mirror of
https://github.com/HolographicHat/Yae.git
synced 2025-12-11 00:48:12 +08:00
Compare commits
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2
.github/workflows/dotnet.yml
vendored
2
.github/workflows/dotnet.yml
vendored
@@ -20,7 +20,7 @@ jobs:
|
||||
- name: Restore dependencies
|
||||
run: dotnet restore
|
||||
- name: Build
|
||||
run: dotnet build --no-restore
|
||||
run: dotnet build -c Release --no-restore
|
||||
- name: Publish
|
||||
run: dotnet publish --property:OutputPath=.\publish\
|
||||
- name: Upload artifact
|
||||
|
||||
64
.gitlab-ci.yml
Normal file
64
.gitlab-ci.yml
Normal file
@@ -0,0 +1,64 @@
|
||||
stages:
|
||||
- test
|
||||
- build
|
||||
- release
|
||||
|
||||
Test:
|
||||
stage: test
|
||||
image: mcr.microsoft.com/windows/server
|
||||
tags:
|
||||
- windows
|
||||
script:
|
||||
- dotnet restore
|
||||
- dotnet build -c Release --no-restore
|
||||
- dotnet publish --property:OutputPath=.\publish\
|
||||
- Move-Item -Path .\publish\publish\*.exe -Destination ..\ -Force
|
||||
|
||||
Build:
|
||||
stage: build
|
||||
only:
|
||||
- tags
|
||||
tags:
|
||||
- windows
|
||||
needs:
|
||||
- job: Test
|
||||
script:
|
||||
- echo "This is build stage."
|
||||
- Move-Item -Path ..\YaeAchievement.exe .\ -Force
|
||||
after_script:
|
||||
- echo "Current Job ID is $CI_JOB_ID"
|
||||
- echo "THIS_JOB_ID=$CI_JOB_ID" >> build.env
|
||||
artifacts:
|
||||
paths:
|
||||
- .\*.exe
|
||||
expire_in: 90 days
|
||||
reports:
|
||||
dotenv: build.env
|
||||
|
||||
|
||||
release:
|
||||
stage: release
|
||||
image: registry.gitlab.com/gitlab-org/release-cli:latest
|
||||
only:
|
||||
- tags
|
||||
needs:
|
||||
- job: Build
|
||||
artifacts: true
|
||||
variables:
|
||||
TAG: '$CI_COMMIT_TAG'
|
||||
script:
|
||||
- echo "Create Release $TAG"
|
||||
- echo "$THIS_JOB_ID"
|
||||
release:
|
||||
name: '$TAG'
|
||||
tag_name: '$TAG'
|
||||
ref: '$TAG'
|
||||
description: 'Release $TAG by CI'
|
||||
assets:
|
||||
links:
|
||||
- name: "YaeAchievement.exe"
|
||||
url: "https://$CI_SERVER_SHELL_SSH_HOST/$CI_PROJECT_PATH/-/jobs/$THIS_JOB_ID/artifacts/raw/YaeAchievement.exe?inline=false"
|
||||
link_type: package
|
||||
- name: ".NET 7.0 Desktop Runtime"
|
||||
url: "https://dotnet.microsoft.com/zh-cn/download/dotnet/thank-you/runtime-desktop-7.0.11-windows-x64-installer"
|
||||
link_type: other
|
||||
11
README_EN.md
11
README_EN.md
@@ -16,12 +16,8 @@
|
||||
- Support for exporting to [Cocogoat](https://cocogoat.work/achievement), [Snap·HuTao](https://github.com/DGP-Studio/Snap.HuTao), [Paimon.moe](https://paimon.moe/achievement/), [Seelie.me](https://seelie.me/achievements)、[XunKong](https://github.com/xunkong/xunkong) and form files (csv)
|
||||
- There are no requirements for window size, game language, etc.
|
||||
|
||||
## How to use:
|
||||
The first time you open it, you need to set the path that contains the Genshin main program (YuanShen.exe / GenshinIimpact.exe)
|
||||

|
||||
After setting up, wait for the game to start.
|
||||
When you see the door, press in to enter the game, the game will automatically exit.
