✏️ 类型修正 nameCase → NameCase

This commit is contained in:
BTMuli
2023-07-06 11:51:38 +08:00
parent 3adee32a1e
commit 445cbf820e
10 changed files with 215 additions and 215 deletions

View File

@@ -4,25 +4,25 @@
<div class="hta-oob-title">数据收集统计</div>
<div class="hta-oob-item">
<span>当期深渊ID</span>
<span>{{ props.data.scheduleId }}</span>
<span>{{ props.data.ScheduleId }}</span>
<span>上传记录总数</span>
<span>{{ props.data.recordTotal }}</span>
<span>{{ props.data.RecordTotal }}</span>
</div>
<div class="hta-oob-title">深渊数据统计</div>
<div class="hta-oob-item">
<span>总计深渊记录</span>
<span>{{ props.data.spiralAbyssTotal }}</span>
<span>{{ props.data.SpiralAbyssTotal }}</span>
<span>通关深渊记录</span>
<span>{{ props.data.spiralAbyssPassed }}</span>
<span>{{ props.data.SpiralAbyssPassed }}</span>
<span>满星深渊记录</span>
<span>{{ props.data.spiralAbyssFullStar }}</span>
<span>{{ props.data.SpiralAbyssFullStar }}</span>
<span>平均获取渊星</span>
<span>{{
(props.data.spiralAbyssStarTotal / props.data.spiralAbyssTotal).toFixed(2)
(props.data.SpiralAbyssStarTotal / props.data.SpiralAbyssTotal).toFixed(2)
}}</span>
<span>平均战斗次数</span>
<span>{{
(props.data.spiralAbyssBattleTotal / props.data.spiralAbyssTotal).toFixed(2)
(props.data.SpiralAbyssBattleTotal / props.data.SpiralAbyssTotal).toFixed(2)
}}</span>
</div>
</div>

View File

@@ -14,13 +14,13 @@
<th>6</th>
</tr>
<!-- 表格 -->
<tr v-for="item in props.modelValue" :key="item.holdingRate" class="hta-th-tr">
<tr v-for="item in props.modelValue" :key="item.HoldingRate" class="hta-th-tr">
<td class="hta-th-td">
<TibWikiAbyss2 v-model="item.avatarId" />
<TibWikiAbyss2 v-model="item.AvatarId" />
</td>
<td>{{ (item.holdingRate * 100).toFixed(3) }}%</td>
<td v-for="rate in item.constellations" :key="rate.item">
{{ (rate.rate * 100).toFixed(3) }}%
<td>{{ (item.HoldingRate * 100).toFixed(3) }}%</td>
<td v-for="rate in item.Constellations" :key="rate.Item">
{{ (rate.Rate * 100).toFixed(3) }}%
</td>
</tr>
</table>

View File

@@ -11,28 +11,28 @@
<div v-if="select" class="hta-tt-flex">
<div class="hta-tuf-box">
<div class="hta-tuf-title">上半</div>
<div v-for="items in select.up" :key="items.rate" class="hta-tuf-item">
<div v-for="items in select.Up" :key="items.Rate" class="hta-tuf-item">
<div class="hta-tuf-item-icons">
<TibWikiAbyss2
v-for="item in items.item.split(',')"
v-for="item in items.Item.split(',')"
:key="item"
:model-value="item"
/>
</div>
<div class="hta-tuf-item-rate">上场{{ items.rate }}</div>
<div class="hta-tuf-item-rate">上场{{ items.Rate }}</div>
</div>
</div>
<div class="hta-tuf-box">
<div class="hta-tuf-title">下半</div>
<div v-for="items in select.down" :key="items.rate" class="hta-tuf-item">
<div v-for="items in select.Down" :key="items.Rate" class="hta-tuf-item">
<div class="hta-tuf-item-icons">
<TibWikiAbyss2
v-for="item in items.item.split(',')"
v-for="item in items.Item.split(',')"
:key="item"
:model-value="item"
/>
</div>
<div class="hta-tuf-item-rate">上场{{ items.rate }}</div>
<div class="hta-tuf-item-rate">上场{{ items.Rate }}</div>
</div>
</div>
</div>
@@ -56,9 +56,9 @@ const tab = ref<string>("9");
const select = ref<TGApp.Plugins.Hutao.Abyss.TeamCombination>();
function loadData(): void {
select.value = props.modelValue.filter((item) => item.floor.toString() === tab.value)?.[0];
select.value?.up.sort((a, b) => b.rate - a.rate);
select.value?.down.sort((a, b) => b.rate - a.rate);
select.value = props.modelValue.filter((item) => item.Floor.toString() === tab.value)?.[0];
select.value?.Up.sort((a, b) => b.Rate - a.Rate);
select.value?.Down.sort((a, b) => b.Rate - a.Rate);
}
onMounted(async () => {

