Logo
Explore Help
Sign In
Fun/better-genshin-impact
1
0
Fork 0
You've already forked better-genshin-impact
mirror of https://github.com/babalae/better-genshin-impact.git synced 2026-04-26 22:39:47 +08:00
Code Issues Packages Projects Releases Wiki Activity
Files
749cae4dc2c4cb3cbd0946e3ab2d9d103aa3400a
better-genshin-impact/BetterGenshinImpact/GameTask/AutoFight
History
辉鸭蛋 5118308e9d fight: kazuha cd opt
2025-02-05 21:43:05 +08:00
..
Assets
new e detect
2025-01-30 09:55:52 +08:00
Config
add elemental collect handler
2024-11-01 01:47:10 +08:00
Model
release all key after fight #1073
2025-01-30 10:36:49 +08:00
Script
fix #1100
2025-02-04 20:25:31 +08:00
AutoFightConfig.cs
Merge branch 'babalae:main' into main
2025-01-21 08:33:33 +08:00
AutoFightContext.cs
auto domain: SendInput instead of PostMessage
2025-01-30 08:07:51 +08:00
AutoFightParam.cs
调度器配置增加 “根据技能CD优化出招人员”配置。根据填入人或人和cd,来决定当此人元素战技cd未结束时,跳过此人出招,来优化战斗流程,可填入人名或人名数字(用逗号分隔),多种用分号分隔,例如:白术;钟离,12;,如果人名,则用内置cd检查(或填入数字也小于0),如果是人名和数字,则把数字当做出招cd(秒)。
2025-01-19 22:11:47 +08:00
AutoFightTask.cs
fight: kazuha cd opt
2025-02-05 21:43:05 +08:00
OneKeyFightTask.cs
refactor: CancellationTokenSource -> CancellationToken
2024-10-19 01:50:21 +08:00
Powered by Gitea Version: 1.25.5 Page: 67ms Template: 3ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API