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Compare commits
19 Commits
1.9.4
...
feat/ident
| Author | SHA1 | Date | |
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2d497faaa5 | ||
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4783934b92 |
@@ -4,13 +4,15 @@
|
||||
|
||||
### Setup Snap.Hutao Project
|
||||
|
||||
1. Download and install [Visual Studio 2022 Community](https://visualstudio.microsoft.com/downloads/)
|
||||
2. Open Visual Studio Installer to complete Visual Studio installation
|
||||
- You need to install `.NET desktop development`, `Desktop development with C++` and `Universal Windows Platform development` components
|
||||
3. Install `Single-project MSIX Packaging Tools for VS 2022` provided by Microsoft in Visual Studio marketplace
|
||||
4. Use git to clone the project `https://github.com/DGP-Studio/Snap.Hutao.git` to your local device
|
||||
5. Switch git branch to `develop`
|
||||
6. Open project solution with your Visual Studio and then you are ready to go
|
||||
1. Download and install [Visual Studio 2022 Community](https://visualstudio.microsoft.com/downloads/).
|
||||
- No need to select workloads; Visual Studio will handle it automatically.
|
||||
- Close Visual Studio Installer to ensure a smooth installation experience for workloads.
|
||||
- If using Visual Studio 2022 17.9 preview, skip step 5, as automatic extension installation is supported in this version.
|
||||
2. Use git to clone the project `https://github.com/DGP-Studio/Snap.Hutao.git` to your local device.
|
||||
3. Switch to the`develop` branch using git.
|
||||
4. Open the project solution with your Visual Studio. Visual Studio will prompt you to install the necessary workloads, closing and reopening automatically.
|
||||
5. (For Visual Studio 2022 17.8) Install the [Single-project MSIX Packaging Tools for VS 2022](https://marketplace.visualstudio.com/items?itemName=ProjectReunion.MicrosoftSingleProjectMSIXPackagingToolsDev17) provided by Microsoft in Visual Studio marketplace.
|
||||
6. Open the project solution with your Visual Studio, and you are ready to go.
|
||||
|
||||
### Start Pull Request
|
||||
|
||||
|
||||
@@ -124,9 +124,6 @@ dotnet_diagnostic.SA1623.severity = none
|
||||
# SA1636: File header copyright text should match
|
||||
dotnet_diagnostic.SA1636.severity = none
|
||||
|
||||
# SA1414: Tuple types in signatures should have element names
|
||||
dotnet_diagnostic.SA1414.severity = none
|
||||
|
||||
# SA0001: XML comment analysis disabled
|
||||
dotnet_diagnostic.SA0001.severity = none
|
||||
csharp_style_prefer_parameter_null_checking = true:suggestion
|
||||
@@ -325,7 +322,6 @@ dotnet_diagnostic.CA2227.severity = suggestion
|
||||
# CA2251: 使用 “string.Equals”
|
||||
dotnet_diagnostic.CA2251.severity = suggestion
|
||||
csharp_style_prefer_primary_constructors = true:suggestion
|
||||
dotnet_diagnostic.SA1010.severity = none
|
||||
|
||||
[*.vb]
|
||||
#### 命名样式 ####
|
||||
|
||||
11
src/Snap.Hutao/.vsconfig
Normal file
11
src/Snap.Hutao/.vsconfig
Normal file
@@ -0,0 +1,11 @@
|
||||
{
|
||||
"version": "1.0",
|
||||
"components": [
|
||||
"Microsoft.VisualStudio.Workload.ManagedDesktop",
|
||||
"Microsoft.VisualStudio.Workload.NativeDesktop",
|
||||
"Microsoft.VisualStudio.Workload.Universal"
|
||||
],
|
||||
"extensions": [
|
||||
"https://marketplace.visualstudio.com/items?itemName=ProjectReunion.MicrosoftSingleProjectMSIXPackagingToolsDev17"
|
||||
]
|
||||
}
|
||||
@@ -8,6 +8,7 @@ EndProject
|
||||
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Solution Items", "Solution Items", "{9A95A964-04B1-477A-BDE7-505525B3CAD8}"
|
||||
ProjectSection(SolutionItems) = preProject
|
||||
.editorconfig = .editorconfig
|
||||
.vsconfig = .vsconfig
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Snap.Hutao.Test", "Snap.Hutao.Test\Snap.Hutao.Test.csproj", "{D691BA9F-904C-4229-87A5-E14F2EFF2F64}"
|
||||
@@ -87,11 +88,11 @@ Global
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
RESX_AutoApplyExistingTranslations = False
|
||||
RESX_NeutralResourcesLanguage = zh-CN
|
||||
SolutionGuid = {E4449B1C-0E6A-4D19-955E-1CA491656ABA}
|
||||
RESX_SortFileContentOnSave = True
|
||||
RESX_ShowErrorsInErrorList = False
|
||||
RESX_Rules = {"EnabledRules":["StringFormat","WhiteSpaceLead","WhiteSpaceTail","PunctuationLead"]}
|
||||
RESX_ShowErrorsInErrorList = False
|
||||
RESX_SortFileContentOnSave = True
|
||||
SolutionGuid = {E4449B1C-0E6A-4D19-955E-1CA491656ABA}
|
||||
RESX_NeutralResourcesLanguage = zh-CN
|
||||
RESX_AutoApplyExistingTranslations = False
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
|
||||
@@ -11,11 +11,14 @@ namespace Snap.Hutao.Core.IO.Ini;
|
||||
[HighQuality]
|
||||
internal static class IniSerializer
|
||||
{
|
||||
/// <summary>
|
||||
/// 反序列化
|
||||
/// </summary>
|
||||
/// <param name="fileStream">文件流</param>
|
||||
/// <returns>Ini 元素集合</returns>
|
||||
public static List<IniElement> DeserializeFromFile(string filePath)
|
||||
{
|
||||
using (FileStream readStream = File.OpenRead(filePath))
|
||||
{
|
||||
return Deserialize(readStream);
|
||||
}
|
||||
}
|
||||
|
||||
public static List<IniElement> Deserialize(FileStream fileStream)
|
||||
{
|
||||
List<IniElement> results = [];
|
||||
@@ -50,11 +53,14 @@ internal static class IniSerializer
|
||||
return results;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 序列化
|
||||
/// </summary>
|
||||
/// <param name="fileStream">写入的流</param>
|
||||
/// <param name="elements">元素</param>
|
||||
public static void SerializeToFile(string filePath, IEnumerable<IniElement> elements)
|
||||
{
|
||||
using (FileStream writeStream = File.Create(filePath))
|
||||
{
|
||||
Serialize(writeStream, elements);
|
||||
}
|
||||
}
|
||||
|
||||
public static void Serialize(FileStream fileStream, IEnumerable<IniElement> elements)
|
||||
{
|
||||
using (StreamWriter writer = new(fileStream))
|
||||
|
||||
@@ -190,7 +190,7 @@ internal sealed partial class Activation : IActivation
|
||||
|
||||
serviceProvider
|
||||
.GetRequiredService<IDiscordService>()
|
||||
.SetNormalActivity()
|
||||
.SetNormalActivityAsync()
|
||||
.SafeForget();
|
||||
}
|
||||
|
||||
|
||||
@@ -39,6 +39,11 @@ internal sealed class ScheduleTaskInterop : IScheduleTaskInterop
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
if (WScriptExists(DailyNoteRefreshScriptName, out string fullPath))
|
||||
{
|
||||
File.Delete(fullPath);
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -69,4 +69,9 @@ internal static class StructMarshal
|
||||
{
|
||||
return new(point.X, point.Y, size.Width, size.Height);
|
||||
}
|
||||
|
||||
public static SizeInt32 SizeInt32(RectInt32 rect)
|
||||
{
|
||||
return new(rect.Width, rect.Height);
|
||||
}
|
||||
}
|
||||
19
src/Snap.Hutao/Snap.Hutao/IdentifyMonitorWindow.xaml
Normal file
19
src/Snap.Hutao/Snap.Hutao/IdentifyMonitorWindow.xaml
Normal file
@@ -0,0 +1,19 @@
|
||||
<Window
|
||||
x:Class="Snap.Hutao.IdentifyMonitorWindow"
|
||||
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
|
||||
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
|
||||
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
|
||||
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
|
||||
xmlns:shcm="using:Snap.Hutao.Control.Markup"
|
||||
mc:Ignorable="d">
|
||||
<StackPanel
|
||||
HorizontalAlignment="Center"
|
||||
VerticalAlignment="Center"
|
||||
Spacing="3">
|
||||
<TextBlock Text="{shcm:ResourceString Name=WindowIdentifyMonitorHeader}"/>
|
||||
<TextBlock
|
||||
Style="{StaticResource SubtitleTextBlockStyle}"
|
||||
Text="{x:Bind Monitor}"
|
||||
TextAlignment="Center"/>
|
||||
</StackPanel>
|
||||
</Window>
|
||||
30
src/Snap.Hutao/Snap.Hutao/IdentifyMonitorWindow.xaml.cs
Normal file
30
src/Snap.Hutao/Snap.Hutao/IdentifyMonitorWindow.xaml.cs
Normal file
@@ -0,0 +1,30 @@
|
||||
// Copyright (c) DGP Studio. All rights reserved.
|
||||
// Licensed under the MIT license.
|
||||
|
||||
using Microsoft.UI.Windowing;
|
||||
using Microsoft.UI.Xaml;
|
||||
using Snap.Hutao.Core;
|
||||
using Windows.Graphics;
|
||||
|
||||
namespace Snap.Hutao;
|
||||
|
||||
internal sealed partial class IdentifyMonitorWindow : Window
|
||||
{
|
||||
public IdentifyMonitorWindow(DisplayArea displayArea, int index)
|
||||
{
|
||||
InitializeComponent();
|
||||
Monitor = $"{displayArea.DisplayId.Value:X8}:{index}";
|
||||
|
||||
OverlappedPresenter presenter = OverlappedPresenter.Create();
|
||||
presenter.SetBorderAndTitleBar(false, false);
|
||||
presenter.IsAlwaysOnTop = true;
|
||||
presenter.IsResizable = false;
|
||||
AppWindow.SetPresenter(presenter);
|
||||
|
||||
PointInt32 point = new(40, 32);
|
||||
SizeInt32 size = StructMarshal.SizeInt32(displayArea.WorkArea).Scale(0.1);
|
||||
AppWindow.MoveAndResize(StructMarshal.RectInt32(point, size), displayArea);
|
||||
}
|
||||
|
||||
public string Monitor { get; private set; }
|
||||
}
|
||||
@@ -870,11 +870,23 @@
|
||||
<value>文件系统权限不足,无法转换服务器</value>
|
||||
</data>
|
||||
<data name="ServiceGameEnsureGameResourceQueryResourceInformation" xml:space="preserve">
|
||||
<value>查询游戏资源信息</value>
|
||||
<value>下载游戏资源索引</value>
|
||||
</data>
|
||||
<data name="ServiceGameFileOperationExceptionMessage" xml:space="preserve">
|
||||
<value>游戏文件操作失败:{0}</value>
|
||||
</data>
|
||||
<data name="ServiceGameLaunchExecutionGameFpsUnlockFailed" xml:space="preserve">
|
||||
<value>解锁帧率上限失败</value>
|
||||
</data>
|
||||
<data name="ServiceGameLaunchExecutionGameIsRunning" xml:space="preserve">
|
||||
<value>游戏进程运行中</value>
|
||||
</data>
|
||||
<data name="ServiceGameLaunchExecutionGamePathNotValid" xml:space="preserve">
|
||||
<value>请选择游戏路径</value>
|
||||
</data>
|
||||
<data name="ServiceGameLaunchExecutionGameResourceQueryIndexFailed" xml:space="preserve">
|
||||
<value>下载游戏资源索引失败: {0}</value>
|
||||
</data>
|
||||
<data name="ServiceGameLaunchPhaseProcessExited" xml:space="preserve">
|
||||
<value>游戏进程已退出</value>
|
||||
</data>
|
||||
@@ -1547,6 +1559,9 @@
|
||||
<data name="ViewModelLaunchGameEnsureGameResourceFail" xml:space="preserve">
|
||||
<value>切换服务器失败</value>
|
||||
</data>
|
||||
<data name="ViewModelLaunchGameIdentifyMonitorsAction" xml:space="preserve">
|
||||
<value>识别显示器</value>
|
||||
</data>
|
||||
<data name="ViewModelLaunchGameMultiChannelReadFail" xml:space="preserve">
|
||||
<value>无法读取游戏配置文件: {0},可能是文件不存在或权限不足</value>
|
||||
</data>
|
||||
@@ -2954,4 +2969,7 @@
|
||||
<data name="WebResponseRequestExceptionFormat" xml:space="preserve">
|
||||
<value>[{0}] 中的 [{1}] 网络请求异常,请稍后再试</value>
|
||||
</data>
|
||||
<data name="WindowIdentifyMonitorHeader" xml:space="preserve">
|
||||
<value>显示器编号</value>
|
||||
</data>
|
||||
</root>
|
||||
@@ -58,7 +58,11 @@ internal sealed partial class DailyNoteOptions : DbStoreOptions
|
||||
{
|
||||
if (SelectedRefreshTime is not null)
|
||||
{
|
||||
scheduleTaskInterop.RegisterForDailyNoteRefresh(SelectedRefreshTime.Value);
|
||||
if (!scheduleTaskInterop.RegisterForDailyNoteRefresh(SelectedRefreshTime.Value))
|
||||
{
|
||||
serviceProvider.GetRequiredService<IInfoBarService>().Warning(SH.ViewModelDailyNoteRegisterTaskFail);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
|
||||
@@ -11,14 +11,14 @@ internal sealed partial class DiscordService : IDiscordService, IDisposable
|
||||
{
|
||||
private readonly RuntimeOptions runtimeOptions;
|
||||
|
||||
public async ValueTask SetPlayingActivity(bool isOversea)
|
||||
public async ValueTask SetPlayingActivityAsync(bool isOversea)
|
||||
{
|
||||
_ = isOversea
|
||||
? await DiscordController.SetPlayingGenshinImpactAsync().ConfigureAwait(false)
|
||||
: await DiscordController.SetPlayingYuanShenAsync().ConfigureAwait(false);
|
||||
}
|
||||
|
||||
public async ValueTask SetNormalActivity()
|
||||
public async ValueTask SetNormalActivityAsync()
|
||||
{
|
||||
_ = await DiscordController.SetDefaultActivityAsync(runtimeOptions.AppLaunchTime).ConfigureAwait(false);
|
||||
}
|
||||
|
||||
@@ -5,7 +5,7 @@ namespace Snap.Hutao.Service.Discord;
|
||||
|
||||
internal interface IDiscordService
|
||||
{
|
||||
ValueTask SetNormalActivity();
|
||||
ValueTask SetNormalActivityAsync();
|
||||
|
||||
ValueTask SetPlayingActivity(bool isOversea);
|
||||
ValueTask SetPlayingActivityAsync(bool isOversea);
|
||||
}
|
||||
@@ -29,10 +29,9 @@ internal readonly struct ChannelOptions
|
||||
/// </summary>
|
||||
public readonly bool IsOversea;
|
||||
|
||||
/// <summary>
|
||||
/// 配置文件路径 当不为 null 时则存在文件读写问题
|
||||
/// </summary>
|
||||
public readonly string? ConfigFilePath;
|
||||
public readonly ChannelOptionsErrorKind ErrorKind;
|
||||
|
||||
public readonly string? FilePath;
|
||||
|
||||
public ChannelOptions(ChannelType channel, SubChannelType subChannel, bool isOversea)
|
||||
{
|
||||
@@ -48,15 +47,20 @@ internal readonly struct ChannelOptions
|
||||
IsOversea = isOversea;
|
||||
}
|
||||
|
||||
private ChannelOptions(bool isOversea, string? configFilePath)
|
||||
private ChannelOptions(ChannelOptionsErrorKind errorKind, string? filePath)
|
||||
{
|
||||
IsOversea = isOversea;
|
||||
ConfigFilePath = configFilePath;
|
||||
ErrorKind = errorKind;
|
||||
FilePath = filePath;
|
||||
}
|
||||
|
||||
public static ChannelOptions FileNotFound(bool isOversea, string configFilePath)
|
||||
public static ChannelOptions ConfigurationFileNotFound(string filePath)
|
||||
{
|
||||
return new(isOversea, configFilePath);
|
||||
return new(ChannelOptionsErrorKind.ConfigurationFileNotFound, filePath);
|
||||
}
|
||||
|
||||
public static ChannelOptions GamePathNullOrEmpty()
|
||||
{
|
||||
return new(ChannelOptionsErrorKind.GamePathNullOrEmpty, string.Empty);
|
||||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
|
||||
@@ -0,0 +1,11 @@
|
||||
// Copyright (c) DGP Studio. All rights reserved.
