新增满好感筛选

This commit is contained in:
BTMuli
2026-03-03 19:18:34 +08:00
parent 8c8f8e3a2d
commit 9b4b6fb7ab
3 changed files with 42 additions and 2 deletions

View File

@@ -11,6 +11,13 @@
<v-icon size="14">mdi-tshirt-crew</v-icon>
<v-icon v-if="props.selectOpts.costume[0] === 'false'" size="14">mdi-block-helper</v-icon>
</div>
<div
v-if="props.selectOpts.fetter.length === 1"
:class="props.selectOpts.fetter[0] === 'true' ? 'pass' : 'ban'"
class="tua-svs-item"
>
<span>好感:{{ getFetterLabel(props.selectOpts.fetter[0]) }}</span>
</div>
<div v-if="props.selectOpts.star.length === 1" class="tua-svs-item">
<span>{{ getStarLabel(props.selectOpts.star[0]) }}</span>
</div>
@@ -103,6 +110,11 @@ const isOrdered = computed<boolean>(() => {
return !(props.isLevelUp === null && props.isFetterUp === null && props.isConstUp === null);
});
function getFetterLabel(fetter: string): string {
if (fetter === "true") return "已满";
return "未满";
}
function getStarLabel(star: string): string {
if (star === "4") return "⭐⭐⭐⭐";
return "⭐⭐⭐⭐⭐";

View File

@@ -8,6 +8,12 @@
<UavSelectChips v-model:selected="costumeSelected" :items="costumeOpts" size="small" />
</div>
</div>
<div class="uav-select-item">
<div class="uav-select-title">好感</div>
<div class="uav-select-props">
<UavSelectChips v-model:selected="fetterSelected" :items="fetterOpts" size="small" />
</div>
</div>
<div class="uav-select-item">
<div class="uav-select-title">星级</div>
<div class="uav-select-props">
@@ -57,6 +63,8 @@ import { ref, watch } from "vue";
export type UavSelectModel = {
/** 皮肤 */
costume: Array<string>;
/** 满好感 */
fetter: Array<string>;
/** 星级 */
star: Array<string>;
/** 等级 */
@@ -75,6 +83,10 @@ const costumeOpts: Array<UavSelectChipsItem> = [
{ label: "有", value: "true", title: "有衣装" },
{ label: "无", value: "false", title: "无衣装" },
];
const fetterOpts: Array<UavSelectChipsItem> = [
{ label: "已满", value: "true", title: "满好感" },
{ label: "未满", value: "false", title: "好感未满" },
];
const starOpts: Array<UavSelectChipsItem> = [
{ label: "⭐⭐⭐⭐", value: "4", title: "四星" },
{ label: "⭐⭐⭐⭐⭐", value: "5", title: "五星" },
@@ -109,6 +121,7 @@ const areaOpts: Array<UavSelectChipsItem> = [
const emits = defineEmits<UavSelectEmits>();
const costumeSelected = ref<Array<string>>([]);
const fetterSelected = ref<Array<string>>([]);
const starSelected = ref<Array<string>>([]);
const levelSelected = ref<Array<string>>([]);
const weaponSelected = ref<Array<string>>([]);
@@ -116,7 +129,7 @@ const elementSelected = ref<Array<string>>([]);
const areaSelected = ref<Array<string>>([]);
const model = defineModel<UavSelectModel>({
default: { costume: [], star: [], weapon: [], area: [], element: [] },
default: { costume: [], fetter: [], star: [], weapon: [], area: [], element: [] },
});
const visible = defineModel<boolean>("show");
@@ -125,6 +138,7 @@ watch(
() => {
if (visible.value) {
costumeSelected.value = model.value.costume;
fetterSelected.value = model.value.fetter;
starSelected.value = model.value.star;
levelSelected.value = model.value.level;
weaponSelected.value = model.value.weapon;
@@ -141,6 +155,7 @@ function onCancel(): void {
function onConfirm(): void {
model.value = {
costume: costumeSelected.value,
fetter: fetterSelected.value,
star: starSelected.value,
level: levelSelected.value,
weapon: weaponSelected.value,

View File

@@ -205,6 +205,7 @@ const isFetterUp = ref<boolean | null>(null);
const isConstUp = ref<boolean | null>(null);
const selectOpts = ref<UavSelectModel>({
costume: [],
fetter: [],
star: [],
level: [],
weapon: [],
@@ -300,7 +301,15 @@ function resetList(): void {
isLevelUp.value = null;
isFetterUp.value = null;
isConstUp.value = null;
selectOpts.value = { costume: [], star: [], level: [], weapon: [], area: [], element: [] };
selectOpts.value = {
costume: [],
fetter: [],
star: [],
level: [],
weapon: [],
area: [],
element: [],
};
selectedList.value = getOrderedList(roleList.value);
showSnackbar.success("已重置筛选条件");
if (!dataVal.value) return;
@@ -551,6 +560,10 @@ function handleSelect(val: UavSelectModel): void {
if (!val.level.includes("true") && role.avatar.level >= 70) return false;
if (!val.level.includes("false") && role.avatar.level < 70) return false;
}
if (val.fetter.length > 0) {
if (!val.fetter.includes("true") && role.avatar.fetter === 10) return false;
if (!val.fetter.includes("false") && role.avatar.fetter !== 10) return false;
}
if (val.weapon.length > 0 && !val.weapon.includes(role.weapon.type_name)) return false;
if (val.element.length > 0 && !val.element.includes(getZhElement(role.avatar.element)))
return false;