Files
better-genshin-impact/BetterGenshinImpact/GameTask/AutoPathing/Model/WaypointForTrack.cs
秋云 22fe431880 feat: add action_params(StopFlyingWaitTime) to stop_flying (#1277)
* feat: add action_params(StopFlyingWaitTime) to stop_flying;
fix: ensure next step only proceeds after stop_flying.

* add StopFlyingHandler

* use int.TryParse

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Co-authored-by: 辉鸭蛋 <huiyadanli@gmail.com>
2025-03-14 00:15:17 +08:00

50 lines
1.4 KiB
C#

using BetterGenshinImpact.GameTask.Common.Map;
using System;
using BetterGenshinImpact.GameTask.AutoFight.Script;
using BetterGenshinImpact.GameTask.AutoPathing.Model.Enum;
namespace BetterGenshinImpact.GameTask.AutoPathing.Model;
[Serializable]
public class WaypointForTrack : Waypoint
{
// 原神坐标系
public double GameX { get; set; }
public double GameY { get; set; }
// 全地图图像坐标系
public double MatX { get; set; }
public double MatY { get; set; }
/// <summary>
/// 存在 combat_script 的 action 的话,这个值会存在
/// </summary>
public CombatScript? CombatScript { get; set; }
public string? LogInfo { get; set; }
public WaypointForTrack(Waypoint waypoint)
{
Type = waypoint.Type;
MoveMode = waypoint.MoveMode;
Action = waypoint.Action;
ActionParams = waypoint.ActionParams;
GameX = waypoint.X;
GameY = waypoint.Y;
// 坐标系转换
(MatX, MatY) = MapCoordinate.GameToMain2048(waypoint.X, waypoint.Y);
X = MatX;
Y = MatY;
if (waypoint.Action == ActionEnum.CombatScript.Code && waypoint.ActionParams is { } str)
{
CombatScript = CombatScriptParser.ParseContext(str, false);
}
if (waypoint.Action == ActionEnum.LogOutput.Code && waypoint.ActionParams is not null)
{
LogInfo = waypoint.ActionParams;
}
}
}