|
||||
After the game exits, enter a number inside the program to select the site/application to export to
|
||||
## Instructions for Use:
|
||||
→ [Tutorial_EN.md](Tutorial_EN.md)
|
||||
|
||||
## Download: [Here](https://github.com/HolographicHat/YaeAchievement/releases/latest)
|
||||
|
||||
@@ -30,7 +26,8 @@ After the game exits, enter a number inside the program to select the site/appli
|
||||
|
||||
## Frequently asked questions
|
||||
0. Q: Unable to start
|
||||
A: Download and install [.NET Runtime 6](https://dotnet.microsoft.com/en-us/download/dotnet/thank-you/runtime-7.0.3-windows-x64-installer)
|
||||
A: Download and install [.NET Runtime 7](https://dotnet.microsoft.com/en-us/download/dotnet/thank-you/runtime-7.0.7-windows-x64-installer) or ` winget install Microsoft.DotNet.Runtime.7`
|
||||
|
||||
|
||||
1. Q: Error while Genshin started: Data Exception (31-4302)
|
||||
A: Don't place software in the directory containing Genshin Impact.
|
||||
|
||||
73
Tutorial_EN.md
Normal file
73
Tutorial_EN.md
Normal file
@@ -0,0 +1,73 @@
|
||||
## Instructions for Use
|
||||
|
||||
|
||||
1.Download YaeAchievement(Latest Version):
|
||||
|
||||
Click Here:https://github.com/HolographicHat/YaeAchievement/releases
|
||||
|
||||
Click on the file named "YaeAchievement.exe" in the red box to automatically pop up and download.It is recommended that you save this file in a desktop or other easy-to-see folder.
|
||||
|
||||

|
||||
|
||||
2.Install .NET Runtime 7 (this step can be ignored if the runtime is already installed)
|
||||
|
||||
Click Here:https://dotnet.microsoft.com/en-us/download/dotnet/thank-you/runtime-7.0.7-windows-x64-installer .
|
||||
|
||||
Or `winget install Microsoft.DotNet.Runtime.7` if you use Windows 11 or have Winget installed.
|
||||
|
||||
The browser automatically pops up and downloads when you enter the web page, as well as saving files in a desktop or other easy-to-see folder.
|
||||
|
||||
When you open a file with the name dotnet-runtime-x.x.x-win-x64.exe after the download is complete, an installation window pops up, as shown below.
|
||||
|
||||

|
||||
|
||||
Just click Install.
|
||||
|
||||
3.The actions required to open the main program and the options for the achievement export
|
||||
|
||||
Double-click the file named "YaeAchievement.exe" downloaded in the first step to open it successfully, indicating that the original god is starting, as shown below.
|
||||
|
||||

|
||||
|
||||
Once the primordial startup is complete, click to enter the game.
|
||||
|
||||
When you click into the game, the tool prompts you to choose which tool to export, as shown below.
|
||||
|
||||

|
||||
|
||||
For global user, you should select [3] Seelie.me or [4] Export to csv file。
|
||||
|
||||
After selecting, each page exports the tool as follows:
|
||||
|
||||
#### Snap.Hutao:
|
||||
|
||||

|
||||
|
||||
#### Seelie.me:
|
||||
|
||||
At this point, Yae Achievement will remind that performance data has been exported. Please find the file named export-20xxxxxxxxxxxx-seelie.json in the Yae Achievement save directory.
|
||||
|
||||

|
||||
|
||||
Then click on the URL: https://seelie.me/settings, enter the website and select Import Account, as illustrated in the figure below.
|
||||
|
||||

|
||||
|
||||
After clicking Import, select a file named export-20xxxxxxxxxxxx-seelie.json, as shown in the figure below.
|
||||
|
||||

|
||||
|
||||
When the prompt as shown in the image below pops up, the import process succeeds.
|
||||
|
||||

|
||||
|
||||
At this time, you can select the Achievements in the left column to view the imported performance data.