|
||||
// Licensed under the MIT license.
|
||||
|
||||
namespace Snap.Hutao.Service.Game.Configuration;
|
||||
|
||||
internal enum ChannelOptionsErrorKind
|
||||
{
|
||||
None,
|
||||
ConfigurationFileNotFound,
|
||||
GamePathNullOrEmpty,
|
||||
}
|
||||
@@ -1,11 +1,9 @@
|
||||
// Copyright (c) DGP Studio. All rights reserved.
|
||||
// Licensed under the MIT license.
|
||||
|
||||
using Snap.Hutao.Core.ExceptionService;
|
||||
using Snap.Hutao.Core.IO.Ini;
|
||||
using Snap.Hutao.Service.Game.Scheme;
|
||||
using System.IO;
|
||||
using static Snap.Hutao.Service.Game.GameConstants;
|
||||
|
||||
namespace Snap.Hutao.Service.Game.Configuration;
|
||||
|
||||
@@ -17,84 +15,22 @@ internal sealed partial class GameChannelOptionsService : IGameChannelOptionsSer
|
||||
|
||||
public ChannelOptions GetChannelOptions()
|
||||
{
|
||||
if (!launchOptions.TryGetGamePathAndFilePathByName(ConfigFileName, out string gamePath, out string? configPath))
|
||||
if (!launchOptions.TryGetGameFileSystem(out GameFileSystem? gameFileSystem))
|
||||
{
|
||||
throw ThrowHelper.InvalidOperation($"Invalid game path: {gamePath}");
|
||||
return ChannelOptions.GamePathNullOrEmpty();
|
||||
}
|
||||
|
||||
bool isOversea = LaunchScheme.ExecutableIsOversea(Path.GetFileName(gamePath));
|
||||
bool isOversea = LaunchScheme.ExecutableIsOversea(gameFileSystem.GameFileName);
|
||||
|
||||
if (!File.Exists(configPath))
|
||||
if (!File.Exists(gameFileSystem.GameConfigFilePath))
|
||||
{
|
||||
return ChannelOptions.FileNotFound(isOversea, configPath);
|
||||
return ChannelOptions.ConfigurationFileNotFound(gameFileSystem.GameConfigFilePath);
|
||||
}
|
||||
|
||||
using (FileStream stream = File.OpenRead(configPath))
|
||||
{
|
||||
List<IniParameter> parameters = IniSerializer.Deserialize(stream).OfType<IniParameter>().ToList();
|
||||
string? channel = parameters.FirstOrDefault(p => p.Key == ChannelOptions.ChannelName)?.Value;
|
||||
string? subChannel = parameters.FirstOrDefault(p => p.Key == ChannelOptions.SubChannelName)?.Value;
|
||||
List<IniParameter> parameters = IniSerializer.DeserializeFromFile(gameFileSystem.GameConfigFilePath).OfType<IniParameter>().ToList();
|
||||
string? channel = parameters.FirstOrDefault(p => p.Key == ChannelOptions.ChannelName)?.Value;
|
||||
string? subChannel = parameters.FirstOrDefault(p => p.Key == ChannelOptions.SubChannelName)?.Value;
|
||||
|
||||
return new(channel, subChannel, isOversea);
|
||||
}
|
||||
}
|
||||
|
||||
public bool SetChannelOptions(LaunchScheme scheme)
|
||||
{
|
||||
if (!launchOptions.TryGetGamePathAndFilePathByName(ConfigFileName, out string gamePath, out string? configPath))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
List<IniElement> elements = default!;
|
||||
try
|
||||
{
|
||||
using (FileStream readStream = File.OpenRead(configPath))
|
||||
{
|
||||
elements = [.. IniSerializer.Deserialize(readStream)];
|
||||
}
|
||||
}
|
||||
catch (FileNotFoundException ex)
|
||||
{
|
||||
ThrowHelper.GameFileOperation(SH.FormatServiceGameSetMultiChannelConfigFileNotFound(configPath), ex);
|
||||
}
|
||||
catch (DirectoryNotFoundException ex)
|
||||
{
|
||||
ThrowHelper.GameFileOperation(SH.FormatServiceGameSetMultiChannelConfigFileNotFound(configPath), ex);
|
||||
}
|
||||
catch (UnauthorizedAccessException ex)
|
||||
{
|
||||
ThrowHelper.GameFileOperation(SH.ServiceGameSetMultiChannelUnauthorizedAccess, ex);
|
||||
}
|
||||
|
||||
bool changed = false;
|
||||
|
||||
foreach (IniElement element in elements)
|
||||
{
|
||||
if (element is IniParameter parameter)
|
||||
{
|
||||
if (parameter.Key is ChannelOptions.ChannelName)
|
||||
{
|
||||
changed = parameter.Set(scheme.Channel.ToString("D")) || changed;
|
||||
continue;
|
||||
}
|
||||
|
||||
if (parameter.Key is ChannelOptions.SubChannelName)
|
||||
{
|
||||
changed = parameter.Set(scheme.SubChannel.ToString("D")) || changed;
|
||||
continue;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (changed)
|
||||
{
|
||||
using (FileStream writeStream = File.Create(configPath))
|
||||
{
|
||||
IniSerializer.Serialize(writeStream, elements);
|
||||
}
|
||||
}
|
||||
|
||||
return changed;
|
||||
return new(channel, subChannel, isOversea);
|
||||
}
|
||||
}
|
||||
@@ -1,13 +1,9 @@
|
||||
// Copyright (c) DGP Studio. All rights reserved.
|
||||
// Licensed under the MIT license.
|
||||
|
||||
using Snap.Hutao.Service.Game.Scheme;
|
||||
|
||||
namespace Snap.Hutao.Service.Game.Configuration;
|
||||
|
||||
internal interface IGameChannelOptionsService
|
||||
{
|
||||
ChannelOptions GetChannelOptions();
|
||||
|
||||
bool SetChannelOptions(LaunchScheme scheme);
|
||||
}
|
||||
@@ -10,6 +10,7 @@ namespace Snap.Hutao.Service.Game;
|
||||
internal static class GameConstants
|
||||
{
|
||||
public const string ConfigFileName = "config.ini";
|
||||
public const string PCGameSDKFilePath = @"YuanShen_Data\Plugins\PCGameSDK.dll";
|
||||
public const string YuanShenFileName = "YuanShen.exe";
|
||||
public const string YuanShenFileNameUpper = "YUANSHEN.EXE";
|
||||
public const string GenshinImpactFileName = "GenshinImpact.exe";
|
||||
|
||||
39
src/Snap.Hutao/Snap.Hutao/Service/Game/GameFileSystem.cs
Normal file
39
src/Snap.Hutao/Snap.Hutao/Service/Game/GameFileSystem.cs
Normal file
@@ -0,0 +1,39 @@
|
||||
// Copyright (c) DGP Studio. All rights reserved.
|
||||
// Licensed under the MIT license.
|
||||
|
||||
using System.IO;
|
||||
|
||||
namespace Snap.Hutao.Service.Game;
|
||||
|
||||
internal sealed class GameFileSystem
|
||||
{
|
||||
private readonly string gameFilePath;
|
||||
|
||||
private string? gameFileName;
|
||||
private string? gameDirectory;
|
||||
private string? gameConfigFilePath;
|
||||
private string? pcGameSDKFilePath;
|
||||
|
||||
public GameFileSystem(string gameFilePath)
|
||||
{
|
||||
this.gameFilePath = gameFilePath;
|
||||
}
|
||||
|
||||
public string GameFilePath { get => gameFilePath; }
|
||||
|
||||
public string GameFileName { get => gameFileName ??= Path.GetFileName(gameFilePath); }
|
||||
|
||||
public string GameDirectory
|
||||
{
|
||||
get
|
||||
{
|
||||
gameDirectory ??= Path.GetDirectoryName(gameFilePath);
|
||||
ArgumentException.ThrowIfNullOrEmpty(gameDirectory);
|
||||
return gameDirectory;
|
||||
}
|
||||
}
|
||||
|
||||
public string GameConfigFilePath { get => gameConfigFilePath ??= Path.Combine(GameDirectory, GameConstants.ConfigFileName); }
|
||||
|
||||
public string PCGameSDKFilePath { get => pcGameSDKFilePath ??= Path.Combine(GameDirectory, GameConstants.PCGameSDKFilePath); }
|
||||
}
|
||||
@@ -5,10 +5,8 @@ using Snap.Hutao.Model.Entity;
|
||||
using Snap.Hutao.Model.Entity.Primitive;
|
||||
using Snap.Hutao.Service.Game.Account;
|
||||
using Snap.Hutao.Service.Game.Configuration;
|
||||
using Snap.Hutao.Service.Game.Package;
|
||||
using Snap.Hutao.Service.Game.Launching.Handler;
|
||||
using Snap.Hutao.Service.Game.PathAbstraction;
|
||||
using Snap.Hutao.Service.Game.Process;
|
||||
using Snap.Hutao.Service.Game.Scheme;
|
||||
using System.Collections.ObjectModel;
|
||||
|
||||
namespace Snap.Hutao.Service.Game;
|
||||
@@ -23,8 +21,6 @@ internal sealed partial class GameServiceFacade : IGameServiceFacade
|
||||
{
|
||||
private readonly IGameChannelOptionsService gameChannelOptionsService;
|
||||
private readonly IGameAccountService gameAccountService;
|
||||
private readonly IGameProcessService gameProcessService;
|
||||
private readonly IGamePackageService gamePackageService;
|
||||
private readonly IGamePathService gamePathService;
|
||||
|
||||
/// <inheritdoc/>
|
||||
@@ -45,12 +41,6 @@ internal sealed partial class GameServiceFacade : IGameServiceFacade
|
||||
return gameChannelOptionsService.GetChannelOptions();
|
||||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
public bool SetChannelOptions(LaunchScheme scheme)
|
||||
{
|
||||
return gameChannelOptionsService.SetChannelOptions(scheme);
|
||||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
public ValueTask<GameAccount?> DetectGameAccountAsync(SchemeType scheme)
|
||||
{
|
||||
@@ -63,12 +53,6 @@ internal sealed partial class GameServiceFacade : IGameServiceFacade
|
||||
return gameAccountService.DetectCurrentGameAccount(scheme);
|
||||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
public bool SetGameAccount(GameAccount account)
|
||||
{
|
||||
return gameAccountService.SetGameAccount(account);
|
||||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
public void AttachGameAccountToUid(GameAccount gameAccount, string uid)
|
||||
{
|
||||
@@ -90,18 +74,6 @@ internal sealed partial class GameServiceFacade : IGameServiceFacade
|
||||
/// <inheritdoc/>
|
||||
public bool IsGameRunning()
|
||||
{
|
||||
return gameProcessService.IsGameRunning();
|
||||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
public ValueTask LaunchAsync(IProgress<LaunchStatus> progress)
|
||||
{
|
||||
return gameProcessService.LaunchAsync(progress);
|
||||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
public ValueTask<bool> EnsureGameResourceAsync(LaunchScheme launchScheme, IProgress<PackageReplaceStatus> progress)
|
||||
{
|
||||
return gamePackageService.EnsureGameResourceAsync(launchScheme, progress);
|
||||
return LaunchExecutionEnsureGameNotRunningHandler.IsGameRunning(out _);
|
||||
}
|
||||
}
|
||||
@@ -4,8 +4,6 @@
|
||||
using Snap.Hutao.Model.Entity;
|
||||
using Snap.Hutao.Model.Entity.Primitive;
|
||||
using Snap.Hutao.Service.Game.Configuration;
|
||||
using Snap.Hutao.Service.Game.Package;
|
||||
using Snap.Hutao.Service.Game.Scheme;
|
||||
using System.Collections.ObjectModel;
|
||||
|
||||
namespace Snap.Hutao.Service.Game;
|
||||
@@ -49,8 +47,6 @@ internal interface IGameServiceFacade
|
||||
/// <returns>是否正在运行</returns>
|
||||
bool IsGameRunning();
|
||||
|
||||
ValueTask LaunchAsync(IProgress<LaunchStatus> progress);
|
||||
|
||||
/// <summary>
|
||||
/// 异步修改游戏账号名称
|
||||
/// </summary>
|
||||
@@ -65,27 +61,5 @@ internal interface IGameServiceFacade
|
||||
/// <returns>任务</returns>
|
||||
ValueTask RemoveGameAccountAsync(GameAccount gameAccount);
|
||||
|
||||
/// <summary>
|
||||
/// 替换游戏资源
|
||||
/// </summary>
|
||||
/// <param name="launchScheme">目标启动方案</param>
|
||||
/// <param name="progress">进度</param>
|
||||
/// <returns>是否替换成功</returns>
|
||||
ValueTask<bool> EnsureGameResourceAsync(LaunchScheme launchScheme, IProgress<PackageReplaceStatus> progress);
|
||||
|
||||
/// <summary>
|
||||
/// 修改注册表中的账号信息
|
||||
/// </summary>
|
||||
/// <param name="account">账号</param>
|
||||
/// <returns>是否设置成功</returns>
|
||||
bool SetGameAccount(GameAccount account);
|
||||
|
||||
/// <summary>
|
||||
/// 设置多通道值
|
||||
/// </summary>
|
||||
/// <param name="scheme">方案</param>
|
||||
/// <returns>是否更改了ini文件</returns>
|
||||
