mirror of
https://jihulab.com/DGP-Studio/Snap.Hutao.git
synced 2025-11-19 21:02:53 +08:00
Fix Unlock Fps Attempt 1
This commit is contained in:
@@ -2,7 +2,7 @@
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"profiles": {
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"Snap.Hutao": {
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"commandName": "MsixPackage",
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"nativeDebugging": true,
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"nativeDebugging": false,
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"doNotLaunchApp": false,
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"allowLocalNetworkLoopbackProperty": true
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},
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@@ -1,6 +1,7 @@
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// Copyright (c) DGP Studio. All rights reserved.
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// Licensed under the MIT license.
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using Snap.Hutao.Service.Game.Scheme;
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using System.IO;
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namespace Snap.Hutao.Service.Game;
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@@ -38,4 +39,6 @@ internal sealed class GameFileSystem
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public string PCGameSDKFilePath { get => pcGameSDKFilePath ??= Path.Combine(GameDirectory, GameConstants.PCGameSDKFilePath); }
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public string ScreenShotDirectory { get => Path.Combine(GameDirectory, "ScreenShot"); }
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public string DataDirectory { get => Path.Combine(GameDirectory, LaunchScheme.ExecutableIsOversea(GameFileName) ? GameConstants.GenshinImpactData : GameConstants.YuanShenData); }
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}
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@@ -19,7 +19,12 @@ internal sealed class LaunchExecutionUnlockFpsHandler : ILaunchExecutionDelegate
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IProgressFactory progressFactory = context.ServiceProvider.GetRequiredService<IProgressFactory>();
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IProgress<GameFpsUnlockerContext> progress = progressFactory.CreateForMainThread<GameFpsUnlockerContext>(c => context.Progress.Report(LaunchStatus.FromUnlockerContext(c)));
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GameFpsUnlocker unlocker = new(context.ServiceProvider, context.Process, new(100, 20000, 3000), progress);
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if (!context.TryGetGameFileSystem(out GameFileSystem? gameFileSystem))
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{
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return;
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}
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GameFpsUnlocker unlocker = new(context.ServiceProvider, context.Process, new(gameFileSystem, 100, 20000, 3000), progress);
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try
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{
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@@ -16,43 +16,31 @@ internal static class GameFpsAddress
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private const byte ASM_JMP = 0xE9;
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#pragma warning restore SA1310
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public static unsafe void UnsafeFindFpsAddress(GameFpsUnlockerContext state, in RequiredGameModule requiredGameModule)
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public static unsafe void UnsafeFindFpsAddress(GameFpsUnlockerContext context, in RequiredRemoteModule remoteModule, in RequiredLocalModule localModule)
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{
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bool readOk = UnsafeReadModulesMemory(state.GameProcess, requiredGameModule, out VirtualMemory localMemory);
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HutaoException.ThrowIfNot(readOk, SH.ServiceGameUnlockerReadModuleMemoryCopyVirtualMemoryFailed);
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int offsetToUserAssembly = IndexOfPattern(localModule.UserAssembly.AsSpan());
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HutaoException.ThrowIfNot(offsetToUserAssembly >= 0, SH.ServiceGameUnlockerInterestedPatternNotFound);
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using (localMemory)
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// Register Instruction Pointer
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nuint rip = localModule.UserAssembly.Address + (uint)offsetToUserAssembly;
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rip += 5U;
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rip += (nuint)(*(int*)(rip + 2U) + 6);
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nuint remoteVirtualAddress = remoteModule.UserAssembly.Address + (rip - localModule.UserAssembly.Address);
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nuint ptr = 0;
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SpinWait.SpinUntil(() => UnsafeReadProcessMemory(context.GameProcess, remoteVirtualAddress, out ptr) && ptr != 0);
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nuint localVirtualAddress = ptr - remoteModule.UnityPlayer.Address + localModule.UnityPlayer.Address;
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while (*(byte*)localVirtualAddress is ASM_CALL or ASM_JMP)
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{
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int offset = IndexOfPattern(localMemory.AsSpan()[(int)requiredGameModule.UnityPlayer.Size..]);
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HutaoException.ThrowIfNot(offset >= 0, SH.ServiceGameUnlockerInterestedPatternNotFound);
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byte* pLocalMemory = (byte*)localMemory.Pointer;
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ref readonly Module unityPlayer = ref requiredGameModule.UnityPlayer;
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ref readonly Module userAssembly = ref requiredGameModule.UserAssembly;
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nuint localMemoryUnityPlayerAddress = (nuint)pLocalMemory;
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nuint localMemoryUserAssemblyAddress = localMemoryUnityPlayerAddress + unityPlayer.Size;
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nuint rip = localMemoryUserAssemblyAddress + (uint)offset;
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rip += 5U;
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rip += (nuint)(*(int*)(rip + 2U) + 6);
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nuint address = userAssembly.Address + (rip - localMemoryUserAssemblyAddress);
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nuint ptr = 0;
