Add en lang

This commit is contained in:
HolographicHat
2022-08-27 15:08:01 +08:00
parent 4e94d67d0b
commit 59a042019a
8 changed files with 717 additions and 69 deletions

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@@ -18,4 +18,19 @@
<PackageReference Include="Newtonsoft.Json" Version="13.0.2-beta1" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Update="res\App.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>App.Designer.cs</LastGenOutput>
</EmbeddedResource>
</ItemGroup>
<ItemGroup>
<Compile Update="res\App.Designer.cs">
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
<DependentUpon>App.resx</DependentUpon>
</Compile>
</ItemGroup>
</Project>

386
res/App.Designer.cs generated Normal file
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@@ -0,0 +1,386 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace YaeAchievement.res {
using System;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class App {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal App() {
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("YaeAchievement.res.App", typeof(App).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Looks up a localized string similar to 全部成就.
/// </summary>
internal static string AllAchievement {
get {
return ResourceManager.GetString("AllAchievement", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 另一个实例正在运行,请关闭后重试.
/// </summary>
internal static string AnotherInstance {
get {
return ResourceManager.GetString("AnotherInstance", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to YaeAchievement - 原神成就导出工具 ({0}).
/// </summary>
internal static string AppBanner {
get {
return ResourceManager.GetString("AppBanner", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 自动读取到游戏路径: {0}.
/// </summary>
internal static string ConfigInitGotPath {
get {
return ResourceManager.GetString("ConfigInitGotPath", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 如果确认路径无误,请按 Y ;若有误或需要自行选择,请按 N .
/// </summary>
internal static string ConfigInitPathConfirm {
get {
return ResourceManager.GetString("ConfigInitPathConfirm", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 下载地址: {0}.
/// </summary>
internal static string DownloadLink {
get {
return ResourceManager.GetString("DownloadLink", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 导出至:
///[0] 椰羊 (https://cocogoat.work/achievement, 默认)
///[1] SnapGenshin
///[2] Paimon.moe
///[3] Seelie.me
///[4] 表格文件
///[5] 寻空
///[6] 原魔工具箱
///输入一个数字 (0-6): .
/// </summary>
internal static string ExportChoose {
get {
return ResourceManager.GetString("ExportChoose", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 导出失败, 请联系开发者以获取帮助.
/// </summary>
internal static string ExportToCocogoatFail {
get {
return ResourceManager.GetString("ExportToCocogoatFail", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 在浏览器内进行下一步操作.
/// </summary>
internal static string ExportToCocogoatSuccess {
get {
return ResourceManager.GetString("ExportToCocogoatSuccess", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 成就数据已导出至 {0}.
/// </summary>
internal static string ExportToFileSuccess {
get {
return ResourceManager.GetString("ExportToFileSuccess", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 更新 SnapGenshin 至最新版本后重试.
/// </summary>
internal static string ExportToSnapGenshinNeedUpdate {
get {
return ResourceManager.GetString("ExportToSnapGenshinNeedUpdate", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 在 SnapGenshin 进行下一步操作.
/// </summary>
internal static string ExportToSnapGenshinSuccess {
get {
return ResourceManager.GetString("ExportToSnapGenshinSuccess", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 在小程序导入页面输入以下代码: {0}.
/// </summary>
internal static string ExportToWxApp1Success {
get {
return ResourceManager.GetString("ExportToWxApp1Success", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 更新寻空至最新版本后重试.
/// </summary>
internal static string ExportToXunkongNeedUpdate {
get {
return ResourceManager.GetString("ExportToXunkongNeedUpdate", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 在寻空中进行下一步操作.
/// </summary>
internal static string ExportToXunkongSuccess {
get {
return ResourceManager.GetString("ExportToXunkongSuccess", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 原神正在启动 ({0}).
/// </summary>
internal static string GameLoading {
get {
return ResourceManager.GetString("GameLoading", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 游戏进程异常退出.
/// </summary>
internal static string GameProcessExit {
get {
return ResourceManager.GetString("GameProcessExit", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 原神正在运行,请关闭后重试 ({0}).