bool SetChannelOptions(LaunchScheme scheme);
|
||||
|
||||
GameAccount? DetectCurrentGameAccount(SchemeType scheme);
|
||||
}
|
||||
@@ -3,70 +3,25 @@
|
||||
|
||||
using Snap.Hutao.Service.Game.PathAbstraction;
|
||||
using System.Collections.Immutable;
|
||||
using System.IO;
|
||||
|
||||
namespace Snap.Hutao.Service.Game;
|
||||
|
||||
internal static class LaunchOptionsExtension
|
||||
{
|
||||
public static bool TryGetGamePathAndGameDirectory(this LaunchOptions options, out string gamePath, [NotNullWhen(true)] out string? gameDirectory)
|
||||
{
|
||||
gamePath = options.GamePath;
|
||||
|
||||
gameDirectory = Path.GetDirectoryName(gamePath);
|
||||
if (string.IsNullOrEmpty(gameDirectory))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public static bool TryGetGameDirectoryAndGameFileName(this LaunchOptions options, [NotNullWhen(true)] out string? gameDirectory, [NotNullWhen(true)] out string? gameFileName)
|
||||
public static bool TryGetGameFileSystem(this LaunchOptions options, [NotNullWhen(true)] out GameFileSystem? fileSystem)
|
||||
{
|
||||
string gamePath = options.GamePath;
|
||||
|
||||
gameDirectory = Path.GetDirectoryName(gamePath);
|
||||
if (string.IsNullOrEmpty(gameDirectory))
|
||||
{
|
||||
gameFileName = default;
|
||||
return false;
|
||||
}
|
||||
|
||||
gameFileName = Path.GetFileName(gamePath);
|
||||
if (string.IsNullOrEmpty(gameFileName))
|
||||
if (string.IsNullOrEmpty(gamePath))
|
||||
{
|
||||
fileSystem = default;
|
||||
return false;
|
||||
}
|
||||
|
||||
fileSystem = new GameFileSystem(gamePath);
|
||||
return true;
|
||||
}
|
||||
|
||||
public static bool TryGetGamePathAndGameFileName(this LaunchOptions options, out string gamePath, [NotNullWhen(true)] out string? gameFileName)
|
||||
{
|
||||
gamePath = options.GamePath;
|
||||
|
||||
gameFileName = Path.GetFileName(gamePath);
|
||||
if (string.IsNullOrEmpty(gameFileName))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public static bool TryGetGamePathAndFilePathByName(this LaunchOptions options, string fileName, out string gamePath, [NotNullWhen(true)] out string? filePath)
|
||||
{
|
||||
if (options.TryGetGamePathAndGameDirectory(out gamePath, out string? gameDirectory))
|
||||
{
|
||||
filePath = Path.Combine(gameDirectory, fileName);
|
||||
return true;
|
||||
}
|
||||
|
||||
filePath = default;
|
||||
return false;
|
||||
}
|
||||
|
||||
public static ImmutableList<GamePathEntry> GetGamePathEntries(this LaunchOptions options, out GamePathEntry? entry)
|
||||
{
|
||||
string gamePath = options.GamePath;
|
||||
|
||||
@@ -0,0 +1,38 @@
|
||||
// Copyright (c) DGP Studio. All rights reserved.
|
||||
// Licensed under the MIT license.
|
||||
|
||||
namespace Snap.Hutao.Service.Game.Launching.Handler;
|
||||
|
||||
internal sealed class LaunchExecutionEnsureGameNotRunningHandler : ILaunchExecutionDelegateHandler
|
||||
{
|
||||
public static bool IsGameRunning([NotNullWhen(true)] out System.Diagnostics.Process? runningProcess)
|
||||
{
|
||||
// GetProcesses once and manually loop is O(n)
|
||||
foreach (ref readonly System.Diagnostics.Process process in System.Diagnostics.Process.GetProcesses().AsSpan())
|
||||
{
|
||||
if (string.Equals(process.ProcessName, GameConstants.YuanShenProcessName, StringComparison.OrdinalIgnoreCase) ||
|
||||
string.Equals(process.ProcessName, GameConstants.GenshinImpactProcessName, StringComparison.OrdinalIgnoreCase))
|
||||
{
|
||||
runningProcess = process;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
runningProcess = default;
|
||||
return false;
|
||||
}
|
||||
|
||||
public async ValueTask OnExecutionAsync(LaunchExecutionContext context, LaunchExecutionDelegate next)
|
||||
{
|
||||
if (IsGameRunning(out System.Diagnostics.Process? process))
|
||||
{
|
||||
context.Logger.LogInformation("Game process detected, id: {Id}", process.Id);
|
||||
|
||||
context.Result.Kind = LaunchExecutionResultKind.GameProcessRunning;
|
||||
context.Result.ErrorMessage = SH.ServiceGameLaunchExecutionGameIsRunning;
|
||||
return;
|
||||
}
|
||||
|
||||
await next().ConfigureAwait(false);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,163 @@
|
||||
// Copyright (c) DGP Studio. All rights reserved.
|
||||
// Licensed under the MIT license.
|
||||
|
||||
using Microsoft.Win32.SafeHandles;
|
||||
using Snap.Hutao.Control.Extension;
|
||||
using Snap.Hutao.Factory.ContentDialog;
|
||||
using Snap.Hutao.Factory.Progress;
|
||||
using Snap.Hutao.Model.Intrinsic;
|
||||
using Snap.Hutao.Service.Game.Package;
|
||||
using Snap.Hutao.Service.Game.PathAbstraction;
|
||||
using Snap.Hutao.View.Dialog;
|
||||
using Snap.Hutao.Web.Hoyolab.SdkStatic.Hk4e.Launcher;
|
||||
using Snap.Hutao.Web.Response;
|
||||
using System.Collections.Immutable;
|
||||
using System.IO;
|
||||
|
||||
namespace Snap.Hutao.Service.Game.Launching.Handler;
|
||||
|
||||
internal sealed class LaunchExecutionEnsureGameResourceHandler : ILaunchExecutionDelegateHandler
|
||||
{
|
||||
public async ValueTask OnExecutionAsync(LaunchExecutionContext context, LaunchExecutionDelegate next)
|
||||
{
|
||||
if (!context.TryGetGameFileSystem(out GameFileSystem? gameFileSystem))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (ShouldConvert(context, gameFileSystem))
|
||||
{
|
||||
IServiceProvider serviceProvider = context.ServiceProvider;
|
||||
IContentDialogFactory contentDialogFactory = serviceProvider.GetRequiredService<IContentDialogFactory>();
|
||||
IProgressFactory progressFactory = serviceProvider.GetRequiredService<IProgressFactory>();
|
||||
|
||||
LaunchGamePackageConvertDialog dialog = await contentDialogFactory.CreateInstanceAsync<LaunchGamePackageConvertDialog>().ConfigureAwait(false);
|
||||
IProgress<PackageConvertStatus> convertProgress = progressFactory.CreateForMainThread<PackageConvertStatus>(state => dialog.State = state);
|
||||
|
||||
using (await dialog.BlockAsync(context.TaskContext).ConfigureAwait(false))
|
||||
{
|
||||
if (!await EnsureGameResourceAsync(context, gameFileSystem, convertProgress).ConfigureAwait(false))
|
||||
{
|
||||
// context.Result is set in EnsureGameResourceAsync
|
||||
return;
|
||||
}
|
||||
|
||||
await context.TaskContext.SwitchToMainThreadAsync();
|
||||
ImmutableList<GamePathEntry> gamePathEntries = context.Options.GetGamePathEntries(out GamePathEntry? selected);
|
||||
context.ViewModel.SetGamePathEntriesAndSelectedGamePathEntry(gamePathEntries, selected);
|
||||
}
|
||||
}
|
||||
|
||||
await next().ConfigureAwait(false);
|
||||
}
|
||||
|
||||
private static bool ShouldConvert(LaunchExecutionContext context, GameFileSystem gameFileSystem)
|
||||
{
|
||||
// Configuration file changed
|
||||
if (context.ChannelOptionsChanged)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
// Executable name not match
|
||||
if (!context.Scheme.ExecutableMatches(gameFileSystem.GameFileName))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
if (!context.Scheme.IsOversea)
|
||||
{
|
||||
// [It's Bilibili channel xor PCGameSDK.dll exists] means we need to convert
|
||||
if (context.Scheme.Channel is ChannelType.Bili ^ File.Exists(gameFileSystem.PCGameSDKFilePath))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
private static async ValueTask<bool> EnsureGameResourceAsync(LaunchExecutionContext context, GameFileSystem gameFileSystem, IProgress<PackageConvertStatus> progress)
|
||||
{
|
||||
string gameFolder = gameFileSystem.GameDirectory;
|
||||
string gameFileName = gameFileSystem.GameFileName;
|
||||
|
||||
context.Logger.LogInformation("Game folder: {GameFolder}", gameFolder);
|
||||
|
||||
if (!CheckDirectoryPermissions(gameFolder))
|
||||
{
|
||||
context.Result.Kind = LaunchExecutionResultKind.GameDirectoryInsufficientPermissions;
|
||||
context.Result.ErrorMessage = SH.ServiceGameEnsureGameResourceInsufficientDirectoryPermissions;
|
||||
return false;
|
||||
}
|
||||
|
||||
progress.Report(new(SH.ServiceGameEnsureGameResourceQueryResourceInformation));
|
||||
|
||||
ResourceClient resourceClient = context.ServiceProvider.GetRequiredService<ResourceClient>();
|
||||
Response<GameResource> response = await resourceClient.GetResourceAsync(context.Scheme).ConfigureAwait(false);
|
||||
|
||||
if (!response.TryGetDataWithoutUINotification(out GameResource? resource))
|
||||
{
|
||||
context.Result.Kind = LaunchExecutionResultKind.GameResourceIndexQueryInvalidResponse;
|
||||
context.Result.ErrorMessage = SH.FormatServiceGameLaunchExecutionGameResourceQueryIndexFailed(response);
|
||||
return false;
|
||||
}
|
||||
|
||||
PackageConverter packageConverter = context.ServiceProvider.GetRequiredService<PackageConverter>();
|
||||
|
||||
if (!context.Scheme.ExecutableMatches(gameFileName))
|
||||
{
|
||||
if (!await packageConverter.EnsureGameResourceAsync(context.Scheme, resource, gameFolder, progress).ConfigureAwait(false))
|
||||
{
|
||||
context.Result.Kind = LaunchExecutionResultKind.GameResourcePackageConvertInternalError;
|
||||
context.Result.ErrorMessage = SH.ViewModelLaunchGameEnsureGameResourceFail;
|
||||
return false;
|
||||
}
|
||||
|
||||
// We need to change the gamePath if we switched.
|
||||
string executableName = context.Scheme.IsOversea ? GameConstants.GenshinImpactFileName : GameConstants.YuanShenFileName;
|
||||
|
||||
await context.TaskContext.SwitchToMainThreadAsync();
|
||||
context.Options.UpdateGamePathAndRefreshEntries(Path.Combine(gameFolder, executableName));
|
||||
}
|
||||
|
||||
await packageConverter.EnsureDeprecatedFilesAndSdkAsync(resource, gameFolder).ConfigureAwait(false);
|
||||
return true;
|
||||
}
|
||||
|
||||
private static bool CheckDirectoryPermissions(string folder)
|
||||
{
|
||||
// Program Files has special permissions limitation.
|
||||
string programFiles = Environment.GetFolderPath(Environment.SpecialFolder.ProgramFiles);
|
||||
if (folder.StartsWith(programFiles, StringComparison.OrdinalIgnoreCase))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
string tempFilePath = Path.Combine(folder, $"{Guid.NewGuid():N}.tmp");
|
||||
string tempFilePathMove = Path.Combine(folder, $"{Guid.NewGuid():N}.tmp");
|
||||
|
||||
// Test create file
|
||||
using (SafeFileHandle handle = File.OpenHandle(tempFilePath, FileMode.CreateNew, FileAccess.ReadWrite, FileShare.None, preallocationSize: 32 * 1024))
|
||||
{
|
||||
// Test write file
|
||||
RandomAccess.Write(handle, "SNAP HUTAO DIRECTORY PERMISSION CHECK"u8, 0);
|
||||
RandomAccess.FlushToDisk(handle);
|
||||
}
|
||||
|
||||
// Test move file
|
||||
File.Move(tempFilePath, tempFilePathMove);
|
||||
|
||||
// Test delete file
|
||||
File.Delete(tempFilePathMove);
|
||||
|
||||
return true;
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,20 @@
|
||||
// Copyright (c) DGP Studio. All rights reserved.
