🏷️ 添加 HUTAO API 相关请求类型 #22

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BTMuli
2023-05-24 17:31:52 +08:00
parent f55a688aae
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src/types/Plugins/Hutao.d.ts vendored Normal file
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/**
* @file types Plugins Hutao.d.ts
* @description Hutao API
* @see https://homa.snapgenshin.com/doc/index.html
* @todo 待使用
* @author BTMuli<bt-muli@outlook.com>
* @since Alpha v0.2.0
*/
declare namespace TGApp.Plugins.Hutao {
/**
* @description Hutao API 响应数据
* @since Alpha v0.2.0
* @interface HutaoResponse
* @property {number} retcode - 状态码
* @property {string} message - 状态信息
* @property {any} data - 数据
*/
export interface HutaoResponse {
retcode?: number
message?: string
data?: any
}
/**
* @description 深渊记录上传数据
* @since Alpha v0.2.0
* @see https://homa.snapgenshin.com/Record/Upload?returningRank=false
* @method POST
* @interface AbyssRecordUpload
* @property {string} uid - UID
* @property {string} identity - 身份标识
* @property {AbyssRecord} spiralAbyss - 深渊记录
* @property {AbyssAvatar[]} avatars - 角色信息
* @property {string} reservedUserName - 保留用户名
* @return AbyssRecordUpload
*/
export interface AbyssRecordUpload {
uid: string
identity: string
spiralAbyss: AbyssRecord
avatars: AbyssAvatar[]
reservedUserName: string
}
/**
* @description 深渊记录
* @since Alpha v0.2.0
* @interface AbyssRecord
* @property {number} scheduleId - 深渊期数
* @property {number} totalBattleTimes - 总战斗次数
* @property {number} totalWinTimes - 总胜利次数
* @property {number} damage.avatarId - 最大伤害角色ID
* @property {number} damage.value - 最大伤害
* @property {number} takeDamage.avatarId - 最大承伤角色ID
* @property {number} takeDamage.value - 最大承伤
* @property {AbyssFloor[]} floors - 楼层信息
* @return AbyssRecord
*/
export interface AbyssRecord {
scheduleId: number
totalBattleTimes: number
totalWinTimes: number
damage: {
avatarId: number
value: number
}
takeDamage: {
avatarId: number
value: number
}
floors: AbyssFloor[]
}
/**
* @description 深渊楼层信息
* @since Alpha v0.2.0
* @interface AbyssFloor
* @property {number} index - 楼层索引
* @property {number} star - 楼层星数
* @property {AbyssLevel[]} levels - 楼层关卡信息
* @return AbyssFloor
*/
export interface AbyssFloor {
index: number
star: number
levels: AbyssLevel[]
}
/**
* @description 深渊关卡信息
* @since Alpha v0.2.0
* @interface AbyssLevel
* @property {number} index - 关卡索引
* @property {number} star - 关卡星数
* @property {number} battles[].index - 战斗索引
* @property {number[]} battles[].avatars - 战斗角色ID
* @return AbyssLevel
*/
export interface AbyssLevel {
index: number
star: number
battles: Array<{
index: number
avatars: number[]
}>
}
/**
* @description 角色信息
* @since Alpha v0.2.0
* @interface AbyssAvatar
* @property {number} avatarId - 角色ID
* @property {number} weaponId - 武器ID
* @property {string[]} reliquarySetIds - 圣遗物套装ID // id-pos
* @property {number} activedConstellationNumber - 已激活命座数量
* @return AbyssAvatar
*/
export interface AbyssAvatar {
avatarId: number
weaponId: number
reliquarySetIds: string[]
activedConstellationNumber: number
}
/**
* @description 查询 uid 对应记录是否存在返回
* @since Alpha v0.2.0
* @see https://homa.snapgenshin.com/Record/Check?Uid=500299765
* @interface AbyssRecordExistResponse
* @extends HutaoResponse
* @property {boolean} data - 是否存在
* @return AbyssRecordExistResponse
*/
