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Merge pull request #1484 from DGP-Studio/feat/spinwait_game_window
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@@ -26,11 +26,12 @@ internal sealed class LaunchExecutionBetterGenshinImpactAutomationHandlder : ILa
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try
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{
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context.Logger.LogInformation("Waiting game window to be ready");
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context.Process.WaitForInputIdle();
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SpinWait.SpinUntil(() => context.Process.MainWindowHandle != IntPtr.Zero);
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}
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catch (InvalidOperationException)
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{
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context.Logger.LogInformation("Failed to wait Input idle waiting");
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context.Logger.LogInformation("Failed to get game window handle");
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return;
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}
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