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151 lines
5.0 KiB
Markdown
151 lines
5.0 KiB
Markdown
---
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Author: 目棃
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Date: 2023-03-07
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Description: UIAF v1.1 Backup
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Update: 2023-03-07
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---
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> 本文档 [`Front-matter`](https://github.com/BTMuli/Mucli#FrontMatter) 由 [MuCli](https://github.com/BTMuli/Mucli) 自动生成于`2023-03-07 14:17:11`
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>
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> 更新于 `2023-03-07 14:17:11`
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> 本文档为 [`UIAF`](https://github.com/DGP-Studio/Snap.Genshin.Docs/blob/main/docs/development/UIAF.md) 的备份。
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# 统一可交换成就标准 v1.1
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> Uniformed Interchangeable Achievement Format standard (UIAF)
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## 前言
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由于原神的第三方成就识别、导出、记录软件越来越多,在有了 UIGF 的经验后,
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我们
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- [babalae/genshin achievement toy](https://github.com/babalae/genshin-achievement-toy)
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- [DGP Studio/Snap.Genshin](https://github.com/DGP-Studio/Snap.Genshin)
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- [HolographicHat/genshin achievement export](https://github.com/HolographicHat/genshin-achievement-export)
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- [YuehaiTeam/cocogoat](https://github.com/YuehaiTeam/cocogoat)
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(上述名称以字典顺序排序,不代表其他任何意义)
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在此一起,制定了此项标准,旨在加强各个原神相关的 App 间的数据可交换性。
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## 注意事项
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### 时间
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本标准的所有时间格式均以 `UTC+8` 时区为基准
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## Json Schema
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```json
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{
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"$schema": "http://json-schema.org/draft-04/schema#",
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"type": "object",
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"properties": {
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"info": {
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"type": "object",
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"properties": {
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"export_app": {
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"type": "string",
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"description": "导出的app名称"
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},
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"export_app_version": {
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"type": "string",
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"description": "导出此份记录的App版本号"
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},
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"uiaf_version": {
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"type": "string",
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"description": "所应用的 UIAF 的版本,包含此字段以防 UIAF 出现中断性变更时,App无法处理",
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"pattern": "v\\d+.\\d+"
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},
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"export_timestamp": {
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"type": "number",
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"description": "导出UNIX时间戳"
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}
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},
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"required": ["export_app", "uiaf_version"],
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"description": "包含导出方定义的基本信息"
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},
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"list": {
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"type": "array",
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"items": {
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"type": "object",
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"properties": {
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"id": {
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"type": "number",
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"description": "对应的成就id"
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},
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"current": {
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"type": "number",
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"description": "进度"
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},
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"status": {
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"type": "number",
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"description": "完成状态",
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"enum": [0, 1, 2, 3],
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"enumDesc": "ACHIEVEMENT_INVALID = 0; ACHIEVEMENT_UNFINISHED = 1; ACHIEVEMENT_FINISHED = 2;ACHIEVEMENT_POINT_TAKEN = 3;"
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},
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"timestamp": {
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"type": "number",
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"description": "完成的时间"
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}
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},
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"required": ["id", "current", "status", "timestamp"],
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"description": "表示一个成就"
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},
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"description": "包含完成或未完成的成就"
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}
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},
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"required": ["info", "list"]
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}
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```
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### `info`
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可以包含我们认可的以下字段
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| 字段名 | 值 | 说明 |
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| -------------------- | --------------------------------------------------------------------------- | ---- |
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| `export_timestamp` | 导出 UNIX 时间戳 | |
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| `export_app_version` | 导出此份记录的 App 版本号 | |
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| `uiaf_version` | 所应用的 `UIAF` 的版本,包含此字段以防 `UIAF` 出现中断性变更时,App 无法处理 | |
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#### `uiaf_version`
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合法值
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| 值 | 说明 | 向下兼容的最低版本 |
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| ------ | ----------------------------------------------------------- | ------------------ |
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| `v1.0` | 首个正式版本 | v1.0 |
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| `v1.1` | 在 `achievement` 中引入了 `status` 字段,指示成就的完成情况 | v1.1 |
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#### `export_app`
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未实现导出支持的以 `-` 代替
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| 导出 App | `export_app` 的值 |
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| -------- | ----------------- |
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| Empty | Empty |
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### `achievement`
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#### `id`
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原神的成就在游戏内部带有 Id,对于扫描类导出软件,在取得成就的外在表现形式(如:呈现文本)后,便可对应到内部的 Id
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> 导入/导出软件应自行负责 Id 与呈现文本间的转换
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> 成就的信息可以从 [Dimbreath/GenshinData](https://github.com/Dimbreath/GenshinData) 库中获取
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#### `timestamp`
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- 对于识别成功的值,直接将时间转换为对应的 UNIX 时间戳(秒)
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- 对于识别失败的值,直接将时间设置为 `9999-12-31 23:59:59`(253402271999(秒))
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#### `current`
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- 对于识别成功的值,如 30/40 `current` 的值应设置为 30
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> 因为始终可以从原神的数据中找到目标达成值
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- 对于识别失败的值,请将该字段的值设为 `0`
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