This commit is contained in:
辉鸭蛋
2024-11-30 18:10:26 +08:00
parent df84cc9ef1
commit 9ab518d593
4 changed files with 173 additions and 0 deletions

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@@ -78,5 +78,13 @@
VerticalAlignment="Center"
Click="ZoomOut"
Content="缩小地图到256" />
<Button Canvas.Left="120"
Canvas.Top="40"
Width="100"
Height="23"
HorizontalAlignment="Left"
VerticalAlignment="Center"
Click="CameraTest"
Content="新视角识别测试" />
</Canvas>
</Window>

View File

@@ -5,6 +5,9 @@ using BetterGenshinImpact.Test.Simple.AllMap;
using BetterGenshinImpact.Test.Simple.Track;
using BetterGenshinImpact.Test.View;
using System.Windows;
using BetterGenshinImpact.GameTask.Common.Map;
using OpenCvSharp;
using Window = System.Windows.Window;
namespace BetterGenshinImpact.Test;
@@ -85,4 +88,10 @@ public partial class MainWindow : Window
{
AvatarClassifyTransparentGen.GenAll();
}
private void CameraTest(object sender, RoutedEventArgs e)
{
CameraOrientationV2 cameraOrientation = new();
cameraOrientation.PredictRotation(new Mat(@"E:\HuiTask\更好的原神\地图匹配\比较\小地图\Clip_20240323_183119.png"));
}
}

View File

@@ -48,6 +48,7 @@
<PackageReference Include="Microsoft.ML.OnnxRuntime.DirectML" Version="1.18.1" />
<PackageReference Include="Microsoft.ML.OnnxRuntime.Managed" Version="1.18.1" />
<PackageReference Include="Microsoft.Web.WebView2" Version="1.0.2592.51" />
<PackageReference Include="NumpyDotNet" Version="0.9.86.2" />
<PackageReference Include="Ookii.Dialogs.Wpf" Version="5.0.1" />
<PackageReference Include="OpenCvSharp4.WpfExtensions" Version="4.8.0.20230708" />
<PackageReference Include="OpenCvSharp4.Extensions" Version="4.8.0.20230708" />

