Add en lang

This commit is contained in:
HolographicHat
2022-08-27 15:08:01 +08:00
parent 4e94d67d0b
commit 59a042019a
8 changed files with 717 additions and 69 deletions

386
res/App.Designer.cs generated Normal file
View File

@@ -0,0 +1,386 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace YaeAchievement.res {
using System;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class App {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal App() {
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("YaeAchievement.res.App", typeof(App).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Looks up a localized string similar to 全部成就.
/// </summary>
internal static string AllAchievement {
get {
return ResourceManager.GetString("AllAchievement", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 另一个实例正在运行,请关闭后重试.
/// </summary>
internal static string AnotherInstance {
get {
return ResourceManager.GetString("AnotherInstance", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to YaeAchievement - 原神成就导出工具 ({0}).
/// </summary>
internal static string AppBanner {
get {
return ResourceManager.GetString("AppBanner", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 自动读取到游戏路径: {0}.
/// </summary>
internal static string ConfigInitGotPath {
get {
return ResourceManager.GetString("ConfigInitGotPath", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 如果确认路径无误,请按 Y ;若有误或需要自行选择,请按 N .
/// </summary>
internal static string ConfigInitPathConfirm {
get {
return ResourceManager.GetString("ConfigInitPathConfirm", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 下载地址: {0}.
/// </summary>
internal static string DownloadLink {
get {
return ResourceManager.GetString("DownloadLink", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 导出至:
///[0] 椰羊 (https://cocogoat.work/achievement, 默认)
///[1] SnapGenshin
///[2] Paimon.moe
///[3] Seelie.me
///[4] 表格文件
///[5] 寻空
///[6] 原魔工具箱
///输入一个数字 (0-6): .
/// </summary>
internal static string ExportChoose {
get {
return ResourceManager.GetString("ExportChoose", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 导出失败, 请联系开发者以获取帮助.
/// </summary>
internal static string ExportToCocogoatFail {
get {
return ResourceManager.GetString("ExportToCocogoatFail", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 在浏览器内进行下一步操作.
/// </summary>
internal static string ExportToCocogoatSuccess {
get {
return ResourceManager.GetString("ExportToCocogoatSuccess", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 成就数据已导出至 {0}.
/// </summary>
internal static string ExportToFileSuccess {
get {
return ResourceManager.GetString("ExportToFileSuccess", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 更新 SnapGenshin 至最新版本后重试.
/// </summary>
internal static string ExportToSnapGenshinNeedUpdate {
get {
return ResourceManager.GetString("ExportToSnapGenshinNeedUpdate", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 在 SnapGenshin 进行下一步操作.
/// </summary>
internal static string ExportToSnapGenshinSuccess {
get {
return ResourceManager.GetString("ExportToSnapGenshinSuccess", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 在小程序导入页面输入以下代码: {0}.
/// </summary>
internal static string ExportToWxApp1Success {
get {
return ResourceManager.GetString("ExportToWxApp1Success", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 更新寻空至最新版本后重试.
/// </summary>
internal static string ExportToXunkongNeedUpdate {
get {
return ResourceManager.GetString("ExportToXunkongNeedUpdate", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 在寻空中进行下一步操作.
/// </summary>
internal static string ExportToXunkongSuccess {
get {
return ResourceManager.GetString("ExportToXunkongSuccess", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 原神正在启动 ({0}).
/// </summary>
internal static string GameLoading {
get {
return ResourceManager.GetString("GameLoading", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 游戏进程异常退出.
/// </summary>
internal static string GameProcessExit {
get {
return ResourceManager.GetString("GameProcessExit", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 原神正在运行,请关闭后重试 ({0}).
/// </summary>
internal static string GenshinIsRunning {
get {
return ResourceManager.GetString("GenshinIsRunning", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 按任意键退出.
/// </summary>
internal static string PressKeyToExit {
get {
return ResourceManager.GetString("PressKeyToExit", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 要重新获取数据,手动删除 cache\d1a8ef40a67a5929.miko 后重新启动 YaeAchievement.
/// </summary>
internal static string RefreshData {
get {
return ResourceManager.GetString("RefreshData", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 操作被取消.
/// </summary>
internal static string SelectCanceled {
get {
return ResourceManager.GetString("SelectCanceled", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 国服/国际服主程序.
/// </summary>
internal static string SelectFilterName {
get {
return ResourceManager.GetString("SelectFilterName", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 选择主程序.
/// </summary>
internal static string SelectTitle {
get {
return ResourceManager.GetString("SelectTitle", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 已完成但未领取奖励.
/// </summary>
internal static string StatusFinished {
get {
return ResourceManager.GetString("StatusFinished", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 未知.
/// </summary>
internal static string StatusInvalid {
get {
return ResourceManager.GetString("StatusInvalid", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 已完成.
/// </summary>
internal static string StatusRewardTaken {
get {
return ResourceManager.GetString("StatusRewardTaken", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 未完成.
/// </summary>
internal static string StatusUnfinished {
get {
return ResourceManager.GetString("StatusUnfinished", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 更新内容:
///{0}.
/// </summary>
internal static string UpdateDescription {
get {
return ResourceManager.GetString("UpdateDescription", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 关闭程序后, 将压缩包解压至当前目录即可完成更新..
/// </summary>
internal static string UpdateDownloadFinish {
get {
return ResourceManager.GetString("UpdateDownloadFinish", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 正在下载更新包....
/// </summary>
internal static string UpdateDownloading {
get {
return ResourceManager.GetString("UpdateDownloading", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 有可用更新: {0} =&gt; {1}.
/// </summary>
internal static string UpdateNewVersion {
get {
return ResourceManager.GetString("UpdateNewVersion", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 正在上报错误信息....
/// </summary>
internal static string UploadError {
get {
return ResourceManager.GetString("UploadError", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 使用上一次获取到的成就数据.
/// </summary>
internal static string UsePreviousData {
get {
return ResourceManager.GetString("UsePreviousData", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 安装完成后,重新打开 YaeAchievement.
/// </summary>
internal static string VcRuntimeAfterInstall {
get {
return ResourceManager.GetString("VcRuntimeAfterInstall", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 未安装 VcRuntime.
/// </summary>
internal static string VcRuntimeNotInstalled {
get {
return ResourceManager.GetString("VcRuntimeNotInstalled", resourceCulture);
}
}
}
}