|
||||
|
||||
### For the introduction of different tools, please visit the official page of each tool to see:
|
||||
|
||||
1. [Snap·HuTao](https://github.com/DGP-Studio/Snap.HuTao)
|
||||
|
||||
2. [Paimon.moe](https://paimon.moe/achievement/)
|
||||
|
||||
3. [Seelie.me](https://seelie.me/achievements)
|
||||
|
||||
@@ -8,8 +8,8 @@ using std::to_string;
|
||||
HWND unityWnd = nullptr;
|
||||
HANDLE hPipe = nullptr;
|
||||
|
||||
// Allow Protocol: GetPlayerToken, PlayerLogin, AchievementAllDataNotify, Ping
|
||||
std::set<UINT16> PacketWhitelist = { 175, 196, 102, 172, 2678, 55, 48, 160 };
|
||||
// Allow Protocol: GetPlayerTokenRsp, PlayerLoginRsp, AchievementAllDataNotify, PingRsp
|
||||
std::set<UINT16> PacketWhitelist = { 1347, 4424, 20342, 25731 };
|
||||
|
||||
bool OnPacket(KcpPacket* pkt) {
|
||||
if (pkt->data == nullptr) return true;
|
||||
@@ -30,11 +30,10 @@ bool OnPacket(KcpPacket* pkt) {
|
||||
return false;
|
||||
}
|
||||
printf("Passed cmdid: %d\n", ReadMapped<UINT16>(data->vector, 2));
|
||||
if (ReadMapped<UINT16>(data->vector, 2) == 2678) {
|
||||
auto headLength = ReadMapped<UINT16>(data->vector, 4);
|
||||
auto dataLength = ReadMapped<UINT32>(data->vector, 6);
|
||||
auto iStr = Genshin::ToBase64String(data, 10 + headLength, dataLength, nullptr);
|
||||
auto cStr = ToString(iStr) + "\n";
|
||||
if (ReadMapped<UINT16>(data->vector, 2) == 20342) {
|
||||
const auto headLength = ReadMapped<UINT16>(data->vector, 4);
|
||||
const auto dataLength = ReadMapped<UINT32>(data->vector, 6);
|
||||
const auto cStr = base64_encode(data->vector + 10 + headLength, dataLength) + "\n";
|
||||
WriteFile(hPipe, cStr.c_str(), cStr.length(), nullptr, nullptr);
|
||||
CloseHandle(hPipe);
|
||||
auto manager = Genshin::GetSingletonInstance(Genshin::GetSingletonManager(), il2cpp_string_new("GameManager"));
|
||||
@@ -48,18 +47,14 @@ std::string checksum;
|
||||
|
||||
namespace Hook {
|
||||
|
||||
int KcpSend(void* client, KcpPacket* pkt, void* method) {
|
||||
return OnPacket(pkt) ? CALL_ORIGIN(KcpSend, client, pkt, method) : 0;
|
||||
}
|
||||
|
||||
void SetVersion(void* obj, Il2CppString* value, void* method) {
|
||||
auto version = ToString(value);
|
||||
const auto version = ToString(value);
|
||||
value = string_new(version + " YaeAchievement");
|
||||
CALL_ORIGIN(SetVersion, obj, value, method);
|
||||
}
|
||||
|
||||
bool KcpRecv(void* client, ClientKcpEvent* evt, void* method) {
|
||||
auto result = CALL_ORIGIN(KcpRecv, client, evt, method);
|
||||
const auto result = CALL_ORIGIN(KcpRecv, client, evt, method);
|
||||
if (result == 0 || evt->fields.type != KcpEventType::EventRecvMsg) {
|
||||
return result;
|
||||
}
|
||||
@@ -67,40 +62,22 @@ namespace Hook {
|
||||
}
|
||||
|
||||
ByteArray* UnityEngine_RecordUserData(INT type) {
|
||||
return Genshin::GetBytes(Genshin::GetDefaultEncoding(), il2cpp_string_new(""));
|
||||
}
|
||||
|
||||
VOID SetChecksum(LPVOID obj, Il2CppString* value) {
|
||||
CALL_ORIGIN(SetChecksum, obj, il2cpp_string_new(checksum.c_str()));
|
||||
}
|
||||
|
||||
VOID RequestLogin(LPVOID obj, LPVOID token, UINT32 uid) {
|
||||
HookManager::install(Genshin::SetChecksum, SetChecksum);
|
||||
CALL_ORIGIN(RequestLogin, obj, token, uid);
|
||||
HookManager::detach(SetChecksum);
|
||||
return new ByteArray {};
|
||||
}
|
||||
// 不再使用checksum(?
