Files
TeyvatGuide/src/plugins/Sqlite/index.ts

394 lines
12 KiB
TypeScript

/**
* @file plugins Sqlite index.ts
* @description Sqlite 数据库操作类
* @author BTMuli<bt-muli@outlook.com>
* @since Alpha v0.2.0
*/
// tauri
import Database from "tauri-plugin-sql-api";
// utils
import initDataSql from "./sql/initData";
import initTableSql from "./sql/initTable";
import { importUIAFData } from "./sql/updateData";
import { getUiafStatus } from "../../utils/UIAF";
import {
insertAbyssData,
insertAppData,
insertGameAccountData,
insertRecordData,
} from "./sql/insertData";
class Sqlite {
/**
* @description 数据库地址
* @since Alpha v0.2.0
* @private
*/
private readonly dbPath: string = "sqlite:tauri-genshin.db";
/**
* @description 数据库包含的表
* @since Alpha v0.2.0
* @private
*/
private readonly tables: string[] = [
"Achievements",
"AchievementSeries",
"AppCharacters",
"AppData",
"GameAccount",
"NameCard",
"SprialAbyss",
"UserRecord",
];
/**
* @description 初始化数据库
* @since Alpha v0.2.0
* @returns {Promise<void>}
*/
public async initDB (): Promise<void> {
const db = await Database.load(this.dbPath);
const sql = [...initTableSql(), ...await initDataSql()];
for (const item of sql) {
await db.execute(item);
}
await db.close();
}
/**
* @description 获取数据库信息
* @since Alpha v0.2.0
* @returns {Promise<TGApp.Sqlite.AppData.Item[]>}
*/
public async getAppData (): Promise<TGApp.Sqlite.AppData.Item[]> {
const db = await Database.load(this.dbPath);
const sql = "SELECT * FROM AppData;";
const res: TGApp.Sqlite.AppData.Item[] = await db.select(sql);
await db.close();
return res;
}
/**
* @description 获取 cookie
* @since Alpha v0.2.0
* @returns {Promise<Record<string, string>>}
*/
public async getCookie (): Promise<Record<string, string>> {
const db = await Database.load(this.dbPath);
const sql = "SELECT value FROM AppData WHERE key='cookie';";
const res: Array<{ value: string }> = await db.select(sql);
await db.close();
return JSON.parse(res[0].value);
}
/**
* @description 插入 Account 数据
* @since Alpha v0.2.0
* @param {TGApp.User.Account.Game[]} accounts
* @returns {Promise<void>}
*/
public async saveAccount (accounts: TGApp.User.Account.Game[]): Promise<void> {
const db = await Database.load(this.dbPath);
for (const a of accounts) {
const sql = insertGameAccountData(a);
await db.execute(sql);
}
await db.close();
}
/**
* @description 获取当前选择的游戏账号
* @since Alpha v0.2.0
* @returns {Promise<TGApp.Sqlite.Account.Game|false>}
*/
public async getCurAccount (): Promise<TGApp.Sqlite.Account.Game | false> {
const db = await Database.load(this.dbPath);
const sql = "SELECT * FROM GameAccount WHERE isChosen=1;";
const res: TGApp.Sqlite.Account.Game[] = await db.select(sql);
await db.close();
return res.length === 0 ? false : res[0];
}
/**
* @description 保存 appData
* @since Alpha v0.2.0
* @param {string} key
* @param {string} value
* @returns {Promise<void>}
*/
public async saveAppData (key: string, value: string): Promise<void> {
const db = await Database.load(this.dbPath);
const sql = insertAppData(key, value);
await db.execute(sql);
await db.close();
}
/**
* @description 已有数据表跟触发器不变的情况下,更新数据库数据
* @since Alpha v0.2.0
* @returns {Promise<void>}
*/
public async update (): Promise<void> {
const db = await Database.load(this.dbPath);
const sqlD = await initDataSql();
for (const item of sqlD) {
await db.execute(item);
}
await db.close();
}
/**
* @description 检测数据库完整性
* @since Alpha v0.2.0
* @returns {Promise<boolean>}
*/
public async check (): Promise<boolean> {
const db = await Database.load(this.dbPath);
