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44 lines
1.8 KiB
C#
44 lines
1.8 KiB
C#
using System;
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using System.Linq;
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using BetterGenshinImpact.Core.Config;
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namespace BetterGenshinImpact.Core.Script.Dependence;
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/// <summary>
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/// 战斗策略文件访问类
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/// 提供JS脚本环境访问 User\AutoFight 目录下战斗策略文件的方法
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/// </summary>
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public class StrategyFile
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{
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private readonly LimitedFile _strategyFile = new(Global.Absolute(@"User\AutoFight"));
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/// <summary>
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/// 判断 User\AutoFight 目录下的路径是否为文件夹
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/// </summary>
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/// <param name="subPath">相对于 User\AutoFight 的路径</param>
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/// <returns>是文件夹返回 true,否则返回 false</returns>
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public bool IsFolder(string subPath) => _strategyFile.IsFolder(subPath);
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/// <summary>
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/// 判断 User\AutoFight 目录下的路径是否为文件
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/// </summary>
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/// <param name="subPath">相对于 User\AutoFight 的路径</param>
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/// <returns>是文件返回 true,否则返回 false</returns>
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public bool IsFile(string subPath) => _strategyFile.IsFile(subPath);
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/// <summary>
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/// 判断 User\AutoFight 目录下的路径是否存在
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/// </summary>
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/// <param name="subPath">相对于 User\AutoFight 的路径</param>
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/// <returns>存在返回 true,否则返回 false</returns>
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public bool IsExists(string subPath) => _strategyFile.IsExists(subPath);
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/// <summary>
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/// 读取 User\AutoFight 目录下指定文件夹的内容(非递归方式)
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/// 目录不存在时返回空数组,不会自动创建目录
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/// </summary>
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/// <param name="subPath">相对于 User\AutoFight 的子目录路径,默认为根目录</param>
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/// <returns>文件夹内所有文件和文件夹的相对路径数组,出错时返回空数组</returns>
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public string[] ReadPathSync(string subPath = "./") => _strategyFile.ReadPathSync(subPath);
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}
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