NumEnter key support was added to the Fischless.WindowsInput

This commit is contained in:
ema
2023-12-19 00:01:47 +08:00
parent 5c557ae684
commit dff7d58873
3 changed files with 15 additions and 11 deletions

View File

@@ -30,8 +30,6 @@ public class AutoWoodTask
private VK _zKey = VK.VK_Z;
private bool? _zIsExt = null;
public AutoWoodTask()
{
var captureArea = TaskContext.Instance().SystemInfo.CaptureAreaRect;
@@ -59,7 +57,6 @@ public class AutoWoodTask
if (key != ElementIdentifierId.Z)
{
_zKey = key.ToVK();
_zIsExt = key.ToIsExt();
Logger.LogInformation($"自动伐木检测到用户改键 {ElementIdentifierId.Z.ToName()} 改为 {key.ToName()}");
if (key == ElementIdentifierId.LeftShift || key == ElementIdentifierId.RightShift)
{
@@ -127,14 +124,14 @@ public class AutoWoodTask
throw new NormalEndException("请先装备小道具「王树瑞佑」!");
#else
Thread.Sleep(2000);
Simulation.SendInputEx.Keyboard.KeyPress(_zIsExt, _zKey);
Simulation.SendInputEx.Keyboard.KeyPress(_zKey);
Debug.WriteLine("[AutoWood] Z");
_first = false;
#endif
}
else
{
Simulation.SendInputEx.Keyboard.KeyPress(_zIsExt, _zKey);
Simulation.SendInputEx.Keyboard.KeyPress(_zKey);
Debug.WriteLine("[AutoWood] Z");
_first = false;
}
@@ -155,7 +152,7 @@ public class AutoWoodTask
#endif
}
Simulation.SendInputEx.Keyboard.KeyPress(_zIsExt, _zKey);
Simulation.SendInputEx.Keyboard.KeyPress(_zKey);
Debug.WriteLine("[AutoWood] Z");
Sleep(500, taskParam.Cts);
}, TimeSpan.FromSeconds(1), 120);

View File

@@ -1,4 +1,5 @@
using System;
using Fischless.WindowsInput;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
@@ -405,7 +406,7 @@ public static class ElementIdentifierIdConverter
ElementIdentifierId.NumpadAsterisk => VK.VK_MULTIPLY,
ElementIdentifierId.NumpadMinus => VK.VK_SUBTRACT,
ElementIdentifierId.NumpadPlus => VK.VK_ADD,
ElementIdentifierId.NumpadEnter => VK.VK_RETURN,
ElementIdentifierId.NumpadEnter => (VK)VK2.VK_NUMPAD_ENTER,
ElementIdentifierId.ArrowUp => VK.VK_UP,
ElementIdentifierId.ArrowDown => VK.VK_DOWN,
ElementIdentifierId.ArrowRight => VK.VK_RIGHT,

View File

@@ -1,5 +1,6 @@
using System.Collections;
using Vanara.PInvoke;
using static Vanara.PInvoke.User32;
namespace Fischless.WindowsInput;
@@ -55,7 +56,7 @@ internal class InputBuilder : IEnumerable<User32.INPUT>, IEnumerable
{
bool isUseExtendedKey = isExtendedKey == null ? IsExtendedKey(keyCode) : isExtendedKey.Value;
if ((VK2)keyCode == VK2.NumEnter)
if ((VK2)keyCode == VK2.VK_NUMPAD_ENTER)
{
keyCode = User32.VK.VK_RETURN;
isUseExtendedKey = true;
@@ -82,7 +83,7 @@ internal class InputBuilder : IEnumerable<User32.INPUT>, IEnumerable
{
bool isUseExtendedKey = isExtendedKey == null ? IsExtendedKey(keyCode) : isExtendedKey.Value;
if ((VK2)keyCode == VK2.NumEnter)
if ((VK2)keyCode == VK2.VK_NUMPAD_ENTER)
{
keyCode = User32.VK.VK_RETURN;
isUseExtendedKey = true;
@@ -364,8 +365,13 @@ internal class InputBuilder : IEnumerable<User32.INPUT>, IEnumerable
/// </summary>
public enum VK2
{
/// <summary>
/// ENTER key
/// </summary>
VK_ENTER = VK.VK_RETURN,
/// <summary>
/// The Unassigned code: The Num ENTER key.
/// </summary>
NumEnter = 0x0E,
VK_NUMPAD_ENTER = 0x0E,
}