View File

@@ -9,7 +9,7 @@
<v-window v-model="tab" class="hta-tu-window">
<v-window-item :value="tab">
<div v-if="select" class="hta-tu-grid">
<TibWikiAbyss v-for="item in select.ranks" :key="item.item" :model-value="item" />
<TibWikiAbyss v-for="item in select.Ranks" :key="item.Item" :model-value="item" />
</div>
</v-window-item>
</v-window>
@@ -31,8 +31,8 @@ const tab = ref<string>("9");
const select = ref<TGApp.Plugins.Hutao.Abyss.AvatarUse>();
function loadData(): void {
select.value = props.modelValue.filter((item) => item.floor.toString() === tab.value)?.[0];
select.value?.ranks.sort((a, b) => b.rate - a.rate);
select.value = props.modelValue.filter((item) => item.Floor.toString() === tab.value)?.[0];
select.value?.Ranks.sort((a, b) => b.Rate - a.Rate);
}
onMounted(async () => {

View File

@@ -9,7 +9,7 @@
<v-window v-model="tab" class="hta-tu-window">
<v-window-item :value="tab">
<div v-if="select" class="hta-tu-grid">
<TibWikiAbyss v-for="item in select.ranks" :key="item.item" :model-value="item" />
<TibWikiAbyss v-for="item in select.Ranks" :key="item.Item" :model-value="item" />
</div>
</v-window-item>
</v-window>
@@ -31,8 +31,8 @@ const tab = ref<string>("9");
const select = ref<TGApp.Plugins.Hutao.Abyss.AvatarUse>();
function loadData(): void {
select.value = props.modelValue.filter((item) => item.floor.toString() === tab.value)?.[0];
select.value?.ranks.sort((a, b) => b.rate - a.rate);
select.value = props.modelValue.filter((item) => item.Floor.toString() === tab.value)?.[0];
select.value?.Ranks.sort((a, b) => b.Rate - a.Rate);
}
onMounted(async () => {

View File

@@ -16,7 +16,7 @@ const props = defineProps<TibWikiAbyssProps>();
const defaultAvatar = <TGApp.Sqlite.Character.AppData>{
birthday: "",
element: "",
id: props.modelValue,
id: Number(props.modelValue),
name: "旅行者",
nameCard: "",
star: 5,

View File

@@ -4,14 +4,14 @@
<script setup lang="ts">
// vue
import { ref, onMounted, computed } from "vue";
import TItemBox, { TItemBoxData } from "../main/t-itembox.vue";
import TItemBox, { type TItemBoxData } from "../main/t-itembox.vue";
// plugins
import TGSqlite from "../../plugins/Sqlite";
interface TibWikiAbyssProps {
modelValue: {
item: number;
rate: number;
Item: number;
Rate: number;
};
}
@@ -19,7 +19,7 @@ const props = defineProps<TibWikiAbyssProps>();
const defaultAvatar = <TGApp.Sqlite.Character.AppData>{
birthday: "",
element: "",
id: props.modelValue.item,
id: props.modelValue.Item,
name: "旅行者",
nameCard: "",
star: 5,
@@ -38,7 +38,7 @@ const box = computed<TItemBoxData>(() => {
icon: `/WIKI/character/icon/${avatar.value?.id}.webp`,
innerHeight: 20,
// 0.24688451 => 24.688%
innerText: (props.modelValue.rate * 100).toFixed(3) + "%",
innerText: (props.modelValue.Rate * 100).toFixed(3) + "%",
lt:
avatar.value.element !== ""
? `/icon/element/${avatar.value.element}元素.webp`
@@ -52,9 +52,9 @@ const box = computed<TItemBoxData>(() => {
onMounted(async () => {
// 如果是 10000005或 10000007就是主角
if (props.modelValue.item === 10000005 || props.modelValue.item === 10000007) {
if (props.modelValue.Item === 10000005 || props.modelValue.Item === 10000007) {
return;
}
avatar.value = await TGSqlite.getAppCharacter(props.modelValue.item);
avatar.value = await TGSqlite.getAppCharacter(props.modelValue.Item);
});
</script>

