Merge branch 'babalae:main' into main

This commit is contained in:
mfkvfhpdx
2025-01-26 08:55:08 +08:00
committed by GitHub
10 changed files with 310 additions and 228 deletions

View File

@@ -10,7 +10,7 @@
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<ApplicationIcon>Assets\Images\logo.ico</ApplicationIcon>
<AssemblyName>BetterGI</AssemblyName>
<AssemblyVersion>0.39.6</AssemblyVersion>
<AssemblyVersion>0.39.7</AssemblyVersion>
<Platforms>x64</Platforms>
<DebugType>embedded</DebugType>
</PropertyGroup>

View File

@@ -1,7 +1,10 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using BetterGenshinImpact.Core.Recognition;
using BetterGenshinImpact.GameTask.AutoGeniusInvokation.Exception;
using BetterGenshinImpact.GameTask.AutoMusicGame.Assets;
using BetterGenshinImpact.GameTask.Common.BgiVision;
using BetterGenshinImpact.GameTask.Model.Area;
@@ -27,6 +30,10 @@ public class AutoAlbumTask(AutoMusicGameParam taskParam) : ISoloTask
Logger.LogInformation("开始自动演奏整个专辑未完成的音乐");
await StartOneAlbum(ct);
}
catch (NormalEndException e)
{
Logger.LogError("手动取消任务 - {Msg}", e.Message);
}
catch (Exception e)
{
Logger.LogError("自动音乐专辑任务异常:{Msg}", e.Message);
@@ -35,10 +42,20 @@ public class AutoAlbumTask(AutoMusicGameParam taskParam) : ISoloTask
public async Task StartOneAlbum(CancellationToken ct)
{
using var iconRa = CaptureToRectArea().Find(AutoMusicAssets.Instance.UiLeftTopAlbumIcon);
using var ra1 = CaptureToRectArea();
using var iconRa = ra1.Find(AutoMusicAssets.Instance.UiLeftTopAlbumIcon);
if (!iconRa.IsExist())
{
throw new Exception("当前未处于专辑界面,请在专辑界面运行本任务");
throw new Exception("当前未处于主题专辑界面,请在专辑界面运行本任务。注意全部歌曲列表页面无法运行本任务!");
}
else
{
// OCR 后再次判断,区分是否是全部歌曲页面
var ocrRes = ra1.DeriveCrop(iconRa.Right, iconRa.Top, ra1.Width * 0.16, iconRa.Height).FindMulti(RecognitionObject.OcrThis);
if (ocrRes.Any(region => region.Text.Contains("全部")))
{
throw new Exception("当前在全部歌曲页面,此页面无法运行本任务。请返回到主界面选择专辑列表中以国家为主题的专辑页!");
}
}
var musicLevel = TaskContext.Instance().Config.AutoMusicGameConfig.MusicLevel;
@@ -46,13 +63,14 @@ public class AutoAlbumTask(AutoMusicGameParam taskParam) : ISoloTask
{
musicLevel = "传说";
}
Logger.LogInformation("自动音游乐曲难度等级:{Text}", musicLevel);
// 遍历4个难度等级
var defaultDifficultyLevels = new[]
{
("普通", 480, 600, AutoMusicAssets.Instance.MusicCanorusLevel1),
("困难", 800, 600, AutoMusicAssets.Instance.MusicCanorusLevel2),
("困难", 800, 600, AutoMusicAssets.Instance.MusicCanorusLevel2),
