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https://github.com/babalae/better-genshin-impact.git
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62 lines
1.8 KiB
C#
62 lines
1.8 KiB
C#
using CommunityToolkit.Mvvm.ComponentModel;
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using System;
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namespace BetterGenshinImpact.GameTask.AutoSkip
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{
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/// <summary>
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/// 自动跳过剧情配置
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/// </summary>
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[Serializable]
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public partial class AutoSkipConfig : ObservableObject
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{
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/// <summary>
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/// 触发器是否启用
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/// 启用后:
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/// 1. 快速跳过对话
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/// 2. 自动点击一个识别到的选项
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/// 3. 黑屏过长自动点击跳过
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/// </summary>
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[ObservableProperty] private bool _enabled = true;
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/// <summary>
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/// 快速跳过对话
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/// </summary>
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[ObservableProperty] private bool _quicklySkipConversationsEnabled = true;
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public int ChatOptionTextWidth { get; set; } = 280;
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public int ExpeditionOptionTextWidth { get; set; } = 130;
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/// <summary>
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/// 选择选项前的延迟(毫秒)
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/// </summary>
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[ObservableProperty] private int _afterChooseOptionSleepDelay = 0;
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/// <summary>
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/// 自动领取每日委托奖励
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/// </summary>
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[ObservableProperty] private bool _autoGetDailyRewardsEnabled = true;
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/// <summary>
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/// 自动重新派遣
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/// </summary>
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[ObservableProperty] private bool _autoReExploreEnabled = true;
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/// <summary>
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/// 自动重新派遣使用角色配置,逗号分割
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/// </summary>
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[Obsolete]
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[ObservableProperty] private string _autoReExploreCharacter = "";
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/// <summary>
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/// 优先点击第一个选项
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/// </summary>
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[ObservableProperty] private bool _clickFirstOptionEnabled = false;
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/// <summary>
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/// 自动邀约启用
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/// </summary>
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[ObservableProperty] private bool _autoHangoutEventEnabled = false;
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}
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}
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