View File

@@ -82,7 +82,7 @@ onMounted(async () => {
});
function getUpdated(): string {
return new Date(overview.value.timestamp)
return new Date(overview.value.Timestamp)
.toLocaleString("zh-CN", { hour12: false })
.replace(/\//g, "-");
}
@@ -90,15 +90,15 @@ function getUpdated(): string {
function getShareTitle(): string {
switch (tab.value) {
case "use":
return `【胡桃】${overview.value.scheduleId}-角色使用`;
return `【胡桃】${overview.value.ScheduleId}-角色使用`;
case "up":
return `【胡桃】${overview.value.scheduleId}-角色出场`;
return `【胡桃】${overview.value.ScheduleId}-角色出场`;
case "team":
return `【胡桃】${overview.value.scheduleId}-队伍出场`;
return `【胡桃】${overview.value.ScheduleId}-队伍出场`;
case "hold":
return `【胡桃】${overview.value.scheduleId}-角色持有`;
return `【胡桃】${overview.value.ScheduleId}-角色持有`;
}
return `【胡桃】${overview.value.scheduleId}-深渊数据`;
return `【胡桃】${overview.value.ScheduleId}-深渊数据`;
}
async function shareWiki(): Promise<void> {

View File

@@ -18,81 +18,81 @@ declare namespace TGApp.Plugins.Hutao.Abyss {
* @since Alpha v0.2.1
* @see HutaoRequest.Abyss.postData
* @interface RecordUpload
* @property {string} uid - UID
* @property {string} identity - 身份标识
* @property {RecordData} spiralAbyss - 深渊记录
* @property {Avatar[]} avatars - 角色信息
* @property {string} reservedUserName - 保留用户名
* @property {string} Uid - UID
* @property {string} Identity - 身份标识
* @property {RecordData} SpiralAbyss - 深渊记录
* @property {Avatar[]} Avatars - 角色信息
* @property {string} ReservedUserName - 保留用户名
* @return RecordUpload
*/
export interface RecordUpload {
uid: string;
identity: string;
spiralAbyss: RecordData;
avatars: Avatar[];
reservedUserName: string;
Uid: string;
Identity: string;
SpiralAbyss: RecordData;
Avatars: Avatar[];
ReservedUserName: string;
}
/**
* @description 深渊记录
* @since Alpha v0.2.0
* @since Alpha v0.2.1
* @interface RecordData
* @property {number} scheduleId - 深渊期数
* @property {number} totalBattleTimes - 总战斗次数
* @property {number} totalWinTimes - 总胜利次数
* @property {number} damage.avatarId - 最大伤害角色ID
* @property {number} damage.value - 最大伤害
* @property {number} takeDamage.avatarId - 最大承伤角色ID
* @property {number} takeDamage.value - 最大承伤
* @property {Floor[]} floors - 楼层信息
* @property {number} ScheduleId - 深渊期数
* @property {number} TotalBattleTimes - 总战斗次数
* @property {number} TotalWinTimes - 总胜利次数
* @property {number} Damage.AvatarId - 最大伤害角色ID
* @property {number} Damage.Value - 最大伤害
* @property {number} TakeDamage.AvatarId - 最大承伤角色ID
* @property {number} TakeDamage.Value - 最大承伤
* @property {Floor[]} Floors - 楼层信息
* @return RecordData
*/
export interface RecordData {
scheduleId: number;
totalBattleTimes: number;
totalWinTimes: number;
damage: {
avatarId: number;
value: number;
ScheduleId: number;
TotalBattleTimes: number;
TotalWinTimes: number;
Damage: {
AvatarId: number;
Value: number;
};
takeDamage: {
avatarId: number;
value: number;
TakeDamage: {
AvatarId: number;
Value: number;
};
floors: Floor[];
Floors: Floor[];
}
/**
* @description 深渊楼层信息
* @since Alpha v0.2.0
* @since Alpha v0.2.1
* @interface Floor
* @property {number} index - 楼层索引
