Files
better-genshin-impact/BetterGenshinImpact/GameTask/AutoSkip/AutoSkipConfig.cs
2024-03-10 13:48:00 +08:00

62 lines
1.8 KiB
C#

using CommunityToolkit.Mvvm.ComponentModel;
using System;
namespace BetterGenshinImpact.GameTask.AutoSkip
{
/// <summary>
/// 自动跳过剧情配置
/// </summary>
[Serializable]
public partial class AutoSkipConfig : ObservableObject
{
/// <summary>
/// 触发器是否启用
/// 启用后:
/// 1. 快速跳过对话
/// 2. 自动点击一个识别到的选项
/// 3. 黑屏过长自动点击跳过
/// </summary>
[ObservableProperty] private bool _enabled = true;
/// <summary>
/// 快速跳过对话
/// </summary>
[ObservableProperty] private bool _quicklySkipConversationsEnabled = true;
public int ChatOptionTextWidth { get; set; } = 280;
public int ExpeditionOptionTextWidth { get; set; } = 130;
/// <summary>
/// 选择选项前的延迟(毫秒)
/// </summary>
[ObservableProperty] private int _afterChooseOptionSleepDelay = 0;
/// <summary>
/// 自动领取每日委托奖励
/// </summary>
[ObservableProperty] private bool _autoGetDailyRewardsEnabled = true;
/// <summary>
/// 自动重新派遣
/// </summary>
[ObservableProperty] private bool _autoReExploreEnabled = true;
/// <summary>
/// 自动重新派遣使用角色配置,逗号分割
/// </summary>
[Obsolete]
[ObservableProperty] private string _autoReExploreCharacter = "";
/// <summary>
/// 优先点击第一个选项
/// </summary>
[ObservableProperty] private bool _clickFirstOptionEnabled = false;
/// <summary>
/// 自动邀约启用
/// </summary>
[ObservableProperty] private bool _autoHangoutEventEnabled = false;
}
}