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Use SpinWait to wait game window instead of WaitForInputIdle
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@@ -26,11 +26,16 @@ internal sealed class LaunchExecutionBetterGenshinImpactAutomationHandlder : ILa
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try
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{
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context.Logger.LogInformation("Waiting game window to be ready");
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context.Process.WaitForInputIdle();
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SpinWait spinWait = default;
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while (context.Process.MainWindowHandle == IntPtr.Zero)
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{
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spinWait.SpinOnce();
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}
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}
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catch (InvalidOperationException)
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{
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context.Logger.LogInformation("Failed to wait Input idle waiting");
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context.Logger.LogInformation("Failed to get game window handle");
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return;
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}
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