|
||||
}
|
||||
|
||||
void Run(HMODULE* phModule) {
|
||||
//AllocConsole();
|
||||
//freopen_s((FILE**)stdout, "CONOUT$", "w", stdout);
|
||||
while (
|
||||
GetModuleHandle("UserAssembly.dll") == nullptr ||
|
||||
(unityWnd = FindMainWindowByPID(GetCurrentProcessId())) == nullptr
|
||||
) {
|
||||
while ((unityWnd = FindMainWindowByPID(GetCurrentProcessId())) == nullptr) {
|
||||
Sleep(1000);
|
||||
}
|
||||
Sleep(5000);
|
||||
DisableVMProtect();
|
||||
InitIL2CPP();
|
||||
auto enc = Genshin::GetDefaultEncoding();
|
||||
for (int i = 0; i < 3; i++) {
|
||||
checksum += ToString(Genshin::GetString(enc, Genshin::RecordUserData(i)));
|
||||
}
|
||||
HookManager::install(Genshin::KcpSend, Hook::KcpSend);
|
||||
HookManager::install(Genshin::KcpRecv, Hook::KcpRecv);
|
||||
HookManager::install(Genshin::SetVersion, Hook::SetVersion);
|
||||
HookManager::install(Genshin::RequestLogin, Hook::RequestLogin);
|
||||
HookManager::install(Genshin::UnityEngine_RecordUserData, Hook::UnityEngine_RecordUserData);
|
||||
hPipe = CreateFile(R"(\\.\pipe\YaeAchievementPipe)", GENERIC_WRITE, 0, nullptr, OPEN_EXISTING, 0, nullptr);
|
||||
if (hPipe == INVALID_HANDLE_VALUE) {
|
||||
|
||||
@@ -1 +1 @@
|
||||
DO_API(0x92e180, 0x92e1f0, Il2CppString*, il2cpp_string_new, (const char* str));
|
||||
DO_API(0x9D1AC0, 0x9CADC0, Il2CppString*, il2cpp_string_new, (const char* str));
|
||||
|
||||
@@ -2,30 +2,14 @@ using namespace Genshin;
|
||||
|
||||
// DO_APP_FUNC(CN_OFFSET, OS_OFFSET, RETURN, FUNC_NAME, (ARGS...));
|
||||
|
||||
DO_APP_FUNC(0x68df290, 0x6822570, Il2CppString*, ToBase64String, (ByteArray* value, int offset, int length, void* method));
|
||||
DO_APP_FUNC(0x258fd40, 0x2548e50, void, SetVersion, (void* obj, Il2CppString* value, void* method));
|
||||
|
||||
DO_APP_FUNC(0x272fe00, 0x26df410, void, SetVersion, (void* obj, Il2CppString* value, void* method));
|
||||
DO_APP_FUNC(0x3220f00, 0x31c1650, void, XorEncrypt, (ByteArray** data, int length, void* method));
|
||||
|
||||
DO_APP_FUNC(0x710a730, 0x70401b0, ByteArray*, RecordUserData, (int32_t nType));
|
||||
DO_APP_FUNC(0x12f5df0, 0x12ddd80, bool, KcpRecv, (void* client, ClientKcpEvent* evt, void* method));
|
||||
|
||||
DO_APP_FUNC(0x26a7940, 0x2658ae0, void, XorEncrypt, (ByteArray** data, int length, void* method));
|
||||
DO_APP_FUNC(0x264ee90, 0x2606720, VOID, ForceQuit, (LPVOID obj));
|
||||
|
||||
DO_APP_FUNC(0x19d99a0, 0x19b12f0, int, KcpSend, (void* client, KcpPacket* pkt, void* method));
|
||||
DO_APP_FUNC(0x624d630, 0x61bd630, LPVOID, GetSingletonManager, ());
|
||||
|
||||
DO_APP_FUNC(0x306e0e0, 0x3001bf0, bool, KcpRecv, (void* client, ClientKcpEvent* evt, void* method));
|
||||
|
||||
DO_APP_FUNC(0x6b832c0, 0x6ac2040, LPVOID, GetDefaultEncoding, ());
|
||||
|
||||
DO_APP_FUNC(0x6b82b50, 0x6ac18d0, Il2CppString*, GetString, (LPVOID encoding, LPVOID bytes));
|
||||
|
||||
DO_APP_FUNC(0x6b81980, 0x6ac0760, ByteArray*, GetBytes, (LPVOID encoding, LPVOID str));
|
||||
|
||||
DO_APP_FUNC(0x18a0490, 0x187a070, VOID, RequestLogin, (LPVOID obj, LPVOID token, UINT uid));
|
||||
|
||||
