Files
Shatyuka 0bea2d095a 截图优化 (#1480)
* BitBlt 优化

* BitBlt恢复Top-down

* 渲染时翻转图像

* CaptureSession引用计数

* 恢复成无拷贝Mat

* 合法性检查

* 优化截图预览窗口

* 保存截图文件必要时需要克隆一份Mat

* BitBlt内存池

* 返回拷贝就不用对Session做引用计数了

* 移除CaptureImageRes

* 优化DirectX

* 更好地处理padding

* BitBlt去掉padding

1920*1080的游戏窗口是4字节对齐的,因此不会有性能影响。这里主要用于测试。

* 修复修改窗口大小

* 合并CreateStagingTexture

* 修复设备丢失崩溃

* WGC截图支持HDR

* fix typo

* CodeQA

* 去掉1px窗口边框

* DirectX截图去掉A通道

* HDR转换使用GPU加速

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Co-authored-by: 辉鸭蛋 <huiyadanli@gmail.com>
2025-05-11 01:17:18 +08:00

111 lines
3.7 KiB
C#

using System.Runtime.InteropServices;
using Windows.Graphics.DirectX.Direct3D11;
using SharpDX.Direct3D11;
using SharpDX.DXGI;
using WinRT;
using Device = SharpDX.Direct3D11.Device;
namespace Fischless.GameCapture.Graphics.Helpers;
public static class Direct3D11Helper
{
internal static Guid ID3D11Texture2D = new("6f15aaf2-d208-4e89-9ab4-489535d34f9c");
[ComImport]
[Guid("A9B3D012-3DF2-4EE3-B8D1-8695F457D3C1")]
[InterfaceType(ComInterfaceType.InterfaceIsIUnknown)]
[ComVisible(true)]
interface IDirect3DDxgiInterfaceAccess
{
nint GetInterface([In] ref Guid iid);
};
[DllImport(
"d3d11.dll",
EntryPoint = "CreateDirect3D11DeviceFromDXGIDevice",
SetLastError = true,
CharSet = CharSet.Unicode,
ExactSpelling = true,
CallingConvention = CallingConvention.StdCall
)]
static extern uint CreateDirect3D11DeviceFromDXGIDevice(nint dxgiDevice, out nint graphicsDevice);
public static IDirect3DDevice CreateDevice()
{
return CreateDevice(false);
}
private static Device? d3dDevice;
public static IDirect3DDevice CreateDevice(bool useWARP)
{
d3dDevice ??= new Device(
useWARP ? SharpDX.Direct3D.DriverType.Software : SharpDX.Direct3D.DriverType.Hardware,
DeviceCreationFlags.BgraSupport);
var device = CreateDirect3DDeviceFromSharpDXDevice(d3dDevice);
return device;
}
public static IDirect3DDevice CreateDirect3DDeviceFromSharpDXDevice(Device d3dDevice)
{
IDirect3DDevice device = default!;
// Acquire the DXGI interface for the Direct3D device.
using (var dxgiDevice = d3dDevice.QueryInterface<SharpDX.DXGI.Device3>())
{
// Wrap the native device using a WinRT interop object.
uint hr = CreateDirect3D11DeviceFromDXGIDevice(dxgiDevice.NativePointer, out nint pUnknown);
if (hr == 0)
{
device = MarshalInterface<IDirect3DDevice>.FromAbi(pUnknown);
Marshal.Release(pUnknown);
}
}
return device;
}
public static Texture2D CreateSharpDXTexture2D(IDirect3DSurface surface)
{
var access = surface.As<IDirect3DDxgiInterfaceAccess>();
var d3dPointer = access.GetInterface(ID3D11Texture2D);
var d3dSurface = new Texture2D(d3dPointer);
return d3dSurface;
}
public static Texture2D CreateStagingTexture(Device device, int width, int height, ResourceRegion? region)
{
return new Texture2D(device, new Texture2DDescription
{
Width = region == null ? width : region.Value.Right - region.Value.Left,
Height = region == null ? height : region.Value.Bottom - region.Value.Top,
MipLevels = 1,
ArraySize = 1,
Format = Format.B8G8R8A8_UNorm,
Usage = ResourceUsage.Staging,
SampleDescription = new SampleDescription(1, 0),
BindFlags = BindFlags.None,
CpuAccessFlags = CpuAccessFlags.Read,
OptionFlags = ResourceOptionFlags.None
});
}
public static Texture2D CreateOutputTexture(Device device, int width, int height)
{
return new Texture2D(device, new Texture2DDescription
{
Width = width,
Height = height,
MipLevels = 1,
ArraySize = 1,
Format = Format.B8G8R8A8_UNorm,
Usage = ResourceUsage.Default,
SampleDescription = new SampleDescription(1, 0),
BindFlags = BindFlags.UnorderedAccess | BindFlags.ShaderResource,
CpuAccessFlags = CpuAccessFlags.None,
OptionFlags = ResourceOptionFlags.None
});
}
}