Files
better-genshin-impact/BetterGenshinImpact/GameTask/AutoFight/AutoFightParam.cs

54 lines
2.0 KiB
C#

using BetterGenshinImpact.GameTask.Model;
namespace BetterGenshinImpact.GameTask.AutoFight;
public class AutoFightParam : BaseTaskParam
{
public class FightFinishDetectConfig
{
public string BattleEndProgressBarColor { get; set; }= "";
public string BattleEndProgressBarColorTolerance { get; set; }= "";
public bool FastCheckEnabled = false;
public string FastCheckParams = "";
public string CheckEndDelay = "";
}
public AutoFightParam(string path, AutoFightConfig autoFightConfig)
{
CombatStrategyPath = path;
Timeout = autoFightConfig.Timeout;
FightFinishDetectEnabled = autoFightConfig.FightFinishDetectEnabled;
PickDropsAfterFightEnabled = autoFightConfig.PickDropsAfterFightEnabled;
KazuhaPickupEnabled = autoFightConfig.KazuhaPickupEnabled;
ActionSchedulerByCd = autoFightConfig.ActionSchedulerByCd;
FinishDetectConfig.FastCheckEnabled = autoFightConfig.FinishDetectConfig.FastCheckEnabled;
FinishDetectConfig.FastCheckParams = autoFightConfig.FinishDetectConfig.FastCheckParams;
FinishDetectConfig.CheckEndDelay = autoFightConfig.FinishDetectConfig.CheckEndDelay;
//下面参数固定,只取自动战斗里面的
FinishDetectConfig.BattleEndProgressBarColor = TaskContext.Instance().Config.AutoFightConfig.FinishDetectConfig.BattleEndProgressBarColor;
FinishDetectConfig.BattleEndProgressBarColorTolerance = TaskContext.Instance().Config.AutoFightConfig.FinishDetectConfig.BattleEndProgressBarColorTolerance;
}
public FightFinishDetectConfig FinishDetectConfig { get; set; } = new();
public string CombatStrategyPath { get; set; }
public bool FightFinishDetectEnabled { get; set; } = false;
public bool PickDropsAfterFightEnabled { get; set; } = false;
public int Timeout { get; set; } = 120;
public bool KazuhaPickupEnabled = true;
public string ActionSchedulerByCd = "";
}