管理员模式下启动使用YAE导入

This commit is contained in:
BTMuli
2025-12-22 15:56:53 +08:00
parent 86b2dfa184
commit 06ff32d47d
4 changed files with 59 additions and 25 deletions

View File

@@ -1,5 +1,5 @@
//! DLL 注入相关功能
//! @since Beta v0.7.8
//! @since Beta v0.9.1
#![cfg(target_os = "windows")]
use std::ffi::OsStr;
@@ -53,33 +53,38 @@ pub fn create_named_pipe(pipe_name: &str) -> HANDLE {
}
/// 启动目标进程附加cwd
pub fn spawn_process(path: &str) -> PROCESS_INFORMATION {
let wide_path: Vec<u16> = to_wide_string(path);
let cwd = std::path::Path::new(path).parent().unwrap().to_str().unwrap();
let wide_cwd: Vec<u16> = to_wide_string(cwd);
pub fn spawn_process(path: &str, ticket: Option<String>) -> PROCESS_INFORMATION {
let wide_path: Vec<u16> = to_wide_string(path); // 如果有 ticket构造命令行
let mut wide_cmd: Option<Vec<u16>> = None;
if let Some(ref t) = ticket {
let cmdline = format!("{} login_auth_ticket={}", path, t);
wide_cmd = Some(to_wide_string(&cmdline));
} // 如果没有 ticket使用 cwd
let wide_cwd: Option<Vec<u16>> = if ticket.is_none() {
let cwd = std::path::Path::new(path).parent().unwrap().to_str().unwrap();
Some(to_wide_string(cwd))
} else {
None
};
unsafe {
let mut si: STARTUPINFOW = std::mem::zeroed();
si.cb = std::mem::size_of::<STARTUPINFOW>() as u32;
let mut pi: PROCESS_INFORMATION = std::mem::zeroed();
let success = CreateProcessW(
wide_path.as_ptr(),
ptr::null_mut(),
wide_cmd.as_mut().map(|v| v.as_mut_ptr()).unwrap_or(ptr::null_mut()), // 有 ticket 时传命令行
ptr::null_mut(),
ptr::null_mut(),
0,
0,
ptr::null_mut(),
wide_cwd.as_ptr(),
wide_cwd.as_ref().map(|v| v.as_ptr()).unwrap_or(ptr::null()), // 无 ticket 时传 cwd
&mut si,
&mut pi,
);
if success == 0 {
panic!("CreateProcessW failed");
}
pi
}
}

View File

@@ -1,5 +1,5 @@
//! Yae 相关处理
//! @since Beta v0.8.9
//! @since Beta v0.9.1
#![cfg(target_os = "windows")]
pub mod inject;
@@ -67,7 +67,12 @@ fn read_exact_vec<R: Read>(r: &mut R, len: usize) -> io::Result<Vec<u8>> {
/// 调用 dll
#[tauri::command]
pub fn call_yae_dll(app_handle: AppHandle, game_path: String, uid: String) -> Result<(), String> {
pub fn call_yae_dll(
app_handle: AppHandle,
game_path: String,
uid: String,
ticket: Option<String>,
) -> Result<(), String> {
let dll_path = app_handle.path().resource_dir().unwrap().join("resources/YaeAchievementLib.dll");
dbg!(&dll_path);
// 0. 创建 YaeAchievementPipe 的 命名管道,获取句柄
@@ -75,7 +80,7 @@ pub fn call_yae_dll(app_handle: AppHandle, game_path: String, uid: String) -> Re
let _pipe_handle = create_named_pipe("YaeAchievementPipe");
// 1. 启动游戏进程
let pi = spawn_process(&game_path);
let pi = spawn_process(&game_path, ticket);
dbg!("游戏进程启动完成");
// 2. 注入 DLL

View File

@@ -133,8 +133,8 @@ async function handleYaeListen(event: Event<TGApp.Plugins.Yae.RsEvent>): Promise
yaeFlag = [];
showSnackbar.success(`导入Yae数据完成即将刷新页面`);
await showLoading.end();
await new Promise((resolve) => setTimeout(resolve, 1000));
window.location.reload();
// await new Promise((resolve) => setTimeout(resolve, 1000));
// window.location.reload();
}
}
@@ -145,6 +145,7 @@ async function handleYaeListen(event: Event<TGApp.Plugins.Yae.RsEvent>): Promise
* @returns {Promise<void>}
*/
async function loadYaeAchi(uid: string, data: TGApp.Plugins.Yae.AchiListRes): Promise<void> {
console.warn("成就数据", data);
await showLoading.start("正在导入成就数据", `UID:${uid},数量:${data.length}`);
await TGLogger.Info(`[App][loadYaeAchi] 开始处理 ${uid}${data.length} 条成就数据`);
try {

View File

@@ -292,6 +292,7 @@ import TSUserAccount from "@Sqlm/userAccount.js";
import useAppStore from "@store/app.js";
import useUserStore from "@store/user.js";
import { event, path, webviewWindow } from "@tauri-apps/api";
import { invoke } from "@tauri-apps/api/core";
import type { Event, UnlistenFn } from "@tauri-apps/api/event";
import { exists } from "@tauri-apps/plugin-fs";
import { Command } from "@tauri-apps/plugin-shell";
@@ -668,6 +669,14 @@ async function tryLaunchGame(): Promise<void> {
showSnackbar.warn("未检测到原神本体应用!");
return;
}
let isAdmin = false;
try {
isAdmin = await invoke<boolean>("is_in_admin");
} catch (err) {
showSnackbar.error(`检测管理员权限失败:${err}`);
await TGLogger.Error(`[pageAchi][toYae]检测管理员权限失败:${err}`);
return;
}
const resp = await passportReq.authTicket(account.value, cookie.value);
if (typeof resp !== "string") {
showSnackbar.error(`[${resp.retcode}] ${resp.message}`);
@@ -677,15 +686,29 @@ async function tryLaunchGame(): Promise<void> {
await TGLogger.Error(`[sidebar][tryLaunchGame] resp: ${JSON.stringify(resp)}`);
return;
}
showSnackbar.success(`成功获取ticket:${resp},正在启动应用...`);
const cmd = Command.create("exec-sh", [`&"${gamePath}" login_auth_ticket=${resp}`], {
cwd: gameDir.value,
encoding: "utf-8",
});
const result = await cmd.execute();
if (result.stderr) {
await TGLogger.Error(`[sidebar][tryLaunchGame] 启动游戏本体失败!`);
showSnackbar.error(`启动游戏本体失败,代码:${result.code}`);
if (!isAdmin) {
showSnackbar.success(`成功获取ticket:${resp},正在启动应用...`);
const cmd = Command.create("exec-sh", [`&"${gamePath}" login_auth_ticket=${resp}`], {
cwd: gameDir.value,
encoding: "utf-8",
});
const result = await cmd.execute();
if (result.stderr) {
await TGLogger.Error(`[sidebar][tryLaunchGame] 启动游戏本体失败!`);
showSnackbar.error(`启动游戏本体失败,代码:${result.code}`);
}
} else {
try {
await invoke("call_yae_dll", {
gamePath: gamePath,
uid: account.value.gameUid,
ticket: resp,
});
} catch (err) {
showSnackbar.error(`调用Yae DLL失败: ${err}`);
await TGLogger.Error(`[pageAchi][toYae]调用Yae DLL失败: ${err}`);
return;
}
}
}
</script>