/// </summary>
internal static string GenshinIsRunning {
get {
return ResourceManager.GetString("GenshinIsRunning", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 按任意键退出.
/// </summary>
internal static string PressKeyToExit {
get {
return ResourceManager.GetString("PressKeyToExit", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 要重新获取数据,手动删除 cache\d1a8ef40a67a5929.miko 后重新启动 YaeAchievement.
/// </summary>
internal static string RefreshData {
get {
return ResourceManager.GetString("RefreshData", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 操作被取消.
/// </summary>
internal static string SelectCanceled {
get {
return ResourceManager.GetString("SelectCanceled", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 国服/国际服主程序.
/// </summary>
internal static string SelectFilterName {
get {
return ResourceManager.GetString("SelectFilterName", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 选择主程序.
/// </summary>
internal static string SelectTitle {
get {
return ResourceManager.GetString("SelectTitle", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 已完成但未领取奖励.
/// </summary>
internal static string StatusFinished {
get {
return ResourceManager.GetString("StatusFinished", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 未知.
/// </summary>
internal static string StatusInvalid {
get {
return ResourceManager.GetString("StatusInvalid", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 已完成.
/// </summary>
internal static string StatusRewardTaken {
get {
return ResourceManager.GetString("StatusRewardTaken", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 未完成.
/// </summary>
internal static string StatusUnfinished {
get {
return ResourceManager.GetString("StatusUnfinished", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 更新内容:
///{0}.
/// </summary>
internal static string UpdateDescription {
get {
return ResourceManager.GetString("UpdateDescription", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 关闭程序后, 将压缩包解压至当前目录即可完成更新..
/// </summary>
internal static string UpdateDownloadFinish {
get {
return ResourceManager.GetString("UpdateDownloadFinish", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 正在下载更新包....
/// </summary>
internal static string UpdateDownloading {
get {
return ResourceManager.GetString("UpdateDownloading", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 有可用更新: {0} =&gt; {1}.
/// </summary>
internal static string UpdateNewVersion {
get {
return ResourceManager.GetString("UpdateNewVersion", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 正在上报错误信息....
/// </summary>
internal static string UploadError {
get {
return ResourceManager.GetString("UploadError", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 使用上一次获取到的成就数据.
/// </summary>
internal static string UsePreviousData {
get {
return ResourceManager.GetString("UsePreviousData", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 安装完成后,重新打开 YaeAchievement.
/// </summary>
internal static string VcRuntimeAfterInstall {
get {
return ResourceManager.GetString("VcRuntimeAfterInstall", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 未安装 VcRuntime.
/// </summary>
internal static string VcRuntimeNotInstalled {
get {
return ResourceManager.GetString("VcRuntimeNotInstalled", resourceCulture);
}
}
}
}

127
res/App.en.resx Normal file
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@@ -0,0 +1,127 @@
