diff --git a/uc8151.py b/uc8151.py index 2a3723e..5ab050a 100644 --- a/uc8151.py +++ b/uc8151.py @@ -469,7 +469,7 @@ class UC8151: # know state to prevent ghosting, leaving residues and so forth. # 2. Waveforms for white-to-white and black-to-black will avoid # to invert the pixels at all. We will just set the - # voltage needed to confirm the pixel color. + # voltage to ground (see more about this below). # We use just three tables, as for WHITE->WHITE and BLACK->BLACK # we will reuse the first tables, possibly modifying them on the @@ -511,7 +511,7 @@ class UC8151: row += 1 # Step 2: Finally set the target color for a full period. # Note that we want to repeat this cycle twice if we are going - # fast or we skipped the ping-pong step, to have a more convincing + # fast, or if we skipped the ping-pong step, to have a more convincing # white/black contrast and less ghosting at the cost of a minor # time penalty. rep = 2 if speed > 3 or no_flickering else 1 @@ -527,20 +527,15 @@ class UC8151: self.write(CMD_LUT_BW,BW) self.write(CMD_LUT_WB,WB) - # If no flickering mode is on, for pixels in the same state - # as before, we perform a single frame inversion, then back - # to the actual color. - # - # If no flickering mode is disabled, we use an empty + # If no flickering mode is enabled, we use an empty # waveform BB and WW. Read the warning below. # # WARNING: to just re-affirm the pixel color applying only the - # voltage needed for the target color for the normal duration - # will result in microparticles to be semi-permanently polarized - # towards one way, with damages that often go away in one day or - # alike, but I guess it may ruin the display forever insisting - # enough. So we just put the pixels to ground, and from time to - # time do a full refresh. + # voltage needed for the target color will result in microparticles + # to be semi-permanently polarized towards one way, with damages + # that often go away in one day or alike, but I guess it may ruin the + # display forever insisting enough. So we just put the pixels to + # ground, and from time to time we do a full refresh. if no_flickering: self.clear_lut(BW) self.clear_lut(WB)