动态处理游戏卡片组件

This commit is contained in:
BTMuli
2025-09-19 14:55:32 +08:00
parent b40db32697
commit 6a5b65134e
5 changed files with 139 additions and 37 deletions

View File

@@ -2,10 +2,10 @@
<div class="tpu-box">
<div class="tpu-top">
<span @click="copyUid()" data-html2canvas-ignore>
<v-icon>mdi-content-copy</v-icon>
<v-icon size="12">mdi-content-copy</v-icon>
<span>复制</span>
</span>
<span class="tpu-game">{{ getGameName() }}</span>
<span class="tpu-game">{{ gameInfo?.name ?? "未知游戏" }}</span>
</div>
<div class="tpu-main">UID {{ props.data.insert.game_user_info.game_uid }}</div>
<div class="tpu-sub">
@@ -19,7 +19,9 @@
</template>
<script lang="ts" setup>
import showSnackbar from "@comp/func/snackbar.js";
import { computed } from "vue";
import useBBSStore from "@store/bbs.js";
import { storeToRefs } from "pinia";
import { onMounted, ref, shallowRef } from "vue";
type TpUid = {
insert: {
@@ -35,57 +37,68 @@ type TpUid = {
};
type TpUidProps = { data: TpUid };
const { gameUidCards, gameList } = storeToRefs(useBBSStore());
const defaultCard: TGApp.BBS.AppConfig.GameUidCardConf = {
main_text_color: "#a17a58ff",
is_open: true,
background_color: "#ffffff",
image_url: "/source/post/tp_uid_bg.webp",
};
const props = defineProps<TpUidProps>();
const nickname = computed<string>(() =>
decodeURIComponent(props.data.insert.game_user_info.nickname),
);
const nickname = ref<string>();
const gameInfo = shallowRef<TGApp.BBS.Game.Item>();
const cardInfo = shallowRef<TGApp.BBS.AppConfig.GameUidCardConf>(defaultCard);
console.log("tpUid", props.data.insert.game_user_info);
function copyUid(): void {
navigator.clipboard.writeText(props.data.insert.game_user_info.game_uid);
onMounted(async () => {
nickname.value = decodeURIComponent(props.data.insert.game_user_info.nickname);
gameInfo.value = getGameInfo();
if (gameInfo.value) cardInfo.value = gameUidCards.value[gameInfo.value.id] ?? defaultCard;
});
async function copyUid(): Promise<void> {
await navigator.clipboard.writeText(props.data.insert.game_user_info.game_uid);
showSnackbar.success("已复制UID");
}
function getGameName(): string {
const gameBiz = props.data.insert.game_user_info.game_biz;
if (gameBiz.startsWith("hkrpg")) return "崩坏·星穹铁道";
if (gameBiz.startsWith("hk4e")) return "原神";
if (gameBiz.startsWith("nap")) return "绝区零";
if (gameBiz.startsWith("bh2")) return "崩坏学园2";
if (gameBiz.startsWith("bh3")) return "崩坏3";
if (gameBiz.startsWith("nxx")) return "未定事件簿";
return "未知游戏";
function getGameInfo(): TGApp.BBS.Game.Item | undefined {
const enName = props.data.insert.game_user_info.game_biz.split("_")[0];
if (!enName) return undefined;
return gameList.value.find((g) => g.op_name === enName);
}
</script>
<style lang="css" scoped>
<style lang="scss" scoped>
.tpu-box {
position: relative;
display: flex;
max-width: 100%;
box-sizing: border-box;
flex-direction: column;
align-items: flex-start;
justify-content: center;
padding: 5px;
border: 1px solid var(--common-shadow-2);
border-radius: 3px;
background-color: #f4efe9ff;
background-image: url("/source/post/tp_uid_bg.webp");
padding: 4px 4px 8px;
border-radius: 2px;
background-color: v-bind("cardInfo.background_color");
background-image: v-bind("'url(' + cardInfo.image_url + ')'");
background-position: right bottom;
background-repeat: no-repeat;
background-size: contain;
color: #a17a58ff;
color: v-bind("cardInfo.main_text_color");
}
.tpu-top {
display: flex;
align-items: center;
justify-content: flex-end;
justify-content: center;
margin-left: auto;
column-gap: 5px;
column-gap: 4px;
font-size: 12px;
:first-child {
cursor: pointer;
font-size: 12px;
}
}
@@ -93,27 +106,28 @@ function getGameName(): string {
display: flex;
align-items: center;
justify-content: center;
column-gap: 5px;
font-family: var(--font-title);
font-size: 16px;
}
.tpu-sub {
position: relative;
display: flex;
flex-wrap: wrap;
align-items: center;
justify-content: flex-start;
column-gap: 2px;
font-size: 14px;
font-size: 12px;
}
.tpu-game {
display: flex;
align-items: center;
justify-content: center;
padding: 0 5px;
border: 1px solid #a17a584d;
border-radius: 3px;
font-size: 12px;
opacity: 0.7;
padding: 0 2px;
border: 1px solid v-bind("cardInfo.main_text_color");
border-radius: 2px;
font-size: 10px;
opacity: 0.75;
}
</style>

