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🚸 调整Hakushi获取逻辑
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@@ -162,16 +162,7 @@ const gachaListCur = shallowRef<Array<TGApp.Sqlite.Gacha.Gacha>>([]);
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const hakushiData = shallowRef<Array<TGApp.Plugins.Hakushi.ConvertData>>([]);
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onMounted(async () => {
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await showLoading.start("正在加载祈愿数据", "正在获取Hakushi元数据");
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try {
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hakushiData.value = await Hakushi.fetch();
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} catch (e) {
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console.error(e);
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showSnackbar.warn(`获取Hakushi元数据失败`);
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await TGLogger.Error(`[UserGacha][onMounted]获取Hakushi元数据失败`);
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await TGLogger.Error(`${e}`);
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}
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await showLoading.update("正在获取祈愿 UID 列表");
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await showLoading.start("正在加载祈愿数据", "正在获取祈愿 UID 列表");
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await TGLogger.Info("[UserGacha][onMounted] 进入角色祈愿页面");
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await reloadUid();
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if (uidCur.value) {
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@@ -326,6 +317,10 @@ async function refreshGachaPool(
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if (find) tempItem.item_id = find.id.toString();
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}
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if (tempItem.item_id === "") {
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if (hakushiData.value.length === 0) {
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await showLoading.update(`未查找到 ${tempItem.name} 的 ItemId,正在获取 Hakushi 数据`);
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await loadHakushi();
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}
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const find = hakushiData.value.find(
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(i) => i.type === item.item_type && i.name === item.name,
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);
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@@ -354,6 +349,17 @@ function importUigf4(): void {
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ovShow.value = true;
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}
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async function loadHakushi(): Promise<void> {
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try {
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hakushiData.value = await Hakushi.fetch();
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} catch (e) {
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console.error(e);
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showSnackbar.warn(`获取Hakushi元数据失败`);
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await TGLogger.Error(`[UserGacha][onMounted]获取Hakushi元数据失败`);
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await TGLogger.Error(`${e}`);
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}
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}
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async function importUigf(): Promise<void> {
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await TGLogger.Info(`[UserGacha][handleImportBtn] 导入祈愿数据`);
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const selectedFile = await open({
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