("大师", 1150, 600, AutoMusicAssets.Instance.MusicCanorusLevel3),
("传说", 1400, 600, AutoMusicAssets.Instance.MusicCanorusLevel4)
};
@@ -66,34 +84,52 @@ public class AutoAlbumTask(AutoMusicGameParam taskParam) : ISoloTask
foreach (var (difficultyName, xPos, yPos, canorusAsset) in difficultyLevels)
{
Logger.LogInformation("开始演奏{Difficulty}难度的乐曲", difficultyName);
// 每个难度12首曲子
for (int i = 0; i < 13; i++)
{
using var canoraRa = CaptureToRectArea().Find(canorusAsset);
if (canoraRa.IsExist())
if (TaskContext.Instance().Config.AutoMusicGameConfig.MustCanorusLevel)
{
Logger.LogInformation("乐曲{Num} - {Difficulty}级别:已完成【大音天籁】,切换下一首", i + 1, difficultyName);
GameCaptureRegion.GameRegion1080PPosClick(310, 220);
await Delay(800, ct);
continue;
using var canoraRa = CaptureToRectArea().Find(canorusAsset);
if (canoraRa.IsExist())
{
Logger.LogInformation("乐曲{Num} - {Difficulty}级别:已完成【大音天籁】,切换下一首", i + 1, difficultyName);
GameCaptureRegion.GameRegion1080PPosClick(310, 220);
await Delay(800, ct);
continue;
}
Logger.LogInformation("第{Num}首{Difficulty}难度的乐曲:{Message}", i + 1, difficultyName, "没有完成【大音天籁】");
}
else
{
using var doneRa = CaptureToRectArea().Find(AutoMusicAssets.Instance.AlbumMusicComplate);
if (doneRa.IsExist())
{
Logger.LogInformation("当前乐曲{Num}所有奖励已领取,切换下一首", i + 1);
GameCaptureRegion.GameRegion1080PPosClick(310, 220);
await Delay(800, ct);
continue;
}
Logger.LogInformation("当前乐曲{Num}存在未领取奖励,前往演奏", i + 1);
}
Logger.LogInformation("第{Num}首{Difficulty}难度的乐曲:{Message}", i + 1, difficultyName, "没有完成【大音天籁】");
// 点击确认按钮
Bv.ClickWhiteConfirmButton(CaptureToRectArea());
await Delay(800, ct);
// 选择难度
GameCaptureRegion.GameRegion1080PPosClick(xPos, yPos);
await Delay(200, ct);
// 开始演奏
Bv.ClickWhiteConfirmButton(CaptureToRectArea());
await Delay(500, ct);
using var cts = new CancellationTokenSource();
var cts = new CancellationTokenSource();
ct.Register(cts.Cancel);
// 演奏结束检查任务
@@ -118,16 +154,16 @@ public class AutoAlbumTask(AutoMusicGameParam taskParam) : ISoloTask
// 等待任意一个任务完成
await Task.WhenAny(checkTask, musicTask);
await cts.CancelAsync();
Logger.LogInformation("第{Num}首{Difficulty}难度乐曲演奏完成", i + 1, difficultyName);
await Delay(2000, ct);
await Bv.WaitUntilFound(AutoMusicAssets.Instance.UiLeftTopAlbumIcon, ct);
Logger.LogDebug("切换到下一首乐曲");
GameCaptureRegion.GameRegion1080PPosClick(310, 220);
await Delay(800, ct);
}
Logger.LogInformation("完成{Difficulty}难度所有乐曲的演奏", difficultyName);
}