let isVerified = false;
// 检测数据表是否都存在
const sqlT = "SELECT name FROM sqlite_master WHERE type='table' ORDER BY name;";
const res: Array<{ name: string }> = await db.select(sqlT);
await db.close();
if (res.length === this.tables.length) {
if (this.tables.every((item) => res.map((i) => i.name).includes(item))) {
isVerified = true;
}
}
return isVerified;
}
/**
* @description 重置数据库
* @since Alpha v0.2.0
* @returns {Promise<void>}
*/
public async reset (): Promise<void> {
const db = await Database.load(this.dbPath);
this.tables.map(async (item) => {
const sql = `DROP TABLE IF EXISTS ${item};`;
await db.execute(sql);
});
await db.close();
await this.initDB();
}
/**
* @description 获取成就系列列表
* @since Alpha v0.2.0
* @returns {Promise<TGApp.Sqlite.Achievement.SeriesTable[]>}
*/
public async getAchievementSeries (): Promise<TGApp.Sqlite.Achievement.SeriesTable[]> {
const db = await Database.load(this.dbPath);
const sql = "SELECT * FROM AchievementSeries ORDER BY `order`;";
const res: TGApp.Sqlite.Achievement.SeriesTable[] = await db.select(sql);
await db.close();
return res;
}
/**
* @description 获取成就系列对应的名片
* @since Alpha v0.2.0
* @param {number} seriesId 系列 ID
* @returns {Promise<TGApp.Sqlite.NameCard.Item>}
*/
public async getNameCard (seriesId: number): Promise<TGApp.Sqlite.NameCard.SingleTable> {
const db = await Database.load(this.dbPath);
const sql = `SELECT *
FROM NameCard
WHERE name = (SELECT nameCard FROM AchievementSeries WHERE id = ${seriesId});`;
const res: TGApp.Sqlite.NameCard.SingleTable[] = await db.select(sql);
await db.close();
return res[0];
}
/**
* @description 获取成就列表
* @since Alpha v0.2.0
* @param {number} [seriesId] 系列 ID
* @returns {Promise<TGApp.Sqlite.Achievement.SingleTable[]>}
*/
public async getAchievements (seriesId?: number): Promise<TGApp.Sqlite.Achievement.SingleTable[]> {
const db = await Database.load(this.dbPath);
let sql;
if (seriesId) {
sql = `SELECT *
FROM Achievements
WHERE series = ${seriesId}
ORDER BY isCompleted, \`order\`;`;
} else {
sql = "SELECT * FROM Achievements ORDER BY isCompleted, `order`;";
}
const res: TGApp.Sqlite.Achievement.SingleTable[] = await db.select(sql);
await db.close();
return res;
}
/**
* @description 获取成就概况
* @since Alpha v0.2.0
* @returns {Promise<{total:number,fin:number}>}
*/
public async getAchievementsOverview (): Promise<{ total: number, fin: number }> {
const db = await Database.load(this.dbPath);
const sql = "SELECT SUM(totalCount) AS total, SUM(finCount) AS fin FROM AchievementSeries;";
const res: Array<{ total: number, fin: number }> = await db.select(sql);
await db.close();
return res[0];
}
/**
* @description 获取最新成就版本
* @since Alpha v0.2.0
* @returns {Promise<string>}
*/
public async getLatestAchievementVersion (): Promise<string> {
const db = await Database.load(this.dbPath);
const sql = "SELECT version FROM AchievementSeries ORDER BY version DESC LIMIT 1;";
const res: Array<{ version: string }> = await db.select(sql);
await db.close();
return res[0].version;
}
/**
* @description 查询成就
* @since Alpha v0.2.0
* @param {string} keyword 关键词
* @returns {Promise<TGApp.Sqlite.Achievement.SingleTable[]>}
*/
public async searchAchievements (keyword: string): Promise<TGApp.Sqlite.Achievement.SingleTable[]> {
const db = await Database.load(this.dbPath);
let sql;
if (keyword.startsWith("v")) {
const version = keyword.replace("v", "");
sql = `SELECT *
FROM Achievements
WHERE version LIKE '%${version}%'
ORDER BY isCompleted, \`order\`;`;
} else {
sql = `SELECT *
FROM Achievements
