Files
TeyvatGuide/src/plugins/Hutao/utils/abyssUtil.ts

122 lines
3.5 KiB
TypeScript

/**
* @file plugins/Hutao/utils/abyssUtil.ts
* @description 将本地数据转为上传用的数据
* @since Beta v0.6.2
*/
/**
* @description 将本地数据转为上传用的数据
* @since Beta v0.6.2
* @param {TGApp.Sqlite.Abyss.SingleTable} data 本地数据
* @returns {TGApp.Plugins.Hutao.Abyss.RecordUpload} 上传用的数据
*/
export function transAbyssLocal(
data: TGApp.Sqlite.Abyss.SingleTable,
): TGApp.Plugins.Hutao.Abyss.RecordUpload {
return {
Uid: data.uid,
Identity: "TeyvatGuide",
SpiralAbyss: transAbyssData(data),
Avatars: [],
ReservedUserName: "",
};
}
/**
* @description 转换深渊数据
* @since Alpha v0.2.2
* @param {TGApp.Sqlite.Abyss.SingleTable} data 本地数据
* @returns {TGApp.Plugins.Hutao.Abyss.RecordData} 上传用的数据
*/
function transAbyssData(
data: TGApp.Sqlite.Abyss.SingleTable,
): TGApp.Plugins.Hutao.Abyss.RecordData {
const defeat: TGApp.Sqlite.Abyss.Character = JSON.parse(data.defeatRank)[0];
const energySkill: TGApp.Sqlite.Abyss.Character = JSON.parse(data.energySkillRank)[0];
const normalSkill: TGApp.Sqlite.Abyss.Character = JSON.parse(data.normalSkillRank)[0];
const damage: TGApp.Sqlite.Abyss.Character = JSON.parse(data.damageRank)[0];
const takeDamage: TGApp.Sqlite.Abyss.Character = JSON.parse(data.takeDamageRank)[0];
return {
ScheduleId: data.id,
TotalBattleTimes: data.totalBattleTimes,
TotalWinTimes: data.totalWinTimes,
Defeat: {
AvatarId: defeat.id,
Value: defeat.value,
},
EnergySkill: {
AvatarId: energySkill.id,
Value: energySkill.value,
},
NormalSkill: {
AvatarId: normalSkill.id,
Value: normalSkill.value,
},
Damage: {
AvatarId: damage.id,
Value: damage.value,
},
TakeDamage: {
AvatarId: takeDamage.id,
Value: takeDamage.value,
},
Floors: JSON.parse(data.floors).map((floor: TGApp.Sqlite.Abyss.Floor) => transFloor(floor)),
};
}
/**
* @description 转换层数数据
* @since Alpha v0.2.1
* @param {TGApp.Sqlite.Abyss.Floor} data 本地数据
* @returns {TGApp.Plugins.Hutao.Abyss.Floor} 上传用的数据
*/
function transFloor(data: TGApp.Sqlite.Abyss.Floor): TGApp.Plugins.Hutao.Abyss.Floor {
return {
Index: data.id,
Star: data.winStar,
Levels: data.levels.map((level) => transLevel(level)),
};
}
/**
* @description 转换层-关卡数据
* @since Alpha v0.2.1
* @param {TGApp.Sqlite.Abyss.Level} data 本地数据
* @returns {TGApp.Plugins.Hutao.Abyss.Level} 上传用的数据
*/
function transLevel(data: TGApp.Sqlite.Abyss.Level): TGApp.Plugins.Hutao.Abyss.Level {
const battles: Array<{ Index: number; Avatars: number[] }> = [];
battles.push({
Index: 1,
Avatars: data.upBattle!.characters.map((character) => character.id),
});
battles.push({
Index: 2,
Avatars: data.downBattle!.characters.map((character) => character.id),
});
return {
Index: data.id,
Star: data.winStar,
Battles: battles,
};
}
/**
* @description 转换角色数据
* @since Beta v0.5.5
* @param {TGApp.Sqlite.Character.UserRole[]} avatars 角色数据
* @returns {TGApp.Plugins.Hutao.Abyss.Avatar[]} 上传用的数据
*/
export function transAbyssAvatars(
avatars: TGApp.Sqlite.Character.UserRole[],
): TGApp.Plugins.Hutao.Abyss.Avatar[] {
return avatars.map((avatar) => {
return {
AvatarId: avatar.avatar.id,
WeaponId: avatar.weapon.id,
ReliquarySetIds: avatar.relics.map((relic) => relic.set.id),
ActivedConstellationNumber: avatar.avatar.actived_constellation_num,
};
});
}