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https://jihulab.com/DGP-Studio/Snap.Hutao.git
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impl #1068
This commit is contained in:
@@ -0,0 +1,24 @@
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// Copyright (c) DGP Studio. All rights reserved.
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// Licensed under the MIT license.
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using System.Diagnostics;
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namespace Snap.Hutao.Control.Layout;
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[DebuggerDisplay("Count = {Count}, Height = {Height}")]
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internal class UniformStaggeredColumnLayout : List<UniformStaggeredItem>
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{
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public double Height { get; private set; }
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public new void Add(UniformStaggeredItem item)
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{
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Height = item.Top + item.Height;
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base.Add(item);
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}
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public new void Clear()
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{
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Height = 0;
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base.Clear();
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}
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}
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@@ -0,0 +1,29 @@
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// Copyright (c) DGP Studio. All rights reserved.
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// Licensed under the MIT license.
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using Microsoft.UI.Xaml;
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using Microsoft.UI.Xaml.Controls;
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Snap.Hutao.Control.Layout;
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internal sealed class UniformStaggeredItem
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{
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public UniformStaggeredItem(int index)
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{
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Index = index;
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}
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public double Top { get; internal set; }
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public double Height { get; internal set; }
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public int Index { get; }
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public UIElement? Element { get; internal set; }
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}
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@@ -0,0 +1,270 @@
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// Copyright (c) DGP Studio. All rights reserved.
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// Licensed under the MIT license.
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using Microsoft.UI.Xaml;
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using Microsoft.UI.Xaml.Controls;
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using System.Collections.Specialized;
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using Windows.Foundation;
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namespace Snap.Hutao.Control.Layout;
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[DependencyProperty("MinItemWidth", typeof(double), 0D, nameof(OnMinItemWidthChanged))]
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[DependencyProperty("MinColumnSpacing", typeof(double), 0D, nameof(OnSpacingChanged))]
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[DependencyProperty("MinRowSpacing", typeof(double), 0D, nameof(OnSpacingChanged))]
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internal sealed partial class UniformStaggeredLayout : VirtualizingLayout
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{
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/// <inheritdoc/>
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protected override void InitializeForContextCore(VirtualizingLayoutContext context)
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{
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context.LayoutState = new UniformStaggeredLayoutState(context);
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base.InitializeForContextCore(context);
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}
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/// <inheritdoc/>
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protected override void UninitializeForContextCore(VirtualizingLayoutContext context)
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{
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context.LayoutState = null;
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base.UninitializeForContextCore(context);
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}
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/// <inheritdoc/>
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protected override void OnItemsChangedCore(VirtualizingLayoutContext context, object source, NotifyCollectionChangedEventArgs args)
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{
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UniformStaggeredLayoutState state = (UniformStaggeredLayoutState)context.LayoutState;
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switch (args.Action)
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{
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case NotifyCollectionChangedAction.Add:
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state.RemoveFromIndex(args.NewStartingIndex);
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break;
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case NotifyCollectionChangedAction.Replace:
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state.RemoveFromIndex(args.NewStartingIndex);
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// We must recycle the element to ensure that it gets the correct context
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state.RecycleElementAt(args.NewStartingIndex);
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break;
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case NotifyCollectionChangedAction.Move:
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int minIndex = Math.Min(args.NewStartingIndex, args.OldStartingIndex);
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int maxIndex = Math.Max(args.NewStartingIndex, args.OldStartingIndex);
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state.RemoveRange(minIndex, maxIndex);
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break;
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case NotifyCollectionChangedAction.Remove:
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state.RemoveFromIndex(args.OldStartingIndex);
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break;
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case NotifyCollectionChangedAction.Reset:
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state.Clear();
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break;
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}
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base.OnItemsChangedCore(context, source, args);
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}
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/// <inheritdoc/>
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protected override Size MeasureOverride(VirtualizingLayoutContext context, Size availableSize)
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{
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if (context.ItemCount == 0)
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{
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return new Size(availableSize.Width, 0);
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}
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if ((context.RealizationRect.Width == 0) && (context.RealizationRect.Height == 0))
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{
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return new Size(availableSize.Width, 0.0f);
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}
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UniformStaggeredLayoutState state = (UniformStaggeredLayoutState)context.LayoutState;
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double availableWidth = availableSize.Width;
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double availableHeight = availableSize.Height;
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(int columnCount, double columnWidth) = GetColumnInfo(availableWidth, MinItemWidth, MinColumnSpacing);
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if (columnWidth != state.ColumnWidth)
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{
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// The items will need to be remeasured
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state.Clear();
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}
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state.ColumnWidth = columnWidth;
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// adjust for column spacing on all columns expect the first
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double totalWidth = state.ColumnWidth + ((columnCount - 1) * (state.ColumnWidth + MinColumnSpacing));
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if (totalWidth > availableWidth)
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{
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columnCount--;
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}
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else if (double.IsInfinity(availableWidth))
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{
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availableWidth = totalWidth;
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}
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if (columnCount != state.NumberOfColumns)
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{
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// The items will not need to be remeasured, but they will need to go into new columns
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state.ClearColumns();
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}
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if (MinRowSpacing != state.RowSpacing)
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{
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// If the RowSpacing changes the height of the rows will be different.