* @property {number} star - 楼层星数
* @property {Level[]} levels - 楼层关卡信息
* @property {number} Index - 楼层索引
* @property {number} Star - 楼层星数
* @property {Level[]} Levels - 楼层关卡信息
* @return Floor
*/
export interface Floor {
index: number;
star: number;
levels: Level[];
Index: number;
Star: number;
Levels: Level[];
}
/**
* @description 深渊房间信息
* @since Alpha v0.2.0
* @since Alpha v0.2.1
* @interface Level
* @property {number} index - 关卡索引
* @property {number} star - 关卡星数
* @property {number} battles[].index - 战斗索引
* @property {number[]} battles[].avatars - 战斗角色ID
* @property {number} Index - 关卡索引
* @property {number} Star - 关卡星数
* @property {number} Battles[].Index - 战斗索引
* @property {number[]} Battles[].Avatars - 战斗角色ID
* @return Level
*/
export interface Level {
index: number;
star: number;
battles: Array<{
index: number;
avatars: number[];
Index: number;
Star: number;
Battles: Array<{
Index: number;
Avatars: number[];
}>;
}
@@ -100,17 +100,17 @@ declare namespace TGApp.Plugins.Hutao.Abyss {
* @description 角色信息
* @since Alpha v0.2.1
* @interface Avatar
* @property {number} avatarId - 角色ID
* @property {number} weaponId - 武器ID
* @property {number} AvatarId - 角色ID
* @property {number} WeaponId - 武器ID
* @property {number[]} reliquarySetIds - 圣遗物套装ID
* @property {number} activedConstellationNumber - 已激活命座数量
* @return Avatar
*/
export interface Avatar {
avatarId: number;
weaponId: number;
reliquarySetIds: number[];
activedConstellationNumber: number;
AvatarId: number;
WeaponId: number;
ReliquarySetIds: number[];
ActivedConstellationNumber: number;
}
/**
@@ -163,7 +163,7 @@ declare namespace TGApp.Plugins.Hutao.Abyss {
/**
* @description 获取深渊总览数据返回
* @since Alpha v0.2.0
* @since Alpha v0.2.1
* @see HutaoRequest.Abyss.getOverview
* @interface OverviewResponse
* @extends TGApp.Plugins.Hutao.Base.Response
@@ -176,36 +176,36 @@ declare namespace TGApp.Plugins.Hutao.Abyss {
/**
* @description 深渊总览数据
* @since Alpha v0.2.0
* @since Alpha v0.2.1
* @interface OverviewData
* @property {number} scheduleId - 深渊期数
* @property {number} recordTotal - 总记录数
* @property {number} spiralAbyssTotal - 总计深渊记录
* @property {number} spiralAbyssFullStar - 满星深渊记录数
* @property {number} spiralAbyssPassed - 通关深渊记录数
* @property {number} spiralAbyssStarTotal - 总星数
* @property {number} spiralAbyssBattleTotal - 总战斗次数
* @property {number} timestamp - 时间戳
* @property {number} timeTotal - 总耗时
* @property {number} timeAverage - 平均耗时
* @property {number} ScheduleId - 深渊期数
* @property {number} RecordTotal - 总记录数
* @property {number} SpiralAbyssTotal - 总计深渊记录
* @property {number} SpiralAbyssFullStar - 满星深渊记录数
* @property {number} SpiralAbyssPassed - 通关深渊记录数
* @property {number} SpiralAbyssStarTotal - 总星数
* @property {number} SpiralAbyssBattleTotal - 总战斗次数
* @property {number} Timestamp - 时间戳
* @property {number} TimeTotal - 总耗时
* @property {number} TimeAverage - 平均耗时
* @return OverviewData
*/
export interface OverviewData {
scheduleId: number;
recordTotal: number;
spiralAbyssTotal: number;
spiralAbyssFullStar: number;
spiralAbyssPassed: number;
