Files
better-genshin-impact/BetterGenshinImpact.Test/Simple/AllMap/MapTeleportPointDraw.cs
2024-11-24 17:48:23 +08:00

73 lines
2.4 KiB
C#

using BetterGenshinImpact.GameTask.AutoTrackPath.Model;
using BetterGenshinImpact.GameTask.Common.Map;
using BetterGenshinImpact.Service;
using OpenCvSharp;
using System.Diagnostics;
using System.IO;
using System.Text.Json;
using BetterGenshinImpact.GameTask.Common.Element.Assets;
namespace BetterGenshinImpact.Test.Simple.AllMap;
public class MapTeleportPointDraw
{
public static void Draw()
{
// var pList = LoadTeleportPoint(@"E:\HuiTask\更好的原神\地图匹配\地图点位\5.0");
// pList.AddRange(MapAssets.Instance.TpPositions);
var map = new Mat(@"E:\HuiTask\更好的原神\地图匹配\有用的素材\5.0\mainMap1024BlockColor.png");
DrawTeleportPoint(map, MapLazyAssets.Instance.TpPositions);
Cv2.ImWrite(@"E:\HuiTask\更好的原神\地图匹配\有用的素材\5.0\传送点_1024_0.34.3.png", map);
}
public static void DrawTeleportPoint(Mat map, List<GiWorldPosition> points)
{
foreach (var point in points)
{
var p = MapCoordinate.GameToMain1024(point.Position);
Cv2.Circle(map, p, 4, Scalar.Red, 2);
// 写文字
Cv2.PutText(map, $"[{point.X:F2},{point.Y:F2}]", new Point(p.X + 10, p.Y + 5), HersheyFonts.HersheySimplex, 1, Scalar.Red, 2);
}
}
public static List<GiWorldPosition> LoadTeleportPoint(string folderPath)
{
string[] files = Directory.GetFiles(folderPath, "*.*", SearchOption.AllDirectories);
List<GiWorldPosition> points = new();
foreach (var file in files)
{
var gamePoint = JsonSerializer.Deserialize<GamePoint>(File.ReadAllText(file), ConfigService.JsonOptions);
if (gamePoint == null)
{
Debug.WriteLine($"{file} json is null");
continue;
}
points.Add(Transform(gamePoint.Position));
}
return points;
}
/// <summary>
/// 坐标系转换
/// </summary>
/// <param name="position">[a,b,c]</param>
/// <returns></returns>
public static GiWorldPosition Transform(decimal[] position)
{
return new GiWorldPosition
{
Position = position,
};
}
class GamePoint
{
public string Description { get; set; } = string.Empty;
public string Name { get; set; } = string.Empty;
public decimal[] Position { get; set; } = new decimal[3];
}
}