View File

@@ -11,6 +11,10 @@ namespace BetterGenshinImpact.GameTask.AutoMusicGame;
[Serializable]
public partial class AutoMusicGameConfig : ObservableObject
{
// 自动达到大音天籁的级别
[ObservableProperty]
private bool _mustCanorusLevel = false;
// 乐曲级别
[ObservableProperty]
private string _musicLevel = "";

View File

@@ -1,5 +1,6 @@
using CommunityToolkit.Mvvm.ComponentModel;
using System;
using System.Text.Json.Serialization;
namespace BetterGenshinImpact.GameTask.AutoTrackPath;
@@ -12,44 +13,49 @@ public partial class TpConfig : ObservableObject
private int _mapZoomOutDistance = 2000; // 地图缩小的最小距离,单位:像素
[ObservableProperty]
private int _mapZoomInDistance = 400; // 地图放大的最大距离,单位:像素
[ObservableProperty]
private int _stepIntervalMilliseconds = 20; // 鼠标移动时间间隔单位ms
[ObservableProperty]
private double _maxZoomLevel = 5.0; // 最大缩放等级
private int _mapZoomInDistance = 400; // 地图放大的最大距离,单位:像素
[ObservableProperty]
private double _minZoomLevel = 1.7; // 最小缩放等级
private int _stepIntervalMilliseconds = 20; // 鼠标移动时间间隔单位ms
[ObservableProperty]
private double _reviveStatueOfTheSevenPointX = 2296.4; // 七天神像点位X坐标
private double _maxZoomLevel = 5.0; // 最大缩放等级
[ObservableProperty]
private double _reviveStatueOfTheSevenPointY = -824.4; // 七天神像点位Y坐标
private double _minZoomLevel = 1.7; // 最小缩放等级
[ObservableProperty]
private double _reviveStatueOfTheSevenPointX = 2296.4; // 七天神像点位X坐标
[ObservableProperty]
private double _reviveStatueOfTheSevenPointY = -824.4; // 七天神像点位Y坐标
[ObservableProperty]
[property: JsonIgnore]
private int _zoomOutButtonY = 654; // y-coordinate for zoom-out button
[ObservableProperty]
private int _zoomInButtonY = 428; // y-coordinate for zoom-in button
[property: JsonIgnore]
private int _zoomInButtonY = 428; // y-coordinate for zoom-in button
[ObservableProperty]
[property: JsonIgnore]
private int _zoomButtonX = 49; // x-coordinate for zoom button
[ObservableProperty]
[property: JsonIgnore]
private int _zoomStartY = 453; // y-coordinate for zoom start
[ObservableProperty]
[property: JsonIgnore]
private int _zoomEndY = 628; // y-coordinate for zoom end
[ObservableProperty]
[ObservableProperty]
private double _tolerance = 200; // 允许的移动误差
[ObservableProperty]
[ObservableProperty]
private int _maxIterations = 30; // 移动最大次数
[ObservableProperty]
[ObservableProperty]
private int _maxMouseMove = 300; // 单次移动最大距离
}

View File

@@ -7,6 +7,8 @@ using Microsoft.Extensions.Logging;
using System;
using System.Threading;
using System.Threading.Tasks;
using BetterGenshinImpact.GameTask.AutoGeniusInvokation;
using BetterGenshinImpact.GameTask.AutoMusicGame;
using BetterGenshinImpact.Helpers;
using Wpf.Ui.Violeta.Controls;
using static BetterGenshinImpact.GameTask.Common.TaskControl;
@@ -120,7 +122,8 @@ public class TaskRunner
public async Task RunSoloTaskAsync(ISoloTask soloTask)
{
// 没启动的时候先启动
await ScriptService.StartGameTask();
bool waitForMainUi = soloTask.Name != "自动七圣召唤" && !soloTask.Name.Contains("自动音游");
await ScriptService.StartGameTask(waitForMainUi);
await Task.Run(() => RunCurrentAsync(async () => await soloTask.Start(CancellationContext.Instance.Cts.Token)));
}

View File

@@ -251,7 +251,7 @@ public partial class ScriptService : IScriptService
private static partial Regex DispatcherAddTimerRegex();
public static async Task StartGameTask()
public static async Task StartGameTask(bool waitForMainUi = true)
{
// 没启动时候,启动截图器
var homePageViewModel = App.GetService<HomePageViewModel>();
@@ -259,29 +259,33 @@ public partial class ScriptService : IScriptService
{
await homePageViewModel.OnStartTriggerAsync();
await Task.Run(() =>
if (waitForMainUi)
{
var first = true;
while (true)
await Task.Run(() =>
{
if (!homePageViewModel.TaskDispatcherEnabled || !TaskContext.Instance().IsInitialized)
var first = true;
while (true)
{
continue;
}
if (!homePageViewModel.TaskDispatcherEnabled || !TaskContext.Instance().IsInitialized)
{
continue;
}
var content = TaskControl.CaptureToRectArea();
if (Bv.IsInMainUi(content) || Bv.IsInAnyClosableUi(content))
{
return;
}
var content = TaskControl.CaptureToRectArea();
if (Bv.IsInMainUi(content) || Bv.IsInAnyClosableUi(content))
{
return;
}
if (first)
{
first = false;
TaskControl.Logger.LogInformation("当前不在游戏主界面,等待进入主界面后执行任务...");
if (first)
{
first = false;
TaskControl.Logger.LogInformation("当前不在游戏主界面,等待进入主界面后执行任务...");
TaskControl.Logger.LogInformation("如果你已经在游戏内的其他界面请自行退出当前界面ESC使当前任务能够继续运行");
}
}
}
});
});
}
}
}
}