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// The columns stores the height so we'll want to clear them out to
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// get the proper height
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state.ClearColumns();
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state.RowSpacing = MinRowSpacing;
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}
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double[] columnHeights = new double[columnCount];
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int[] itemsPerColumn = new int[columnCount];
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HashSet<int> deadColumns = new();
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for (int i = 0; i < context.ItemCount; i++)
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{
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int columnIndex = GetColumnIndex(columnHeights);
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bool measured = false;
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UniformStaggeredItem item = state.GetItemAt(i);
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if (item.Height == 0)
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{
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// Item has not been measured yet. Get the element and store the values
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item.Element = context.GetOrCreateElementAt(i);
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item.Element.Measure(new Size((float)state.ColumnWidth, (float)availableHeight));
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item.Height = item.Element.DesiredSize.Height;
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measured = true;
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}
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double spacing = itemsPerColumn[columnIndex] > 0 ? MinRowSpacing : 0;
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item.Top = columnHeights[columnIndex] + spacing;
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double bottom = item.Top + item.Height;
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columnHeights[columnIndex] = bottom;
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itemsPerColumn[columnIndex]++;
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state.AddItemToColumn(item, columnIndex);
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if (bottom < context.RealizationRect.Top)
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{
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// The bottom of the element is above the realization area
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if (item.Element is not null)
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{
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context.RecycleElement(item.Element);
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item.Element = null;
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}
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}
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else if (item.Top > context.RealizationRect.Bottom)
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{
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// The top of the element is below the realization area
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if (item.Element is not null)
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{
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context.RecycleElement(item.Element);
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item.Element = null;
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}
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deadColumns.Add(columnIndex);
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}
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else if (measured == false)
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{
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// We ALWAYS want to measure an item that will be in the bounds
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item.Element = context.GetOrCreateElementAt(i);
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item.Element.Measure(new Size((float)state.ColumnWidth, (float)availableHeight));
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if (item.Height != item.Element.DesiredSize.Height)
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{
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// this item changed size; we need to recalculate layout for everything after this
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state.RemoveFromIndex(i + 1);
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item.Height = item.Element.DesiredSize.Height;
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columnHeights[columnIndex] = item.Top + item.Height;
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}
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}
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if (deadColumns.Count == columnCount)
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{
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break;
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}
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}
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double desiredHeight = state.GetHeight();
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return new Size((float)availableWidth, (float)desiredHeight);
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}
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/// <inheritdoc/>
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protected override Size ArrangeOverride(VirtualizingLayoutContext context, Size finalSize)
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{
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if ((context.RealizationRect.Width == 0) && (context.RealizationRect.Height == 0))
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{
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return finalSize;
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}
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UniformStaggeredLayoutState state = (UniformStaggeredLayoutState)context.LayoutState;
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// Cycle through each column and arrange the items that are within the realization bounds
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for (int columnIndex = 0; columnIndex < state.NumberOfColumns; columnIndex++)
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{
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UniformStaggeredColumnLayout layout = state.GetColumnLayout(columnIndex);
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for (int i = 0; i < layout.Count; i++)
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{
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UniformStaggeredItem item = layout[i];
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double bottom = item.Top + item.Height;
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if (bottom < context.RealizationRect.Top)
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{
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// element is above the realization bounds
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continue;
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}
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if (item.Top <= context.RealizationRect.Bottom)
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{
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double itemHorizontalOffset = (state.ColumnWidth * columnIndex) + (MinColumnSpacing * columnIndex);
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Rect bounds = new((float)itemHorizontalOffset, (float)item.Top, (float)state.ColumnWidth, (float)item.Height);
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UIElement element = context.GetOrCreateElementAt(item.Index);
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element.Arrange(bounds);
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}
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else
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{
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break;
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}
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}
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}
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return finalSize;
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}
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private static (int ColumnCount, double ColumnWidth) GetColumnInfo(double availableWidth, double minItemWidth, double minColumnSpacing)
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{
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// less than 2 item per row