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SpinWait.SpinUntil(() => UnsafeReadProcessMemory(state.GameProcess, address, out ptr) && ptr != 0);
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rip = ptr - unityPlayer.Address + localMemoryUnityPlayerAddress;
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while (*(byte*)rip is ASM_CALL or ASM_JMP)
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{
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rip += (nuint)(*(int*)(rip + 1) + 5);
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}
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nuint localMemoryActualAddress = rip + *(uint*)(rip + 2) + 6;
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nuint actualOffset = localMemoryActualAddress - localMemoryUnityPlayerAddress;
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state.FpsAddress = unityPlayer.Address + actualOffset;
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localVirtualAddress += (nuint)(*(int*)(localVirtualAddress + 1) + 5);
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}
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localVirtualAddress += *(uint*)(localVirtualAddress + 2) + 6;
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nuint relativeVirtualAddress = localVirtualAddress - localModule.UnityPlayer.Address;
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context.FpsAddress = remoteModule.UnityPlayer.Address + relativeVirtualAddress;
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}
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private static int IndexOfPattern(in ReadOnlySpan<byte> memory)
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@@ -62,16 +50,6 @@ internal static class GameFpsAddress
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return memory.IndexOf(part);
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}
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private static unsafe bool UnsafeReadModulesMemory(Process process, in RequiredGameModule moduleEntryInfo, out VirtualMemory memory)
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{
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ref readonly Module unityPlayer = ref moduleEntryInfo.UnityPlayer;
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ref readonly Module userAssembly = ref moduleEntryInfo.UserAssembly;
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memory = new VirtualMemory(unityPlayer.Size + userAssembly.Size);
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return ReadProcessMemory(process.Handle, (void*)unityPlayer.Address, memory.AsSpan()[..(int)unityPlayer.Size], out _)
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&& ReadProcessMemory(process.Handle, (void*)userAssembly.Address, memory.AsSpan()[(int)unityPlayer.Size..], out _);
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}
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private static unsafe bool UnsafeReadProcessMemory(Process process, nuint baseAddress, out nuint value)
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{
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value = 0;
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@@ -4,6 +4,7 @@
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using Snap.Hutao.Core.ExceptionService;
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using Snap.Hutao.Win32.Foundation;
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using System.Diagnostics;
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using System.Runtime.InteropServices;
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using static Snap.Hutao.Win32.Kernel32;
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namespace Snap.Hutao.Service.Game.Unlocker;
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@@ -18,12 +19,12 @@ internal sealed class GameFpsUnlocker : IGameFpsUnlocker
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private readonly LaunchOptions launchOptions;
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private readonly GameFpsUnlockerContext context = new();
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public GameFpsUnlocker(IServiceProvider serviceProvider, Process gameProcess, in UnlockTimingOptions options, IProgress<GameFpsUnlockerContext> progress)
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public GameFpsUnlocker(IServiceProvider serviceProvider, Process gameProcess, in UnlockOptions options, IProgress<GameFpsUnlockerContext> progress)
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{
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launchOptions = serviceProvider.GetRequiredService<LaunchOptions>();
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context.GameProcess = gameProcess;
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context.TimingOptions = options;
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context.Options = options;
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context.Progress = progress;
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}
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@@ -31,18 +32,22 @@ internal sealed class GameFpsUnlocker : IGameFpsUnlocker
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public async ValueTask<bool> UnlockAsync(CancellationToken token = default)
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{
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HutaoException.ThrowIfNot(context.IsUnlockerValid, "This Unlocker is invalid");
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(FindModuleResult result, RequiredGameModule gameModule) = await GameProcessModule.FindModuleAsync(context).ConfigureAwait(false);
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(FindModuleResult result, RequiredRemoteModule remoteModule) = await GameProcessModule.FindModuleAsync(context).ConfigureAwait(false);
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HutaoException.ThrowIfNot(result != FindModuleResult.TimeLimitExeeded, SH.ServiceGameUnlockerFindModuleTimeLimitExeeded);
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HutaoException.ThrowIfNot(result != FindModuleResult.NoModuleFound, SH.ServiceGameUnlockerFindModuleNoModuleFound);
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GameFpsAddress.UnsafeFindFpsAddress(context, gameModule);
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using (RequiredLocalModule localModule = LoadRequiredLocalModule(context.Options.GameFileSystem))
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{
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GameFpsAddress.UnsafeFindFpsAddress(context, remoteModule, localModule);
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}
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context.Report();
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return context.FpsAddress != 0U;
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}
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public async ValueTask PostUnlockAsync(CancellationToken token = default)
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{
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using (PeriodicTimer timer = new(context.TimingOptions.AdjustFpsDelay))