|
||||
// Licensed under the MIT license.
|
||||
|
||||
namespace Snap.Hutao.Service.Game.Launching.Handler;
|
||||
|
||||
internal sealed class LaunchExecutionEnsureSchemeHandler : ILaunchExecutionDelegateHandler
|
||||
{
|
||||
public async ValueTask OnExecutionAsync(LaunchExecutionContext context, LaunchExecutionDelegate next)
|
||||
{
|
||||
if (context.Scheme is null)
|
||||
{
|
||||
context.Result.Kind = LaunchExecutionResultKind.NoActiveScheme;
|
||||
context.Result.ErrorMessage = SH.ViewModelLaunchGameSchemeNotSelected;
|
||||
return;
|
||||
}
|
||||
|
||||
context.Logger.LogInformation("Scheme [{Scheme}] is selected", context.Scheme.DisplayName);
|
||||
await next().ConfigureAwait(false);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,20 @@
|
||||
// Copyright (c) DGP Studio. All rights reserved.
|
||||
// Licensed under the MIT license.
|
||||
|
||||
namespace Snap.Hutao.Service.Game.Launching.Handler;
|
||||
|
||||
internal sealed class LaunchExecutionGameProcessExitHandler : ILaunchExecutionDelegateHandler
|
||||
{
|
||||
public async ValueTask OnExecutionAsync(LaunchExecutionContext context, LaunchExecutionDelegate next)
|
||||
{
|
||||
if (!context.Process.HasExited)
|
||||
{
|
||||
context.Progress.Report(new(LaunchPhase.WaitingForExit, SH.ServiceGameLaunchPhaseWaitingProcessExit));
|
||||
await context.Process.WaitForExitAsync().ConfigureAwait(false);
|
||||
}
|
||||
|
||||
context.Logger.LogInformation("Game process exited with code {ExitCode}", context.Process.ExitCode);
|
||||
context.Progress.Report(new(LaunchPhase.ProcessExited, SH.ServiceGameLaunchPhaseProcessExited));
|
||||
await next().ConfigureAwait(false);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,58 @@
|
||||
// Copyright (c) DGP Studio. All rights reserved.
|
||||
// Licensed under the MIT license.
|
||||
|
||||
using Snap.Hutao.Core;
|
||||
|
||||
namespace Snap.Hutao.Service.Game.Launching.Handler;
|
||||
|
||||
internal sealed class LaunchExecutionGameProcessInitializationHandler : ILaunchExecutionDelegateHandler
|
||||
{
|
||||
public async ValueTask OnExecutionAsync(LaunchExecutionContext context, LaunchExecutionDelegate next)
|
||||
{
|
||||
if (!context.TryGetGameFileSystem(out GameFileSystem? gameFileSystem))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
context.Progress.Report(new(LaunchPhase.ProcessInitializing, SH.ServiceGameLaunchPhaseProcessInitializing));
|
||||
using (context.Process = InitializeGameProcess(context, gameFileSystem))
|
||||
{
|
||||
await next().ConfigureAwait(false);
|
||||
}
|
||||
}
|
||||
|
||||
private static System.Diagnostics.Process InitializeGameProcess(LaunchExecutionContext context, GameFileSystem gameFileSystem)
|
||||
{
|
||||
LaunchOptions launchOptions = context.Options;
|
||||
|
||||
string commandLine = string.Empty;
|
||||
if (launchOptions.IsEnabled)
|
||||
{
|
||||
// https://docs.unity.cn/cn/current/Manual/PlayerCommandLineArguments.html
|
||||
// https://docs.unity3d.com/2017.4/Documentation/Manual/CommandLineArguments.html
|
||||
commandLine = new CommandLineBuilder()
|
||||
.AppendIf(launchOptions.IsBorderless, "-popupwindow")
|
||||
.AppendIf(launchOptions.IsExclusive, "-window-mode", "exclusive")
|
||||
.Append("-screen-fullscreen", launchOptions.IsFullScreen ? 1 : 0)
|
||||
.AppendIf(launchOptions.IsScreenWidthEnabled, "-screen-width", launchOptions.ScreenWidth)
|
||||
.AppendIf(launchOptions.IsScreenHeightEnabled, "-screen-height", launchOptions.ScreenHeight)
|
||||
.AppendIf(launchOptions.IsMonitorEnabled, "-monitor", launchOptions.Monitor.Value)
|
||||
.AppendIf(launchOptions.IsUseCloudThirdPartyMobile, "-platform_type CLOUD_THIRD_PARTY_MOBILE")
|
||||
.ToString();
|
||||
}
|
||||
|
||||
context.Logger.LogInformation("Command Line Arguments: {commandLine}", commandLine);
|
||||
|
||||
return new()
|
||||
{
|
||||
StartInfo = new()
|
||||
{
|
||||
Arguments = commandLine,
|
||||
FileName = gameFileSystem.GameFilePath,
|
||||
UseShellExecute = true,
|
||||
Verb = "runas",
|
||||
WorkingDirectory = gameFileSystem.GameDirectory,
|
||||
},
|
||||
};
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,25 @@
|
||||
// Copyright (c) DGP Studio. All rights reserved.
|
||||
// Licensed under the MIT license.
|
||||
|
||||
using Windows.Win32.Foundation;
|
||||
|
||||
namespace Snap.Hutao.Service.Game.Launching.Handler;
|
||||
|
||||
internal sealed class LaunchExecutionGameProcessStartHandler : ILaunchExecutionDelegateHandler
|
||||
{
|
||||
public async ValueTask OnExecutionAsync(LaunchExecutionContext context, LaunchExecutionDelegate next)
|
||||
{
|
||||
try
|
||||
{
|
||||
context.Process.Start();
|
||||
context.Logger.LogInformation("Process started");
|
||||
}
|
||||
catch (Win32Exception ex) when (ex.HResult == HRESULT.E_FAIL)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
context.Progress.Report(new(LaunchPhase.ProcessStarted, SH.ServiceGameLaunchPhaseProcessStarted));
|
||||
await next().ConfigureAwait(false);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,72 @@
|
||||
// Copyright (c) DGP Studio. All rights reserved.
|
||||
// Licensed under the MIT license.
|
||||
|
||||
using Snap.Hutao.Core.IO.Ini;
|
||||
using Snap.Hutao.Service.Game.Configuration;
|
||||
using System.IO;
|
||||
|
||||
namespace Snap.Hutao.Service.Game.Launching.Handler;
|
||||
|
||||
internal sealed class LaunchExecutionSetChannelOptionsHandler : ILaunchExecutionDelegateHandler
|
||||
{
|
||||
public async ValueTask OnExecutionAsync(LaunchExecutionContext context, LaunchExecutionDelegate next)
|
||||
{
|
||||
if (!context.TryGetGameFileSystem(out GameFileSystem? gameFileSystem))
|
||||
{
|
||||
// context.Result is set in TryGetGameFileSystem
|
||||
return;
|
||||
}
|
||||
|
||||
string configPath = gameFileSystem.GameConfigFilePath;
|
||||
context.Logger.LogInformation("Game config file path: {ConfigPath}", configPath);
|
||||
|
||||
List<IniElement> elements = default!;
|
||||
try
|
||||
{
|
||||
elements = [.. IniSerializer.DeserializeFromFile(configPath)];
|
||||
}
|
||||
catch (FileNotFoundException)
|
||||
{
|
||||
context.Result.Kind = LaunchExecutionResultKind.GameConfigFileNotFound;
|
||||
context.Result.ErrorMessage = SH.FormatServiceGameSetMultiChannelConfigFileNotFound(configPath);
|
||||
return;
|
||||
}
|
||||
catch (DirectoryNotFoundException)
|
||||
{
|
||||
context.Result.Kind = LaunchExecutionResultKind.GameConfigDirectoryNotFound;
|
||||
context.Result.ErrorMessage = SH.FormatServiceGameSetMultiChannelConfigFileNotFound(configPath);
|
||||
return;
|
||||
}
|
||||
catch (UnauthorizedAccessException)
|
||||
{
|
||||
context.Result.Kind = LaunchExecutionResultKind.GameConfigInsufficientPermissions;
|
||||
context.Result.ErrorMessage = SH.ServiceGameSetMultiChannelUnauthorizedAccess;
|
||||
return;
|
||||
}
|
||||
|
||||
foreach (IniElement element in elements)
|
||||
{
|
||||
if (element is IniParameter parameter)
|
||||
{
|
||||
if (parameter.Key is ChannelOptions.ChannelName)
|
||||
{
|
||||
context.ChannelOptionsChanged = parameter.Set(context.Scheme.Channel.ToString("D")) || context.ChannelOptionsChanged;
|
||||
continue;
|
||||
}
|
||||
|
||||
if (parameter.Key is ChannelOptions.SubChannelName)
|
||||
{
|
||||
context.ChannelOptionsChanged = parameter.Set(context.Scheme.SubChannel.ToString("D")) || context.ChannelOptionsChanged;
|
||||
continue;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (context.ChannelOptionsChanged)
|
||||
{
|
||||
IniSerializer.SerializeToFile(configPath, elements);
|
||||
}
|
||||
|
||||
await next().ConfigureAwait(false);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,39 @@
|
||||
// Copyright (c) DGP Studio. All rights reserved.
|
||||
// Licensed under the MIT license.
|
||||
|
||||
using Snap.Hutao.Service.Discord;
|
||||
|
||||
namespace Snap.Hutao.Service.Game.Launching.Handler;
|
||||
|
||||
internal sealed class LaunchExecutionSetDiscordActivityHandler : ILaunchExecutionDelegateHandler
|
||||
{
|
||||
public async ValueTask OnExecutionAsync(LaunchExecutionContext context, LaunchExecutionDelegate next)
|
||||
{
|
||||
bool previousSetDiscordActivityWhenPlaying = context.Options.SetDiscordActivityWhenPlaying;
|
||||
|
||||
try
|
||||
{
|
||||
if (previousSetDiscordActivityWhenPlaying)
|
||||
{
|
||||
context.Logger.LogInformation("Set discord activity as playing");
|
||||
await context.ServiceProvider
|
||||
.GetRequiredService<IDiscordService>()
|
||||
.SetPlayingActivityAsync(context.Scheme.IsOversea)
|
||||
.ConfigureAwait(false);
|
||||
}
|
||||
|
||||
await next().ConfigureAwait(false);
|
||||
}
|
||||
finally
|
||||
{
|
||||
if (previousSetDiscordActivityWhenPlaying)
|
||||
{
|
||||
context.Logger.LogInformation("Recover discord activity");
|
||||
await context.ServiceProvider
|
||||
.GetRequiredService<IDiscordService>()
|
||||
.SetNormalActivityAsync()
|
||||
.ConfigureAwait(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,26 @@
|
||||
// Copyright (c) DGP Studio. All rights reserved.
|
||||
// Licensed under the MIT license.
|
||||
|
||||
using Snap.Hutao.Service.Game.Account;
|
||||
|
||||
namespace Snap.Hutao.Service.Game.Launching.Handler;
|
||||
|
||||
internal sealed class LaunchExecutionSetGameAccountHandler : ILaunchExecutionDelegateHandler
|
||||
{
|
||||
public async ValueTask OnExecutionAsync(LaunchExecutionContext context, LaunchExecutionDelegate next)
|
||||
{
|
||||
if (context.Account is not null)
|
||||
{
|
||||
context.Logger.LogInformation("Set game account to [{Account}]", context.Account.Name);
|
||||
|
||||
if (!RegistryInterop.Set(context.Account))
|
||||
{
|
||||
context.Result.Kind = LaunchExecutionResultKind.GameAccountRegistryWriteResultNotMatch;
|
||||
context.Result.ErrorMessage = SH.ViewModelLaunchGameSwitchGameAccountFail;
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
await next().ConfigureAwait(false);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,20 @@
|
||||
// Copyright (c) DGP Studio. All rights reserved.
|
||||
// Licensed under the MIT license.
|
||||
|
||||
using Snap.Hutao.Service.Game.Account;
|
||||
|
||||
namespace Snap.Hutao.Service.Game.Launching.Handler;
|
||||
|
||||
internal sealed class LaunchExecutionSetWindowsHDRHandler : ILaunchExecutionDelegateHandler
|
||||
{
|
||||
public async ValueTask OnExecutionAsync(LaunchExecutionContext context, LaunchExecutionDelegate next)
|
||||
{
|
||||
if (context.Options.IsWindowsHDREnabled)
|
||||
{
|
||||
context.Logger.LogInformation("Set Windows HDR");
|
||||
RegistryInterop.SetWindowsHDR(context.Scheme.IsOversea);
|
||||
}
|
||||
|
||||
await next().ConfigureAwait(false);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,31 @@
|
||||
// Copyright (c) DGP Studio. All rights reserved.
|
||||
// Licensed under the MIT license.
|
||||
|
||||
using Windows.System;
|
||||
|
||||
namespace Snap.Hutao.Service.Game.Launching.Handler;
|
||||
|
||||
internal sealed class LaunchExecutionStarwardPlayTimeStatisticsHandler : ILaunchExecutionDelegateHandler
|
||||
{
|
||||
public async ValueTask OnExecutionAsync(LaunchExecutionContext context, LaunchExecutionDelegate next)
|
||||
{
|
||||
if (context.Options.UseStarwardPlayTimeStatistics)
|
||||
{
|
||||
context.Logger.LogInformation("Using starward to count game time");
|
||||
await LaunchStarwardForPlayTimeStatisticsAsync(context).ConfigureAwait(false);
|
||||
}
|
||||
|
||||
await next().ConfigureAwait(false);
|
||||
}
|
||||
|
||||
private static async ValueTask LaunchStarwardForPlayTimeStatisticsAsync(LaunchExecutionContext context)
|
||||
{
|
||||
string gameBiz = context.Scheme.IsOversea ? "hk4e_global" : "hk4e_cn";
|
||||
Uri starwardPlayTimeUri = $"starward://playtime/{gameBiz}".ToUri();
|
||||
if (await Launcher.QueryUriSupportAsync(starwardPlayTimeUri, LaunchQuerySupportType.Uri) is LaunchQuerySupportStatus.Available)
|
||||
{
|
||||
context.Logger.LogInformation("Launching starward");
|
||||
await Launcher.LaunchUriAsync(starwardPlayTimeUri);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,21 @@
|
||||
// Copyright (c) DGP Studio. All rights reserved.