View File

@@ -533,6 +533,168 @@
</StackPanel>
</ui:CardExpander>
<ui:TextBlock Margin="0,0,0,8"
FontTypography="BodyStrong"
Text="通用功能置" />
<!-- 快速传送 -->
<ui:CardExpander Margin="0,0,0,12" ContentPadding="0">
<ui:CardExpander.Icon>
<ui:FontIcon Glyph="&#xf3c5;" Style="{StaticResource FaFontIconStyle}" />
</ui:CardExpander.Icon>
<ui:CardExpander.Header>
<Grid>
<Grid.RowDefinitions>
<RowDefinition Height="Auto" />
<RowDefinition Height="Auto" />
</Grid.RowDefinitions>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="*" />
<ColumnDefinition Width="Auto" />
</Grid.ColumnDefinitions>
<ui:TextBlock Grid.Row="0"
Grid.Column="0"
FontTypography="Body"
Text="大地图地图传送设置"
TextWrapping="Wrap" />
<ui:TextBlock Grid.Row="1"
Grid.Column="0"
Foreground="{ui:ThemeResource TextFillColorTertiaryBrush}"
Text="用于地图追踪、自动秘境、一条龙灯功能中传送功能的配置"
TextWrapping="Wrap" />
</Grid>
</ui:CardExpander.Header>
<StackPanel>
<Grid Margin="16">
<Grid.RowDefinitions>
<RowDefinition Height="Auto" />
<RowDefinition Height="Auto" />
</Grid.RowDefinitions>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="*" />
<ColumnDefinition Width="Auto" />
</Grid.ColumnDefinitions>
<ui:TextBlock Grid.Row="0"
Grid.Column="0"
FontTypography="Body"
Text="地图移动过程中是否缩放地图"
TextWrapping="Wrap" />
<ui:TextBlock Grid.Row="1"
Grid.Column="0"
Foreground="{ui:ThemeResource TextFillColorTertiaryBrush}"
Text="建议开启,关闭该设置可能在运行部分脚本时发生错误"
TextWrapping="Wrap" />
<ui:ToggleSwitch Grid.Row="0"
Grid.RowSpan="2"
Grid.Column="1"
Margin="0,0,36,0"
IsChecked="{Binding Config.TpConfig.MapZoomEnabled, Mode=TwoWay}" />
</Grid>
<Grid Margin="16">
<Grid.RowDefinitions>
<RowDefinition Height="Auto" />
<RowDefinition Height="Auto" />
</Grid.RowDefinitions>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="*" />
<ColumnDefinition Width="Auto" />
</Grid.ColumnDefinitions>
<ui:TextBlock Grid.Row="0"
Grid.Column="0"
FontTypography="Body"
Text="单次鼠标移动的最大距离"
TextWrapping="Wrap" />
<ui:TextBlock Grid.Row="1"
Grid.Column="0"
Foreground="{ui:ThemeResource TextFillColorTertiaryBrush}"
Text="过大可能会导致鼠标移动出窗口"
TextWrapping="Wrap" />
<ui:TextBox Grid.Row="0"
Grid.RowSpan="2"
Grid.Column="1"
MinWidth="90"
Margin="0,0,36,0"