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using (PeriodicTimer timer = new(context.Options.AdjustFpsDelay))
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{
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while (await timer.WaitForNextTickAsync(token).ConfigureAwait(false))
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{
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@@ -66,4 +71,15 @@ internal sealed class GameFpsUnlocker : IGameFpsUnlocker
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{
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return WriteProcessMemory((HANDLE)process.Handle, (void*)baseAddress, ref value, out _);
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}
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private static RequiredLocalModule LoadRequiredLocalModule(GameFileSystem gameFileSystem)
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{
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string gameFoler = gameFileSystem.GameDirectory;
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string dataFoler = gameFileSystem.DataDirectory;
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nint unityPlayerAddress = NativeLibrary.Load(System.IO.Path.Combine(gameFoler, "UnityPlayer.dll"));
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nint userAssemblyAddress = NativeLibrary.Load(System.IO.Path.Combine(dataFoler, "Native", "UserAssembly.dll"));
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return new(unityPlayerAddress, userAssemblyAddress);
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}
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}
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@@ -18,7 +18,7 @@ internal sealed class GameFpsUnlockerContext
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public nuint FpsAddress { get; set; }
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public UnlockTimingOptions TimingOptions { get; set; }
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public UnlockOptions Options { get; set; }
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public Process GameProcess { get; set; } = default!;
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@@ -12,14 +12,14 @@ namespace Snap.Hutao.Service.Game.Unlocker;
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internal static class GameProcessModule
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{
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public static async ValueTask<ValueResult<FindModuleResult, RequiredGameModule>> FindModuleAsync(GameFpsUnlockerContext state)
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public static async ValueTask<ValueResult<FindModuleResult, RequiredRemoteModule>> FindModuleAsync(GameFpsUnlockerContext state)
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{
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ValueStopwatch watch = ValueStopwatch.StartNew();
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using (PeriodicTimer timer = new(state.TimingOptions.FindModuleDelay))
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using (PeriodicTimer timer = new(state.Options.FindModuleDelay))
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{
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while (await timer.WaitForNextTickAsync().ConfigureAwait(false))
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{
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FindModuleResult result = UnsafeGetGameModuleInfo((HANDLE)state.GameProcess.Handle, out RequiredGameModule gameModule);
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FindModuleResult result = UnsafeGetGameModuleInfo((HANDLE)state.GameProcess.Handle, out RequiredRemoteModule gameModule);
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if (result == FindModuleResult.Ok)
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{
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return new(FindModuleResult.Ok, gameModule);
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@@ -30,7 +30,7 @@ internal static class GameProcessModule
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return new(FindModuleResult.NoModuleFound, default);
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}
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if (watch.GetElapsedTime() > state.TimingOptions.FindModuleLimit)
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if (watch.GetElapsedTime() > state.Options.FindModuleLimit)
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{
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break;
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}
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@@ -40,7 +40,7 @@ internal static class GameProcessModule
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return new(FindModuleResult.TimeLimitExeeded, default);
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}
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private static FindModuleResult UnsafeGetGameModuleInfo(in HANDLE hProcess, out RequiredGameModule info)
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private static FindModuleResult UnsafeGetGameModuleInfo(in HANDLE hProcess, out RequiredRemoteModule info)
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{
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FindModuleResult unityPlayerResult = UnsafeFindModule(hProcess, "UnityPlayer.dll", out Module unityPlayer);
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FindModuleResult userAssemblyResult = UnsafeFindModule(hProcess, "UserAssembly.dll", out Module userAssembly);
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@@ -1,6 +1,8 @@
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// Copyright (c) DGP Studio. All rights reserved.
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// Licensed under the MIT license.
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using System.Runtime.CompilerServices;
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namespace Snap.Hutao.Service.Game.Unlocker;
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internal readonly struct Module
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@@ -15,4 +17,9 @@ internal readonly struct Module
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Address = address;
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Size = size;
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}
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public unsafe Span<byte> AsSpan()
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{
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return new((void*)Address, (int)Size);
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}
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}
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@@ -0,0 +1,35 @@
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// Copyright (c) DGP Studio. All rights reserved.
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// Licensed under the MIT license.