<root>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>1.3</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="ExportToCocogoatFail" xml:space="preserve">
<value>Fail, please contact developer to get help information</value>
</data>
<data name="AllAchievement" xml:space="preserve">
<value>all achievement</value>
</data>
<data name="ExportChoose" xml:space="preserve">
<value>Export to:
[0] Cocogoat (https://cocogoat.work/achievement, Default)
[1] SnapGenshin
[2] Paimon.moe
[3] Seelie.me
[4] Csv file
[5] Xunkong
Input a number (0-5): </value>
</data>
<data name="ExportToCocogoatSuccess" xml:space="preserve">
<value>Successfully exported to cocogoat.</value>
</data>
<data name="ExportToWxApp1Success" xml:space="preserve">
<value>{0}</value>
</data>
<data name="ExportToSnapGenshinSuccess" xml:space="preserve">
<value>Successfully exported to snap genshin.</value>
</data>
<data name="ExportToSnapGenshinNeedUpdate" xml:space="preserve">
<value>Please update SnapGenshin and retry.</value>
</data>
<data name="ExportToFileSuccess" xml:space="preserve">
<value>Successfully exported to {0}</value>
</data>
<data name="ExportToXunkongSuccess" xml:space="preserve">
<value>Successfully exported to xunkong.</value>
</data>
<data name="ExportToXunkongNeedUpdate" xml:space="preserve">
<value>Please update xunkong and retry.</value>
</data>
<data name="StatusInvalid" xml:space="preserve">
<value>Invalid</value>
</data>
<data name="StatusRewardTaken" xml:space="preserve">
<value>Finished</value>
</data>
<data name="StatusUnfinished" xml:space="preserve">
<value>Unfinished</value>
</data>
<data name="StatusFinished" xml:space="preserve">
<value>Reward not taken</value>
</data>
<data name="ConfigInitGotPath" xml:space="preserve">
<value>Detected game location: {0}</value>
</data>
<data name="ConfigInitPathConfirm" xml:space="preserve">
<value>If correct, input Y; otherwise input N</value>
</data>
<data name="VcRuntimeNotInstalled" xml:space="preserve">
<value>You need install Visual C++ Redistributable 2015-2022(latest) before run this application.</value>
</data>
<data name="DownloadLink" xml:space="preserve">
<value>Download: {0}</value>
</data>
<data name="VcRuntimeAfterInstall" xml:space="preserve">
<value>-</value>
</data>
<data name="GameProcessExit" xml:space="preserve">
<value>Game exited.</value>
</data>
<data name="GameLoading" xml:space="preserve">
<value>Game process start ({0})</value>
</data>
<data name="UploadError" xml:space="preserve">
<value>Upload error to appcenter...</value>
</data>
<data name="PressKeyToExit" xml:space="preserve">
<value>Press any key to exit.</value>
</data>
<data name="GenshinIsRunning" xml:space="preserve">
<value>Please close game before run this application. ({0})</value>
</data>
<data name="SelectCanceled" xml:space="preserve">
<value>Operation canceled by user.</value>
</data>
<data name="SelectTitle" xml:space="preserve">
<value>GenshinPath</value>
</data>
<data name="SelectFilterName" xml:space="preserve">
<value>Executable</value>
</data>
<data name="AnotherInstance" xml:space="preserve">
<value>Please close another instance.</value>
</data>
<data name="UpdateNewVersion" xml:space="preserve">
<value>Has update: {0} =&gt; {1}</value>
</data>
<data name="UpdateDescription" xml:space="preserve">
<value>Description:
{0}</value>
</data>
<data name="UpdateDownloading" xml:space="preserve">