DO_APP_FUNC(0x3669cd0, 0x1b323c0, VOID, SetChecksum, (LPVOID obj, Il2CppString* value));
|
||||
|
||||
DO_APP_FUNC(0xed5d70, 0xecc910, VOID, ForceQuit, (LPVOID obj));
|
||||
|
||||
DO_APP_FUNC(0x57fb490, 0x574b7f0, LPVOID, GetSingletonManager, ());
|
||||
|
||||
DO_APP_FUNC(0x57fb1c0, 0x574b520, LPVOID, GetSingletonInstance, (LPVOID obj, Il2CppString* value));
|
||||
DO_APP_FUNC(0x624d360, 0x61bd360, LPVOID, GetSingletonInstance, (LPVOID obj, Il2CppString* value));
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -1,3 +1,3 @@
|
||||
using namespace Genshin;
|
||||
|
||||
DO_UNI_FUNC(0x1003e0, 0x1003e0, ByteArray*, UnityEngine_RecordUserData, (int32_t nType));
|
||||
DO_UNI_FUNC(0x103420, 0x103420, ByteArray*, UnityEngine_RecordUserData, (int32_t nType));
|
||||
|
||||
@@ -68,3 +68,38 @@ HWND FindMainWindowByPID(DWORD pid) {
|
||||
}
|
||||
|
||||
#pragma endregion
|
||||
|
||||
static const std::string base64_chars = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/";
|
||||
|
||||
std::string base64_encode(BYTE const* buf, unsigned int bufLen) {
|
||||
std::string ret;
|
||||
int i = 0;
|
||||
BYTE char_array_3[3];
|
||||
BYTE char_array_4[4];
|
||||
while (bufLen--) {
|
||||
char_array_3[i++] = *buf++;
|
||||
if (i == 3) {
|
||||
char_array_4[0] = (char_array_3[0] & 0xfc) >> 2;
|
||||
char_array_4[1] = ((char_array_3[0] & 0x03) << 4) + ((char_array_3[1] & 0xf0) >> 4);
|
||||
char_array_4[2] = ((char_array_3[1] & 0x0f) << 2) + ((char_array_3[2] & 0xc0) >> 6);
|
||||
char_array_4[3] = char_array_3[2] & 0x3f;
|
||||
for (i = 0; (i < 4); i++)
|
||||
ret += base64_chars[char_array_4[i]];
|
||||
i = 0;
|
||||
}
|
||||
}
|
||||
if (i) {
|
||||
int j;
|
||||
for (j = i; j < 3; j++)
|
||||
char_array_3[j] = '\0';
|
||||
char_array_4[0] = (char_array_3[0] & 0xfc) >> 2;
|
||||
char_array_4[1] = ((char_array_3[0] & 0x03) << 4) + ((char_array_3[1] & 0xf0) >> 4);
|
||||
char_array_4[2] = ((char_array_3[1] & 0x0f) << 2) + ((char_array_3[2] & 0xc0) >> 6);
|
||||
char_array_4[3] = char_array_3[2] & 0x3f;
|
||||
for (j = 0; j < i + 1; j++)
|
||||
ret += base64_chars[char_array_4[j]];
|
||||
while (i++ < 3)
|
||||
ret += '=';
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
@@ -6,6 +6,7 @@ VOID DisableVMProtect();
|
||||
bool IsLittleEndian();
|
||||
HWND FindMainWindowByPID(DWORD pid);
|
||||
string ToString(Il2CppString* str, UINT codePage = CP_ACP);
|
||||
std::string base64_encode(BYTE const* buf, unsigned int bufLen);
|
||||
|
||||
#define cstring_new(str) il2cpp_string_new(str)
|
||||
#define string_new(str) cstring_new((str).c_str())
|
||||
|
||||
26
res/App.Designer.cs
generated
26
res/App.Designer.cs
generated
@@ -121,7 +121,9 @@ namespace YaeAchievement.res {
|
||||
///[3] Seelie.me
|
||||
///[4] Csv file
|
||||
///[5] Xunkong
|
||||
///Input a number (0-5): .
|
||||
///[7] Teyvat Guide
|
||||
///[8] UIAF JSON File
|
||||
///Input a number (0-8): .
|
||||
/// </summary>
|
||||
internal static string ExportChoose {
|
||||
get {
|
||||
@@ -157,7 +159,7 @@ namespace YaeAchievement.res {
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to Please update SnapGenshin and retry..