WHERE name LIKE '%${keyword}%'
OR description LIKE '%${keyword}%'
ORDER BY isCompleted, \`order\`;`;
}
const res: TGApp.Sqlite.Achievement.SingleTable[] = await db.select(sql);
await db.close();
return res;
}
/**
* @description 合并 UIAF 数据
* @since Alpha v0.2.0
* @param {TGApp.Plugins.UIAF.Achievement[]} achievements UIAF 数据
* @returns {Promise<void>}
*/
public async mergeUIAF (achievements: TGApp.Plugins.UIAF.Achievement[]): Promise<void> {
const db = await Database.load(this.dbPath);
const sql = importUIAFData(achievements);
for (const item of sql) {
await db.execute(item);
}
await db.close();
}
/**
* @description 获取 UIAF 数据
* @since Alpha v0.2.0
* @returns {Promise<TGApp.Plugins.UIAF.Achievement[]>}
*/
public async getUIAF (): Promise<TGApp.Plugins.UIAF.Achievement[]> {
const db = await Database.load(this.dbPath);
const sql = "SELECT * FROM Achievements WHERE isCompleted = 1 OR progress > 0";
const res: TGApp.Sqlite.Achievement.SingleTable[] = await db.select(sql);
await db.close();
const achievements: TGApp.Plugins.UIAF.Achievement[] = [];
for (const item of res) {
const completed = item.isCompleted === 1;
const status = getUiafStatus(completed, item.progress);
achievements.push({
id: item.id,
status,
timestamp: completed && item.completedTime ? new Date(item.completedTime).getTime() / 1000 : 0,
current: item.progress,
});
}
return achievements;
}
/**
* @description 保存深渊数据
* @since Alpha v0.2.0
* @param {string} uid 游戏 UID
* @param {TGApp.Game.Abyss.FullData} data 深渊数据
* @returns {Promise<void>}
*/
public async saveAbyss (uid: string, data: TGApp.Game.Abyss.FullData): Promise<void> {
const db = await Database.load(this.dbPath);
const sql = insertAbyssData(uid, data);
await db.execute(sql);
await db.close();
}
/**
* @description 获取深渊数据
* @since Alpha v0.2.0
* @param {string} uid 游戏 UID
* @returns {Promise<TGApp.Game.Abyss.FullData>}
*/
public async getAbyss (uid: string): Promise<TGApp.Sqlite.Abyss.SingleTable[]> {
const db = await Database.load(this.dbPath);
const sql = `SELECT * FROM SpiralAbyss WHERE uid = '${uid}' order by id desc`;
const res: TGApp.Sqlite.Abyss.SingleTable[] = await db.select(sql);
await db.close();
return res;
}
/**
* @description 保存战绩数据
* @since Alpha v0.2.0
* @param {TGApp.Game.Record.FullData} data 战绩数据
* @param {string} uid 用户 uid
* @returns {Promise<void>}
*/
public async saveUserRecord (data: TGApp.Game.Record.FullData, uid: string): Promise<void> {
const db = await Database.load(this.dbPath);
const sql = insertRecordData(data, uid);
await db.execute(sql);
await db.close();
}
/**
* @description 获取战绩数据
* @since Alpha v0.2.0
* @param {string} uid 用户 uid
* @returns {Promise<TGApp.Sqlite.Record.SingleTable|false>}
*/
public async getUserRecord (uid: string): Promise<TGApp.Sqlite.Record.SingleTable | false> {
const db = await Database.load(this.dbPath);
const sql = `SELECT * FROM UserRecord WHERE uid = '${uid}'`;
const res: TGApp.Sqlite.Record.SingleTable[] = await db.select(sql);
await db.close();
if (res.length === 0) return false;
return res[0];
}
/**
* @description 获取角色数据
* @since Alpha v0.2.0
* @param {number} id 角色 ID
* @returns {Promise<TGApp.Sqlite.Character.AppData}> 角色数据
*/
public async getAppCharacter (id: number): Promise<TGApp.Sqlite.Character.AppData> {
const db = await Database.load(this.dbPath);
const sql = `SELECT * FROM AppCharacters WHERE id = ${id}`;
const res: TGApp.Sqlite.Character.AppData[] = await db.select(sql);
await db.close();
return res[0];
}
}
const TGSqlite = new Sqlite();
export default TGSqlite;