<value>Downloading update package...</value>
</data>
<data name="UpdateDownloadFinish" xml:space="preserve">
<value>Unzip the package to update application.</value>
</data>
<data name="AppBanner" xml:space="preserve">
<value>YaeAchievement ({0})</value>
</data>
<data name="UsePreviousData" xml:space="preserve">
<value>Use previous fetched data.</value>
</data>
<data name="RefreshData" xml:space="preserve">
<value>To fetch new data, Restart the application after delete cache\d1a8ef40a67a5929.miko.</value>
</data>
</root>

135
res/App.resx Normal file
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@@ -0,0 +1,135 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:element name="root" msdata:IsDataSet="true">
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>1.3</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="ExportToCocogoatFail" xml:space="preserve">
<value>导出失败, 请联系开发者以获取帮助</value>
</data>
<data name="AllAchievement" xml:space="preserve">
<value>全部成就</value>
</data>
<data name="ExportChoose" xml:space="preserve">
<value>导出至:
[0] 椰羊 (https://cocogoat.work/achievement, 默认)
[1] SnapGenshin
[2] Paimon.moe
[3] Seelie.me
[4] 表格文件
[5] 寻空
[6] 原魔工具箱
输入一个数字 (0-6): </value>
</data>
<data name="ExportToCocogoatSuccess" xml:space="preserve">
<value>在浏览器内进行下一步操作</value>
</data>
<data name="ExportToWxApp1Success" xml:space="preserve">
<value>在小程序导入页面输入以下代码: {0}</value>
</data>
<data name="ExportToSnapGenshinSuccess" xml:space="preserve">
<value>在 SnapGenshin 进行下一步操作</value>
</data>
<data name="ExportToSnapGenshinNeedUpdate" xml:space="preserve">
<value>更新 SnapGenshin 至最新版本后重试</value>
</data>
<data name="ExportToFileSuccess" xml:space="preserve">
<value>成就数据已导出至 {0}</value>
</data>
<data name="ExportToXunkongSuccess" xml:space="preserve">
<value>在寻空中进行下一步操作</value>
</data>
<data name="ExportToXunkongNeedUpdate" xml:space="preserve">
<value>更新寻空至最新版本后重试</value>
</data>
<data name="StatusInvalid" xml:space="preserve">
<value>未知</value>
</data>
<data name="StatusFinished" xml:space="preserve">
<value>已完成但未领取奖励</value>
</data>
<data name="StatusUnfinished" xml:space="preserve">
<value>未完成</value>
</data>
<data name="StatusRewardTaken" xml:space="preserve">
<value>已完成</value>
</data>
<data name="ConfigInitGotPath" xml:space="preserve">
<value>自动读取到游戏路径: {0}</value>
</data>
<data name="ConfigInitPathConfirm" xml:space="preserve">
<value>如果确认路径无误,请按 Y ;若有误或需要自行选择,请按 N </value>
</data>
<data name="VcRuntimeNotInstalled" xml:space="preserve">
<value>未安装 VcRuntime</value>
</data>
<data name="DownloadLink" xml:space="preserve">
<value>下载地址: {0}</value>
</data>
<data name="VcRuntimeAfterInstall" xml:space="preserve">
<value>安装完成后,重新打开 YaeAchievement</value>
</data>
<data name="GameProcessExit" xml:space="preserve">
<value>游戏进程异常退出</value>
</data>
<data name="GameLoading" xml:space="preserve">
<value>原神正在启动 ({0})</value>
</data>
<data name="UploadError" xml:space="preserve">
<value>正在上报错误信息...</value>
</data>
<data name="PressKeyToExit" xml:space="preserve">
<value>按任意键退出</value>
</data>
<data name="GenshinIsRunning" xml:space="preserve">
<value>原神正在运行,请关闭后重试 ({0})</value>
</data>
<data name="SelectCanceled" xml:space="preserve">
<value>操作被取消</value>
</data>
<data name="SelectTitle" xml:space="preserve">
<value>选择主程序</value>
</data>
<data name="SelectFilterName" xml:space="preserve">
<value>国服/国际服主程序</value>
</data>
<data name="AnotherInstance" xml:space="preserve">