|
||||
/// Looks up a localized string similar to Please update Snap Hutao and retry..
|
||||
/// </summary>
|
||||
internal static string ExportToSnapGenshinNeedUpdate {
|
||||
get {
|
||||
@@ -166,7 +168,7 @@ namespace YaeAchievement.res {
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to Successfully exported to snap genshin..
|
||||
/// Looks up a localized string similar to Successfully exported to Snap Hutao..
|
||||
/// </summary>
|
||||
internal static string ExportToSnapGenshinSuccess {
|
||||
get {
|
||||
@@ -174,6 +176,24 @@ namespace YaeAchievement.res {
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to Please launch/update Teyvat Guide and retry..
|
||||
/// </summary>
|
||||
internal static string ExportToTauriFail {
|
||||
get {
|
||||
return ResourceManager.GetString("ExportToTauriFail", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to Successfully exported to Teyvat Guide..
|
||||
/// </summary>
|
||||
internal static string ExportToTauriSuccess {
|
||||
get {
|
||||
return ResourceManager.GetString("ExportToTauriSuccess", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to {0}.
|
||||
/// </summary>
|
||||
|
||||
14
res/App.resx
14
res/App.resx
@@ -32,7 +32,9 @@
|
||||
[3] Seelie.me
|
||||
[4] Csv file
|
||||
[5] Xunkong
|
||||
Input a number (0-5): </value>
|
||||
[7] Teyvat Guide
|
||||
[8] UIAF JSON File
|
||||
Input a number (0-8): </value>
|
||||
</data>
|
||||
<data name="ExportToCocogoatSuccess" xml:space="preserve">
|
||||
<value>Successfully exported to cocogoat.</value>
|
||||
@@ -41,10 +43,10 @@ Input a number (0-5): </value>
|
||||
<value>{0}</value>
|
||||
</data>
|
||||
<data name="ExportToSnapGenshinSuccess" xml:space="preserve">
|
||||
<value>Successfully exported to snap genshin.</value>
|
||||
<value>Successfully exported to Snap Hutao.</value>
|
||||
</data>
|
||||
<data name="ExportToSnapGenshinNeedUpdate" xml:space="preserve">
|
||||
<value>Please update SnapGenshin and retry.</value>
|
||||
<value>Please update Snap Hutao and retry.</value>
|
||||
</data>
|
||||
<data name="ExportToFileSuccess" xml:space="preserve">
|
||||
<value>Successfully exported to {0}</value>
|
||||
@@ -129,4 +131,10 @@ Input a number (0-5): </value>
|
||||
<data name="NoWritePermission" xml:space="preserve">
|
||||
<value>No write permission on {0}.</value>
|
||||
</data>
|
||||
<data name="ExportToTauriSuccess" xml:space="preserve">
|
||||
<value>Successfully exported to Teyvat Guide.</value>
|
||||
</data>
|
||||
<data name="ExportToTauriFail" xml:space="preserve">
|
||||
<value>Please launch/update Teyvat Guide and retry.</value>
|
||||
</data>
|
||||
</root>
|
||||
@@ -20,14 +20,15 @@
|
||||
<data name="ExportChoose" xml:space="preserve">
|
||||
<value>导出至:
|
||||
[0] 椰羊 (https://cocogoat.work/achievement, 默认)
|
||||
[1] Snap.HuTao
|
||||
[1] Snap Hutao
|
||||
[2] Paimon.moe
|
||||
[3] Seelie.me
|
||||
[4] 表格文件
|
||||
[5] 寻空
|
||||
[6] 原魔工具箱
|
||||
[7] UIAF JSON文件
|
||||
输入一个数字 (0-7): </value>
|
||||
[7] Teyvat Guide
|
||||
[8] UIAF JSON 文件
|
||||
输入一个数字 (0-8): </value>
|
||||
</data>
|
||||
<data name="ExportToCocogoatSuccess" xml:space="preserve">
|
||||
<value>在浏览器内进行下一步操作</value>
|
||||
@@ -36,10 +37,10 @@
|
||||