export interface AbyssRecordExistResponse extends HutaoResponse {
data: boolean
}
/**
* @description 获取深渊记录返回
* @todo 暂时缺乏数据
* @since Alpha v0.2.0
* @see https://homa.snapgenshin.com/Record/Rank?Uid=156258765
* @interface AbyssRecordRankResponse
* @extends HutaoResponse
* @property {AbyssRecordRank} data - 深渊记录
* @return AbyssRecordRankResponse
*/
export interface AbyssRecordRankResponse extends HutaoResponse {
data: AbyssRecordRank
}
/**
* @description 深渊记录
* @since Alpha v0.2.0
* @interface AbyssRecordRank
* @todo 暂时缺乏数据
* @return AbyssRecordRank
*/
export interface AbyssRecordRank {
// todo
}
/**
* @description 获取深渊总览数据返回
* @since Alpha v0.2.0
* @see https://homa.snapgenshin.com/Statistics/Overview
* @method GET
* @interface AbyssOverviewResponse
* @extends HutaoResponse
* @property {AbyssOverview} data - 深渊总览数据
* @return AbyssOverviewResponse
*/
export interface AbyssOverviewResponse extends HutaoResponse {
data: AbyssOverview
}
/**
* @description 深渊总览数据
* @since Alpha v0.2.0
* @interface AbyssOverview
* @property {number} scheduleId - 深渊期数
* @property {number} recordTotal - 总记录数
* @property {number} spiralAbyssTotal - 总计深渊记录
* @property {number} spiralAbyssFullStar - 满星深渊记录数
* @property {number} spiralAbyssPassed - 通关深渊记录数
* @property {number} spiralAbyssStarTotal - 总星数
* @property {number} spiralAbyssBattleTotal - 总战斗次数
* @property {number} timestamp - 时间戳
* @property {number} timeTotal - 总耗时
* @property {number} timeAverage - 平均耗时
* @return AbyssOverview
*/
export interface AbyssOverview {
scheduleId: number
recordTotal: number
spiralAbyssTotal: number
spiralAbyssFullStar: number
spiralAbyssPassed: number
spiralAbyssStarTotal: number
spiralAbyssBattleTotal: number
timestamp: number
timeTotal: number
timeAverage: number
}
/**
* @description 获取角色深渊上场率返回
* @since Alpha v0.2.0
* @see https://homa.snapgenshin.com/Statistics/Avatar/AttendanceRate
* @method GET
* @interface AbyssAvatarUpRateResponse
* @extends HutaoResponse
* @property {AbyssAvatarUpRate[]} data - 角色深渊上场率
* @return AbyssAvatarUpRateResponse
*/
export interface AbyssAvatarUpRateResponse extends HutaoResponse {
data: AbyssAvatarUpRate[]
}
/**
* @description 角色深渊上场率
* @since Alpha v0.2.0
* @interface AbyssAvatarUpRate
* @property {number} floor - 楼层
* @property {number} ranks[].item - 角色ID
* @property {number} ranks[].rate - 上场率
* @return AbyssAvatarUpRate
*/
export interface AbyssAvatarUpRate {
floor: number
ranks: {
item: number
rate: number
}
}
/**
* @description 获取角色深渊使用率返回
* @since Alpha v0.2.0
* @see https://homa.snapgenshin.com/Statistics/Avatar/UtilizationRate
* @method GET
* @interface AbyssAvatarUseRateResponse
* @extends HutaoResponse
* @property {AbyssAvatarUseRate[]} data - 角色深渊使用率
* @return AbyssAvatarUseRateResponse
*/
export interface AbyssAvatarUseRateResponse extends HutaoResponse {
data: AbyssAvatarUseRate[]
}
/**
* @description 角色深渊使用率
* @since Alpha v0.2.0
* @interface AbyssAvatarUseRate
* @property {number} floor - 楼层
* @property {number} ranks[].item - 角色ID
* @property {number} ranks[].rate - 使用率
* @return AbyssAvatarUseRate
*/
export interface AbyssAvatarUseRate {
floor: number
ranks: Array<{
item: number
rate: number
}>
}
/**
* @description 获取角色深渊持有率返回
* @since Alpha v0.2.0
* @see https://homa.snapgenshin.com/Statistics/Avatar/HoldingRate
* @method GET
