Files
better-genshin-impact/BetterGenshinImpact/GameTask/Common/Map/Maps/MapManager.cs
2025-07-20 22:59:14 +08:00

70 lines
2.2 KiB
C#

using System.Collections.Generic;
using BetterGenshinImpact.GameTask.Common.Map.Maps.Base;
namespace BetterGenshinImpact.GameTask.Common.Map.Maps;
public static class MapManager
{
private static readonly Dictionary<MapTypes, ISceneMap> _maps = new();
private static readonly object LockObject = new();
public static ISceneMap GetMap(string mapName)
{
return GetMap(MapTypesExtensions.ParseFromName(mapName));
}
/// <summary>
/// 获取指定类型的地图实例
/// </summary>
/// <param name="mapType">地图类型</param>
/// <returns>地图实例</returns>
public static ISceneMap GetMap(MapTypes mapType)
{
if (_maps.TryGetValue(mapType, out var map))
{
return map;
}
lock (LockObject)
{
// 双重检查锁定
if (_maps.TryGetValue(mapType, out map))
{
return map;
}
map = CreateMap(mapType);
_maps[mapType] = map;
return map;
}
}
private static ISceneMap CreateMap(MapTypes mapType)
{
if (TaskContext.Instance().Config.PathingConditionConfig.MapPathingType == "SIFT")
{
return mapType switch
{
MapTypes.Teyvat => new TeyvatMap(),
MapTypes.TheChasm => new TheChasmMap(),
MapTypes.Enkanomiya => new EnkanomiyaMap(),
MapTypes.AncientSacredMountain => new AncientSacredMountainMap(),
MapTypes.SeaOfBygoneEras => new SeaOfBygoneErasMap(),
_ => throw new System.ArgumentException($"未知的地图类型: {mapType}", nameof(mapType))
};
}
else
{
return mapType switch
{
MapTypes.Teyvat => new TeyvatMapTest(),
MapTypes.TheChasm => new TheChasmMapTest(),
MapTypes.Enkanomiya => new EnkanomiyaMapTest(),
MapTypes.AncientSacredMountain => new AncientSacredMountainMap(),
MapTypes.SeaOfBygoneEras => new SeaOfBygoneErasMap(),
_ => throw new System.ArgumentException($"未知的地图类型: {mapType}", nameof(mapType))
};
}
}
}