<value>在小程序导入页面输入以下代码: {0}</value>
|
||||
</data>
|
||||
<data name="ExportToSnapGenshinSuccess" xml:space="preserve">
|
||||
<value>在 SnapHutao 进行下一步操作</value>
|
||||
<value>在 Snap Hutao 中进行下一步操作</value>
|
||||
</data>
|
||||
<data name="ExportToSnapGenshinNeedUpdate" xml:space="preserve">
|
||||
<value>更新 SnapHutao 至最新版本后重试</value>
|
||||
<value>更新/安装 Snap Hutao 最新版本后重试</value>
|
||||
</data>
|
||||
<data name="ExportToFileSuccess" xml:space="preserve">
|
||||
<value>成就数据已导出至 {0}</value>
|
||||
@@ -115,9 +116,15 @@
|
||||
<value>网络错误,请检查网络后重试 ({0}: {1})</value>
|
||||
</data>
|
||||
<data name="GenshinHashError" xml:space="preserve">
|
||||
<value>请将原神更新至最新版本后重试</value>
|
||||
<value>当前适配版本不匹配,请更新原神至最新版本后重试或等待工具更新。</value>
|
||||
</data>
|
||||
<data name="NoWritePermission" xml:space="preserve">
|
||||
<value>无法写入文件,请更换软件所在目录后重试</value>
|
||||
</data>
|
||||
<data name="ExportToTauriFail" xml:space="preserve">
|
||||
<value>启动 Teyvat Guide 或更新 Teyvat Guide 至最新版本后重试</value>
|
||||
</data>
|
||||
<data name="ExportToTauriSuccess" xml:space="preserve">
|
||||
<value>在 Teyvat Guide 进行下一步操作</value>
|
||||
</data>
|
||||
</root>
|
||||
@@ -9,13 +9,13 @@ message Achievement {
|
||||
FINISHED = 2;
|
||||
REWARD_TAKEN = 3;
|
||||
}
|
||||
uint32 timestamp = 15;
|
||||
uint32 current = 5;
|
||||
uint32 total = 14;
|
||||
uint32 id = 3;
|
||||
Status status = 10;
|
||||
uint32 timestamp = 3;
|
||||
uint32 current = 14;
|
||||
uint32 total = 8;
|
||||
uint32 id = 1;
|
||||
Status status = 13;
|
||||
}
|
||||
|
||||
message AchievementAllDataNotify {
|
||||
repeated Achievement list = 4;
|
||||
repeated Achievement list = 2;
|
||||
}
|
||||
|
||||
@@ -32,8 +32,9 @@ public static class Export {
|
||||
4 => ToCSV,
|
||||
5 => ToXunkong,
|
||||
6 => ToWxApp1,
|
||||
7 => ToUIAFJson,
|
||||
8 => ToRawJson,
|
||||
7 => ToTeyvatGuide,
|
||||
8 => ToUIAFJson,
|
||||
9 => ToRawJson,
|
||||
_ => ToCocogoat
|
||||
})).Invoke(data);
|
||||
}
|
||||
@@ -77,11 +78,38 @@ public static class Export {
|
||||
}
|
||||
|
||||
private static void ToHuTao(AchievementAllDataNotify data) {
|
||||
Utils.CopyToClipboard(JsonSerializer.Serialize(ExportToUIAFApp(data)));
|
||||
Utils.ShellOpen("hutao://achievement/import");
|
||||
Console.WriteLine(App.ExportToSnapGenshinSuccess);
|
||||
if (CheckWinUIAppScheme("hutao")) {
|
||||
Utils.CopyToClipboard(JsonSerializer.Serialize(ExportToUIAFApp(data)));
|
||||
Utils.ShellOpen("hutao://achievement/import");
|
||||
Console.WriteLine(App.ExportToSnapGenshinSuccess);
|
||||
} else {
|
||||
Console.WriteLine(App.ExportToSnapGenshinNeedUpdate);
|
||||
Utils.ShellOpen("ms-windows-store://pdp/?productid=9PH4NXJ2JN52");
|
||||
}
|
||||
}
|
||||
|
||||
private static void ToXunkong(AchievementAllDataNotify data) {
|
||||
if (CheckWinUIAppScheme("xunkong")) {
|
||||
Utils.CopyToClipboard(JsonSerializer.Serialize(ExportToUIAFApp(data)));
|
||||
Utils.ShellOpen("xunkong://import-achievement?caller=YaeAchievement&from=clipboard");
|
||||
Console.WriteLine(App.ExportToXunkongSuccess);
|
||||
} else {
|
||||
Console.WriteLine(App.ExportToXunkongNeedUpdate);
|
||||
Utils.ShellOpen("ms-windows-store://pdp/?productid=9N2SVG0JMT12");
|
||||
}
|
||||
}
|
||||
|