|
||||
// Licensed under the MIT license.
|
||||
|
||||
using Snap.Hutao.Factory.Progress;
|
||||
|
||||
namespace Snap.Hutao.Service.Game.Launching.Handler;
|
||||
|
||||
internal sealed class LaunchExecutionStatusProgressHandler : ILaunchExecutionDelegateHandler
|
||||
{
|
||||
public async ValueTask OnExecutionAsync(LaunchExecutionContext context, LaunchExecutionDelegate next)
|
||||
{
|
||||
IProgressFactory progressFactory = context.ServiceProvider.GetRequiredService<IProgressFactory>();
|
||||
LaunchStatusOptions statusOptions = context.ServiceProvider.GetRequiredService<LaunchStatusOptions>();
|
||||
context.Progress = progressFactory.CreateForMainThread<LaunchStatus>(status => statusOptions.LaunchStatus = status);
|
||||
|
||||
await next().ConfigureAwait(false);
|
||||
|
||||
// Clear status
|
||||
context.Progress.Report(default!);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,42 @@
|
||||
// Copyright (c) DGP Studio. All rights reserved.
|
||||
// Licensed under the MIT license.
|
||||
|
||||
using Snap.Hutao.Core;
|
||||
using Snap.Hutao.Factory.Progress;
|
||||
using Snap.Hutao.Service.Game.Unlocker;
|
||||
|
||||
namespace Snap.Hutao.Service.Game.Launching.Handler;
|
||||
|
||||
internal sealed class LaunchExecutionUnlockFpsHandler : ILaunchExecutionDelegateHandler
|
||||
{
|
||||
public async ValueTask OnExecutionAsync(LaunchExecutionContext context, LaunchExecutionDelegate next)
|
||||
{
|
||||
RuntimeOptions runtimeOptions = context.ServiceProvider.GetRequiredService<RuntimeOptions>();
|
||||
if (runtimeOptions.IsElevated && context.Options.IsAdvancedLaunchOptionsEnabled && context.Options.UnlockFps)
|
||||
{
|
||||
context.Logger.LogInformation("Unlocking FPS");
|
||||
context.Progress.Report(new(LaunchPhase.UnlockingFps, SH.ServiceGameLaunchPhaseUnlockingFps));
|
||||
|
||||
IProgressFactory progressFactory = context.ServiceProvider.GetRequiredService<IProgressFactory>();
|
||||
IProgress<UnlockerStatus> progress = progressFactory.CreateForMainThread<UnlockerStatus>(status => context.Progress.Report(LaunchStatus.FromUnlockStatus(status)));
|
||||
GameFpsUnlocker unlocker = context.ServiceProvider.CreateInstance<GameFpsUnlocker>(context.Process);
|
||||
|
||||
try
|
||||
{
|
||||
await unlocker.UnlockAsync(new(100, 20000, 3000), progress, context.CancellationToken).ConfigureAwait(false);
|
||||
}
|
||||
catch (InvalidOperationException ex)
|
||||
{
|
||||
context.Logger.LogCritical(ex, "Unlocking FPS failed");
|
||||
|
||||
context.Result.Kind = LaunchExecutionResultKind.GameFpsUnlockingFailed;
|
||||
context.Result.ErrorMessage = ex.Message;
|
||||
|
||||
// The Unlocker can't unlock the process
|
||||
context.Process.Kill();
|
||||
}
|
||||
}
|
||||
|
||||
await next().ConfigureAwait(false);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
// Copyright (c) DGP Studio. All rights reserved.
|
||||
// Licensed under the MIT license.
|
||||
|
||||
namespace Snap.Hutao.Service.Game.Launching;
|
||||
|
||||
internal delegate ValueTask<LaunchExecutionContext> LaunchExecutionDelegate();
|
||||
|
||||
internal interface ILaunchExecutionDelegateHandler
|
||||
{
|
||||
ValueTask OnExecutionAsync(LaunchExecutionContext context, LaunchExecutionDelegate next);
|
||||
}
|
||||
@@ -0,0 +1,71 @@
|
||||
// Copyright (c) DGP Studio. All rights reserved.
|
||||
// Licensed under the MIT license.
|
||||
|
||||
using Snap.Hutao.Model.Entity;
|
||||
using Snap.Hutao.Service.Game.Scheme;
|
||||
using Snap.Hutao.ViewModel.Game;
|
||||
|
||||
namespace Snap.Hutao.Service.Game.Launching;
|
||||
|
||||
[ConstructorGenerated]
|
||||
internal sealed partial class LaunchExecutionContext
|
||||
{
|
||||
private readonly ILogger<LaunchExecutionContext> logger;
|
||||
private readonly IServiceProvider serviceProvider;
|
||||
private readonly ITaskContext taskContext;
|
||||
private readonly LaunchOptions options;
|
||||
|
||||
private GameFileSystem? gameFileSystem;
|
||||
|
||||
[SuppressMessage("", "SH007")]
|
||||
public LaunchExecutionContext(IServiceProvider serviceProvider, IViewModelSupportLaunchExecution viewModel, LaunchScheme? scheme, GameAccount? account)
|
||||
: this(serviceProvider)
|
||||
{
|
||||
ViewModel = viewModel;
|
||||
Scheme = scheme!;
|
||||
Account = account;
|
||||
}
|
||||
|
||||
public LaunchExecutionResult Result { get; } = new();
|
||||
|
||||
public CancellationToken CancellationToken { get; set; }
|
||||
|
||||
public IServiceProvider ServiceProvider { get => serviceProvider; }
|
||||
|
||||
public ITaskContext TaskContext { get => taskContext; }
|
||||
|
||||
public ILogger Logger { get => logger; }
|
||||
|
||||
public LaunchOptions Options { get => options; }
|
||||
|
||||
public IViewModelSupportLaunchExecution ViewModel { get; private set; } = default!;
|
||||
|
||||
public LaunchScheme Scheme { get; private set; } = default!;
|
||||
|
||||
public GameAccount? Account { get; private set; }
|
||||
|
||||
public bool ChannelOptionsChanged { get; set; }
|
||||
|
||||
public IProgress<LaunchStatus> Progress { get; set; } = default!;
|
||||
|
||||
public System.Diagnostics.Process Process { get; set; } = default!;
|
||||
|
||||
public bool TryGetGameFileSystem([NotNullWhen(true)] out GameFileSystem? gameFileSystem)
|
||||
{
|
||||
if (this.gameFileSystem is not null)
|
||||
{
|
||||
gameFileSystem = this.gameFileSystem;
|
||||
return true;
|
||||
}
|
||||
|
||||
if (!Options.TryGetGameFileSystem(out gameFileSystem))
|
||||
{
|
||||
Result.Kind = LaunchExecutionResultKind.NoActiveGamePath;
|
||||
Result.ErrorMessage = SH.ServiceGameLaunchExecutionGamePathNotValid;
|
||||
return false;
|
||||
}
|
||||
|
||||
this.gameFileSystem = gameFileSystem;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,50 @@
|
||||
// Copyright (c) DGP Studio. All rights reserved.
|
||||
// Licensed under the MIT license.
|
||||
|
||||
using Snap.Hutao.Core;
|
||||
using Snap.Hutao.Service.Game.Launching.Handler;
|
||||
|
||||
namespace Snap.Hutao.Service.Game.Launching;
|
||||
|
||||
[Injection(InjectAs.Transient)]
|
||||
internal sealed class LaunchExecutionInvoker
|
||||
{
|
||||
private readonly Queue<ILaunchExecutionDelegateHandler> handlers;
|
||||
|
||||
public LaunchExecutionInvoker()
|
||||
{
|
||||
handlers = [];
|
||||
handlers.Enqueue(new LaunchExecutionEnsureGameNotRunningHandler());
|
||||
handlers.Enqueue(new LaunchExecutionEnsureSchemeHandler());
|
||||
handlers.Enqueue(new LaunchExecutionSetChannelOptionsHandler());
|
||||
handlers.Enqueue(new LaunchExecutionEnsureGameResourceHandler());
|
||||
handlers.Enqueue(new LaunchExecutionSetGameAccountHandler());
|
||||
handlers.Enqueue(new LaunchExecutionSetWindowsHDRHandler());
|
||||
handlers.Enqueue(new LaunchExecutionStatusProgressHandler());
|
||||
handlers.Enqueue(new LaunchExecutionGameProcessInitializationHandler());
|
||||
handlers.Enqueue(new LaunchExecutionSetDiscordActivityHandler());
|
||||
handlers.Enqueue(new LaunchExecutionGameProcessStartHandler());
|
||||
handlers.Enqueue(new LaunchExecutionStarwardPlayTimeStatisticsHandler());
|
||||
handlers.Enqueue(new LaunchExecutionUnlockFpsHandler());
|
||||
handlers.Enqueue(new LaunchExecutionGameProcessExitHandler());
|
||||
}
|
||||
|
||||
public async ValueTask<LaunchExecutionResult> InvokeAsync(LaunchExecutionContext context)
|
||||
{
|
||||
await InvokeHandlerAsync(context).ConfigureAwait(false);
|
||||
return context.Result;
|
||||
}
|
||||
|
||||
private async ValueTask<LaunchExecutionContext> InvokeHandlerAsync(LaunchExecutionContext context)
|
||||
{
|
||||
if (handlers.TryDequeue(out ILaunchExecutionDelegateHandler? handler))
|
||||
{
|
||||
string typeName = TypeNameHelper.GetTypeDisplayName(handler, false);
|
||||
context.Logger.LogInformation("Handler[{Handler}] begin execution", typeName);
|
||||
await handler.OnExecutionAsync(context, () => InvokeHandlerAsync(context)).ConfigureAwait(false);
|
||||
context.Logger.LogInformation("Handler[{Handler}] end execution", typeName);
|
||||
}
|
||||
|
||||
return context;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
// Copyright (c) DGP Studio. All rights reserved.
|
||||
// Licensed under the MIT license.
|
||||
|
||||
namespace Snap.Hutao.Service.Game.Launching;
|
||||
|
||||
internal sealed class LaunchExecutionResult
|
||||
{
|
||||
public LaunchExecutionResultKind Kind { get; set; }
|
||||
|
||||
public string ErrorMessage { get; set; } = default!;
|
||||
}
|
||||
@@ -0,0 +1,20 @@
|
||||
// Copyright (c) DGP Studio. All rights reserved.
|
||||
// Licensed under the MIT license.
|
||||
|
||||
namespace Snap.Hutao.Service.Game.Launching;
|
||||
|
||||
internal enum LaunchExecutionResultKind
|
||||
{
|
||||
Ok,
|
||||
NoActiveScheme,
|
||||
NoActiveGamePath,
|
||||
GameProcessRunning,
|
||||
GameConfigFileNotFound,
|
||||
GameConfigDirectoryNotFound,
|
||||
GameConfigInsufficientPermissions,
|
||||
GameDirectoryInsufficientPermissions,
|
||||
GameResourceIndexQueryInvalidResponse,
|
||||
GameResourcePackageConvertInternalError,
|
||||
GameAccountRegistryWriteResultNotMatch,
|
||||
GameFpsUnlockingFailed,
|
||||
}
|
||||
@@ -1,102 +0,0 @@
|
||||
// Copyright (c) DGP Studio. All rights reserved.
|
||||
// Licensed under the MIT license.
|
||||
|
||||
using Microsoft.Win32.SafeHandles;
|
||||
using Snap.Hutao.Service.Game.Scheme;
|
||||
using Snap.Hutao.Web.Hoyolab.SdkStatic.Hk4e.Launcher;
|
||||
using Snap.Hutao.Web.Response;
|
||||
using System.IO;
|
||||
using static Snap.Hutao.Service.Game.GameConstants;
|
||||
|
||||
namespace Snap.Hutao.Service.Game.Package;
|
||||
|
||||
[ConstructorGenerated]
|
||||
[Injection(InjectAs.Singleton, typeof(IGamePackageService))]
|
||||
internal sealed partial class GamePackageService : IGamePackageService
|
||||
{
|
||||
private readonly PackageConverter packageConverter;
|
||||
private readonly IServiceProvider serviceProvider;
|
||||
private readonly LaunchOptions launchOptions;
|
||||
private readonly ITaskContext taskContext;
|
||||
|
||||
public async ValueTask<bool> EnsureGameResourceAsync(LaunchScheme launchScheme, IProgress<PackageReplaceStatus> progress)
|
||||
{
|
||||
if (!launchOptions.TryGetGameDirectoryAndGameFileName(out string? gameFolder, out string? gameFileName))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!CheckDirectoryPermissions(gameFolder))
|
||||
{
|
||||
progress.Report(new(SH.ServiceGameEnsureGameResourceInsufficientDirectoryPermissions));
|
||||
return false;
|
||||
}
|
||||
|
||||
progress.Report(new(SH.ServiceGameEnsureGameResourceQueryResourceInformation));
|
||||
Response<GameResource> response = await serviceProvider
|
||||
.GetRequiredService<ResourceClient>()
|
||||
.GetResourceAsync(launchScheme)
|
||||
.ConfigureAwait(false);
|
||||
|
||||
if (!response.IsOk())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
GameResource resource = response.Data;
|
||||
|
||||
if (!launchScheme.ExecutableMatches(gameFileName))
|
||||
{
|
||||
// We can't start the game when we failed to convert game
|
||||
if (!await packageConverter.EnsureGameResourceAsync(launchScheme, resource, gameFolder, progress).ConfigureAwait(false))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// We need to change the gamePath if we switched.
|
||||
string exeName = launchScheme.IsOversea ? GenshinImpactFileName : YuanShenFileName;
|
||||
|
||||
await taskContext.SwitchToMainThreadAsync();
|
||||
launchOptions.UpdateGamePathAndRefreshEntries(Path.Combine(gameFolder, exeName));
|
||||
}
|
||||
|
||||
await packageConverter.EnsureDeprecatedFilesAndSdkAsync(resource, gameFolder).ConfigureAwait(false);
|
||||
return true;
|
||||
}
|
||||
|
||||
private static bool CheckDirectoryPermissions(string folder)
|
||||
{
|
||||
// Program Files has special permissions limitation.
