mirror of
https://github.com/babalae/better-genshin-impact.git
synced 2026-04-06 11:55:31 +08:00
238 lines
12 KiB
C#
238 lines
12 KiB
C#
using BetterGenshinImpact.Core.Recognition;
|
|
using BetterGenshinImpact.GameTask.Model;
|
|
using OpenCvSharp;
|
|
using System.Collections.Generic;
|
|
|
|
namespace BetterGenshinImpact.GameTask.AutoFight.Assets;
|
|
|
|
public class AutoFightAssets : BaseAssets<AutoFightAssets>
|
|
{
|
|
public Rect TeamRectNoIndex;
|
|
public Rect TeamRect;
|
|
public List<Rect> AvatarSideIconRectList; // 侧边栏角色头像 非联机状态下
|
|
public List<Rect> AvatarIndexRectList; // 侧边栏角色头像对应的白色块 非联机状态下
|
|
public Rect ERect;
|
|
public Rect QRect;
|
|
public Rect EndTipsUpperRect; // 挑战达成提示
|
|
public Rect EndTipsRect;
|
|
public RecognitionObject WandererIconRa;
|
|
public RecognitionObject WandererIconNoActiveRa;
|
|
public RecognitionObject ConfirmRa;
|
|
public RecognitionObject ExitRa;
|
|
public RecognitionObject ClickAnyCloseTipRa;
|
|
public RecognitionObject UseCondensedResinRa;
|
|
|
|
// 树脂状态
|
|
public RecognitionObject CondensedResinCountRa;
|
|
|
|
public RecognitionObject FragileResinCountRa;
|
|
|
|
public Dictionary<string, string> AvatarCostumeMap;
|
|
|
|
// 联机
|
|
public RecognitionObject OnePRa;
|
|
|
|
public RecognitionObject PRa;
|
|
public Dictionary<string, List<Rect>> AvatarSideIconRectListMap; // 侧边栏角色头像 联机状态下
|
|
public Dictionary<string, List<Rect>> AvatarIndexRectListMap; // 侧边栏角色头像对应的白色块 联机状态下
|
|
|
|
// 小道具位置
|
|
public Rect GadgetRect;
|
|
|
|
private AutoFightAssets()
|
|
{
|
|
TeamRectNoIndex = new Rect(CaptureRect.Width - (int)(355 * AssetScale), (int)(220 * AssetScale),
|
|
(int)((355 - 85) * AssetScale), (int)(465 * AssetScale));
|
|
TeamRect = new Rect(CaptureRect.Width - (int)(355 * AssetScale), (int)(220 * AssetScale),
|
|
(int)(355 * AssetScale), (int)(465 * AssetScale));
|
|
ERect = new Rect(CaptureRect.Width - (int)(267 * AssetScale), CaptureRect.Height - (int)(132 * AssetScale),
|
|
(int)(77 * AssetScale), (int)(77 * AssetScale));
|
|
QRect = new Rect(CaptureRect.Width - (int)(157 * AssetScale), CaptureRect.Height - (int)(165 * AssetScale),
|
|
(int)(110 * AssetScale), (int)(110 * AssetScale));
|
|
// 小道具位置 1920-133,800,60,50
|
|
GadgetRect = new Rect(CaptureRect.Width - (int)(133 * AssetScale), (int)(800 * AssetScale),
|
|
(int)(60 * AssetScale), (int)(50 * AssetScale));
|
|
// 结束提示从中间开始找相对位置
|
|
EndTipsUpperRect = new Rect(CaptureRect.Width / 2 - (int)(100 * AssetScale), (int)(243 * AssetScale),
|
|
(int)(200 * AssetScale), (int)(50 * AssetScale));
|
|
EndTipsRect = new Rect(CaptureRect.Width / 2 - (int)(200 * AssetScale), CaptureRect.Height - (int)(160 * AssetScale),
|
|
(int)(400 * AssetScale), (int)(80 * AssetScale));