||||
private static void ToTeyvatGuide(AchievementAllDataNotify data) {
|
||||
if (Process.GetProcessesByName("TeyvatGuide").Any()) {
|
||||
Utils.CopyToClipboard(JsonSerializer.Serialize(ExportToUIAFApp(data)));
|
||||
Utils.ShellOpen("teyvatguide://import_uigf?app=YaeAchievement");
|
||||
Console.WriteLine(App.ExportToTauriSuccess);
|
||||
} else {
|
||||
Console.WriteLine(App.ExportToTauriFail);
|
||||
Utils.ShellOpen("ms-windows-store://pdp/?productid=9NLBNNNBNSJN");
|
||||
}
|
||||
}
|
||||
|
||||
// ReSharper disable once InconsistentNaming
|
||||
private static void ToUIAFJson(AchievementAllDataNotify data) {
|
||||
var path = Path.GetFullPath($"uiaf-{DateTime.Now:yyyyMMddHHmmss}.json");
|
||||
@@ -160,17 +188,6 @@ public static class Export {
|
||||
}
|
||||
}
|
||||
|
||||
private static void ToXunkong(AchievementAllDataNotify data) {
|
||||
if (CheckXunkongScheme()) {
|
||||
Utils.CopyToClipboard(JsonSerializer.Serialize(ExportToUIAFApp(data)));
|
||||
Utils.ShellOpen("xunkong://import-achievement?caller=YaeAchievement&from=clipboard");
|
||||
Console.WriteLine(App.ExportToXunkongSuccess);
|
||||
} else {
|
||||
Console.WriteLine(App.ExportToXunkongNeedUpdate);
|
||||
Utils.ShellOpen("ms-windows-store://pdp/?productid=9N2SVG0JMT12");
|
||||
}
|
||||
}
|
||||
|
||||
private static void ToRawJson(AchievementAllDataNotify data) {
|
||||
var path = Path.GetFullPath($"export-{DateTime.Now:yyyyMMddHHmmss}-raw.json");
|
||||
var text = JsonSerializer.Serialize(data, new JsonSerializerOptions {
|
||||
@@ -203,8 +220,8 @@ public static class Export {
|
||||
};
|
||||
}
|
||||
|
||||
private static bool CheckXunkongScheme() {
|
||||
return (string?)Registry.ClassesRoot.OpenSubKey("xunkong")?.GetValue("") == "URL:xunkong";
|
||||
private static bool CheckWinUIAppScheme(string protocol) {
|
||||
return (string?)Registry.ClassesRoot.OpenSubKey(protocol)?.GetValue("") == $"URL:{protocol}";
|
||||
}
|
||||
|
||||
private static string JoinToString(this IEnumerable<object> list, string separator) {
|
||||
|
||||
@@ -20,8 +20,8 @@ public static class GlobalVars {
|
||||
public static readonly string CachePath = Path.Combine(DataPath, "cache");
|
||||
public static readonly string LibFilePath = Path.Combine(DataPath, "YaeAchievement.dll");
|
||||
|
||||
public const uint AppVersionCode = 38;
|
||||
public const string AppVersionName = "2.8";
|
||||
public const uint AppVersionCode = 41;
|
||||
public const string AppVersionName = "3.1";
|
||||
|
||||
public const string PipeName = "YaeAchievementPipe";
|
||||
public const string BucketHost = "https://cn-cd-1259389942.file.myqcloud.com";
|
||||
|
||||
@@ -92,7 +92,7 @@ public static class Utils {
|
||||
|
||||
public static void CheckUpdate(bool useLocalLib) {
|
||||
var info = UpdateInfo.Parser.ParseFrom(GetBucketFileAsByteArray("schicksal/version"))!;
|
||||
if (GlobalVars.AppVersionCode != info.VersionCode) {
|
||||
if (GlobalVars.AppVersionCode < info.VersionCode) {
|
||||
Console.WriteLine(App.UpdateNewVersion, GlobalVars.AppVersionName, info.VersionName);
|
||||
Console.WriteLine(App.UpdateDescription, info.Description);
|
||||
if (info.EnableAutoDownload) {
|
||||
|
||||
Reference in New Issue
Block a user