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if ((2 * minItemWidth) + minColumnSpacing > availableWidth)
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{
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return (1, availableWidth);
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}
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int columnCount = (int)Math.Max(1, Math.Floor((availableWidth + minColumnSpacing) / (minItemWidth + minColumnSpacing)));
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double columnWidthAddSpacing = (availableWidth + minColumnSpacing) / columnCount;
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return (columnCount, columnWidthAddSpacing - minColumnSpacing);
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}
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private static void OnMinItemWidthChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
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{
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UniformStaggeredLayout panel = (UniformStaggeredLayout)d;
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panel.InvalidateMeasure();
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}
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private static void OnSpacingChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
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{
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UniformStaggeredLayout panel = (UniformStaggeredLayout)d;
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panel.InvalidateMeasure();
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}
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private static int GetColumnIndex(double[] columnHeights)
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{
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int columnIndex = 0;
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double height = columnHeights[0];
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for (int j = 1; j < columnHeights.Length; j++)
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{
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if (columnHeights[j] < height)
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{
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columnIndex = j;
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height = columnHeights[j];
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}
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}
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return columnIndex;
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}
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}
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@@ -0,0 +1,188 @@
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// Copyright (c) DGP Studio. All rights reserved.
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// Licensed under the MIT license.
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using Microsoft.UI.Xaml;
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using Microsoft.UI.Xaml.Controls;
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namespace Snap.Hutao.Control.Layout;
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internal sealed class UniformStaggeredLayoutState
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{
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private readonly List<UniformStaggeredItem> items = new();
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private readonly VirtualizingLayoutContext context;
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private readonly Dictionary<int, UniformStaggeredColumnLayout> columnLayout = new();
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private double lastAverageHeight;
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public UniformStaggeredLayoutState(VirtualizingLayoutContext context)
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{
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this.context = context;
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}
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public double ColumnWidth { get; internal set; }
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public int NumberOfColumns
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{
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get => columnLayout.Count;
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}
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public double RowSpacing { get; internal set; }
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internal void AddItemToColumn(UniformStaggeredItem item, int columnIndex)
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{
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if (this.columnLayout.TryGetValue(columnIndex, out UniformStaggeredColumnLayout? columnLayout) == false)
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{
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columnLayout = new UniformStaggeredColumnLayout();
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this.columnLayout[columnIndex] = columnLayout;
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}
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if (columnLayout.Contains(item) == false)
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{
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columnLayout.Add(item);
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}
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}
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internal UniformStaggeredItem GetItemAt(int index)
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{
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if (index < 0)
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{
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throw new IndexOutOfRangeException();
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}
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if (index <= (items.Count - 1))
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{
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return items[index];
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}
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else
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{
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UniformStaggeredItem item = new(index);
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items.Add(item);
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return item;
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}
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}
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internal UniformStaggeredColumnLayout GetColumnLayout(int columnIndex)
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{
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this.columnLayout.TryGetValue(columnIndex, out UniformStaggeredColumnLayout? columnLayout);
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return columnLayout!;
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}
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/// <summary>
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/// Clear everything that has been calculated.
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/// </summary>
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internal void Clear()
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{
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columnLayout.Clear();
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items.Clear();
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}
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/// <summary>
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/// Clear the layout columns so they will be recalculated.
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/// </summary>
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internal void ClearColumns()
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{
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columnLayout.Clear();
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}
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/// <summary>
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/// Gets the estimated height of the layout.
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/// </summary>
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/// <returns>The estimated height of the layout.</returns>
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/// <remarks>
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/// If all of the items have been calculated then the actual height will be returned.
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/// If all of the items have not been calculated then an estimated height will be calculated based on the average height of the items.