|
||||
string programFiles = Environment.GetFolderPath(Environment.SpecialFolder.ProgramFiles);
|
||||
if (folder.StartsWith(programFiles, StringComparison.OrdinalIgnoreCase))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
string tempFilePath = Path.Combine(folder, $"{Guid.NewGuid():N}.tmp");
|
||||
string tempFilePathMove = Path.Combine(folder, $"{Guid.NewGuid():N}.tmp");
|
||||
|
||||
// Test create file
|
||||
using (SafeFileHandle handle = File.OpenHandle(tempFilePath, FileMode.CreateNew, FileAccess.ReadWrite, FileShare.None, preallocationSize: 32 * 1024))
|
||||
{
|
||||
// Test write file
|
||||
RandomAccess.Write(handle, "SNAP HUTAO DIRECTORY PERMISSION CHECK"u8, 0);
|
||||
RandomAccess.FlushToDisk(handle);
|
||||
}
|
||||
|
||||
// Test move file
|
||||
File.Move(tempFilePath, tempFilePathMove);
|
||||
|
||||
// Test delete file
|
||||
File.Delete(tempFilePathMove);
|
||||
|
||||
return true;
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,11 +0,0 @@
|
||||
// Copyright (c) DGP Studio. All rights reserved.
|
||||
// Licensed under the MIT license.
|
||||
|
||||
using Snap.Hutao.Service.Game.Scheme;
|
||||
|
||||
namespace Snap.Hutao.Service.Game.Package;
|
||||
|
||||
internal interface IGamePackageService
|
||||
{
|
||||
ValueTask<bool> EnsureGameResourceAsync(LaunchScheme launchScheme, IProgress<PackageReplaceStatus> progress);
|
||||
}
|
||||
@@ -8,25 +8,15 @@ namespace Snap.Hutao.Service.Game.Package;
|
||||
/// <summary>
|
||||
/// 包更新状态
|
||||
/// </summary>
|
||||
internal sealed class PackageReplaceStatus
|
||||
internal sealed class PackageConvertStatus
|
||||
{
|
||||
/// <summary>
|
||||
/// 构造一个新的包更新状态
|
||||
/// </summary>
|
||||
/// <param name="name">描述</param>
|
||||
public PackageReplaceStatus(string name)
|
||||
public PackageConvertStatus(string name)
|
||||
{
|
||||
Name = name;
|
||||
Description = name;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 构造一个新的包更新状态
|
||||
/// </summary>
|
||||
/// <param name="name">名称</param>
|
||||
/// <param name="bytesRead">读取的字节数</param>
|
||||
/// <param name="totalBytes">总字节数</param>
|
||||
public PackageReplaceStatus(string name, long bytesRead, long totalBytes)
|
||||
public PackageConvertStatus(string name, long bytesRead, long totalBytes)
|
||||
{
|
||||
Percent = (double)bytesRead / totalBytes;
|
||||
Name = name;
|
||||
@@ -34,7 +34,7 @@ internal sealed partial class PackageConverter
|
||||
private readonly HttpClient httpClient;
|
||||
private readonly ILogger<PackageConverter> logger;
|
||||
|
||||
public async ValueTask<bool> EnsureGameResourceAsync(LaunchScheme targetScheme, GameResource gameResource, string gameFolder, IProgress<PackageReplaceStatus> progress)
|
||||
public async ValueTask<bool> EnsureGameResourceAsync(LaunchScheme targetScheme, GameResource gameResource, string gameFolder, IProgress<PackageConvertStatus> progress)
|
||||
{
|
||||
// 以 国服 => 国际 为例
|
||||
// 1. 下载国际服的 pkg_version 文件,转换为索引字典
|
||||
@@ -93,7 +93,6 @@ internal sealed partial class PackageConverter
|
||||
ZipFile.ExtractToDirectory(sdkWebStream, gameFolder, true);
|
||||
}
|
||||
|
||||
// TODO: verify sdk md5
|
||||
if (File.Exists(sdkDllBackup) && File.Exists(sdkVersionBackup))
|
||||
{
|
||||
File.Delete(sdkDllBackup);
|
||||
@@ -188,7 +187,7 @@ internal sealed partial class PackageConverter
|
||||
}
|
||||
}
|
||||
|
||||
private async ValueTask PrepareCacheFilesAsync(List<PackageItemOperationInfo> operations, PackageConverterFileSystemContext context, IProgress<PackageReplaceStatus> progress)
|
||||
private async ValueTask PrepareCacheFilesAsync(List<PackageItemOperationInfo> operations, PackageConverterFileSystemContext context, IProgress<PackageConvertStatus> progress)
|
||||
{
|
||||
foreach (PackageItemOperationInfo info in operations)
|
||||
{
|
||||
@@ -204,7 +203,7 @@ internal sealed partial class PackageConverter
|
||||
}
|
||||
}
|
||||
|
||||
private async ValueTask SkipOrDownloadAsync(PackageItemOperationInfo info, PackageConverterFileSystemContext context, IProgress<PackageReplaceStatus> progress)
|
||||
private async ValueTask SkipOrDownloadAsync(PackageItemOperationInfo info, PackageConverterFileSystemContext context, IProgress<PackageConvertStatus> progress)
|
||||
{
|
||||
// 还原正确的远程地址
|
||||
string remoteName = string.Format(CultureInfo.CurrentCulture, info.Remote.RelativePath, context.ToDataFolderName);
|
||||
@@ -230,7 +229,7 @@ internal sealed partial class PackageConverter
|
||||
Directory.CreateDirectory(directory);
|
||||
|
||||
string remoteUrl = context.GetScatteredFilesUrl(remoteName);
|
||||
HttpShardCopyWorkerOptions<PackageReplaceStatus> options = new()
|
||||
HttpShardCopyWorkerOptions<PackageConvertStatus> options = new()
|
||||
{
|
||||
HttpClient = httpClient,
|
||||
SourceUrl = remoteUrl,
|
||||
@@ -238,7 +237,7 @@ internal sealed partial class PackageConverter
|
||||
StatusFactory = (bytesRead, totalBytes) => new(remoteName, bytesRead, totalBytes),
|
||||
};
|
||||
|
||||
using (HttpShardCopyWorker<PackageReplaceStatus> worker = await HttpShardCopyWorker<PackageReplaceStatus>.CreateAsync(options).ConfigureAwait(false))
|
||||
using (HttpShardCopyWorker<PackageConvertStatus> worker = await HttpShardCopyWorker<PackageConvertStatus>.CreateAsync(options).ConfigureAwait(false))
|
||||
{
|
||||
try
|
||||
{
|
||||
@@ -258,7 +257,7 @@ internal sealed partial class PackageConverter
|
||||
}
|
||||
}
|
||||
|
||||
private async ValueTask<bool> ReplaceGameResourceAsync(List<PackageItemOperationInfo> operations, PackageConverterFileSystemContext context, IProgress<PackageReplaceStatus> progress)
|
||||
private async ValueTask<bool> ReplaceGameResourceAsync(List<PackageItemOperationInfo> operations, PackageConverterFileSystemContext context, IProgress<PackageConvertStatus> progress)
|
||||
{
|
||||
// 执行下载与移动操作
|
||||
foreach (PackageItemOperationInfo info in operations)
|
||||
|
||||
@@ -9,7 +9,7 @@ internal sealed class GamePathEntry
|
||||
public string Path { get; set; } = default!;
|
||||
|
||||
[JsonIgnore]
|
||||
public GamePathKind Kind { get => GetKind(Path); }
|
||||
public GamePathEntryKind Kind { get => GetKind(Path); }
|
||||
|
||||
public static GamePathEntry Create(string path)
|
||||
{
|
||||
@@ -19,8 +19,8 @@ internal sealed class GamePathEntry
|
||||
};
|
||||
}
|
||||
|
||||
private static GamePathKind GetKind(string path)
|
||||
private static GamePathEntryKind GetKind(string path)
|
||||
{
|
||||
return GamePathKind.None;
|
||||
return GamePathEntryKind.None;
|
||||
}
|
||||
}
|
||||
@@ -3,7 +3,7 @@
|
||||
|
||||
namespace Snap.Hutao.Service.Game.PathAbstraction;
|
||||
|
||||
internal enum GamePathKind
|
||||
internal enum GamePathEntryKind
|
||||
{
|
||||
None,
|
||||
ChineseClient,
|
||||
@@ -1,186 +0,0 @@
|
||||
// Copyright (c) DGP Studio. All rights reserved.
|
||||
// Licensed under the MIT license.
|
||||
|
||||
using Snap.Hutao.Core;
|
||||
using Snap.Hutao.Factory.Progress;
|
||||
using Snap.Hutao.Service.Discord;
|
||||
using Snap.Hutao.Service.Game.Account;
|
||||
using Snap.Hutao.Service.Game.Scheme;
|
||||
using Snap.Hutao.Service.Game.Unlocker;
|
||||
using System.IO;
|
||||
using static Snap.Hutao.Service.Game.GameConstants;
|
||||
|
||||
namespace Snap.Hutao.Service.Game.Process;
|
||||
|
||||
/// <summary>
|
||||
/// 进程互操作
|
||||
/// </summary>
|
||||
[ConstructorGenerated]
|
||||
[Injection(InjectAs.Singleton, typeof(IGameProcessService))]
|
||||
internal sealed partial class GameProcessService : IGameProcessService
|
||||
{
|
||||
private readonly IServiceProvider serviceProvider;
|
||||
private readonly IProgressFactory progressFactory;
|
||||
private readonly IDiscordService discordService;
|
||||
private readonly RuntimeOptions runtimeOptions;
|
||||
private readonly LaunchOptions launchOptions;
|
||||
|
||||
private volatile bool isGameRunning;
|
||||
|
||||
public bool IsGameRunning()
|
||||
{
|
||||
if (isGameRunning)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
// Original two GetProcessesByName is O(2n)
|
||||
// GetProcesses once and manually loop is O(n)
|
||||
foreach (ref System.Diagnostics.Process process in System.Diagnostics.Process.GetProcesses().AsSpan())
|
||||
{
|
||||
if (process.ProcessName is YuanShenProcessName or GenshinImpactProcessName)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public async ValueTask LaunchAsync(IProgress<LaunchStatus> progress)
|
||||
{
|
||||
if (IsGameRunning())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (!launchOptions.TryGetGamePathAndGameFileName(out string gamePath, out string? gameFileName))
|
||||
{
|
||||
ArgumentException.ThrowIfNullOrEmpty(gamePath);
|
||||
return; // null check passing, actually never reach.
|
||||
}
|
||||
|
||||
bool isOversea = LaunchScheme.ExecutableIsOversea(gameFileName);
|
||||
|
||||
if (launchOptions.IsWindowsHDREnabled)
|
||||
{
|
||||
RegistryInterop.SetWindowsHDR(isOversea);
|
||||
}
|
||||
|
||||
progress.Report(new(LaunchPhase.ProcessInitializing, SH.ServiceGameLaunchPhaseProcessInitializing));
|
||||
using (System.Diagnostics.Process game = InitializeGameProcess(gamePath))
|
||||
{
|
||||
await using (await GameRunningTracker.CreateAsync(this, isOversea).ConfigureAwait(false))
|
||||
{
|
||||
game.Start();
|
||||
progress.Report(new(LaunchPhase.ProcessStarted, SH.ServiceGameLaunchPhaseProcessStarted));
|
||||
|
||||
if (launchOptions.UseStarwardPlayTimeStatistics)
|
||||
{
|
||||
await Starward.LaunchForPlayTimeStatisticsAsync(isOversea).ConfigureAwait(false);
|
||||
}
|
||||
|
||||
if (runtimeOptions.IsElevated && launchOptions.IsAdvancedLaunchOptionsEnabled && launchOptions.UnlockFps)
|
||||
{
|
||||
progress.Report(new(LaunchPhase.UnlockingFps, SH.ServiceGameLaunchPhaseUnlockingFps));
|
||||
try
|
||||
{
|
||||
await UnlockFpsAsync(game, progress).ConfigureAwait(false);
|
||||
}
|
||||
catch (InvalidOperationException)
|
||||
{
|
||||
// The Unlocker can't unlock the process
|
||||
game.Kill();
|
||||
throw;
|
||||
}
|
||||
finally
|
||||
{
|
||||
progress.Report(new(LaunchPhase.ProcessExited, SH.ServiceGameLaunchPhaseProcessExited));
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
progress.Report(new(LaunchPhase.WaitingForExit, SH.ServiceGameLaunchPhaseWaitingProcessExit));
|
||||
await game.WaitForExitAsync().ConfigureAwait(false);
|
||||
progress.Report(new(LaunchPhase.ProcessExited, SH.ServiceGameLaunchPhaseProcessExited));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private System.Diagnostics.Process InitializeGameProcess(string gamePath)
|
||||
{
|
||||
string commandLine = string.Empty;
|
||||
|
||||
if (launchOptions.IsEnabled)
|
||||
{
|
||||
// https://docs.unity.cn/cn/current/Manual/PlayerCommandLineArguments.html
|
||||
// https://docs.unity3d.com/2017.4/Documentation/Manual/CommandLineArguments.html
|
||||
commandLine = new CommandLineBuilder()
|
||||
.AppendIf(launchOptions.IsBorderless, "-popupwindow")
|
||||
.AppendIf(launchOptions.IsExclusive, "-window-mode", "exclusive")
|
||||
.Append("-screen-fullscreen", launchOptions.IsFullScreen ? 1 : 0)
|
||||
.AppendIf(launchOptions.IsScreenWidthEnabled, "-screen-width", launchOptions.ScreenWidth)
|
||||
.AppendIf(launchOptions.IsScreenHeightEnabled, "-screen-height", launchOptions.ScreenHeight)
|
||||
.AppendIf(launchOptions.IsMonitorEnabled, "-monitor", launchOptions.Monitor.Value)
|
||||
.AppendIf(launchOptions.IsUseCloudThirdPartyMobile, "-platform_type CLOUD_THIRD_PARTY_MOBILE")
|
||||
.ToString();
|
||||
}
|
||||
|
||||
return new()
|
||||
{
|
||||
StartInfo = new()
|
||||
{
|
||||
Arguments = commandLine,
|
||||
FileName = gamePath,
|
||||
UseShellExecute = true,
|
||||
Verb = "runas",
|
||||
WorkingDirectory = Path.GetDirectoryName(gamePath),
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
private ValueTask UnlockFpsAsync(System.Diagnostics.Process game, IProgress<LaunchStatus> progress, CancellationToken token = default)
|
||||
{
|
||||
#pragma warning disable CA1859
|
||||
IGameFpsUnlocker unlocker = serviceProvider.CreateInstance<GameFpsUnlocker>(game);
|
||||
#pragma warning restore CA1859
|
||||
UnlockTimingOptions options = new(100, 20000, 3000);
|
||||
IProgress<UnlockerStatus> lockerProgress = progressFactory.CreateForMainThread<UnlockerStatus>(unlockStatus => progress.Report(LaunchStatus.FromUnlockStatus(unlockStatus)));
|
||||
return unlocker.UnlockAsync(options, lockerProgress, token);
|
||||
}
|
||||
|
||||
private class GameRunningTracker : IAsyncDisposable
|
||||
{
|
||||
private readonly GameProcessService service;
|
||||
private readonly bool previousSetDiscordActivityWhenPlaying;
|
||||
|
||||
private GameRunningTracker(GameProcessService service, bool isOversea)
|
||||
{
|
||||
service.isGameRunning = true;
|
||||
previousSetDiscordActivityWhenPlaying = service.launchOptions.SetDiscordActivityWhenPlaying;
|
||||
this.service = service;
|
||||
}
|
||||
|
||||
public static async ValueTask<GameRunningTracker> CreateAsync(GameProcessService service, bool isOversea)
|
||||
{
|
||||
GameRunningTracker tracker = new(service, isOversea);
|
||||
if (tracker.previousSetDiscordActivityWhenPlaying)
|
||||
{
|
||||
await service.discordService.SetPlayingActivity(isOversea).ConfigureAwait(false);
|
||||
}
|
||||
|
||||
return tracker;
|
||||
}
|
||||
|
||||
public async ValueTask DisposeAsync()
|
||||
{
|
||||
if (previousSetDiscordActivityWhenPlaying)
|
||||
{
|
||||
await service.discordService.SetNormalActivity().ConfigureAwait(false);
|
||||
}
|
||||
|
||||
service.isGameRunning = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,11 +0,0 @@
|
||||
// Copyright (c) DGP Studio. All rights reserved.
