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https://github.com/babalae/better-genshin-impact.git
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70 lines
2.2 KiB
C#
70 lines
2.2 KiB
C#
using System.Collections.Generic;
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using BetterGenshinImpact.GameTask.Common.Map.Maps.Base;
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namespace BetterGenshinImpact.GameTask.Common.Map.Maps;
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public static class MapManager
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{
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private static readonly Dictionary<MapTypes, ISceneMap> _maps = new();
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private static readonly object LockObject = new();
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public static ISceneMap GetMap(string mapName)
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{
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return GetMap(MapTypesExtensions.ParseFromName(mapName));
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}
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/// <summary>
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/// 获取指定类型的地图实例
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/// </summary>
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/// <param name="mapType">地图类型</param>
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/// <returns>地图实例</returns>
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public static ISceneMap GetMap(MapTypes mapType)
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{
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if (_maps.TryGetValue(mapType, out var map))
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{
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return map;
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}
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lock (LockObject)
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{
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// 双重检查锁定
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if (_maps.TryGetValue(mapType, out map))
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{
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return map;
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}
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map = CreateMap(mapType);
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_maps[mapType] = map;
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return map;
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}
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}
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private static ISceneMap CreateMap(MapTypes mapType)
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{
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if (TaskContext.Instance().Config.PathingConditionConfig.MapPathingType == "SIFT")
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{
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return mapType switch
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{
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MapTypes.Teyvat => new TeyvatMap(),
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MapTypes.TheChasm => new TheChasmMap(),
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MapTypes.Enkanomiya => new EnkanomiyaMap(),
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MapTypes.AncientSacredMountain => new AncientSacredMountainMap(),
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MapTypes.SeaOfBygoneEras => new SeaOfBygoneErasMap(),
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_ => throw new System.ArgumentException($"未知的地图类型: {mapType}", nameof(mapType))
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};
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}
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else
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{
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return mapType switch
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{
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MapTypes.Teyvat => new TeyvatMapTest(),
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MapTypes.TheChasm => new TheChasmMapTest(),
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MapTypes.Enkanomiya => new EnkanomiyaMapTest(),
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MapTypes.AncientSacredMountain => new AncientSacredMountainMap(),
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MapTypes.SeaOfBygoneEras => new SeaOfBygoneErasMap(),
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_ => throw new System.ArgumentException($"未知的地图类型: {mapType}", nameof(mapType))
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};
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}
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}
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} |