mirror of
https://github.com/HolographicHat/Yae.git
synced 2026-03-19 10:59:44 +08:00
update
This commit is contained in:
@@ -29,6 +29,7 @@
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<PrivateAssets>all</PrivateAssets>
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<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
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</PackageReference>
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<PackageReference Include="Spectre.Console" Version="0.49.1" />
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</ItemGroup>
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<ItemGroup>
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@@ -1,5 +1,6 @@
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using System.Text.RegularExpressions;
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using YaeAchievement.res;
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using YaeAchievement.Utilities;
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namespace YaeAchievement;
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@@ -7,6 +8,8 @@ public static partial class AppConfig {
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public static string GamePath { get; private set; } = null!;
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private static readonly string[] ProductNames = [ "原神", "Genshin Impact" ];
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internal static void Load(string argumentPath) {
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if (argumentPath != "auto" && File.Exists(argumentPath)) {
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GamePath = argumentPath;
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@@ -21,25 +24,16 @@ public static partial class AppConfig {
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}
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}
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var appDataPath = Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData);
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var cnLogPath = Path.Combine(appDataPath, @"..\LocalLow\miHoYo\原神\output_log.txt");
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var osLogPath = Path.Combine(appDataPath, @"..\LocalLow\miHoYo\Genshin Impact\output_log.txt");
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if (!File.Exists(cnLogPath) && !File.Exists(osLogPath)) {
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var logPath = ProductNames
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.Select(name => $"{appDataPath}/../LocalLow/miHoYo/{name}/output_log.txt")
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.Where(File.Exists)
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.MaxBy(File.GetLastWriteTime);
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if (logPath == null) {
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throw new ApplicationException(App.ConfigNeedStartGenshin);
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}
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string finalLogPath;
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if (!File.Exists(osLogPath)) {
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finalLogPath = cnLogPath;
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} else if (!File.Exists(cnLogPath)) {
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finalLogPath = osLogPath;
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} else {
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var cnLastWriteTime = File.GetLastWriteTime(cnLogPath);
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var osLastWriteTime = File.GetLastWriteTime(osLogPath);
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finalLogPath = cnLastWriteTime > osLastWriteTime ? cnLogPath : osLogPath;
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}
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GamePath = GetGamePathFromLogFile(finalLogPath)
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?? GetGamePathFromLogFile($"{finalLogPath}.last")
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GamePath = GetGamePathFromLogFile(logPath)
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?? GetGamePathFromLogFile($"{logPath}.last")
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?? throw new ApplicationException(App.ConfigNeedStartGenshin);
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pathCacheFile.Write(GamePath);
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}
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private static string? GetGamePathFromLogFile(string path) {
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@@ -51,7 +45,7 @@ public static partial class AppConfig {
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var content = File.ReadAllText(copiedLogFilePath);
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try {
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File.Delete(copiedLogFilePath);
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} catch (Exception) { /* ignore */}
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} catch (Exception) { /* ignore */ }
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var matchResult = GamePathRegex().Match(content);
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if (!matchResult.Success) {
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return null;
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@@ -1,6 +1,7 @@
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using System.Diagnostics.CodeAnalysis;
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using System.Reflection;
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using Proto;
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using YaeAchievement.Utilities;
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namespace YaeAchievement;
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@@ -1,56 +1,76 @@
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using System.Text;
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using System.Runtime.CompilerServices;
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using System.Text;
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using System.Text.Json;
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using YaeAchievement;
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using Windows.Win32;
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using Windows.Win32.System.Console;
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using YaeAchievement.Parsers;
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using YaeAchievement.res;
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using static YaeAchievement.Utils;
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Console.InputEncoding = Encoding.UTF8;
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Console.OutputEncoding = Encoding.UTF8;
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namespace YaeAchievement;
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TryDisableQuickEdit();
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InstallExitHook();
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InstallExceptionHook();
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internal static class Program {
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CheckSelfIsRunning();
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CheckGenshinIsRunning();
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public static async Task Main(string[] args) {
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Console.WriteLine(@"----------------------------------------------------");
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Console.WriteLine(App.AppBanner, GlobalVars.AppVersionName);
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Console.WriteLine(@"https://github.com/HolographicHat/YaeAchievement");
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Console.WriteLine(@"----------------------------------------------------");
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if (!new Mutex(true, @"Global\YaeMiku~uwu").WaitOne(0, false)) {
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Console.WriteLine(App.AnotherInstance);
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Environment.Exit(302);
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}
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AppConfig.Load(args.GetOrNull(0) ?? "auto");
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Export.ExportTo = ToUIntOrNull(args.GetOrNull(1)) ?? uint.MaxValue;
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InstallExitHook();
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InstallExceptionHook();
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await CheckUpdate(ToBooleanOrFalse(args.GetOrNull(2)));
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CheckGenshinIsRunning();
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var historyCache = GlobalVars.AchievementDataCache;
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Console.WriteLine(@"----------------------------------------------------");
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Console.WriteLine(App.AppBanner, GlobalVars.AppVersionName);
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Console.WriteLine(@"https://github.com/HolographicHat/YaeAchievement");
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Console.WriteLine(@"----------------------------------------------------");
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AchievementAllDataNotify? data = null;
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try {
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data = AchievementAllDataNotify.ParseFrom(historyCache.Read().Content.ToByteArray());
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} catch (Exception) { /* ignored */ }
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AppConfig.Load(args.GetOrNull(0) ?? "auto");
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Export.ExportTo = ToUIntOrNull(args.GetOrNull(1)) ?? uint.MaxValue;
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if (historyCache.LastWriteTime.AddMinutes(60) > DateTime.UtcNow && data != null) {
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Console.WriteLine(App.UsePreviousData);