|
|
|
|
AvatarIndexRectList =
|
|
[
|
|
new Rect(CaptureRect.Width - (int)(61 * AssetScale), (int)(256 * AssetScale), (int)(28 * AssetScale), (int)(24 * AssetScale)),
|
|
new Rect(CaptureRect.Width - (int)(61 * AssetScale), (int)(352 * AssetScale), (int)(28 * AssetScale), (int)(24 * AssetScale)),
|
|
new Rect(CaptureRect.Width - (int)(61 * AssetScale), (int)(448 * AssetScale), (int)(28 * AssetScale), (int)(24 * AssetScale)),
|
|
new Rect(CaptureRect.Width - (int)(61 * AssetScale), (int)(544 * AssetScale), (int)(28 * AssetScale), (int)(24 * AssetScale)),
|
|
];
|
|
|
|
AvatarSideIconRectList =
|
|
[
|
|
new Rect(CaptureRect.Width - (int)(155 * AssetScale), (int)(225 * AssetScale), (int)(76 * AssetScale), (int)(76 * AssetScale)),
|
|
new Rect(CaptureRect.Width - (int)(155 * AssetScale), (int)(315 * AssetScale), (int)(76 * AssetScale), (int)(76 * AssetScale)),
|
|
new Rect(CaptureRect.Width - (int)(155 * AssetScale), (int)(410 * AssetScale), (int)(76 * AssetScale), (int)(76 * AssetScale)),
|
|
new Rect(CaptureRect.Width - (int)(155 * AssetScale), (int)(500 * AssetScale), (int)(76 * AssetScale), (int)(76 * AssetScale)),
|
|
];
|
|
|
|
AvatarCostumeMap = new Dictionary<string, string>
|
|
{
|
|
{ "Flamme", "殷红终夜" },
|
|
{ "Bamboo", "雨化竹身" },
|
|
{ "Dai", "冷花幽露" },
|
|
{ "Yu", "玄玉瑶芳" },
|
|
{ "Dancer", "帆影游风" },
|
|
{ "Witch", "琪花星烛" },
|
|
{ "Wic", "和谐" },
|
|
{ "Studentin", "叶隐芳名" },
|
|
{ "Fruhling", "花时来信" },
|
|
{ "Highness", "极夜真梦" },
|
|
{ "Feather", "霓裾翩跹" },
|
|
{ "Floral", "纱中幽兰" },
|
|
{ "Summertime", "闪耀协奏" },
|
|
{ "Sea", "海风之梦" },
|
|
};
|
|
|
|
// 联机
|
|
// 1p_2 与 p_2 为同一位置
|
|
// 1p_4 与 p_4 为同一位置
|
|
AvatarSideIconRectListMap = new Dictionary<string, List<Rect>>
|
|
{
|
|
{
|
|
"1p_2", [
|
|
new Rect(CaptureRect.Width - (int)(155 * AssetScale), (int)(375 * AssetScale), (int)(76 * AssetScale), (int)(76 * AssetScale)),
|
|
new Rect(CaptureRect.Width - (int)(155 * AssetScale), (int)(470 * AssetScale), (int)(76 * AssetScale), (int)(76 * AssetScale)),
|
|
]
|
|
},
|
|
{
|
|
"1p_3", [
|
|
new Rect(CaptureRect.Width - (int)(155 * AssetScale), (int)(375 * AssetScale), (int)(76 * AssetScale), (int)(76 * AssetScale)),
|
|
new Rect(CaptureRect.Width - (int)(155 * AssetScale), (int)(470 * AssetScale), (int)(76 * AssetScale), (int)(76 * AssetScale)),
|
|
]
|
|
},
|
|
{ "1p_4", [new Rect(CaptureRect.Width - (int)(155 * AssetScale), (int)(515 * AssetScale), (int)(76 * AssetScale), (int)(76 * AssetScale))] },
|
|
{
|
|
"p_2", [
|
|
new Rect(CaptureRect.Width - (int)(155 * AssetScale), (int)(375 * AssetScale), (int)(76 * AssetScale), (int)(76 * AssetScale)),
|
|
new Rect(CaptureRect.Width - (int)(155 * AssetScale), (int)(470 * AssetScale), (int)(76 * AssetScale), (int)(76 * AssetScale)),