View File

@@ -97,6 +97,7 @@ const showItems = computed<Array<string>>({
onMounted(async () => {
await bbsStore.refreshGameList();
await bbsStore.refreshGameUidCards();
// @ts-expect-error-next-line The import.meta meta-property is not allowed in files which will build into CommonJS output.
const isProdEnv = import.meta.env.MODE === "production";
if (isProdEnv && devMode.value) devMode.value = false;

View File

@@ -1,7 +1,7 @@
/**
* @file request/apiHubReq.ts
* @description apiHub下的请求
* @since Beta v0.7.2
* @since Beta v0.8.2
*/
import { getRequestHeader } from "@utils/getRequestHeader.js";
@@ -25,6 +25,25 @@ async function getAllGamesForums(): Promise<Array<TGApp.BBS.Forum.GameForum>> {
).data.list;
}
/**
* @description 获取应用配置
* @since Beta v0.8.2
* @param {string} gid 分区ID
* @return {Promise<TGApp.BBS.AppConfig.FullData|TGApp.BBS.Response.Base>}
*/
async function getAppConfig(
gid?: string,
): Promise<TGApp.BBS.AppConfig.FullData | TGApp.BBS.Response.Base> {
let url = `${Mahbu}api/getAppConfig`;
if (gid) url += `?gid=${gid}`;
const resp = await TGHttp<TGApp.BBS.AppConfig.Resp | TGApp.BBS.Response.Base>(url, {
method: "GET",
headers: { "Content-Type": "application/json", referer: Referer },
});
if (resp.retcode === 0) return resp.data.config;
return <TGApp.BBS.Response.Base>resp;
}
/**
* @description 获取所有分区
* @since Beta v0.6.8
@@ -202,6 +221,7 @@ async function upVotePost(
const apiHubReq = {
vote: { info: getVotes, result: getVoteResult },
appConfig: getAppConfig,
home: homeNew,
forum: getAllGamesForums,
game: getGameList,

View File

@@ -1,7 +1,7 @@
/**
* @file store/modules/bbs.ts
* @description BBS 模块状态管理
* @since Beta v0.7.3
* @since Beta v0.8.2
*/
import apiHubReq from "@req/apiHubReq.js";
import { defineStore } from "pinia";
@@ -12,13 +12,23 @@ const useBBSStore = defineStore(
() => {
// 游戏列表
const gameList = shallowRef<Array<TGApp.BBS.Game.Item>>([]);
// 游戏卡片配置项
const gameUidCards = shallowRef<Record<string, TGApp.BBS.AppConfig.GameUidCardConf>>({});
// 刷新游戏列表
async function refreshGameList(): Promise<void> {
gameList.value = await apiHubReq.game();
}
return { gameList, refreshGameList };
// 刷新游戏卡片配置项
async function refreshGameUidCards(): Promise<void> {
const resp = await apiHubReq.appConfig();
if ("retcode" in resp) return;
const conf = <TGApp.BBS.AppConfig.GameUidCardFullConf>JSON.parse(resp.game_uid_card_config);
gameUidCards.value = conf.game_uid_card_conf;
}
return { gameList, refreshGameList, gameUidCards, refreshGameUidCards };
},
{ persist: true },
);

57
src/types/BBS/AppConfig.d.ts vendored Normal file
View File

@@ -0,0 +1,57 @@
/**
* @file types/BBS/AppConfig.d.ts
* @description 米游社应用配置类型
* @since Beta v0.8.2
*/
declare namespace TGApp.BBS.AppConfig {
/**
* @description 应用配置返回响应
* @since Beta v0.8.2
* @interface Resp
* @extends TGApp.BBS.Response.BaseWithData
* @property {FullRes} data 应用配置数据
*/
type Resp = TGApp.BBS.Response.BaseWithData<FullRes>;
/**
* @description 应用配置数据
* @since Beta v0.8.2
* @interface FullRes
* @property {FullData} config 应用配置
*/
type FullRes = { config: FullData };
/**
* @description 应用配置
* @since Beta v0.8.2
* @interface FullData
* @todo 只写了用到的部分
* @property {string} game_uid_card_config 游戏 UID 卡片配置(序列化的 JSON 字符串)
*/
type FullData = { game_uid_card_config: string };
/**
* @description 游戏 UID 卡片配置-整体
* @since Beta v0.8.2
* @interface GameUidCardFullConf
* @property {Record<string, GameUidCardConf>} game_uid_card_conf 游戏 UID 卡片配置项,键为游戏 ID
*/
type GameUidCardFullConf = { game_uid_card_conf: Record<string, GameUidCardConf> };
/**
* @description 游戏 UID 卡片配置-单个配置项
* @since Beta v0.8.2
* @interface GameUidCardConf
* @property {string} main_text_color 主文本颜色
* @property {boolean} is_open 是否开启
* @property {string} background_color 背景颜色
* @property {string} image_url 图片 URL
*/
type GameUidCardConf = {
main_text_color: string;
is_open: boolean;
background_color: string;
image_url: string;
};
}