<value>另一个实例正在运行,请关闭后重试</value>
</data>
<data name="UpdateNewVersion" xml:space="preserve">
<value>有可用更新: {0} =&gt; {1}</value>
</data>
<data name="UpdateDescription" xml:space="preserve">
<value>更新内容:
{0}</value>
</data>
<data name="UpdateDownloading" xml:space="preserve">
<value>正在下载更新包...</value>
</data>
<data name="UpdateDownloadFinish" xml:space="preserve">
<value>关闭程序后, 将压缩包解压至当前目录即可完成更新.</value>
</data>
<data name="AppBanner" xml:space="preserve">
<value>YaeAchievement - 原神成就导出工具 ({0})</value>
</data>
<data name="UsePreviousData" xml:space="preserve">
<value>使用上一次获取到的成就数据</value>
</data>
<data name="RefreshData" xml:space="preserve">
<value>要重新获取数据,手动删除 cache\d1a8ef40a67a5929.miko 后重新启动 YaeAchievement</value>
</data>
</root>

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@@ -1,4 +1,5 @@
using Newtonsoft.Json;
using YaeAchievement.res;
namespace YaeAchievement;
@@ -21,8 +22,8 @@ public class AppConfig {
if (_instance?.Location == null || !Utils.CheckGamePathValid(_instance.Location)) {
var gameInstallPath = Utils.FindGamePathFromRegistry();
if (!string.IsNullOrEmpty(gameInstallPath)) {
Console.WriteLine($"自动读取到游戏路径: {gameInstallPath}");
Console.WriteLine($"如果确认路径无误,请按 Y ;若有误或需要自行选择,请按 N ");
Console.WriteLine(App.ConfigInitGotPath, gameInstallPath);
Console.WriteLine(App.ConfigInitPathConfirm);
var key = Console.ReadKey().Key;
gameInstallPath = key == ConsoleKey.Y ? gameInstallPath : Utils.SelectGameExecutable();
} else {

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@@ -1,8 +1,8 @@

using System.Net;
using System.Net;
using System.Text;
using Microsoft.Win32;
using Newtonsoft.Json;
using YaeAchievement.res;
using static AchievementAllDataNotify.Types.Achievement.Types;
namespace YaeAchievement;
@@ -10,25 +10,15 @@ namespace YaeAchievement;
public static class Export {
public static void Choose(AchievementAllDataNotify data) {
Console.Write("""
:
[0] (https://cocogoat.work/achievement, 默认)
[1] SnapGenshin
[2] Paimon.moe
[3] Seelie.me
[4]
[5]
[6]
(0-6):
""");
Console.Write(App.ExportChoose);
if (!int.TryParse(Console.ReadLine(), out var num)) num = 0;
((Action<AchievementAllDataNotify>) (num switch {
1 => ToSnapGenshin,
2 => ToPaimon,
3 => ToSeelie,
4 => ToCSV,
5 => ToWxApp1,
6 => ToXunkong,
5 => ToXunkong,
6 => ToWxApp1,
7 => ToRawJson,
_ => ToCocogoat
})).Invoke(data);
@@ -38,17 +28,17 @@ public static class Export {
var result = JsonConvert.SerializeObject(ExportToUIAFApp(data));
using var request = new HttpRequestMessage {
Method = HttpMethod.Post,
RequestUri = new Uri("https://77.cocogoat.work/v1/memo?source=全部成就"),
RequestUri = new Uri($"https://77.cocogoat.work/v1/memo?source={App.AllAchievement}"),
Content = new StringContent(result, Encoding.UTF8, "application/json")
};
using var response = Utils.CHttpClient.Value.Send(request);
if (response.StatusCode != HttpStatusCode.Created) {
Console.WriteLine("导出失败, 请联系开发者以获取帮助");
Console.WriteLine(App.ExportToCocogoatFail);
return;
}
dynamic memo = JsonConvert.DeserializeObject(response.Content.ReadAsStringAsync().Result)!;
Console.WriteLine(Utils.ShellOpen($"https://cocogoat.work/achievement?memo={memo.key}")
? "在浏览器内进行下一步操作"
? App.ExportToCocogoatSuccess
: $"https://cocogoat.work/achievement?memo={memo.key}");
}
@@ -64,16 +54,16 @@ public static class Export {
Content = new StringContent(result, Encoding.UTF8, "application/json")
};
