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feat: 为快速尘歌壶任务增加离开功能,支持进出双向操作 (#2822)
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@@ -1,4 +1,4 @@
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using BetterGenshinImpact.Core.Simulator;
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using BetterGenshinImpact.Core.Simulator;
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using BetterGenshinImpact.Core.Simulator.Extensions;
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using BetterGenshinImpact.GameTask.AutoGeniusInvokation.Exception;
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using BetterGenshinImpact.GameTask.Common;
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@@ -103,22 +103,26 @@ public class QuickSereniteaPotTask
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}
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}
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}
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// 校验F交互是否是 进入[尘歌壶]
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bool canIn = Bv.FindF(TaskControl.CaptureToRectArea(), "进入","尘歌壶");
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// 校验F交互是否是 进入/离开[尘歌壶]
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var capture = TaskControl.CaptureToRectArea();
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bool isEnter = Bv.FindF(capture, "进入", "尘歌壶");
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bool isLeave = Bv.FindF(capture, "离开", "尘歌壶");
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if (canIn) {
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TaskControl.Logger.LogInformation("快速进入尘歌壶:识别到 进入尘歌壶");
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// 按F进入
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if (isEnter || isLeave) {
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string action = isEnter ? "进入" : "离开";
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TaskControl.Logger.LogInformation($"快速进出尘歌壶:识别到 {action}尘歌壶");
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// 按F触发交互
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Simulation.SendInput.SimulateAction(GIActions.PickUpOrInteract);
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TaskControl.Logger.LogInformation("快速进入尘歌壶:F进入尘歌壶");
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TaskControl.Logger.LogInformation($"快速进出尘歌壶:F{action}尘歌壶");
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TaskControl.CheckAndSleep(200);
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// 点击进入尘歌壶
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// 点击进入/离开尘歌壶
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// 如果不是联机状态,此时玩家应已进入传送界面,本次点击不会影响实际功能
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GameCaptureRegion.GameRegion1080PPosClick(1010, 760);
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}
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else
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{
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TaskControl.Logger.LogInformation("快速进入尘歌壶:未识别到 进入尘歌壶");
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TaskControl.Logger.LogInformation("快速进出尘歌壶:未识别到 进入或离开尘歌壶");
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}
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}
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catch (Exception e)
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