Text="{Binding Config.TpConfig.MaxMouseMove, Mode=TwoWay}" />
</Grid>
<Grid Margin="16">
<Grid.RowDefinitions>
<RowDefinition Height="Auto" />
<RowDefinition Height="Auto" />
</Grid.RowDefinitions>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="*" />
<ColumnDefinition Width="Auto" />
</Grid.ColumnDefinitions>
<ui:TextBlock Grid.Row="0"
Grid.Column="0"
FontTypography="Body"
Text="地图缩小的距离"
TextWrapping="Wrap" />
<ui:TextBlock Grid.Row="1"
Grid.Column="0"
Foreground="{ui:ThemeResource TextFillColorTertiaryBrush}"
Text="大于这个距离会缩小地图以加快传送"
TextWrapping="Wrap" />
<ui:TextBox Grid.Row="0"
Grid.RowSpan="2"
Grid.Column="1"
MinWidth="90"
Margin="0,0,36,0"
Text="{Binding Config.TpConfig.MapZoomOutDistance, Mode=TwoWay}" />
</Grid>
<Grid Margin="16">
<Grid.RowDefinitions>
<RowDefinition Height="Auto" />
<RowDefinition Height="Auto" />
</Grid.RowDefinitions>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="*" />
<ColumnDefinition Width="Auto" />
</Grid.ColumnDefinitions>
<ui:TextBlock Grid.Row="0"
Grid.Column="0"
FontTypography="Body"
Text="地图放大的距离"
TextWrapping="Wrap" />
<ui:TextBlock Grid.Row="1"
Grid.Column="0"
Foreground="{ui:ThemeResource TextFillColorTertiaryBrush}"
Text="小于这个距离会放大地图以提高移动的精度"
TextWrapping="Wrap" />
<ui:TextBox Grid.Row="0"
Grid.RowSpan="2"
Grid.Column="1"
MinWidth="90"
Margin="0,0,36,0"
Text="{Binding Config.TpConfig.MapZoomInDistance, Mode=TwoWay}" />
</Grid>
<Grid Margin="16">
<Grid.RowDefinitions>
<RowDefinition Height="Auto" />
<RowDefinition Height="Auto" />
</Grid.RowDefinitions>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="*" />
<ColumnDefinition Width="Auto" />
</Grid.ColumnDefinitions>
<ui:TextBlock Grid.Row="0"
Grid.Column="0"
FontTypography="Body"
Text="鼠标移动的时间间隔(毫秒)"
TextWrapping="Wrap" />
<ui:TextBlock Grid.Row="1"
Grid.Column="0"
Foreground="{ui:ThemeResource TextFillColorTertiaryBrush}"
Text="数字越小移动鼠标的速度越快,如果移动地图时产生卡顿,请提高这个数值"
TextWrapping="Wrap" />
<ui:TextBox Grid.Row="0"
Grid.RowSpan="2"
Grid.Column="1"
MinWidth="90"
Margin="0,0,36,0"
Text="{Binding Config.TpConfig.StepIntervalMilliseconds, Mode=TwoWay}" />
</Grid>
</StackPanel>
</ui:CardExpander>
<!-- 地图 -->
<!--<ui:CardControl Margin="0,0,0,12"
Icon="{ui:SymbolIcon Cursor24}"