|
||||
// Licensed under the MIT license.
|
||||
|
||||
namespace Snap.Hutao.Service.Game.Process;
|
||||
|
||||
internal interface IGameProcessService
|
||||
{
|
||||
bool IsGameRunning();
|
||||
|
||||
ValueTask LaunchAsync(IProgress<LaunchStatus> progress);
|
||||
}
|
||||
@@ -1,19 +0,0 @@
|
||||
// Copyright (c) DGP Studio. All rights reserved.
|
||||
// Licensed under the MIT license.
|
||||
|
||||
using Windows.System;
|
||||
|
||||
namespace Snap.Hutao.Service.Game.Process;
|
||||
|
||||
internal static class Starward
|
||||
{
|
||||
public static async ValueTask LaunchForPlayTimeStatisticsAsync(bool isOversea)
|
||||
{
|
||||
string gameBiz = isOversea ? "hk4e_global" : "hk4e_cn";
|
||||
Uri starwardPlayTimeUri = $"starward://playtime/{gameBiz}".ToUri();
|
||||
if (await Launcher.QueryUriSupportAsync(starwardPlayTimeUri, LaunchQuerySupportType.Uri) is LaunchQuerySupportStatus.Available)
|
||||
{
|
||||
await Launcher.LaunchUriAsync(starwardPlayTimeUri);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -107,6 +107,7 @@
|
||||
<None Remove="Control\Theme\Uri.xaml" />
|
||||
<None Remove="Control\Theme\WindowOverride.xaml" />
|
||||
<None Remove="GuideWindow.xaml" />
|
||||
<None Remove="IdentifyMonitorWindow.xaml" />
|
||||
<None Remove="IdentityStructs.json" />
|
||||
<None Remove="LaunchGameWindow.xaml" />
|
||||
<None Remove="Resource\BlurBackground.png" />
|
||||
@@ -321,7 +322,7 @@
|
||||
<PrivateAssets>all</PrivateAssets>
|
||||
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
|
||||
</PackageReference>
|
||||
<PackageReference Include="StyleCop.Analyzers.Unstable" Version="1.2.0.507">
|
||||
<PackageReference Include="StyleCop.Analyzers.Unstable" Version="1.2.0.556">
|
||||
<PrivateAssets>all</PrivateAssets>
|
||||
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
|
||||
</PackageReference>
|
||||
@@ -544,7 +545,13 @@
|
||||
<Generator>MSBuild:Compile</Generator>
|
||||
</Page>
|
||||
</ItemGroup>
|
||||
|
||||
|
||||
<ItemGroup>
|
||||
<Page Update="IdentifyMonitorWindow.xaml">
|
||||
<Generator>MSBuild:Compile</Generator>
|
||||
</Page>
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Page Update="View\Control\HutaoStatisticsCard.xaml">
|
||||
<Generator>MSBuild:Compile</Generator>
|
||||
|
||||
@@ -40,6 +40,7 @@
|
||||
</Grid.RowDefinitions>
|
||||
<FontIcon
|
||||
Grid.Row="0"
|
||||
Grid.Column="0"
|
||||
HorizontalAlignment="Left"
|
||||
VerticalAlignment="Center"
|
||||
FontSize="{ThemeResource TitleTextBlockFontSize}"
|
||||
@@ -61,16 +62,22 @@
|
||||
Content="{StaticResource FontIconContentSetting}"
|
||||
FontFamily="{StaticResource SymbolThemeFontFamily}"
|
||||
ToolTipService.ToolTip="{shcm:ResourceString Name=ViewPageHomeLaunchGameSettingAction}"/>
|
||||
<shc:SizeRestrictedContentControl
|
||||
<StackPanel
|
||||
Grid.Row="2"
|
||||
Grid.ColumnSpan="3"
|
||||
VerticalAlignment="Bottom">
|
||||
<ComboBox
|
||||
DisplayMemberPath="Name"
|
||||
ItemsSource="{Binding GameAccountsView}"
|
||||
PlaceholderText="{shcm:ResourceString Name=ViewCardLaunchGameSelectAccountPlaceholder}"
|
||||
SelectedItem="{Binding SelectedGameAccount, Mode=TwoWay}"/>
|
||||
</shc:SizeRestrictedContentControl>
|
||||
VerticalAlignment="Bottom"
|
||||
Spacing="8">
|
||||
<TextBlock
|
||||
Opacity="0.7"
|
||||
Style="{StaticResource CaptionTextBlockStyle}"
|
||||
Text="{Binding LaunchStatusOptions.LaunchStatus.Description, Mode=OneWay}"/>
|
||||
<shc:SizeRestrictedContentControl VerticalAlignment="Bottom">
|
||||
<ComboBox
|
||||
DisplayMemberPath="Name"
|
||||
ItemsSource="{Binding GameAccountsView}"
|
||||
PlaceholderText="{shcm:ResourceString Name=ViewCardLaunchGameSelectAccountPlaceholder}"
|
||||
SelectedItem="{Binding SelectedGameAccount, Mode=TwoWay}"/>
|
||||
</shc:SizeRestrictedContentControl>
|
||||
</StackPanel>
|
||||
</Grid>
|
||||
</Grid>
|
||||
</Button>
|
||||
@@ -11,7 +11,7 @@ namespace Snap.Hutao.View.Dialog;
|
||||
/// 启动游戏客户端转换对话框
|
||||
/// </summary>
|
||||
[HighQuality]
|
||||
[DependencyProperty("State", typeof(PackageReplaceStatus))]
|
||||
[DependencyProperty("State", typeof(PackageConvertStatus))]
|
||||
internal sealed partial class LaunchGamePackageConvertDialog : ContentDialog
|
||||
{
|
||||
/// <summary>
|
||||
|
||||
@@ -228,7 +228,7 @@
|
||||
<ToggleSwitch Width="120" IsOn="{Binding LaunchOptions.IsUseCloudThirdPartyMobile, Mode=TwoWay}"/>
|
||||
</cwc:SettingsCard>
|
||||
<cwc:SettingsCard Description="{shcm:ResourceString Name=ViewPageLaunchGameAppearanceAspectRatioDescription}" Header="{shcm:ResourceString Name=ViewPageLaunchGameAppearanceAspectRatioHeader}">
|
||||
<shc:SizeRestrictedContentControl Margin="0,0,136,0">
|
||||
<shc:SizeRestrictedContentControl Margin="0,0,136,0" VerticalAlignment="Center">
|
||||
<ComboBox
|
||||
ItemsSource="{Binding LaunchOptions.AspectRatios}"
|
||||
PlaceholderText="{shcm:ResourceString Name=ViewPageLaunchGameAppearanceAspectRatioPlaceHolder}"
|
||||
@@ -259,7 +259,11 @@
|
||||
</cwc:SettingsCard>
|
||||
<cwc:SettingsCard Description="{shcm:ResourceString Name=ViewPageLaunchGameMonitorsDescription}" Header="-monitor">
|
||||
<StackPanel Orientation="Horizontal" Spacing="16">
|
||||
<shc:SizeRestrictedContentControl>
|
||||
<Button
|
||||
Width="120"
|
||||
Command="{Binding IdentifyMonitorsCommand}"
|
||||
Content="{shcm:ResourceString Name=ViewModelLaunchGameIdentifyMonitorsAction}"/>
|
||||
<shc:SizeRestrictedContentControl VerticalAlignment="Center">
|
||||
<ComboBox
|
||||
DisplayMemberPath="Name"
|
||||
IsEnabled="{Binding LaunchOptions.IsMonitorEnabled}"
|
||||
|
||||
@@ -0,0 +1,12 @@
|
||||
// Copyright (c) DGP Studio. All rights reserved.
|
||||
// Licensed under the MIT license.
