mirror of
https://github.com/HolographicHat/Yae.git
synced 2025-12-12 09:28:16 +08:00
387 lines
14 KiB
C#
387 lines
14 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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namespace YaeAchievement.res {
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using System;
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/// <summary>
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/// A strongly-typed resource class, for looking up localized strings, etc.
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/// </summary>
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// This class was auto-generated by the StronglyTypedResourceBuilder
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// class via a tool like ResGen or Visual Studio.
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// To add or remove a member, edit your .ResX file then rerun ResGen
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// with the /str option, or rebuild your VS project.
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[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
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internal class App {
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private static global::System.Resources.ResourceManager resourceMan;
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private static global::System.Globalization.CultureInfo resourceCulture;
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[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
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internal App() {
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}
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/// <summary>
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/// Returns the cached ResourceManager instance used by this class.
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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internal static global::System.Resources.ResourceManager ResourceManager {
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get {
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if (object.ReferenceEquals(resourceMan, null)) {
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global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("YaeAchievement.res.App", typeof(App).Assembly);
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resourceMan = temp;
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}
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return resourceMan;
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}
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}
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/// <summary>
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/// Overrides the current thread's CurrentUICulture property for all
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/// resource lookups using this strongly typed resource class.
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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internal static global::System.Globalization.CultureInfo Culture {
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get {
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return resourceCulture;
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}
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set {
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resourceCulture = value;
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}
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}
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/// <summary>
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/// Looks up a localized string similar to 全部成就.
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/// </summary>
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internal static string AllAchievement {
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get {
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return ResourceManager.GetString("AllAchievement", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to 另一个实例正在运行,请关闭后重试.
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/// </summary>
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internal static string AnotherInstance {
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get {
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return ResourceManager.GetString("AnotherInstance", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to YaeAchievement - 原神成就导出工具 ({0}).
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/// </summary>
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internal static string AppBanner {
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get {
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return ResourceManager.GetString("AppBanner", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to 自动读取到游戏路径: {0}.
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/// </summary>
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internal static string ConfigInitGotPath {
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get {
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return ResourceManager.GetString("ConfigInitGotPath", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to 如果确认路径无误,请按 Y ;若有误或需要自行选择,请按 N .
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/// </summary>
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internal static string ConfigInitPathConfirm {
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get {
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return ResourceManager.GetString("ConfigInitPathConfirm", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to 下载地址: {0}.
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/// </summary>
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internal static string DownloadLink {
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get {
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return ResourceManager.GetString("DownloadLink", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to 导出至:
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///[0] 椰羊 (https://cocogoat.work/achievement, 默认)
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///[1] SnapGenshin
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///[2] Paimon.moe
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///[3] Seelie.me
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///[4] 表格文件
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///[5] 寻空
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///[6] 原魔工具箱
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///输入一个数字 (0-6): .
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/// </summary>
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internal static string ExportChoose {
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get {
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return ResourceManager.GetString("ExportChoose", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to 导出失败, 请联系开发者以获取帮助.
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/// </summary>
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internal static string ExportToCocogoatFail {
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get {
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return ResourceManager.GetString("ExportToCocogoatFail", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to 在浏览器内进行下一步操作.
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/// </summary>
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internal static string ExportToCocogoatSuccess {
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get {
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return ResourceManager.GetString("ExportToCocogoatSuccess", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to 成就数据已导出至 {0}.
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/// </summary>
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internal static string ExportToFileSuccess {
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get {
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return ResourceManager.GetString("ExportToFileSuccess", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to 更新 SnapGenshin 至最新版本后重试.
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/// </summary>
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internal static string ExportToSnapGenshinNeedUpdate {
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get {
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return ResourceManager.GetString("ExportToSnapGenshinNeedUpdate", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to 在 SnapGenshin 进行下一步操作.
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/// </summary>
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internal static string ExportToSnapGenshinSuccess {
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get {
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return ResourceManager.GetString("ExportToSnapGenshinSuccess", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to 在小程序导入页面输入以下代码: {0}.