View File

@@ -473,7 +473,7 @@
<ui:CardControl Margin="0,0,0,12">
<ui:CardControl.Icon>
<ui:FontIcon Glyph="&#xf14e;" Style="{StaticResource FaFontIconStyle}" />
<ui:FontIcon Glyph="&#xf68a;" Style="{StaticResource FaFontIconStyle}" />
</ui:CardControl.Icon>
<ui:CardControl.Header>
<Grid>
@@ -541,7 +541,7 @@
<ui:CardControl Margin="0,0,0,12">
<ui:CardControl.Icon>
<ui:FontIcon Glyph="&#xf14e;" Style="{StaticResource FaFontIconStyle}" />
<ui:FontIcon Glyph="&#xf4c7;" Style="{StaticResource FaFontIconStyle}" />
</ui:CardControl.Icon>
<ui:CardControl.Header>
<Grid>

View File

@@ -1287,7 +1287,7 @@
</ui:TextBlock>
</Grid>
</ui:CardControl.Header>
<controls:TwoStateButton Margin="0,0,36,0"
<controls:TwoStateButton Margin="0,0,40,0"
DisableCommand="{Binding StopSoloTaskCommand}"
DisableContent="停止"
EnableCommand="{Binding SwitchAutoMusicGameCommand}"
@@ -1296,7 +1296,7 @@
</ui:CardControl>
<!-- 自动音游专辑 -->
<ui:CardExpander Margin="0,0,0,12">
<ui:CardExpander Margin="0,0,0,12" ContentPadding="0">
<ui:CardExpander.Icon>
<ui:FontIcon Glyph="&#xf89f;" Style="{StaticResource FaFontIconStyle}" />
</ui:CardExpander.Icon>
@@ -1350,12 +1350,37 @@
<ui:TextBlock Grid.Row="0"
Grid.Column="0"
FontTypography="Body"
Text="自定义难度等级,使该级别下所有乐曲达成【大音天籁】"
Text="自动演奏未达成【大音天籁】的乐曲"
TextWrapping="Wrap" />
<ui:TextBlock Grid.Row="1"
Grid.Column="0"
Foreground="{ui:ThemeResource TextFillColorTertiaryBrush}"
Text="默认为【传说】,【大师】即可获取所有奖励,【所有】即全部难度等级的所有乐曲达成【大音天籁】"
Text="关闭时,奖励已经领取就会跳过乐曲。开启时,达成【大音天籁】才会跳过乐曲"
TextWrapping="Wrap" />
<ui:ToggleSwitch Grid.Row="0"
Grid.RowSpan="2"
Grid.Column="1"
Margin="0,0,36,0"
IsChecked="{Binding Config.AutoMusicGameConfig.MustCanorusLevel, Mode=TwoWay}" />
</Grid>
<Grid Margin="16">
<Grid.RowDefinitions>
<RowDefinition Height="Auto" />
<RowDefinition Height="Auto" />
</Grid.RowDefinitions>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="*" />
<ColumnDefinition Width="Auto" />
</Grid.ColumnDefinitions>
<ui:TextBlock Grid.Row="0"
Grid.Column="0"
FontTypography="Body"
Text="自动演奏的目标难度选择"
TextWrapping="Wrap" />
<ui:TextBlock Grid.Row="1"
Grid.Column="0"
Foreground="{ui:ThemeResource TextFillColorTertiaryBrush}"
Text="设置为【传说】,【大师】即可获取所有奖励,设置【所有】则会对乐曲的所有难度进行自动演奏"
TextWrapping="Wrap" />
<ComboBox Grid.Row="0"
Grid.RowSpan="2"

