Merge pull request #7 from Moe-Sakura/dev

feat: 平均游戏时长展示
This commit is contained in:
Jurangren
2025-08-13 11:07:30 +08:00
committed by GitHub

View File

@@ -264,6 +264,7 @@ function renderAiView(xmlString) {
// Render all complete paragraphs
getCompleteValues("p", descriptionContent).forEach((pText) => {
const pElement = document.createElement("p");
pElement.classList.add("mt-1");
pElement.innerHTML = `        ${pText}`;
descriptionWrapper.appendChild(pElement);
});
@@ -277,9 +278,22 @@ function renderAiView(xmlString) {
)}`;
descriptionWrapper.appendChild(pElement);
}
// Append play_time to description
const playTimeContent = getCompleteValues("play_time", descriptionContent)[0];
if (playTimeContent) {
const playTimeWrapper = document.createElement("div");
playTimeWrapper.className = "mt-8"; // Add some margin top
playTimeWrapper.id = "play-time-wrapper"; // Add a unique ID
aiResponseBox.appendChild(playTimeWrapper);
const pElement = document.createElement("p");
pElement.innerHTML = `        ${playTimeContent}`;
playTimeWrapper.appendChild(pElement);
}
}
// 2. Tag列表
// 3. Tag列表
const tagsContent = getBlockContent("tag_translated", xmlString);
// console.log("[DEBUG] tagsContent:", tagsContent); // 添加日志
if (tagsContent) {
@@ -334,7 +348,7 @@ function renderAiView(xmlString) {
renderTagLine("tags4", "3", "text-blue-500", true, true, false); // 斜体蓝色, 逗号普通白色, 强制斜体, 强制粗体
}
// 3. Characters (原来的2. Characters变成了3.)
// 4. Characters
const charactersContent = getBlockContent("characters_translated", xmlString);
if (charactersContent) {
const charactersWrapper = document.createElement("div");
@@ -417,7 +431,7 @@ function renderAiView(xmlString) {
});
}
// 4. Summary (原来的3. Summary变成了4.)
// 5. Summary
const summaryContent = getBlockContent("summary_and_insight", xmlString);
if (summaryContent) {
const questionContent = getPartialValue("question", summaryContent);
@@ -837,6 +851,11 @@ async function handleSearchSubmit(e) {
description: vndbResult.description,
va: vndbResult.va,
vntags: vndbResult.vntags, // Add vntags to vndbInfo
play_hours: vndbResult.play_hours,
length_minute: vndbResult.length_minute,
length_votes: vndbResult.length_votes,
length_color: vndbResult.length_color,
book_length: vndbResult.book_length,
aiRawResponse: "", // Add a field to store the full AI response
};
console.log(
@@ -872,7 +891,12 @@ async function handleSearchSubmit(e) {
translateAndStreamDescription(
vndbInfo.description,
vndbInfo.va,
vndbInfo.vntags
vndbInfo.vntags,
vndbInfo.play_hours,
vndbInfo.length_minute,
vndbInfo.length_votes,
vndbInfo.length_color,
vndbInfo.book_length
);
} else if (vndbDescription) {
vndbDescription.classList.add("hidden");
@@ -1600,7 +1624,7 @@ async function fetchVndbData(gameName) {
filters: ["search", "=", gameName],
sort: "searchrank",
fields:
"titles.title, titles.lang, aliases, title, image.url, image.sexual, image.violence, image.votecount, screenshots.url, screenshots.sexual, screenshots.violence, screenshots.votecount, description, va.character.name, va.character.description, va.character.original, va.character.image.url, va.character.image.sexual, va.character.image.violence, va.character.traits.name, va.character.traits.spoiler, va.character.vns.role, va.character.vns.spoiler, tags.spoiler, tags.name, tags.rating, tags.category",
"titles.title, titles.lang, aliases, title, length_minutes, length_votes, image.url, image.sexual, image.violence, image.votecount, screenshots.url, screenshots.sexual, screenshots.violence, screenshots.votecount, description, va.character.name, va.character.description, va.character.original, va.character.image.url, va.character.image.sexual, va.character.image.violence, va.character.traits.name, va.character.traits.spoiler, va.character.vns.role, va.character.vns.spoiler, tags.spoiler, tags.name, tags.rating, tags.category",
};
try {
@@ -1803,6 +1827,29 @@ async function fetchVndbData(gameName) {
vntags = [vntagsRating3, vntagsRating2, vntagsRating1, vntagsRating0];
}
const length_minutes = result.length_minutes || 0;
const length_votes = result.length_votes || 0;
const play_hours = Math.floor(length_minutes / 60);
const length_minute = length_minutes % 60;
let length_color = "red";
if (play_hours < 10) {
length_color = "green";
} else if (play_hours < 30) {
length_color = "blue";
} else if (play_hours < 40) {
length_color = "orange";
}