|
|
]
|
|
},
|
|
{ "p_3", [new Rect(CaptureRect.Width - (int)(155 * AssetScale), (int)(475 * AssetScale), (int)(76 * AssetScale), (int)(76 * AssetScale))] },
|
|
{ "p_4", [new Rect(CaptureRect.Width - (int)(155 * AssetScale), (int)(515 * AssetScale), (int)(76 * AssetScale), (int)(76 * AssetScale))] },
|
|
};
|
|
|
|
AvatarIndexRectListMap = new Dictionary<string, List<Rect>>
|
|
{
|
|
{
|
|
"1p_2", [
|
|
new Rect(CaptureRect.Width - (int)(61 * AssetScale), (int)(412 * AssetScale), (int)(28 * AssetScale), (int)(24 * AssetScale)),
|
|
new Rect(CaptureRect.Width - (int)(61 * AssetScale), (int)(508 * AssetScale), (int)(28 * AssetScale), (int)(24 * AssetScale)),
|
|
]
|
|
},
|
|
{
|
|
"1p_3", [
|
|
new Rect(CaptureRect.Width - (int)(61 * AssetScale), (int)(459 * AssetScale), (int)(28 * AssetScale), (int)(24 * AssetScale)),
|
|
new Rect(CaptureRect.Width - (int)(61 * AssetScale), (int)(555 * AssetScale), (int)(28 * AssetScale), (int)(24 * AssetScale)),
|
|
]
|
|
},
|
|
{ "1p_4", [new Rect(CaptureRect.Width - (int)(61 * AssetScale), (int)(552 * AssetScale), (int)(28 * AssetScale), (int)(24 * AssetScale))] },
|
|
{
|
|
"p_2", [
|
|
new Rect(CaptureRect.Width - (int)(61 * AssetScale), (int)(412 * AssetScale), (int)(28 * AssetScale), (int)(24 * AssetScale)),
|
|
new Rect(CaptureRect.Width - (int)(61 * AssetScale), (int)(508 * AssetScale), (int)(28 * AssetScale), (int)(24 * AssetScale)),
|
|
]
|
|
},
|
|
{ "p_3", [new Rect(CaptureRect.Width - (int)(61 * AssetScale), (int)(412 * AssetScale), (int)(28 * AssetScale), (int)(24 * AssetScale))] },
|
|
{ "p_4", [new Rect(CaptureRect.Width - (int)(61 * AssetScale), (int)(507 * AssetScale), (int)(28 * AssetScale), (int)(24 * AssetScale))] },
|
|
};
|
|
|
|
// 左上角的 1P 图标
|
|
OnePRa = new RecognitionObject
|
|
{
|
|
Name = "1P",
|
|
RecognitionType = RecognitionTypes.TemplateMatch,
|
|
TemplateImageMat = GameTaskManager.LoadAssetImage("AutoFight", "1p.png"),
|
|
RegionOfInterest = new Rect(0, 0, CaptureRect.Width / 4, CaptureRect.Height / 7),
|
|
DrawOnWindow = false
|
|
}.InitTemplate();
|
|
// 右侧联机的 P 图标
|
|
PRa = new RecognitionObject
|
|
{
|
|
Name = "P",
|
|
RecognitionType = RecognitionTypes.TemplateMatch,
|
|
TemplateImageMat = GameTaskManager.LoadAssetImage("AutoFight", "p.png"),
|
|
RegionOfInterest = new Rect(CaptureRect.Width - CaptureRect.Width / 7, CaptureRect.Height / 5, CaptureRect.Width / 7, CaptureRect.Height / 2 - CaptureRect.Width / 7),
|
|
DrawOnWindow = false
|
|
}.InitTemplate();
|
|
|
|
WandererIconRa = new RecognitionObject
|
|
{
|
|
Name = "WandererIcon",
|
|
RecognitionType = RecognitionTypes.TemplateMatch,
|
|
TemplateImageMat = GameTaskManager.LoadAssetImage("AutoFight", "wanderer_icon.png"),
|
|