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@@ -0,0 +1,155 @@
using System;
using NumpyDotNet;
using OpenCvSharp;
namespace BetterGenshinImpact.GameTask.Common.Map;
public class CameraOrientationV2
{
private double tplSize = 216;
private double tplOutRad = 78;
private int tplInnRad = 19;
private ndarray alphaParams1 = np.array(new[] { 18.632, 20.157, 24.093, 34.617, 38.566, 41.94, 47.654, 51.087, 58.561, 63.925, 67.759, 71.77, 75.214 });
private double rLength = 60;
private int thetaLength = 360;
private int peakWidth;
private ndarray rotationRemapDataX;
private ndarray rotationRemapDataY;
private ndarray alphaMask1;
private ndarray alphaMask2;
private double rotation;
private double rotationConfidence;
public CameraOrientationV2()
{
this.peakWidth = thetaLength / 4;
var points = GeneratePoints(tplSize / 2.0, tplSize / 2.0, tplInnRad, tplOutRad, rLength, thetaLength);
this.rotationRemapDataX = points.Item1;
this.rotationRemapDataY = points.Item2;
var masks = CreatAlphaMask();
this.alphaMask1 = masks.Item1;
this.alphaMask2 = masks.Item2;
}
private ndarray ApplyMask(ndarray img, ndarray mask, double bkg)
{
return (img.astype(np.Float32) - bkg) / mask * 255 + bkg;
}
private ndarray Bgr2h(ndarray bgr)
{
var cmax = np.max(bgr, axis: -1);
var cmin = np.min(bgr, axis: -1);
var mask = cmax > cmin;
var hue = np.zeros_like(cmax).astype(np.Float32);
// var maskIndices = np.where(mask);
hue[mask] = ((cmax[mask] - 2 * (ndarray)cmin[mask] - ((ndarray)bgr["...", 2])[mask] + ((ndarray)bgr["...", 1])[mask] + ((ndarray)bgr["...", 0])[mask]) / ((ndarray)cmax[mask] - (ndarray)cmin[mask])) * 60;
hue[np.where(~mask)] = -1;
hue = (ndarray)np.where((ndarray)bgr["...", 1] >= (ndarray)bgr["...", 0], hue, 360 - hue);
return hue;
}
private (ndarray, ndarray) GeneratePoints(double x, double y, double d1, double d2, double n, double m)
{
var r = np.linspace(d1, d2, ref n);
var theta = np.linspace(0, 360, ref m, endpoint: false);
var thetaRad = np.radians(theta);
var meshgrid = np.meshgrid([r, thetaRad]);
var rGrid = meshgrid[0];
var thetaGrid = meshgrid[1];
var xCartesian = rGrid * np.cos(thetaGrid) + x;
var yCartesian = rGrid * np.sin(thetaGrid) + y;
return (xCartesian.astype(np.Float32), yCartesian.astype(np.Float32));
}
private (ndarray, ndarray) CreatAlphaMask()
{
var values = np.linspace(tplInnRad, tplOutRad, ref rLength);
var alphaMask1 = (229 + np.searchsorted(alphaParams1, values)).astype(np.Float32);
var alphaMask2 = (111.7 + 1.836 * values).astype(np.Float32);
return (alphaMask1, alphaMask2);
}
/// <summary>
///
/// </summary>
/// <param name="image">3通道图像</param>
/// <param name="confidence"></param>
/// <returns></returns>
public double? PredictRotation(Mat image, double confidence = 0.3)
{
Mat remap = new();
Cv2.Remap(image, remap, InputArray.Create(rotationRemapDataX.AsFloatArray()), InputArray.Create(rotationRemapDataY.AsFloatArray()),
InterpolationFlags.Lanczos4);
remap.GetArray(out float[] remapArray);
var bgrImg = ApplyMask(np.array(remapArray), alphaMask1.reshape(-1, 1), 0);
var hImg = Bgr2h(bgrImg);
var faImg = np.mean(bgrImg, axis: 2);
var fbImg = ApplyMask(faImg, alphaMask2, 255);
var histA = new Mat();
var histB = new Mat();
Rangef[] ranges = [new(0, 360), new(0, 256)];
int[] histSize = [360, 256];
Cv2.CalcHist([InputArray.Create(hImg.AsFloatArray()).GetMat(), InputArray.Create(faImg.AsFloatArray()).GetMat()], [0, 1], null, histA, 2, histSize, ranges);
Cv2.CalcHist([InputArray.Create(hImg.AsFloatArray()).GetMat(), InputArray.Create(fbImg.AsFloatArray()).GetMat()], [0, 1], null, histB, 2, histSize, ranges);
var result = np.zeros((thetaLength, rLength), np.UInt8);
var h = np.floor(hImg).astype(np.Int32);
var fa = np.floor(faImg).astype(np.Int32);
var fb = np.floor(fbImg).astype(np.Int32);
var flag = (h >= 0) & (h < 360) & (fa >= 0) & (fa < 256) & (fb >= 0) & (fb < 256);
var histANp = np.array(histA);
var histBNp = np.array(histB);
result[flag] = np.select(
[
(ndarray)histANp[h[flag], fa[flag]] > (ndarray)histBNp[h[flag], fb[flag]],
((ndarray)histANp[h[flag], fa[flag]]).Equals((ndarray)histBNp[h[flag], fb[flag]]),
(ndarray)histANp[h[flag], fa[flag]] < (ndarray)histBNp[h[flag], fb[flag]]
],
[
np.array(0),
np.array(128),
np.array(255)
]
).astype(np.UInt8);
// 处理结果计算
var resultMean = np.mean(result, axis: 1);
var resultConv = np.cumsum(resultMean - np.roll(resultMean, peakWidth)) + (double)np.sum((ndarray)resultMean[-peakWidth + ":"]);
var maxInd = np.argmax(resultConv);
var degree = ((int)maxInd + 0.5) / thetaLength * 360 - 45;
if (degree < 0)
degree = 360 + degree;
this.rotation = degree;
this.rotationConfidence = (float)resultConv[(int)maxInd] / (peakWidth * 255);
if (this.rotationConfidence < confidence)
{
Console.WriteLine($"置信度{this.rotationConfidence}<{confidence}, 不可靠视角 {this.rotation}");
return null;
}
return degree;
}
}