spiralAbyssStarTotal: number;
spiralAbyssBattleTotal: number;
timestamp: number;
timeTotal: number;
timeAverage: number;
ScheduleId: number;
RecordTotal: number;
SpiralAbyssTotal: number;
SpiralAbyssFullStar: number;
SpiralAbyssPassed: number;
SpiralAbyssStarTotal: number;
SpiralAbyssBattleTotal: number;
Timestamp: number;
TimeTotal: number;
TimeAverage: number;
}
/**
* @description 获取角色深渊上场率返回
* @since Alpha v0.2.0
* @since Alpha v0.2.1
* @see HutaoRequest.Abyss.avatar.getUpRate
* @interface AvatarUpResponse
* @extends TGApp.Plugins.Hutao.Base.Response
@@ -220,22 +220,22 @@ declare namespace TGApp.Plugins.Hutao.Abyss {
* @description 角色深渊上场率
* @since Alpha v0.2.1
* @interface AvatarUp
* @property {number} floor - 楼层
* @property {number} ranks[].item - 角色ID
* @property {number} ranks[].rate - 上场率
* @property {number} Floor - 楼层
* @property {number} Ranks[].Item - 角色ID
* @property {number} Ranks[].Rate - 上场率
* @return AvatarUp
*/
export interface AvatarUp {
floor: number;
ranks: Array<{
item: number;
rate: number;
Floor: number;
Ranks: Array<{
Item: number;
Rate: number;
}>;
}
/**
* @description 获取角色深渊使用率返回
* @since Alpha v0.2.0
* @since Alpha v0.2.1
* @see HutaoRequest.Abyss.avatar.getUseRate
* @interface AvatarUseResponse
* @extends TGApp.Plugins.Hutao.Base.Response
@@ -248,24 +248,24 @@ declare namespace TGApp.Plugins.Hutao.Abyss {
/**
* @description 角色深渊使用率
* @since Alpha v0.2.0
* @since Alpha v0.2.1
* @interface AvatarUse
* @property {number} floor - 楼层
* @property {number} ranks[].item - 角色ID
* @property {number} ranks[].rate - 使用率
* @property {number} Floor - 楼层
* @property {number} Ranks[].Item - 角色ID
* @property {number} Ranks[].Rate - 使用率
* @return AvatarUse
*/
export interface AvatarUse {
floor: number;
ranks: Array<{
item: number;
rate: number;
Floor: number;
Ranks: Array<{
Item: number;
Rate: number;
}>;
}
/**
* @description 获取角色深渊持有率返回
* @since Alpha v0.2.0
* @since Alpha v0.2.1
* @see HutaoRequest.Abyss.avatar.getHoldRate
* @interface AvatarHoldResponse
* @extends TGApp.Plugins.Hutao.Base.Response
@@ -278,26 +278,26 @@ declare namespace TGApp.Plugins.Hutao.Abyss {
/**
* @description 角色深渊持有率
* @since Alpha v0.2.0
* @since Alpha v0.2.1
* @interface AvatarHold
* @property {number} holdingRate - 持有率
* @property {number} constellations[].item - 命座ID
* @property {number} constellations[].rate - 持有率
* @property {number} avatarId - 角色ID
* @property {number} HoldingRate - 持有率
* @property {number} Constellations[].Item - 命座ID
* @property {number} Constellations[].Rate - 持有率
* @property {number} AvatarId - 角色ID
* @return AvatarHold
*/
export interface AvatarHold {
holdingRate: number;
constellations: Array<{
item: number;
rate: number;
HoldingRate: number;
Constellations: Array<{
Item: number;
Rate: number;
}>;
avatarId: number;
AvatarId: number;
}
/**
* @description 获取角色的圣遗物、武器搭配
* @since Alpha v0.2.0
* @since Alpha v0.2.1
* @see HutaoRequest.Abyss.avatar.getCollect
* @interface AvatarCollocationResponse
* @extends TGApp.Plugins.Hutao.Base.Response
@@ -310,36 +310,36 @@ declare namespace TGApp.Plugins.Hutao.Abyss {
