//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ namespace YaeAchievement.res { using System; /// /// A strongly-typed resource class, for looking up localized strings, etc. /// // This class was auto-generated by the StronglyTypedResourceBuilder // class via a tool like ResGen or Visual Studio. // To add or remove a member, edit your .ResX file then rerun ResGen // with the /str option, or rebuild your VS project. [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")] [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] internal class App { private static global::System.Resources.ResourceManager resourceMan; private static global::System.Globalization.CultureInfo resourceCulture; [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")] internal App() { } /// /// Returns the cached ResourceManager instance used by this class. /// [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] internal static global::System.Resources.ResourceManager ResourceManager { get { if (object.ReferenceEquals(resourceMan, null)) { global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("YaeAchievement.res.App", typeof(App).Assembly); resourceMan = temp; } return resourceMan; } } /// /// Overrides the current thread's CurrentUICulture property for all /// resource lookups using this strongly typed resource class. /// [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] internal static global::System.Globalization.CultureInfo Culture { get { return resourceCulture; } set { resourceCulture = value; } } /// /// Looks up a localized string similar to 全部成就. /// internal static string AllAchievement { get { return ResourceManager.GetString("AllAchievement", resourceCulture); } } /// /// Looks up a localized string similar to 另一个实例正在运行,请关闭后重试. /// internal static string AnotherInstance { get { return ResourceManager.GetString("AnotherInstance", resourceCulture); } } /// /// Looks up a localized string similar to YaeAchievement - 原神成就导出工具 ({0}). /// internal static string AppBanner { get { return ResourceManager.GetString("AppBanner", resourceCulture); } } /// /// Looks up a localized string similar to 自动读取到游戏路径: {0}. /// internal static string ConfigInitGotPath { get { return ResourceManager.GetString("ConfigInitGotPath", resourceCulture); } } /// /// Looks up a localized string similar to 如果确认路径无误,请按 Y ;若有误或需要自行选择,请按 N . /// internal static string ConfigInitPathConfirm { get { return ResourceManager.GetString("ConfigInitPathConfirm", resourceCulture); } } /// /// Looks up a localized string similar to 下载地址: {0}. /// internal static string DownloadLink { get { return ResourceManager.GetString("DownloadLink", resourceCulture); } } /// /// Looks up a localized string similar to 导出至: ///[0] 椰羊 (https://cocogoat.work/achievement, 默认) ///[1] SnapGenshin ///[2] Paimon.moe ///[3] Seelie.me ///[4] 表格文件 ///[5] 寻空 ///[6] 原魔工具箱 ///输入一个数字 (0-6): . /// internal static string ExportChoose { get { return ResourceManager.GetString("ExportChoose", resourceCulture); } } /// /// Looks up a localized string similar to 导出失败, 请联系开发者以获取帮助. /// internal static string ExportToCocogoatFail { get { return ResourceManager.GetString("ExportToCocogoatFail", resourceCulture); } } /// /// Looks up a localized string similar to 在浏览器内进行下一步操作. /// internal static string ExportToCocogoatSuccess { get { return ResourceManager.GetString("ExportToCocogoatSuccess", resourceCulture); } } /// /// Looks up a localized string similar to 成就数据已导出至 {0}. /// internal static string ExportToFileSuccess { get { return ResourceManager.GetString("ExportToFileSuccess", resourceCulture); } } /// /// Looks up a localized string similar to 更新 SnapGenshin 至最新版本后重试. /// internal static string ExportToSnapGenshinNeedUpdate { get { return ResourceManager.GetString("ExportToSnapGenshinNeedUpdate", resourceCulture); } } /// /// Looks up a localized string similar to 在 SnapGenshin 进行下一步操作. /// internal static string ExportToSnapGenshinSuccess { get { return ResourceManager.GetString("ExportToSnapGenshinSuccess", resourceCulture); } } /// /// Looks up a localized string similar to 在小程序导入页面输入以下代码: {0}. /// internal static string ExportToWxApp1Success { get { return