using var response = Utils.CHttpClient.Value.Send(request);
Console.WriteLine($"在小程序导入页面输入以下代码: {id}");
Console.WriteLine(App.ExportToWxApp1Success, id);
}
private static void ToSnapGenshin(AchievementAllDataNotify data) {
if (CheckSnapScheme()) {
Utils.CopyToClipboard(JsonConvert.SerializeObject(ExportToUIAFApp(data)));
Utils.ShellOpen("snapgenshin://achievement/import/uiaf");
Console.WriteLine("在 SnapGenshin 进行下一步操作");
Console.WriteLine(App.ExportToSnapGenshinSuccess);
} else {
Console.WriteLine("更新 SnapGenshin 至最新版本后重试");
Console.WriteLine(App.ExportToSnapGenshinNeedUpdate);
}
}
@@ -82,7 +72,7 @@ public static class Export {
var output = new Dictionary<uint, Dictionary<uint, bool>>();
foreach (var ach in data.List.Where(a => a.Status is Status.Finished or Status.RewardTaken)) {
if (!info.Items.TryGetValue(ach.Id, out var achInfo) || achInfo == null) {
Console.WriteLine($"Unable to find {ach.Id} in metadata.");
Console.WriteLine($@"Unable to find {ach.Id} in metadata.");
continue;
}
var map = output.GetValueOrDefault(achInfo.Group, new Dictionary<uint, bool>());
@@ -94,7 +84,7 @@ public static class Export {
};
var path = Path.GetFullPath($"export-{DateTime.Now:yyyyMMddHHmmss}-paimon.json");
File.WriteAllText(path, JsonConvert.SerializeObject(final));
Console.WriteLine($"成就数据已导出至 {path}");
Console.WriteLine(App.ExportToFileSuccess, path);
}
private static void ToSeelie(AchievementAllDataNotify data) {
@@ -109,7 +99,7 @@ public static class Export {
};
var path = Path.GetFullPath($"export-{DateTime.Now:yyyyMMddHHmmss}-seelie.json");
File.WriteAllText(path, JsonConvert.SerializeObject(final));
Console.WriteLine($"成就数据已导出至 {path}");
Console.WriteLine(App.ExportToFileSuccess, path);
}
// ReSharper disable once InconsistentNaming
@@ -119,7 +109,7 @@ public static class Export {
foreach (var ach in data.List.OrderBy(a => a.Id)) {
if (UnusedAchievement.Contains(ach.Id)) continue;
if (!info.Items.TryGetValue(ach.Id, out var achInfo) || achInfo == null) {
Console.WriteLine($"Unable to find {ach.Id} in metadata.");
Console.WriteLine($@"Unable to find {ach.Id} in metadata.");
continue;
}
var finishAt = "";
@@ -140,16 +130,16 @@ public static class Export {
}));
var path = Path.GetFullPath($"achievement-{DateTime.Now:yyyyMMddHHmmss}.csv");
File.WriteAllText(path, $"\uFEFF{string.Join("\n", output)}");
Console.WriteLine($"成就数据已导出至 {path}");
Console.WriteLine(App.ExportToFileSuccess, path);
}
private static void ToXunkong(AchievementAllDataNotify data) {
if (CheckXunkongScheme()) {
Utils.CopyToClipboard(JsonConvert.SerializeObject(ExportToUIAFApp(data)));
Utils.ShellOpen("xunkong://import-achievement?caller=YaeAchievement&from=clipboard");
Console.WriteLine("在寻空中进行下一步操作");
Console.WriteLine(App.ExportToXunkongSuccess);
} else {
Console.WriteLine("更新寻空至最新版本后重试");
Console.WriteLine(App.ExportToXunkongNeedUpdate);
Utils.ShellOpen("ms-windows-store://pdp/?productid=9N2SVG0JMT12");
}
}
@@ -157,7 +147,7 @@ public static class Export {
private static void ToRawJson(AchievementAllDataNotify data) {
var path = Path.GetFullPath($"export-{DateTime.Now:yyyyMMddHHmmss}-raw.json");
File.WriteAllText(path, JsonConvert.SerializeObject(data, Formatting.Indented));
Console.WriteLine($"成就数据已导出至 {path}");
Console.WriteLine(App.ExportToFileSuccess, path);
}
// ReSharper disable once InconsistentNaming
@@ -200,10 +190,10 @@ public static class Export {