/**
* @description 角色搭配
* @since Alpha v0.2.0
* @since Alpha v0.2.1
* @interface AvatarCollocation
* @property {number} avatarId - 角色ID
* @property {number} avatars[].item - 角色ID
* @property {number} avatars[].rate - 角色搭配率
* @property {string} reliquaries[].item - 圣遗物套装ID // id-num,id-num
* @property {number} reliquaries[].rate - 圣遗物套装搭配率
* @property {number} weapons[].item - 武器ID
* @property {number} weapons[].rate - 武器搭配率
* @property {number} AvatarId - 角色ID
* @property {number} Avatars[].Item - 角色ID
* @property {number} Avatars[].Rate - 角色搭配率
* @property {string} Reliquaries[].Item - 圣遗物套装ID // id-num,id-num
* @property {number} Reliquaries[].Rate - 圣遗物套装搭配率
* @property {number} Weapons[].Item - 武器ID
* @property {number} Weapons[].Rate - 武器搭配率
* @return AvatarCollocation
*/
export interface AvatarCollocation {
avatarId: number;
avatars: Array<{
item: number;
rate: number;
AvatarId: number;
Avatars: Array<{
Item: number;
Rate: number;
}>;
reliquaries: Array<{
item: string;
rate: number;
Reliquaries: Array<{
Item: string;
Rate: number;
}>;
weapons: Array<{
item: number;
rate: number;
Weapons: Array<{
Item: number;
Rate: number;
}>;
}
/**
* @description 获取武器搭配角色返回
* @since Alpha v0.2.0
* @since Alpha v0.2.1
* @see HutaoRequest.Abyss.weapon.getCollect
* @interface WeaponCollocationResponse
* @extends TGApp.Plugins.Hutao.Base.Response
@@ -351,24 +351,24 @@ declare namespace TGApp.Plugins.Hutao.Abyss {
/**
* @description 武器搭配角色
* @since Alpha v0.2.0
* @since Alpha v0.2.1
* @interface WeaponCollocation
* @property {number} weaponId - 武器ID
* @property {number} avatars[].item - 角色ID
* @property {number} avatars[].rate - 角色搭配率
* @property {number} WeaponId - 武器ID
* @property {number} Avatars[].Item - 角色ID
* @property {number} Avatars[].Rate - 角色搭配率
* @return WeaponCollocation
*/
export interface WeaponCollocation {
weaponId: number;
avatars: Array<{
item: number;
rate: number;
WeaponId: number;
Avatars: Array<{
Item: number;
Rate: number;
}>;
}
/**
* @description 获取队伍搭配返回
* @since Alpha v0.2.0
* @since Alpha v0.2.1
* @see HutaoRequest.Abyss.getTeamCollect
* @interface TeamCombinationResponse
* @extends TGApp.Plugins.Hutao.Base.Response
@@ -381,24 +381,24 @@ declare namespace TGApp.Plugins.Hutao.Abyss {
/**
* @description 队伍搭配
* @since Alpha v0.2.0
* @since Alpha v0.2.1
* @interface TeamCombination
* @property {number} floor - 楼层
* @property {string} up[].item - 角色ID // id,id,id,id
* @property {number} up[].rate - 统计次数
* @property {string} down[].item - 角色ID // id,id,id,id
* @property {number} down[].rate - 统计次数
* @property {number} Floor - 楼层
* @property {string} Up[].Item - 角色ID // id,id,id,id
* @property {number} Up[].Rate - 统计次数
* @property {string} Down[].Item - 角色ID // id,id,id,id
* @property {number} Down[].Rate - 统计次数
* @return TeamCombination
*/
export interface TeamCombination {
floor: number;
up: Array<{
item: string;
rate: number;
Floor: number;
Up: Array<{
Item: string;
Rate: number;
}>;
down: Array<{
item: string;
rate: number;
Down: Array<{
Item: string;
Rate: number;
}>;
}
}