ResourceManager.GetString("ExportToWxApp1Success", resourceCulture); } } /// /// Looks up a localized string similar to 更新寻空至最新版本后重试. /// internal static string ExportToXunkongNeedUpdate { get { return ResourceManager.GetString("ExportToXunkongNeedUpdate", resourceCulture); } } /// /// Looks up a localized string similar to 在寻空中进行下一步操作. /// internal static string ExportToXunkongSuccess { get { return ResourceManager.GetString("ExportToXunkongSuccess", resourceCulture); } } /// /// Looks up a localized string similar to 原神正在启动 ({0}). /// internal static string GameLoading { get { return ResourceManager.GetString("GameLoading", resourceCulture); } } /// /// Looks up a localized string similar to 游戏进程异常退出. /// internal static string GameProcessExit { get { return ResourceManager.GetString("GameProcessExit", resourceCulture); } } /// /// Looks up a localized string similar to 原神正在运行,请关闭后重试 ({0}). /// internal static string GenshinIsRunning { get { return ResourceManager.GetString("GenshinIsRunning", resourceCulture); } } /// /// Looks up a localized string similar to 按任意键退出. /// internal static string PressKeyToExit { get { return ResourceManager.GetString("PressKeyToExit", resourceCulture); } } /// /// Looks up a localized string similar to 要重新获取数据,手动删除 cache\d1a8ef40a67a5929.miko 后重新启动 YaeAchievement. /// internal static string RefreshData { get { return ResourceManager.GetString("RefreshData", resourceCulture); } } /// /// Looks up a localized string similar to 操作被取消. /// internal static string SelectCanceled { get { return ResourceManager.GetString("SelectCanceled", resourceCulture); } } /// /// Looks up a localized string similar to 国服/国际服主程序. /// internal static string SelectFilterName { get { return ResourceManager.GetString("SelectFilterName", resourceCulture); } } /// /// Looks up a localized string similar to 选择主程序. /// internal static string SelectTitle { get { return ResourceManager.GetString("SelectTitle", resourceCulture); } } /// /// Looks up a localized string similar to 已完成但未领取奖励. /// internal static string StatusFinished { get { return ResourceManager.GetString("StatusFinished", resourceCulture); } } /// /// Looks up a localized string similar to 未知. /// internal static string StatusInvalid { get { return ResourceManager.GetString("StatusInvalid", resourceCulture); } } /// /// Looks up a localized string similar to 已完成. /// internal static string StatusRewardTaken { get { return ResourceManager.GetString("StatusRewardTaken", resourceCulture); } } /// /// Looks up a localized string similar to 未完成. /// internal static string StatusUnfinished { get { return ResourceManager.GetString("StatusUnfinished", resourceCulture); } } /// /// Looks up a localized string similar to 更新内容: ///{0}. /// internal static string UpdateDescription { get { return ResourceManager.GetString("UpdateDescription", resourceCulture); } } /// /// Looks up a localized string similar to 关闭程序后, 将压缩包解压至当前目录即可完成更新.. /// internal static string UpdateDownloadFinish { get { return ResourceManager.GetString("UpdateDownloadFinish", resourceCulture); } } /// /// Looks up a localized string similar to 正在下载更新包.... /// internal static string UpdateDownloading { get { return ResourceManager.GetString("UpdateDownloading", resourceCulture); } } /// /// Looks up a localized string similar to 有可用更新: {0} => {1}. /// internal static string UpdateNewVersion { get { return ResourceManager.GetString("UpdateNewVersion", resourceCulture); } } /// /// Looks up a localized string similar to 正在上报错误信息.... /// internal static string UploadError { get { return ResourceManager.GetString("UploadError", resourceCulture); } } /// /// Looks up a localized string similar to 使用上一次获取到的成就数据. /// internal static string UsePreviousData { get { return ResourceManager.GetString("UsePreviousData", resourceCulture); } } /// /// Looks up a localized string similar to 安装完成后,重新打开 YaeAchievement. /// internal static string VcRuntimeAfterInstall { get { return ResourceManager.GetString("VcRuntimeAfterInstall", resourceCulture); } } /// /// Looks up a localized string similar to 未安装 VcRuntime. /// internal static string VcRuntimeNotInstalled { get { return ResourceManager.GetString("VcRuntimeNotInstalled", resourceCulture); } } } }