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4 Commits
1.9.3 ... 1.9.4

Author SHA1 Message Date
DismissedLight
03d235876a Merge pull request #1260 from DGP-Studio/develop 2024-01-03 22:18:36 +08:00
DismissedLight
f49e9669af update version 2024-01-03 22:18:08 +08:00
DismissedLight
533c70caaa allow null package convert state 2024-01-03 21:53:13 +08:00
DismissedLight
dd59302bb3 fix bilibili server crash 2024-01-03 20:40:37 +08:00
5 changed files with 14 additions and 4 deletions

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@@ -13,7 +13,7 @@
<Identity
Name="60568DGPStudio.SnapHutao"
Publisher="CN=35C8E923-85DF-49A7-9172-B39DC6312C52"
Version="1.9.3.0" />
Version="1.9.4.0" />
<Properties>
<DisplayName>Snap Hutao</DisplayName>

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@@ -13,7 +13,7 @@
<Identity
Name="60568DGPStudio.SnapHutaoDev"
Publisher="CN=35C8E923-85DF-49A7-9172-B39DC6312C52"
Version="1.9.3.0" />
Version="1.9.4.0" />
<Properties>
<DisplayName>Snap Hutao Dev</DisplayName>

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@@ -29,6 +29,11 @@ internal sealed partial class GameAccountService : IGameAccountService
{
ArgumentNullException.ThrowIfNull(gameAccounts);
if (schemeType is SchemeType.ChineseBilibili)
{
return default;
}
string? registrySdk = RegistryInterop.Get(schemeType);
if (string.IsNullOrEmpty(registrySdk))
{
@@ -62,6 +67,11 @@ internal sealed partial class GameAccountService : IGameAccountService
{
ArgumentNullException.ThrowIfNull(gameAccounts);
if (schemeType is SchemeType.ChineseBilibili)
{
return default;
}
string? registrySdk = RegistryInterop.Get(schemeType);
if (string.IsNullOrEmpty(registrySdk))

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@@ -17,7 +17,7 @@ internal sealed class PackageReplaceStatus
public PackageReplaceStatus(string name)
{
Name = name;
Description = default!;
Description = name;
}
/// <summary>

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@@ -225,7 +225,7 @@ internal sealed partial class LaunchGameViewModel : Abstraction.ViewModel
// Always ensure game resources
if (!await gameService.EnsureGameResourceAsync(SelectedScheme, convertProgress).ConfigureAwait(false))
{
infoBarService.Warning(SH.ViewModelLaunchGameEnsureGameResourceFail, dialog.State.Name);
infoBarService.Warning(SH.ViewModelLaunchGameEnsureGameResourceFail, dialog.State?.Name ?? string.Empty);
return;
}
else