private static string ToDesc(this Status status) {
return status switch {
Status.Invalid => "未知",
Status.Finished => "已完成但未领取奖励",
Status.Unfinished => "未完成",
Status.RewardTaken => "已完成",
Status.Invalid => App.StatusInvalid,
Status.Finished => App.StatusFinished,
Status.Unfinished => App.StatusUnfinished,
Status.RewardTaken => App.StatusRewardTaken,
_ => throw new ArgumentOutOfRangeException(nameof(status), status, null)
};
}

View File

@@ -1,21 +1,21 @@
using YaeAchievement;
using YaeAchievement.AppCenterSDK;
using YaeAchievement.AppCenterSDK.Models;
using YaeAchievement.res;
using static YaeAchievement.Utils;
InstallExitHook();
CheckVcRuntime();
CheckIsTempDir();
CheckSelfIsRunning();
TryDisableQuickEdit();
InstallExceptionHook();
CheckGenshinIsRunning();
Console.WriteLine("----------------------------------------------------");
Console.WriteLine($"YaeAchievement - 原神成就导出工具 ({GlobalVars.AppVersionName})");
Console.WriteLine("https://github.com/HolographicHat/YaeAchievement");
Console.WriteLine("----------------------------------------------------");
Console.WriteLine(@"----------------------------------------------------");
Console.WriteLine(App.AppBanner, GlobalVars.AppVersionName);
Console.WriteLine(@"https://github.com/HolographicHat/YaeAchievement");
Console.WriteLine(@"----------------------------------------------------");
AppConfig.Load();
CheckUpdate();
@@ -28,8 +28,8 @@ new EventLog("AppInit") {
}.Enqueue();
var historyCache = new CacheFile("ExportData");
if (historyCache.LastWriteTime.AddMinutes(10) > DateTime.UtcNow) {
Console.WriteLine("使用上一次获取到的成就数据");
Console.WriteLine("要重新获取数据,手动删除 cache\\d1a8ef40a67a5929.miko 后重新启动 YaeAchievement");
Console.WriteLine(App.UsePreviousData);
Console.WriteLine(App.RefreshData);
Export.Choose(AchievementAllDataNotify.Parser.ParseFrom(historyCache.Read().Content));
} else {
StartAndWaitResult(AppConfig.GamePath, str => {

View File

@@ -6,6 +6,7 @@ using System.Net.Http.Headers;
using System.Runtime.InteropServices;
using Microsoft.Win32;
using YaeAchievement.AppCenterSDK;
using YaeAchievement.res;
using YaeAchievement.Win32;
using static YaeAchievement.Win32.OpenFileFlags;
@@ -67,17 +68,17 @@ public static class Utils {
public static void CheckUpdate() {
var info = UpdateInfo.Parser.ParseFrom(GetBucketFileAsByteArray("schicksal/version"))!;
if (GlobalVars.AppVersionCode != info.VersionCode) {
Console.WriteLine($"有可用更新: {GlobalVars.AppVersionName} => {info.VersionName}");
Console.WriteLine($"更新内容: \n{info.Description}");
Console.WriteLine(App.UpdateNewVersion, GlobalVars.AppVersionName, info.VersionName);
Console.WriteLine(App.UpdateDescription, info.Description);
if (info.EnableAutoDownload) {
Console.WriteLine("正在下载更新包...");
Console.WriteLine(App.UpdateDownloading);
var fullPath = Path.GetFullPath($"update.{Path.GetExtension(info.PackageLink)}");
File.WriteAllBytes(fullPath, GetBucketFileAsByteArray(info.PackageLink));
Console.WriteLine("关闭程序后, 将压缩包解压至当前目录即可完成更新.");
Console.WriteLine(App.UpdateDownloadFinish);
ShellOpen(fullPath);
Environment.Exit(0);
}
Console.WriteLine($"下载地址: {info.PackageLink}");
Console.WriteLine(App.DownloadLink, info.PackageLink);
if (info.ForceUpdate) {
Environment.Exit(0);
}
@@ -92,20 +93,13 @@ public static class Utils {
var cur = Process.GetCurrentProcess();
foreach (var process in Process.GetProcesses().Where(process => process.Id != cur.Id)) {