|
||||
|
||||
using Snap.Hutao.Service.Game.PathAbstraction;
|
||||
using System.Collections.Immutable;
|
||||
|
||||
namespace Snap.Hutao.ViewModel.Game;
|
||||
|
||||
internal interface IViewModelSupportLaunchExecution
|
||||
{
|
||||
void SetGamePathEntriesAndSelectedGamePathEntry(ImmutableList<GamePathEntry> gamePathEntries, GamePathEntry? selectedEntry);
|
||||
}
|
||||
@@ -13,17 +13,9 @@ internal static class LaunchGameShared
|
||||
{
|
||||
public static LaunchScheme? GetCurrentLaunchSchemeFromConfigFile(IGameServiceFacade gameService, IInfoBarService infoBarService)
|
||||
{
|
||||
ChannelOptions options;
|
||||
try
|
||||
{
|
||||
options = gameService.GetChannelOptions();
|
||||
}
|
||||
catch (InvalidOperationException)
|
||||
{
|
||||
return default;
|
||||
}
|
||||
ChannelOptions options = gameService.GetChannelOptions();
|
||||
|
||||
if (string.IsNullOrEmpty(options.ConfigFilePath))
|
||||
if (options.ErrorKind is ChannelOptionsErrorKind.None)
|
||||
{
|
||||
try
|
||||
{
|
||||
@@ -40,7 +32,7 @@ internal static class LaunchGameShared
|
||||
}
|
||||
else
|
||||
{
|
||||
infoBarService.Warning(SH.FormatViewModelLaunchGameMultiChannelReadFail(options.ConfigFilePath));
|
||||
infoBarService.Warning($"{options.ErrorKind}", SH.FormatViewModelLaunchGameMultiChannelReadFail(options.FilePath));
|
||||
}
|
||||
|
||||
return default;
|
||||
|
||||
@@ -3,27 +3,24 @@
|
||||
|
||||
using CommunityToolkit.WinUI.Collections;
|
||||
using Microsoft.Extensions.Caching.Memory;
|
||||
using Snap.Hutao.Control.Extension;
|
||||
using Microsoft.UI.Windowing;
|
||||
using Snap.Hutao.Core;
|
||||
using Snap.Hutao.Core.Diagnostics.CodeAnalysis;
|
||||
using Snap.Hutao.Core.ExceptionService;
|
||||
using Snap.Hutao.Factory.ContentDialog;
|
||||
using Snap.Hutao.Factory.Progress;
|
||||
using Snap.Hutao.Model.Entity;
|
||||
using Snap.Hutao.Service;
|
||||
using Snap.Hutao.Service.Game;
|
||||
using Snap.Hutao.Service.Game.Launching;
|
||||
using Snap.Hutao.Service.Game.Locator;
|
||||
using Snap.Hutao.Service.Game.Package;
|
||||
using Snap.Hutao.Service.Game.PathAbstraction;
|
||||
using Snap.Hutao.Service.Game.Scheme;
|
||||
using Snap.Hutao.Service.Notification;
|
||||
using Snap.Hutao.Service.User;
|
||||
using Snap.Hutao.View.Dialog;
|
||||
using Snap.Hutao.Web.Hoyolab.SdkStatic.Hk4e.Launcher;
|
||||
using System.Collections.Immutable;
|
||||
using System.Collections.ObjectModel;
|
||||
using System.IO;
|
||||
using Windows.Win32.Foundation;
|
||||
using Windows.Graphics;
|
||||
|
||||
namespace Snap.Hutao.ViewModel.Game;
|
||||
|
||||
@@ -33,18 +30,16 @@ namespace Snap.Hutao.ViewModel.Game;
|
||||
[HighQuality]
|
||||
[ConstructorGenerated]
|
||||
[Injection(InjectAs.Scoped)]
|
||||
internal sealed partial class LaunchGameViewModel : Abstraction.ViewModel
|
||||
internal sealed partial class LaunchGameViewModel : Abstraction.ViewModel, IViewModelSupportLaunchExecution
|
||||
{
|
||||
/// <summary>
|
||||
/// 启动游戏目标 Uid
|
||||
/// </summary>
|
||||
public const string DesiredUid = nameof(DesiredUid);
|
||||
|
||||
private readonly IContentDialogFactory contentDialogFactory;
|
||||
private readonly LaunchStatusOptions launchStatusOptions;
|
||||
private readonly IGameLocatorFactory gameLocatorFactory;
|
||||
private readonly ILogger<LaunchGameViewModel> logger;
|
||||
private readonly IProgressFactory progressFactory;
|
||||
private readonly IInfoBarService infoBarService;
|
||||
private readonly ResourceClient resourceClient;
|
||||
private readonly RuntimeOptions runtimeOptions;
|
||||
@@ -172,9 +167,16 @@ internal sealed partial class LaunchGameViewModel : Abstraction.ViewModel
|
||||
}
|
||||
}
|
||||
|
||||
public void SetGamePathEntriesAndSelectedGamePathEntry(ImmutableList<GamePathEntry> gamePathEntries, GamePathEntry? selectedEntry)
|
||||
{
|
||||
GamePathEntries = gamePathEntries;
|
||||
SelectedGamePathEntry = selectedEntry;
|
||||
}
|
||||
|
||||
protected override ValueTask<bool> InitializeUIAsync()
|
||||
{
|
||||
SyncGamePathEntriesAndSelectedGamePathEntryFromLaunchOptions();
|
||||
ImmutableList<GamePathEntry> gamePathEntries = launchOptions.GetGamePathEntries(out GamePathEntry? entry);
|
||||
SetGamePathEntriesAndSelectedGamePathEntry(gamePathEntries, entry);
|
||||
return ValueTask.FromResult(true);
|
||||
}
|
||||
|
||||
@@ -207,51 +209,18 @@ internal sealed partial class LaunchGameViewModel : Abstraction.ViewModel
|
||||
[Command("LaunchCommand")]
|
||||
private async Task LaunchAsync()
|
||||
{
|
||||
if (SelectedScheme is null)
|
||||
{
|
||||
infoBarService.Error(SH.ViewModelLaunchGameSchemeNotSelected);
|
||||
return;
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
gameService.SetChannelOptions(SelectedScheme);
|
||||
LaunchExecutionContext context = new(Ioc.Default, this, SelectedScheme, SelectedGameAccount);
|
||||
LaunchExecutionResult result = await new LaunchExecutionInvoker().InvokeAsync(context).ConfigureAwait(false);
|
||||
|
||||
LaunchGamePackageConvertDialog dialog = await contentDialogFactory.CreateInstanceAsync<LaunchGamePackageConvertDialog>().ConfigureAwait(false);
|
||||
IProgress<PackageReplaceStatus> convertProgress = progressFactory.CreateForMainThread<PackageReplaceStatus>(state => dialog.State = state);
|
||||
|
||||
using (await dialog.BlockAsync(taskContext).ConfigureAwait(false))
|
||||
if (result.Kind is not LaunchExecutionResultKind.Ok)
|
||||
{
|
||||
// Always ensure game resources
|
||||
if (!await gameService.EnsureGameResourceAsync(SelectedScheme, convertProgress).ConfigureAwait(false))
|
||||
{
|
||||
infoBarService.Warning(SH.ViewModelLaunchGameEnsureGameResourceFail, dialog.State?.Name ?? string.Empty);
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
await taskContext.SwitchToMainThreadAsync();
|
||||
SyncGamePathEntriesAndSelectedGamePathEntryFromLaunchOptions();
|
||||
}
|
||||
infoBarService.Warning(result.ErrorMessage);
|
||||
}
|
||||
|
||||
if (SelectedGameAccount is not null && !gameService.SetGameAccount(SelectedGameAccount))
|
||||
{
|
||||
infoBarService.Warning(SH.ViewModelLaunchGameSwitchGameAccountFail);
|
||||
return;
|
||||
}
|
||||
|
||||
IProgress<LaunchStatus> launchProgress = progressFactory.CreateForMainThread<LaunchStatus>(status => launchStatusOptions.LaunchStatus = status);
|
||||
await gameService.LaunchAsync(launchProgress).ConfigureAwait(false);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
if (ex is Win32Exception win32Exception && win32Exception.HResult == HRESULT.E_FAIL)
|
||||
{
|
||||
// User canceled the operation. ignore
|
||||
return;
|
||||
}
|
||||
|
||||
logger.LogCritical(ex, "Launch failed");
|
||||
infoBarService.Error(ex);
|
||||
}
|
||||
@@ -372,9 +341,27 @@ internal sealed partial class LaunchGameViewModel : Abstraction.ViewModel
|
||||
}
|
||||
}
|
||||
|
||||
private void SyncGamePathEntriesAndSelectedGamePathEntryFromLaunchOptions()
|
||||
[Command("IdentifyMonitorsCommand")]
|
||||
private async Task IdentifyMonitorsAsync()
|
||||
{
|
||||
GamePathEntries = launchOptions.GetGamePathEntries(out GamePathEntry? entry);
|
||||
SelectedGamePathEntry = entry;
|
||||
List<IdentifyMonitorWindow> windows = [];
|
||||
|
||||
IReadOnlyList<DisplayArea> displayAreas = DisplayArea.FindAll();
|
||||
for (int i = 0; i < displayAreas.Count; i++)
|
||||
{
|
||||
windows.Add(new IdentifyMonitorWindow(displayAreas[i], i + 1));
|
||||
}
|
||||
|
||||
foreach (IdentifyMonitorWindow window in windows)
|
||||
{
|
||||
window.Activate();
|
||||
}
|
||||
|
||||
await Delay.FromSeconds(3).ConfigureAwait(true);
|
||||
|
||||
foreach (IdentifyMonitorWindow window in windows)
|
||||
{
|
||||
window.Close();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -3,13 +3,14 @@
|
||||
|
||||
using CommunityToolkit.WinUI.Collections;
|
||||
using Snap.Hutao.Core.ExceptionService;
|
||||
using Snap.Hutao.Factory.Progress;
|
||||
using Snap.Hutao.Model.Entity;
|
||||
using Snap.Hutao.Service.Game;
|
||||
using Snap.Hutao.Service.Game.Launching;
|
||||
using Snap.Hutao.Service.Game.PathAbstraction;
|
||||
using Snap.Hutao.Service.Game.Scheme;
|
||||
using Snap.Hutao.Service.Notification;
|
||||
using System.Collections.Immutable;
|
||||
using System.Collections.ObjectModel;
|
||||
using Windows.Win32.Foundation;
|
||||
|
||||
namespace Snap.Hutao.ViewModel.Game;
|
||||
|
||||
@@ -18,10 +19,10 @@ namespace Snap.Hutao.ViewModel.Game;
|
||||
/// </summary>
|
||||
[Injection(InjectAs.Transient)]
|
||||
[ConstructorGenerated(CallBaseConstructor = true)]
|
||||
internal sealed partial class LaunchGameViewModelSlim : Abstraction.ViewModelSlim<View.Page.LaunchGamePage>
|
||||
internal sealed partial class LaunchGameViewModelSlim : Abstraction.ViewModelSlim<View.Page.LaunchGamePage>, IViewModelSupportLaunchExecution
|
||||
{
|
||||
private readonly LaunchStatusOptions launchStatusOptions;
|
||||
private readonly IProgressFactory progressFactory;
|
||||
private readonly ILogger<LaunchGameViewModelSlim> logger;
|
||||
private readonly IInfoBarService infoBarService;
|
||||
private readonly IGameServiceFacade gameService;
|
||||
private readonly ITaskContext taskContext;
|
||||
@@ -30,6 +31,8 @@ internal sealed partial class LaunchGameViewModelSlim : Abstraction.ViewModelSli
|
||||
private GameAccount? selectedGameAccount;
|
||||
private GameAccountFilter? gameAccountFilter;
|
||||
|
||||
public LaunchStatusOptions LaunchStatusOptions { get => launchStatusOptions; }
|
||||
|
||||
public AdvancedCollectionView? GameAccountsView { get => gameAccountsView; set => SetProperty(ref gameAccountsView, value); }
|
||||
|
||||
/// <summary>
|
||||
@@ -37,6 +40,10 @@ internal sealed partial class LaunchGameViewModelSlim : Abstraction.ViewModelSli
|
||||
/// </summary>
|
||||
public GameAccount? SelectedGameAccount { get => selectedGameAccount; set => SetProperty(ref selectedGameAccount, value); }
|
||||
|
||||
public void SetGamePathEntriesAndSelectedGamePathEntry(ImmutableList<GamePathEntry> gamePathEntries, GamePathEntry? selectedEntry)
|
||||
{
|
||||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
protected override async Task OpenUIAsync()
|
||||
{
|
||||
@@ -69,29 +76,21 @@ internal sealed partial class LaunchGameViewModelSlim : Abstraction.ViewModelSli
|
||||
private async Task LaunchAsync()
|
||||
{
|
||||
IInfoBarService infoBarService = ServiceProvider.GetRequiredService<IInfoBarService>();
|
||||
LaunchScheme? scheme = LaunchGameShared.GetCurrentLaunchSchemeFromConfigFile(gameService, infoBarService);
|
||||
|
||||
try
|
||||
{
|
||||
if (SelectedGameAccount is not null)
|
||||
{
|
||||
if (!gameService.SetGameAccount(SelectedGameAccount))
|
||||
{
|
||||
infoBarService.Warning(SH.ViewModelLaunchGameSwitchGameAccountFail);
|
||||
return;
|
||||
}
|
||||
}
|
||||
LaunchExecutionContext context = new(Ioc.Default, this, scheme, SelectedGameAccount);
|
||||
LaunchExecutionResult result = await new LaunchExecutionInvoker().InvokeAsync(context).ConfigureAwait(false);
|
||||
|
||||
IProgress<LaunchStatus> launchProgress = progressFactory.CreateForMainThread<LaunchStatus>(status => launchStatusOptions.LaunchStatus = status);
|
||||
await gameService.LaunchAsync(launchProgress).ConfigureAwait(false);
|
||||
if (result.Kind is not LaunchExecutionResultKind.Ok)
|
||||
{
|
||||
infoBarService.Warning(result.ErrorMessage);
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
if (ex is Win32Exception win32Exception && win32Exception.HResult == HRESULT.E_FAIL)
|
||||
{
|
||||
// User canceled the operation. ignore
|
||||
return;
|
||||
}
|
||||
|
||||
logger.LogCritical(ex, "Launch failed");
|
||||
infoBarService.Error(ex);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -164,7 +164,7 @@ internal sealed partial class GuideViewModel : Abstraction.ViewModel
|
||||
.Select(category => new DownloadSummary(serviceProvider, category))
|
||||
.ToObservableCollection();
|
||||
|
||||
await Parallel.ForEachAsync(DownloadSummaries, async (summary, token) =>
|
||||
await Parallel.ForEachAsync([..DownloadSummaries], async (summary, token) =>
|
||||
{
|
||||
if (await summary.DownloadAndExtractAsync().ConfigureAwait(false))
|
||||
{
|
||||
|
||||
@@ -10,34 +10,36 @@ namespace Snap.Hutao.ViewModel.Setting;
|
||||
|
||||
internal sealed partial class FolderViewModel : ObservableObject
|
||||
{
|
||||
private readonly ITaskContext taskContext;
|
||||
private readonly string folder;
|
||||
private string? size;
|
||||
|
||||
public FolderViewModel(ITaskContext taskContext, string folder)
|
||||
{
|
||||
this.taskContext = taskContext;
|
||||
this.folder = folder;
|
||||
|
||||
SetFolderSizeAsync().SafeForget();
|
||||
|
||||
async ValueTask SetFolderSizeAsync()
|
||||
{
|
||||
await taskContext.SwitchToBackgroundAsync();
|
||||
long totalSize = 0;
|
||||
|
||||
foreach (string file in Directory.EnumerateFiles(folder, "*.*", SearchOption.AllDirectories))
|
||||
{
|
||||
totalSize += new FileInfo(file).Length;
|
||||
}
|
||||
|
||||
await taskContext.SwitchToMainThreadAsync();
|
||||
Size = SH.FormatViewModelSettingFolderSizeDescription(Converters.ToFileSizeString(totalSize));
|
||||
}
|
||||
}
|
||||
|
||||
public string Folder { get => folder; }
|
||||
|
||||
public string? Size { get => size; set => SetProperty(ref size, value); }
|
||||
|
||||
public async ValueTask SetFolderSizeAsync()
|
||||
{
|
||||
await taskContext.SwitchToBackgroundAsync();
|
||||
long totalSize = 0;
|
||||
|
||||
foreach (string file in Directory.EnumerateFiles(folder, "*.*", SearchOption.AllDirectories))
|
||||
{
|
||||
totalSize += new FileInfo(file).Length;
|
||||
}
|
||||
|
||||
await taskContext.SwitchToMainThreadAsync();
|
||||
Size = SH.FormatViewModelSettingFolderSizeDescription(Converters.ToFileSizeString(totalSize));
|
||||
}
|
||||
|
||||
[Command("OpenFolderCommand")]
|
||||
private async Task OpenDataFolderAsync()
|
||||
{
|
||||
|
||||
@@ -284,6 +284,11 @@ internal sealed partial class SettingViewModel : Abstraction.ViewModel
|
||||
Directory.Delete(cacheFolder, true);
|
||||
}
|
||||
|
||||
if (DataFolderView is not null)
|
||||
{
|
||||
await DataFolderView.SetFolderSizeAsync().ConfigureAwait(false);
|
||||
}
|
||||
|
||||
infoBarService.Information(SH.ViewModelSettingActionComplete);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -3,7 +3,6 @@
|
||||
|
||||
namespace Snap.Hutao.Web.Bridge.Model;
|
||||
|
||||
[SuppressMessage("", "SA1124")]
|
||||
internal sealed class ShareContent
|
||||
{
|
||||
[JsonPropertyName("preview")]
|
||||
|
||||
@@ -24,4 +24,19 @@ internal static class ResponseExtension
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
public static bool TryGetDataWithoutUINotification<TData>(this Response<TData> response, [NotNullWhen(true)] out TData? data)
|
||||
{
|
||||
if (response.ReturnCode == 0)
|
||||
{
|
||||
ArgumentNullException.ThrowIfNull(response.Data);
|
||||
data = response.Data;
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
data = default;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user