DrawOnWindow = false
|
|
}.InitTemplate();
|
|
WandererIconNoActiveRa = new RecognitionObject
|
|
{
|
|
Name = "WandererIconNoActive",
|
|
RecognitionType = RecognitionTypes.TemplateMatch,
|
|
TemplateImageMat = GameTaskManager.LoadAssetImage("AutoFight", "wanderer_icon_no_active.png"),
|
|
DrawOnWindow = false
|
|
}.InitTemplate();
|
|
|
|
// 右下角的按钮
|
|
ConfirmRa = new RecognitionObject
|
|
{
|
|
Name = "Confirm",
|
|
RecognitionType = RecognitionTypes.TemplateMatch,
|
|
TemplateImageMat = GameTaskManager.LoadAssetImage("AutoFight", "confirm.png"),
|
|
RegionOfInterest = new Rect(CaptureRect.Width / 2, CaptureRect.Height / 2, CaptureRect.Width / 2, CaptureRect.Height / 2),
|
|
DrawOnWindow = false
|
|
}.InitTemplate();
|
|
|
|
// 点击任意处关闭提示
|
|
ClickAnyCloseTipRa = new RecognitionObject
|
|
{
|
|
Name = "ClickAnyCloseTip",
|
|
RecognitionType = RecognitionTypes.TemplateMatch,
|
|
TemplateImageMat = GameTaskManager.LoadAssetImage("AutoFight", "click_any_close_tip.png"),
|
|
RegionOfInterest = new Rect(0, CaptureRect.Height / 2, CaptureRect.Width, CaptureRect.Height / 2),
|
|
DrawOnWindow = false
|
|
}.InitTemplate();
|
|
|
|
UseCondensedResinRa = new RecognitionObject
|
|
{
|
|
Name = "UseCondensedResin",
|
|
RecognitionType = RecognitionTypes.TemplateMatch,
|
|
TemplateImageMat = GameTaskManager.LoadAssetImage("AutoFight", "use_condensed_resin.png"),
|
|
RegionOfInterest = new Rect(0, CaptureRect.Height / 2, CaptureRect.Width / 2, CaptureRect.Height / 2),
|
|
DrawOnWindow = false
|
|
}.InitTemplate();
|
|
|
|
ExitRa = new RecognitionObject
|
|
{
|
|
Name = "Exit",
|
|
RecognitionType = RecognitionTypes.TemplateMatch,
|
|
TemplateImageMat = GameTaskManager.LoadAssetImage("AutoFight", "exit.png"),
|
|
RegionOfInterest = new Rect(0, CaptureRect.Height / 2, CaptureRect.Width / 2, CaptureRect.Height / 2),
|
|
DrawOnWindow = false
|
|
}.InitTemplate();
|
|
|
|
CondensedResinCountRa = new RecognitionObject
|
|
{
|
|
Name = "CondensedResinCount",
|
|
RecognitionType = RecognitionTypes.TemplateMatch,
|
|
TemplateImageMat = GameTaskManager.LoadAssetImage("AutoFight", "condensed_resin_count.png"),
|
|
RegionOfInterest = new Rect(CaptureRect.Width / 2, CaptureRect.Height / 3 * 2, CaptureRect.Width / 2, CaptureRect.Height / 3),
|
|
DrawOnWindow = false
|
|
}.InitTemplate();
|
|
FragileResinCountRa = new RecognitionObject
|
|
{
|
|
Name = "FragileResinCount",
|
|
RecognitionType = RecognitionTypes.TemplateMatch,
|
|
TemplateImageMat = GameTaskManager.LoadAssetImage("AutoFight", "fragile_resin_count.png"),
|
|
RegionOfInterest = new Rect(CaptureRect.Width / 2, CaptureRect.Height / 3 * 2, CaptureRect.Width / 2, CaptureRect.Height / 3),
|
|
DrawOnWindow = false
|
|
}.InitTemplate();
|
|
}
|
|
}
|