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using Snap.Hutao.Win32.Foundation;
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using Snap.Hutao.Win32.System.ProcessStatus;
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using System.Diagnostics;
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using System.Runtime.InteropServices;
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using static Snap.Hutao.Win32.Kernel32;
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namespace Snap.Hutao.Service.Game.Unlocker;
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internal readonly struct RequiredLocalModule : IDisposable
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{
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public readonly bool HasValue = false;
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public readonly Module UnityPlayer;
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public readonly Module UserAssembly;
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public RequiredLocalModule(nint unityPlayerAddress, nint userAssemblyAddress)
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{
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HasValue = true;
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HANDLE process = Process.GetCurrentProcess().Handle;
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K32GetModuleInformation(process, unityPlayerAddress, out MODULEINFO upInfo);
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UnityPlayer = new((nuint)unityPlayerAddress, upInfo.SizeOfImage);
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K32GetModuleInformation(process, userAssemblyAddress, out MODULEINFO uaInfo);
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UserAssembly = new((nuint)userAssemblyAddress, uaInfo.SizeOfImage);
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}
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public void Dispose()
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{
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NativeLibrary.Free((nint)UnityPlayer.Address);
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NativeLibrary.Free((nint)UserAssembly.Address);
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}
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}
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@@ -3,13 +3,13 @@
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namespace Snap.Hutao.Service.Game.Unlocker;
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internal readonly struct RequiredGameModule
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internal readonly struct RequiredRemoteModule
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{
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public readonly bool HasValue = false;
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public readonly Module UnityPlayer;
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public readonly Module UserAssembly;
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public RequiredGameModule(in Module unityPlayer, in Module userAssembly)
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public RequiredRemoteModule(in Module unityPlayer, in Module userAssembly)
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{
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HasValue = true;
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UnityPlayer = unityPlayer;
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@@ -0,0 +1,20 @@
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// Copyright (c) DGP Studio. All rights reserved.
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// Licensed under the MIT license.
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namespace Snap.Hutao.Service.Game.Unlocker;
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internal readonly struct UnlockOptions
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{
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public readonly GameFileSystem GameFileSystem;
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public readonly TimeSpan FindModuleDelay;
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public readonly TimeSpan FindModuleLimit;
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public readonly TimeSpan AdjustFpsDelay;
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public UnlockOptions(GameFileSystem gameFileSystem, int findModuleDelayMilliseconds, int findModuleLimitMilliseconds, int adjustFpsDelayMilliseconds)
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{
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GameFileSystem = gameFileSystem;
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FindModuleDelay = TimeSpan.FromMilliseconds(findModuleDelayMilliseconds);
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FindModuleLimit = TimeSpan.FromMilliseconds(findModuleLimitMilliseconds);
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AdjustFpsDelay = TimeSpan.FromMilliseconds(adjustFpsDelayMilliseconds);
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}
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}
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@@ -1,38 +0,0 @@
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// Copyright (c) DGP Studio. All rights reserved.
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// Licensed under the MIT license.
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namespace Snap.Hutao.Service.Game.Unlocker;
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/// <summary>
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/// 解锁时机选项
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/// </summary>
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internal readonly struct UnlockTimingOptions
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{
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/// <summary>
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/// 每次查找 Module 的延时
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/// </summary>
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public readonly TimeSpan FindModuleDelay;
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/// <summary>
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/// 查找 Module 的最大时间阈值
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/// </summary>
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public readonly TimeSpan FindModuleLimit;
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/// <summary>
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/// 每次循环调整的间隔时间
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/// </summary>
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public readonly TimeSpan AdjustFpsDelay;
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/// <summary>
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/// 构造一个新的解锁器选项
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/// </summary>
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/// <param name="findModuleDelayMilliseconds">每次查找UnityPlayer的延时,推荐100毫秒</param>
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/// <param name="findModuleLimitMilliseconds">查找UnityPlayer的最大阈值,推荐10000毫秒</param>
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/// <param name="adjustFpsDelayMilliseconds">每次循环调整的间隔时间,推荐2000毫秒</param>
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public UnlockTimingOptions(int findModuleDelayMilliseconds, int findModuleLimitMilliseconds, int adjustFpsDelayMilliseconds)
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{
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FindModuleDelay = TimeSpan.FromMilliseconds(findModuleDelayMilliseconds);
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FindModuleLimit = TimeSpan.FromMilliseconds(findModuleLimitMilliseconds);
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AdjustFpsDelay = TimeSpan.FromMilliseconds(adjustFpsDelayMilliseconds);
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}
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}
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@@ -8,4 +8,6 @@ namespace Snap.Hutao.Win32.Foundation;
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internal readonly struct HMODULE
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{
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public readonly nint Value;
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public static unsafe implicit operator HMODULE(nint value) => *(HMODULE*)&value;
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}
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Reference in New Issue
Block a user