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if (Console.ReadLine()?.ToUpper() is "Y" or "YES") {
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Export.Choose(data);
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return;
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}
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}
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await CheckUpdate(ToBooleanOrFalse(args.GetOrNull(2)));
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StartAndWaitResult(AppConfig.GamePath, new Dictionary<byte, Func<BinaryReader, bool>> {
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{ 1, AchievementAllDataNotify.OnReceive },
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{ 2, PlayerStoreNotify.OnReceive },
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{ 100, PlayerPropNotify.OnReceive },
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}, () => {
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var historyCache = GlobalVars.AchievementDataCache;
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AchievementAllDataNotify? data = null;
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try {
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data = AchievementAllDataNotify.ParseFrom(historyCache.Read().Content.ToByteArray());
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} catch (Exception) { /* ignored */ }
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if (historyCache.LastWriteTime.AddMinutes(60) > DateTime.UtcNow && data != null) {
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Console.WriteLine(App.UsePreviousData);
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if (Console.ReadLine()?.ToUpper() is "Y" or "YES") {
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Export.Choose(data);
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return;
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}
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}
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StartAndWaitResult(AppConfig.GamePath, new Dictionary<byte, Func<BinaryReader, bool>> {
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{ 1, AchievementAllDataNotify.OnReceive },
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{ 2, PlayerStoreNotify.OnReceive },
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{ 100, PlayerPropNotify.OnReceive },
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}, () => {
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#if DEBUG
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PlayerPropNotify.OnFinish();
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File.WriteAllText("store_data.json", JsonSerializer.Serialize(PlayerStoreNotify.Instance, new JsonSerializerOptions {
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WriteIndented = true,
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DefaultIgnoreCondition = System.Text.Json.Serialization.JsonIgnoreCondition.WhenWritingNull
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}));
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PlayerPropNotify.OnFinish();
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File.WriteAllText("store_data.json", JsonSerializer.Serialize(PlayerStoreNotify.Instance, new JsonSerializerOptions {
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WriteIndented = true,
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DefaultIgnoreCondition = System.Text.Json.Serialization.JsonIgnoreCondition.WhenWritingNull
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}));
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#endif
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AchievementAllDataNotify.OnFinish();
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});
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AchievementAllDataNotify.OnFinish();
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});
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}
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[ModuleInitializer]
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internal static unsafe void SetupConsole() {
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var handle = Native.GetStdHandle(STD_HANDLE.STD_INPUT_HANDLE);
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CONSOLE_MODE mode = default;
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Native.GetConsoleMode(handle, &mode);
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Native.SetConsoleMode(handle, mode & ~CONSOLE_MODE.ENABLE_QUICK_EDIT_MODE);
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Console.InputEncoding = Console.OutputEncoding = Encoding.UTF8;
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}
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}
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@@ -2,7 +2,7 @@
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using Google.Protobuf;
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using Proto;
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namespace YaeAchievement;
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namespace YaeAchievement.Utilities;
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public class CacheFile(string identifier) {
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@@ -7,9 +7,9 @@ using System.Net.Sockets;
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using System.Runtime.InteropServices;
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using Windows.Win32;
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using Windows.Win32.Foundation;
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using Windows.Win32.System.Console;
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using Proto;
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using YaeAchievement.res;
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using YaeAchievement.Utilities;
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namespace YaeAchievement;
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@@ -68,8 +68,7 @@ public static class Utils {
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}
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public static unsafe void CopyToClipboard(string text) {
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if (Native.OpenClipboard(HWND.Null))
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{
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if (Native.OpenClipboard(HWND.Null)) {
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Native.EmptyClipboard();
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var hGlobal = (HGLOBAL) Marshal.AllocHGlobal((text.Length + 1) * 2);
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var hPtr = (nint) Native.GlobalLock(hGlobal);
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@@ -78,9 +77,7 @@ public static class Utils {
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Native.SetClipboardData(13, new HANDLE(hPtr));
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Marshal.FreeHGlobal(hGlobal);
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Native.CloseClipboard();
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}
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else
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{
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} else {
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throw new Win32Exception();
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}
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}
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@@ -116,20 +113,6 @@ public static class Utils {
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_updateInfo = info;
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}
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public static void CheckSelfIsRunning() {
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try {
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Process.EnterDebugMode();
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var cur = Process.GetCurrentProcess();
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foreach (var process in Process.GetProcesses().Where(process => process.Id != cur.Id)) {
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if (process.ProcessName == cur.ProcessName) {
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Console.WriteLine(App.AnotherInstance);
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Environment.Exit(302);
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}
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}
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Process.LeaveDebugMode();
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} catch (Win32Exception) {}
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}
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// ReSharper disable once UnusedMethodReturnValue.Global
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public static bool ShellOpen(string path, string? args = null) {
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try {
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@@ -148,13 +131,6 @@ public static class Utils {
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}
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}
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// ReSharper disable once UnusedMethodReturnValue.Global
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public static unsafe bool TryDisableQuickEdit() {
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var handle = Native.GetStdHandle(STD_HANDLE.STD_INPUT_HANDLE);
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CONSOLE_MODE mode = default;
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return Native.GetConsoleMode(handle, &mode) && Native.SetConsoleMode(handle, mode & ~CONSOLE_MODE.ENABLE_QUICK_EDIT_MODE);
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}
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public static void CheckGenshinIsRunning() {
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Process.EnterDebugMode();
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foreach (var process in Process.GetProcesses()) {
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