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/// </remarks>
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internal double GetHeight()
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{
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double desiredHeight = Enumerable.Max(columnLayout.Values, c => c.Height);
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int itemCount = Enumerable.Sum(columnLayout.Values, c => c.Count);
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if (itemCount == context.ItemCount)
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{
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return desiredHeight;
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}
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double averageHeight = 0;
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foreach (KeyValuePair<int, UniformStaggeredColumnLayout> kvp in columnLayout)
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{
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averageHeight += kvp.Value.Height / kvp.Value.Count;
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}
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averageHeight /= columnLayout.Count;
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double estimatedHeight = (averageHeight * context.ItemCount) / columnLayout.Count;
|
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if (estimatedHeight > desiredHeight)
|
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{
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desiredHeight = estimatedHeight;
|
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}
|
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|
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if (Math.Abs(desiredHeight - lastAverageHeight) < 5)
|
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{
|
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return lastAverageHeight;
|
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}
|
||||
|
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lastAverageHeight = desiredHeight;
|
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return desiredHeight;
|
||||
}
|
||||
|
||||
internal void RecycleElementAt(int index)
|
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{
|
||||
UIElement element = context.GetOrCreateElementAt(index);
|
||||
context.RecycleElement(element);
|
||||
}
|
||||
|
||||
internal void RemoveFromIndex(int index)
|
||||
{
|
||||
if (index >= items.Count)
|
||||
{
|
||||
// Item was added/removed but we haven't realized that far yet
|
||||
return;
|
||||
}
|
||||
|
||||
int numToRemove = items.Count - index;
|
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items.RemoveRange(index, numToRemove);
|
||||
|
||||
foreach (KeyValuePair<int, UniformStaggeredColumnLayout> kvp in columnLayout)
|
||||
{
|
||||
UniformStaggeredColumnLayout layout = kvp.Value;
|
||||
for (int i = 0; i < layout.Count; i++)
|
||||
{
|
||||
if (layout[i].Index >= index)
|
||||
{
|
||||
numToRemove = layout.Count - i;
|
||||
layout.RemoveRange(i, numToRemove);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
internal void RemoveRange(int startIndex, int endIndex)
|
||||
{
|
||||
for (int i = startIndex; i <= endIndex; i++)
|
||||
{
|
||||
if (i > items.Count)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
UniformStaggeredItem item = items[i];
|
||||
item.Height = 0;
|
||||
item.Top = 0;
|
||||
|
||||
// We must recycle all elements to ensure that it gets the correct context
|
||||
RecycleElementAt(i);
|
||||
}
|
||||
|
||||
foreach ((int key, UniformStaggeredColumnLayout layout) in columnLayout)
|
||||
{
|
||||
for (int i = 0; i < layout.Count; i++)
|
||||
{
|
||||
if ((startIndex <= layout[i].Index) && (layout[i].Index <= endIndex))
|
||||
{
|
||||
int numToRemove = layout.Count - i;
|
||||
layout.RemoveRange(i, numToRemove);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -12,6 +12,7 @@
|
||||
xmlns:shc="using:Snap.Hutao.Control"
|
||||
xmlns:shcb="using:Snap.Hutao.Control.Behavior"
|
||||
xmlns:shci="using:Snap.Hutao.Control.Image"
|
||||
xmlns:shcl="using:Snap.Hutao.Control.Layout"
|
||||
xmlns:shcm="using:Snap.Hutao.Control.Markup"
|
||||
xmlns:shvco="using:Snap.Hutao.View.Control"
|
||||
xmlns:shvcu="using:Snap.Hutao.ViewModel.Cultivation"
|
||||
@@ -149,10 +150,7 @@
|
||||
</StackPanel>
|
||||
</Grid>
|
||||
<MenuFlyoutSeparator Grid.Row="1"/>
|
||||
<ScrollViewer
|
||||
Grid.Row="2"
|
||||
Height="296"
|
||||
Margin="0,2,0,0">
|
||||
<ScrollViewer Grid.Row="2" Margin="0,2,0,0">
|
||||
<ItemsControl
|
||||
Margin="8,0,8,8"
|
||||
ItemTemplate="{StaticResource CultivateEntryItemTemplate}"
|
||||
@@ -281,12 +279,17 @@
|
||||
ItemsSource="{Binding CultivateEntries}"
|
||||
SelectionMode="None">
|
||||
<ItemsView.Layout>
|
||||
<UniformGridLayout
|
||||
<shcl:UniformStaggeredLayout
|
||||
MinColumnSpacing="12"
|
||||
MinItemWidth="300"
|
||||
MinRowSpacing="-4"/>
|
||||
<!--
|
||||
ItemsJustification="Start"
|
||||
ItemsStretch="Fill"
|
||||
MinColumnSpacing="12"
|
||||
MinItemWidth="300"
|
||||
MinRowSpacing="-4"/>
|
||||
MinRowSpacing="-4"
|
||||
-->
|
||||
</ItemsView.Layout>
|
||||
</ItemsView>
|
||||
</PivotItem>
|
||||
|
||||
Reference in New Issue
Block a user