let book_length = "overlength";
if (play_hours < 10) {
book_length = "Short";
} else if (play_hours < 30) {
book_length = "Medium";
} else if (play_hours < 40) {
book_length = "Long";
}
const finalResult = {
names: [...new Set(names)], // Return unique names
mainName,
@@ -1812,6 +1859,11 @@ async function fetchVndbData(gameName) {
description,
va: result.va, // Pass processed character data
vntags: vntags,
play_hours,
length_minute,
length_votes,
length_color,
book_length,
};
console.log("[DEBUG] Extracted Names:", finalResult.names);
@@ -2090,7 +2142,16 @@ function renderExtLinkButtons(releases) {
* Fetches a translated version of the description from an AI service and streams it.
* @param {string} description The original description text.
*/
async function translateAndStreamDescription(description, characters, vntags) {
async function translateAndStreamDescription(
description,
characters,
vntags,
play_hours,
length_minute,
length_votes,
length_color,
book_length
) {
if (!vndbDescription) return;
// Show the lock view button with a ripple effect when AI response starts
@@ -2143,18 +2204,19 @@ async function translateAndStreamDescription(description, characters, vntags) {
输入处理要求:
1.游戏介绍:
翻译目标语言:'${userLanguage}'。
格式化移除:翻译前,彻底移除所有非内容性格式代码/标签HTML, Markdown, XML等只保留纯文本内容。
人名校对:介绍中出现的人名,按3.人物信息规则翻译。
人名校对:介绍中出现的人名,按4.人物信息规则翻译。
来源移除移除介绍末尾的来源引用如“来源XXX”
2.游玩时长:
模板化:按照给定的模板给出翻译后相同格式的输出。
2.游戏标签:
翻译目标语言:'${userLanguage}'。
3.游戏标签:
专业领域化:标签的解释局限于视觉小说游戏中
简短且精确翻译后的tag释义必须简短避免冗长以及模糊不清的描述但是不得翻译成设计剧透的内容
唯一性每个tag只需要给出唯一的翻译后释义
3.人物信息:
4.人物信息:
描述翻译:将每个人物描述翻译成'${userLanguage}'。为空时,根据角色的其他信息尝试生成该角色的人物介绍,严禁输出不雅内容。
人名翻译:优先使用'中文名'或'日文名'作为'original_name'。如无,则翻译原始非中日名称。
日译中直译:人名翻译(日译中)时,请直译日文名,而非英/罗马名。
@@ -2167,7 +2229,13 @@ async function translateAndStreamDescription(description, characters, vntags) {
1.根元素: \`<game_data>\`
2.游戏介绍部分:
\`<game_description_translated>\`翻译后的游戏介绍。内部允许\`<p>\`分段但禁止其他复杂HTML/样式标签
\`<game_description_translated>\`包括\`<p>\`\`<play_time>\`
\`<p>\`: 翻译后的游戏介绍,游戏介绍的每个段落用\`<p>\`分段但禁止其他复杂HTML/样式标签。
\`<play_time>\`:包含翻译后的模板文本。模板如下:
\`<i class="text-gray-400"><span class="font-bold text-{length_color}-500">{book_length}</span>, 平均游玩时长为 {play_hours}小时{length_minute}分钟, 共{length_votes}名玩家参与投票</i>\`
其中的标签与代码严禁翻译或改动。
以中文为例, {book_length}应该被根据响应的值翻译为: "短篇", "中篇", "长篇", "超长篇"。
如果length_minute=0, 模板则无需输出游玩分钟。
3.Tag列表
\`<tag_translated>\`:包含\`<tags1>\`~\`<tags4>\`子元素。
@@ -2192,7 +2260,9 @@ async function translateAndStreamDescription(description, characters, vntags) {
},
{
role: "user",
content: `Game Description:\n${description}\n\nGame Tags:\n${(vntags || [])
content: `Game Description:\n${description}\n\nPlay Time:\nplay_hours: ${play_hours}\nlength_minute: ${length_minute}\nlength_votes: ${length_votes}\nlength_color: ${length_color}\nbook_length: ${book_length}\n\nGame Tags:\n${(
vntags || []
)
.map((tags, index) => {
const tagContent =
tags && tags.length > 0 ? tags.join(", ") : "";
@@ -2277,6 +2347,9 @@ async function translateAndStreamDescription(description, characters, vntags) {
startIndexDesc +
"<game_description_translated>".length
);
// Remove <play_time> tag and its content from description
const playTimeRegex = /<play_time>[\s\S]*?<\/play_time>/;
contentToRenderDesc = contentToRenderDesc.replace(playTimeRegex, "");
contentToRenderDesc = contentToRenderDesc.replace(
/<p>/g,
"<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;"
@@ -2311,7 +2384,26 @@ async function translateAndStreamDescription(description, characters, vntags) {
fallbackXml += `<game_description_translated><p>${description.replace(
/\n/g,
"</p><p>"
)}</p></game_description_translated>`;
)}</p>`;
// Construct fallback play_time content
let fallbackBookLength = "Overlength";
if (play_hours < 10) {
fallbackBookLength = "Short";
} else if (play_hours < 30) {
fallbackBookLength = "Medium";
} else if (play_hours < 40) {
fallbackBookLength = "Long";
}
let fallbackPlayTimeContent = `<i class="text-gray-400"><span class="font-bold text-${length_color}-500">${fallbackBookLength}</span>, Average play time is ${play_hours} hours`;
if (length_minute !== 0) {
fallbackPlayTimeContent += ` ${length_minute} minutes`;
}
fallbackPlayTimeContent += `, with ${length_votes} players voting</i>`;
fallbackXml += `<play_time>${fallbackPlayTimeContent}</play_time>`;
fallbackXml += `</game_description_translated>`;
// Add tags to fallback XML
if (vntags) {