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/// </summary>
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internal static string ExportToWxApp1Success {
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get {
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return ResourceManager.GetString("ExportToWxApp1Success", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to 更新寻空至最新版本后重试.
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/// </summary>
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internal static string ExportToXunkongNeedUpdate {
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get {
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return ResourceManager.GetString("ExportToXunkongNeedUpdate", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to 在寻空中进行下一步操作.
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/// </summary>
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internal static string ExportToXunkongSuccess {
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get {
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return ResourceManager.GetString("ExportToXunkongSuccess", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to 原神正在启动 ({0}).
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/// </summary>
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internal static string GameLoading {
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get {
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return ResourceManager.GetString("GameLoading", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to 游戏进程异常退出.
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/// </summary>
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internal static string GameProcessExit {
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get {
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return ResourceManager.GetString("GameProcessExit", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to 原神正在运行,请关闭后重试 ({0}).
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/// </summary>
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internal static string GenshinIsRunning {
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get {
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return ResourceManager.GetString("GenshinIsRunning", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to 按任意键退出.
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/// </summary>
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internal static string PressKeyToExit {
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get {
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return ResourceManager.GetString("PressKeyToExit", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to 要重新获取数据,手动删除 cache\d1a8ef40a67a5929.miko 后重新启动 YaeAchievement.
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/// </summary>
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internal static string RefreshData {
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get {
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return ResourceManager.GetString("RefreshData", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to 操作被取消.
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/// </summary>
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internal static string SelectCanceled {
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get {
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return ResourceManager.GetString("SelectCanceled", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to 国服/国际服主程序.
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/// </summary>
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internal static string SelectFilterName {
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get {
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return ResourceManager.GetString("SelectFilterName", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to 选择主程序.
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/// </summary>
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internal static string SelectTitle {
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get {
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return ResourceManager.GetString("SelectTitle", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to 已完成但未领取奖励.
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/// </summary>
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internal static string StatusFinished {
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get {
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return ResourceManager.GetString("StatusFinished", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to 未知.
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/// </summary>
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internal static string StatusInvalid {
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get {
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return ResourceManager.GetString("StatusInvalid", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to 已完成.
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/// </summary>
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internal static string StatusRewardTaken {
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get {
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return ResourceManager.GetString("StatusRewardTaken", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to 未完成.
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/// </summary>
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internal static string StatusUnfinished {
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get {
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return ResourceManager.GetString("StatusUnfinished", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to 更新内容:
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///{0}.
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/// </summary>
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internal static string UpdateDescription {
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get {
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return ResourceManager.GetString("UpdateDescription", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to 关闭程序后, 将压缩包解压至当前目录即可完成更新..
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/// </summary>
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internal static string UpdateDownloadFinish {
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get {
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return ResourceManager.GetString("UpdateDownloadFinish", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to 正在下载更新包....
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/// </summary>
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internal static string UpdateDownloading {
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get {
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return ResourceManager.GetString("UpdateDownloading", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to 有可用更新: {0} => {1}.
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/// </summary>
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internal static string UpdateNewVersion {
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get {
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return ResourceManager.GetString("UpdateNewVersion", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to 正在上报错误信息....
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/// </summary>
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internal static string UploadError {
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get {
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return ResourceManager.GetString("UploadError", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to 使用上一次获取到的成就数据.
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/// </summary>
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internal static string UsePreviousData {
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get {
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return ResourceManager.GetString("UsePreviousData", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to 安装完成后,重新打开 YaeAchievement.
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/// </summary>
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internal static string VcRuntimeAfterInstall {
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get {
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return ResourceManager.GetString("VcRuntimeAfterInstall", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to 未安装 VcRuntime.
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/// </summary>
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internal static string VcRuntimeNotInstalled {
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get {
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return ResourceManager.GetString("VcRuntimeNotInstalled", resourceCulture);
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}
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}
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}
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}
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