if (process.ProcessName == cur.ProcessName) {
Console.WriteLine("另一个实例正在运行,请关闭后重试");
Console.WriteLine(App.AnotherInstance);
Environment.Exit(302);
}
}
Process.LeaveDebugMode();
}
public static void CheckIsTempDir() {
if (GlobalVars.AppPath.Contains(Path.GetTempPath())) {
Console.WriteLine("请将程序完整解压后再运行");
Environment.Exit(303);
}
}
public static bool ShellOpen(string path) {
return new Process {
StartInfo = {
@@ -129,14 +123,14 @@ public static class Utils {
size = Marshal.SizeOf<OpenFileName>(),
owner = Native.GetConsoleWindow(),
flags = Explorer | NoNetworkButton | FileMustExist | NoChangeDir,
title = "选择主程序",
filter = "国服/国际服主程序 (YuanShen/GenshinImpact.exe)\0YuanShen.exe;GenshinImpact.exe\0",
title = App.SelectTitle,
filter = $"{App.SelectFilterName} (YuanShen/GenshinImpact.exe)\0YuanShen.exe;GenshinImpact.exe\0",
maxFile = 32768
};
new Thread(() => {
var handle = Native.FindWindow("#32770", "选择主程序");
var handle = Native.FindWindow("#32770", App.SelectTitle);
while (handle == IntPtr.Zero) {
handle = Native.FindWindow("#32770", "选择主程序");
handle = Native.FindWindow("#32770", App.SelectTitle);
Thread.Sleep(1);
}
var currentThreadId = Native.GetCurrentThreadId();
@@ -151,7 +145,7 @@ public static class Utils {
if (err != 0) {
throw new SystemException($"Dialog error: {err}");
}
Console.WriteLine("操作被取消");
Console.WriteLine(App.SelectCanceled);
Environment.Exit(0);
}
var path = Marshal.PtrToStringAuto(fnPtr)!;
@@ -169,7 +163,7 @@ public static class Utils {
Process.EnterDebugMode();
foreach (var process in Process.GetProcesses()) {
if (process.ProcessName is "GenshinImpact" or "YuanShen" && !process.HasExited) {
Console.WriteLine($"原神正在运行,请关闭后重试 ({process.Id})");
Console.WriteLine(App.GenshinIsRunning, process.Id);
Environment.Exit(301);
}
}
@@ -182,7 +176,7 @@ public static class Utils {
public static void InstallExitHook() {
AppDomain.CurrentDomain.ProcessExit += (_, _) => {
proc?.Kill();
Console.WriteLine("按任意键退出");
Console.WriteLine(App.PressKeyToExit);
Console.ReadKey();
};
}
@@ -190,7 +184,7 @@ public static class Utils {
public static void InstallExceptionHook() {
AppDomain.CurrentDomain.UnhandledException += (_, e) => {
Console.WriteLine(e.ExceptionObject.ToString());
Console.WriteLine("正在上报错误信息...");
Console.WriteLine(App.UploadError);
AppCenter.TrackCrash((Exception) e.ExceptionObject);
AppCenter.Upload();
Environment.Exit(-1);
@@ -212,13 +206,13 @@ public static class Utils {
Environment.Exit(new Win32Exception().PrintMsgAndReturnErrCode("TerminateProcess fail"));
}
}
Console.WriteLine($"原神正在启动 ({pid})");
Console.WriteLine(App.GameLoading, pid);
proc = Process.GetProcessById(Convert.ToInt32(pid));
proc.EnableRaisingEvents = true;
proc.Exited += (_, _) => {
if (GlobalVars.UnexpectedExit) {
proc = null;
Console.WriteLine("游戏进程异常退出");
Console.WriteLine(App.GameProcessExit);
Environment.Exit(114514);
}
};
@@ -287,9 +281,9 @@ public static class Utils {
.Any(name => name.Contains("Microsoft Visual C++ 2022 X64 "));
if (!installed) {
const string vcDownloadUrl = "https://aka.ms/vs/17/release/vc_redist.x64.exe";
Console.WriteLine("未安装 VcRuntime");
Console.WriteLine($"下载地址: {vcDownloadUrl}");
Console.WriteLine("安装完成后,重新打开 YaeAchievement");
Console.WriteLine(App.VcRuntimeNotInstalled);
Console.WriteLine(App.DownloadLink, vcDownloadUrl);
Console.WriteLine(App.VcRuntimeAfterInstall);
ShellOpen(vcDownloadUrl);
Environment.Exit(303);
}