* @interface AbyssAvatarHoldRateResponse
* @extends HutaoResponse
* @property {AbyssAvatarHoldRate[]} data - 角色深渊持有率
* @return AbyssAvatarHoldRateResponse
*/
export interface AbyssAvatarHoldRateResponse extends HutaoResponse {
data: AbyssAvatarHoldRate[]
}
/**
* @description 角色深渊持有率
* @since Alpha v0.2.0
* @interface AbyssAvatarHoldRate
* @property {number} holdingRate - 持有率
* @property {number} constellations[].item - 命座ID
* @property {number} constellations[].rate - 持有率
* @property {number} avatarId - 角色ID
* @return AbyssAvatarHoldRate
*/
export interface AbyssAvatarHoldRate {
holdingRate: number
constellations: Array<{
item: number
rate: number
}>
avatarId: number
}
/**
* @description 获取角色的圣遗物、武器搭配
* @since Alpha v0.2.0
* @see https://homa.snapgenshin.com/Statistics/Avatar/AvatarCollocation
* @method GET
* @interface AbyssAvatarCollocationResponse
* @extends HutaoResponse
* @property {AbyssAvatarCollocation[]} data - 角色搭配
* @return AbyssAvatarCollocationResponse
*/
export interface AbyssAvatarCollocationResponse extends HutaoResponse {
data: AbyssAvatarCollocation[]
}
/**
* @description 角色搭配
* @since Alpha v0.2.0
* @interface AbyssAvatarCollocation
* @property {number} avatarId - 角色ID
* @property {number} avatars[].item - 角色ID
* @property {number} avatars[].rate - 角色搭配率
* @property {string} reliquaries[].item - 圣遗物套装ID // id-num,id-num
* @property {number} reliquaries[].rate - 圣遗物套装搭配率
* @property {number} weapons[].item - 武器ID
* @property {number} weapons[].rate - 武器搭配率
* @return AbyssAvatarCollocation
*/
export interface AbyssAvatarCollocation {
avatarId: number
avatars: Array<{
item: number
rate: number
}>
reliquaries: Array<{
item: string
rate: number
}>
weapons: Array<{
item: number
rate: number
}>
}
/**
* @description 获取武器搭配角色返回
* @since Alpha v0.2.0
* @see https://homa.snapgenshin.com/Statistics/Weapon/WeaponCollocation
* @method GET
* @interface AbyssWeaponCollocationResponse
* @extends HutaoResponse
* @property {AbyssWeaponCollocation[]} data - 武器搭配角色
*/
export interface AbyssWeaponCollocationResponse extends HutaoResponse {
data: AbyssWeaponCollocation[]
}
/**
* @description 武器搭配角色
* @since Alpha v0.2.0
* @interface AbyssWeaponCollocation
* @property {number} weaponId - 武器ID
* @property {number} avatars[].item - 角色ID
* @property {number} avatars[].rate - 角色搭配率
* @return AbyssWeaponCollocation
*/
export interface AbyssWeaponCollocation {
weaponId: number
avatars: Array<{
item: number
rate: number
}>
}
/**
* @description 获取队伍搭配返回
* @since Alpha v0.2.0
* @see https://homa.snapgenshin.com/Statistics/Team/Combination
* @method GET
* @interface AbyssTeamCombinationResponse
* @extends HutaoResponse
* @property {AbyssTeamCombination[]} data - 队伍搭配
* @return AbyssTeamCombinationResponse
*/
export interface AbyssTeamCombinationResponse extends HutaoResponse {
data: AbyssTeamCombination[]
}
/**
* @description 队伍搭配
* @since Alpha v0.2.0
* @interface AbyssTeamCombination
* @property {number} floor - 楼层
* @property {string} up[].item - 角色ID // id,id,id,id
* @property {number} up[].rate - 统计次数
* @property {string} down[].item - 角色ID // id,id,id,id
* @property {number} down[].rate - 统计次数
* @return AbyssTeamCombination
*/
export interface AbyssTeamCombination {
floor: number
up: Array<{
item: string
rate: number
}>
down: Array<{
item: string
rate: number
}>
}
}