View File

@@ -15,11 +15,11 @@ export function transLocal(
data: TGApp.Sqlite.Abyss.SingleTable,
): TGApp.Plugins.Hutao.Abyss.RecordUpload {
return {
uid: data.uid,
identity: "Tauri.Genshin",
spiralAbyss: transAbyss(data),
avatars: [],
reservedUserName: "",
Uid: data.uid,
Identity: "Tauri.Genshin",
SpiralAbyss: transAbyss(data),
Avatars: [],
ReservedUserName: "",
};
}
@@ -33,18 +33,18 @@ function transAbyss(data: TGApp.Sqlite.Abyss.SingleTable): TGApp.Plugins.Hutao.A
const damage: TGApp.Sqlite.Abyss.Character = JSON.parse(data.damageRank)[0];
const takeDamage: TGApp.Sqlite.Abyss.Character = JSON.parse(data.takeDamageRank)[0];
return {
scheduleId: data.id,
totalBattleTimes: data.totalBattleTimes,
totalWinTimes: data.totalWinTimes,
damage: {
avatarId: damage.id,
value: damage.value,
ScheduleId: data.id,
TotalBattleTimes: data.totalBattleTimes,
TotalWinTimes: data.totalWinTimes,
Damage: {
AvatarId: damage.id,
Value: damage.value,
},
takeDamage: {
avatarId: takeDamage.id,
value: takeDamage.value,
TakeDamage: {
AvatarId: takeDamage.id,
Value: takeDamage.value,
},
floors: JSON.parse(data.floors).map((floor: TGApp.Sqlite.Abyss.Floor) => transFloor(floor)),
Floors: JSON.parse(data.floors).map((floor: TGApp.Sqlite.Abyss.Floor) => transFloor(floor)),
};
}
@@ -56,9 +56,9 @@ function transAbyss(data: TGApp.Sqlite.Abyss.SingleTable): TGApp.Plugins.Hutao.A
*/
function transFloor(data: TGApp.Sqlite.Abyss.Floor): TGApp.Plugins.Hutao.Abyss.Floor {
return {
index: data.id,
star: data.winStar,
levels: data.levels.map((level) => transLevel(level)),
Index: data.id,
Star: data.winStar,
Levels: data.levels.map((level) => transLevel(level)),
};
}
@@ -69,19 +69,19 @@ function transFloor(data: TGApp.Sqlite.Abyss.Floor): TGApp.Plugins.Hutao.Abyss.F
* @returns {TGApp.Plugins.Hutao.Abyss.Level} 上传用的数据
*/
function transLevel(data: TGApp.Sqlite.Abyss.Level): TGApp.Plugins.Hutao.Abyss.Level {
const battles: Array<{ index: number; avatars: number[] }> = [];
const battles: Array<{ Index: number; Avatars: number[] }> = [];
battles.push({
index: 1,
avatars: data.upBattle.characters.map((character) => character.id),
Index: 1,
Avatars: data.upBattle.characters.map((character) => character.id),
});
battles.push({
index: 2,
avatars: data.downBattle.characters.map((character) => character.id),
Index: 2,
Avatars: data.downBattle.characters.map((character) => character.id),
});
return {
index: data.id,
star: data.winStar,
battles,
Index: data.id,
Star: data.winStar,
Battles: battles,
};
}
@@ -104,10 +104,10 @@ export function transAvatars(
relics = relicSet.map((relic) => relic.set.id);
}
return {
avatarId: avatar.cid,
weaponId: weapon.id,
reliquarySetIds: relics,
activedConstellationNumber: avatar.activeConstellation,
AvatarId: avatar.cid,
WeaponId: weapon.id,
ReliquarySetIds: relics,
ActivedConstellationNumber: avatar.activeConstellation,
};
});
}