View File

@@ -779,165 +779,7 @@
</StackPanel>
</ui:CardExpander>
<!-- 快速传送 -->
<ui:CardExpander Margin="0,0,0,12" ContentPadding="0">
<ui:CardExpander.Icon>
<ui:FontIcon Glyph="&#xf3c5;" Style="{StaticResource FaFontIconStyle}" />
</ui:CardExpander.Icon>
<ui:CardExpander.Header>
<Grid>
<Grid.RowDefinitions>
<RowDefinition Height="Auto" />
<RowDefinition Height="Auto" />
</Grid.RowDefinitions>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="*" />
<ColumnDefinition Width="Auto" />
</Grid.ColumnDefinitions>
<ui:TextBlock Grid.Row="0"
Grid.Column="0"
FontTypography="Body"
Text="地图移动"
TextWrapping="Wrap" />
<ui:TextBlock Grid.Row="1"
Grid.Column="0"
Foreground="{ui:ThemeResource TextFillColorTertiaryBrush}"
Text="传送点不在当前地图中时,传送过程中移动地图"
TextWrapping="Wrap" />
</Grid>
</ui:CardExpander.Header>
<StackPanel>
<Grid Margin="16">
<Grid.RowDefinitions>
<RowDefinition Height="Auto" />
<RowDefinition Height="Auto" />
</Grid.RowDefinitions>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="*" />
<ColumnDefinition Width="Auto" />
</Grid.ColumnDefinitions>
<ui:TextBlock Grid.Row="0"
Grid.Column="0"
FontTypography="Body"
Text="地图移动过程中是否缩放地图"
TextWrapping="Wrap" />
<ui:TextBlock Grid.Row="1"
Grid.Column="0"
Foreground="{ui:ThemeResource TextFillColorTertiaryBrush}"
Text="建议开启,关闭该设置可能在运行部分脚本时发生错误"
TextWrapping="Wrap" />
<ui:ToggleSwitch Grid.Row="0"
Grid.RowSpan="2"
Grid.Column="1"
Margin="0,0,36,0"
IsChecked="{Binding Config.TpConfig.MapZoomEnabled, Mode=TwoWay}" />
</Grid>
<Grid Margin="16">
<Grid.RowDefinitions>
<RowDefinition Height="Auto" />
<RowDefinition Height="Auto" />
</Grid.RowDefinitions>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="*" />
<ColumnDefinition Width="Auto" />
</Grid.ColumnDefinitions>
<ui:TextBlock Grid.Row="0"
Grid.Column="0"
FontTypography="Body"
Text="单次鼠标移动的最大距离"
TextWrapping="Wrap" />
<ui:TextBlock Grid.Row="1"
Grid.Column="0"
Foreground="{ui:ThemeResource TextFillColorTertiaryBrush}"
Text="过大可能会导致鼠标移动出窗口,单位:像素"
TextWrapping="Wrap" />
<ui:TextBox Grid.Row="0"
Grid.RowSpan="2"
Grid.Column="1"
MinWidth="90"
Margin="0,0,36,0"
Text="{Binding Config.TpConfig.MaxMouseMove, Mode=TwoWay}" />
</Grid>
<Grid Margin="16">
<Grid.RowDefinitions>
<RowDefinition Height="Auto" />
<RowDefinition Height="Auto" />
</Grid.RowDefinitions>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="*" />
<ColumnDefinition Width="Auto" />
</Grid.ColumnDefinitions>
<ui:TextBlock Grid.Row="0"
Grid.Column="0"
FontTypography="Body"
Text="地图缩小的距离"
TextWrapping="Wrap" />
<ui:TextBlock Grid.Row="1"
Grid.Column="0"
Foreground="{ui:ThemeResource TextFillColorTertiaryBrush}"
Text="大于这个距离会缩小地图以加快传送,单位:像素"
TextWrapping="Wrap" />
<ui:TextBox Grid.Row="0"
Grid.RowSpan="2"
Grid.Column="1"
MinWidth="90"
Margin="0,0,36,0"
Text="{Binding Config.TpConfig.MapZoomOutDistance, Mode=TwoWay}" />
</Grid>
<Grid Margin="16">
<Grid.RowDefinitions>
<RowDefinition Height="Auto" />
<RowDefinition Height="Auto" />
</Grid.RowDefinitions>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="*" />
<ColumnDefinition Width="Auto" />
</Grid.ColumnDefinitions>
<ui:TextBlock Grid.Row="0"
Grid.Column="0"
FontTypography="Body"
Text="地图放大的距离"
TextWrapping="Wrap" />
<ui:TextBlock Grid.Row="1"
Grid.Column="0"
Foreground="{ui:ThemeResource TextFillColorTertiaryBrush}"
Text="小于这个距离会放大地图以提高移动的精度,单位:像素"
TextWrapping="Wrap" />
<ui:TextBox Grid.Row="0"
Grid.RowSpan="2"
Grid.Column="1"
MinWidth="90"
Margin="0,0,36,0"
Text="{Binding Config.TpConfig.MapZoomInDistance, Mode=TwoWay}" />
</Grid>
<Grid Margin="16">
<Grid.RowDefinitions>
<RowDefinition Height="Auto" />
<RowDefinition Height="Auto" />
</Grid.RowDefinitions>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="*" />
<ColumnDefinition Width="Auto" />
</Grid.ColumnDefinitions>
<ui:TextBlock Grid.Row="0"
Grid.Column="0"
FontTypography="Body"
Text="鼠标移动的时间间隔"
TextWrapping="Wrap" />
<ui:TextBlock Grid.Row="1"
Grid.Column="0"
Foreground="{ui:ThemeResource TextFillColorTertiaryBrush}"
Text="数字越小移动鼠标的速度越快,如果移动地图时产生卡顿,请提高这个数值,单位:毫秒"
TextWrapping="Wrap" />
<ui:TextBox Grid.Row="0"
Grid.RowSpan="2"
Grid.Column="1"
MinWidth="90"
Margin="0,0,36,0"
Text="{Binding Config.TpConfig.StepIntervalMilliseconds, Mode=TwoWay}" />
</Grid>
</StackPanel>
</ui:CardExpander>
<!-- 自动烹饪 -->
<ui:CardControl Margin="0,0,0,12">
<ui:CardControl.Icon>