using System.Runtime.InteropServices; using Windows.Graphics.DirectX.Direct3D11; using SharpDX.Direct3D11; using SharpDX.DXGI; using WinRT; using Device = SharpDX.Direct3D11.Device; namespace Fischless.GameCapture.Graphics.Helpers; public static class Direct3D11Helper { internal static Guid ID3D11Texture2D = new("6f15aaf2-d208-4e89-9ab4-489535d34f9c"); [ComImport] [Guid("A9B3D012-3DF2-4EE3-B8D1-8695F457D3C1")] [InterfaceType(ComInterfaceType.InterfaceIsIUnknown)] [ComVisible(true)] interface IDirect3DDxgiInterfaceAccess { nint GetInterface([In] ref Guid iid); }; [DllImport( "d3d11.dll", EntryPoint = "CreateDirect3D11DeviceFromDXGIDevice", SetLastError = true, CharSet = CharSet.Unicode, ExactSpelling = true, CallingConvention = CallingConvention.StdCall )] static extern uint CreateDirect3D11DeviceFromDXGIDevice(nint dxgiDevice, out nint graphicsDevice); public static IDirect3DDevice CreateDevice() { return CreateDevice(false); } private static Device? d3dDevice; public static IDirect3DDevice CreateDevice(bool useWARP) { d3dDevice ??= new Device( useWARP ? SharpDX.Direct3D.DriverType.Software : SharpDX.Direct3D.DriverType.Hardware, DeviceCreationFlags.BgraSupport); var device = CreateDirect3DDeviceFromSharpDXDevice(d3dDevice); return device; } public static IDirect3DDevice CreateDirect3DDeviceFromSharpDXDevice(Device d3dDevice) { IDirect3DDevice device = default!; // Acquire the DXGI interface for the Direct3D device. using (var dxgiDevice = d3dDevice.QueryInterface()) { // Wrap the native device using a WinRT interop object. uint hr = CreateDirect3D11DeviceFromDXGIDevice(dxgiDevice.NativePointer, out nint pUnknown); if (hr == 0) { device = MarshalInterface.FromAbi(pUnknown); Marshal.Release(pUnknown); } } return device; } public static Texture2D CreateSharpDXTexture2D(IDirect3DSurface surface) { var access = surface.As(); var d3dPointer = access.GetInterface(ID3D11Texture2D); var d3dSurface = new Texture2D(d3dPointer); return d3dSurface; } public static Texture2D CreateStagingTexture(Device device, int width, int height, ResourceRegion? region) { return new Texture2D(device, new Texture2DDescription { Width = region == null ? width : region.Value.Right - region.Value.Left, Height = region == null ? height : region.Value.Bottom - region.Value.Top, MipLevels = 1, ArraySize = 1, Format = Format.B8G8R8A8_UNorm, Usage = ResourceUsage.Staging, SampleDescription = new SampleDescription(1, 0), BindFlags = BindFlags.None, CpuAccessFlags = CpuAccessFlags.Read, OptionFlags = ResourceOptionFlags.None }); } public static Texture2D CreateOutputTexture(Device device, int width, int height) { return new Texture2D(device, new Texture2DDescription { Width = width, Height = height, MipLevels = 1, ArraySize = 1, Format = Format.B8G8R8A8_UNorm, Usage = ResourceUsage.Default, SampleDescription = new SampleDescription(1, 0), BindFlags = BindFlags.UnorderedAccess | BindFlags.ShaderResource, CpuAccessFlags = CpuAccessFlags.None, OptionFlags = ResourceOptionFlags.None }); } }