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111 lines
11 KiB
C++
111 lines
11 KiB
C++
//原作者: Jean-Marc Zingg Library: https://github.com/ZinggJM/GxEPD2
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//本驱动经过魔改现支持黑白双色的局部快刷,可以很轻松的在三色墨水屏上显示时间等
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//覆盖请注意备份原有驱动
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//作者:YYD 同时感谢@su @游牧 @BlackCat
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//QQ交流群:1051455459
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//欢迎进群交流!!
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//GitHub地址:https://github.com/yanyuandi/FastFreshBWOnColor
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//─────────────────────────────────────────────────────────────────────────────────────────────
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//─██████████████───████████──████████────████████──████████─████████──████████─████████████───
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//─██░░░░░░░░░░██───██░░░░██──██░░░░██────██░░░░██──██░░░░██─██░░░░██──██░░░░██─██░░░░░░░░████─
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//─██░░██████░░██───████░░██──██░░████────████░░██──██░░████─████░░██──██░░████─██░░████░░░░██─
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//─██░░██──██░░██─────██░░░░██░░░░██────────██░░░░██░░░░██─────██░░░░██░░░░██───██░░██──██░░██─
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//─██░░██████░░████───████░░░░░░████────────████░░░░░░████─────████░░░░░░████───██░░██──██░░██─
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//─██░░░░░░░░░░░░██─────████░░████────────────████░░████─────────████░░████─────██░░██──██░░██─
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//─██░░████████░░██───────██░░██────────────────██░░██─────────────██░░██───────██░░██──██░░██─
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//─██░░██────██░░██───────██░░██────────────────██░░██─────────────██░░██───────██░░██──██░░██─
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//─██░░████████░░██───────██░░██────────────────██░░██─────────────██░░██───────██░░████░░░░██─
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//─██░░░░░░░░░░░░██───────██░░██────────────────██░░██─────────────██░░██───────██░░░░░░░░████─
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//─████████████████───────██████────────────────██████─────────────██████───────████████████───
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//─────────────────────────────────────────────────────────────────────────────────────────────
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#ifndef _GxEPD2_750c_Z08_H_
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#define _GxEPD2_750c_Z08_H_
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#include "../GxEPD2_EPD.h"
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class GxEPD2_750c_Z08 : public GxEPD2_EPD
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{
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public:
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// attributes
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static const uint16_t WIDTH = 800;
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static const uint16_t WIDTH_VISIBLE = WIDTH;
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static const uint16_t HEIGHT = 480;
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static const GxEPD2::Panel panel = GxEPD2::GDEW075Z08;
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static const bool hasColor = true;
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static const bool hasPartialUpdate = true;
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static const bool usePartialUpdateWindow = true; // needs be false, controller issue
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static const bool hasFastPartialUpdate = false;
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static const uint16_t power_on_time = 150; // ms, e.g. 79414us
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static const uint16_t power_off_time = 30; // ms, e.g. 39140us
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static const uint16_t full_refresh_time = 18000; // ms, e.g. 16788187us
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static const uint16_t partial_refresh_time = 1600; // ms, e.g. 16788187us
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// constructor
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GxEPD2_750c_Z08(int16_t cs, int16_t dc, int16_t rst, int16_t busy);
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// methods (virtual)
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// Support for Bitmaps (Sprites) to Controller Buffer and to Screen
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void clearScreen(uint8_t value = 0xFF); // init controller memory and screen (default white)
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void clearScreen(uint8_t black_value, uint8_t color_value); // init controller memory and screen
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void writeScreenBuffer(uint8_t value = 0xFF); // init controller memory (default white)
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void writeScreenBuffer(uint8_t black_value, uint8_t color_value); // init controller memory
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// write to controller memory, without screen refresh; x and w should be multiple of 8
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void writeImage(const uint8_t bitmap[], int16_t x, int16_t y, int16_t w, int16_t h, bool invert = false, bool mirror_y = false, bool pgm = false);
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void writeImagePartFresh(uint8_t command,const uint8_t bitmap[], int16_t x, int16_t y, int16_t w, int16_t h, bool invert = false, bool mirror_y = false, bool pgm = false);
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void writeImageRedFix(uint8_t command,const uint8_t bitmap[], int16_t x, int16_t y, int16_t w, int16_t h, bool invert = false, bool mirror_y = false, bool pgm = false);
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void writeImagePart(const uint8_t bitmap[], int16_t x_part, int16_t y_part, int16_t w_bitmap, int16_t h_bitmap,
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int16_t x, int16_t y, int16_t w, int16_t h, bool invert = false, bool mirror_y = false, bool pgm = false);
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void writeImage(const uint8_t* black, const uint8_t* color, int16_t x, int16_t y, int16_t w, int16_t h, bool invert = false, bool mirror_y = false, bool pgm = false);
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//void writeImagejushua(const uint8_t* black, const uint8_t* color, int16_t x, int16_t y, int16_t w, int16_t h, bool invert = false, bool mirror_y = false, bool pgm = false);
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void writeImagePrevious(const uint8_t* black, int16_t x, int16_t y, int16_t w, int16_t h, bool invert = false, bool mirror_y = false, bool pgm = false);
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void writeImageNew(const uint8_t* black, int16_t x, int16_t y, int16_t w, int16_t h, bool invert = false, bool mirror_y = false, bool pgm = false);
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void writeImagePart(const uint8_t* black, const uint8_t* color, int16_t x_part, int16_t y_part, int16_t w_bitmap, int16_t h_bitmap,
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int16_t x, int16_t y, int16_t w, int16_t h, bool invert = false, bool mirror_y = false, bool pgm = false);
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void writeImagePartPrevious(const uint8_t* black, int16_t x_part, int16_t y_part, int16_t w_bitmap, int16_t h_bitmap,
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int16_t x, int16_t y, int16_t w, int16_t h, bool invert = false, bool mirror_y = false, bool pgm = false);
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void writeImagePartNew(const uint8_t* black, int16_t x_part, int16_t y_part, int16_t w_bitmap, int16_t h_bitmap,
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int16_t x, int16_t y, int16_t w, int16_t h, bool invert = false, bool mirror_y = false, bool pgm = false);
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// write sprite of native data to controller memory, without screen refresh; x and w should be multiple of 8
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void writeNative(const uint8_t* data1, const uint8_t* data2, int16_t x, int16_t y, int16_t w, int16_t h, bool invert = false, bool mirror_y = false, bool pgm = false);
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// write to controller memory, with screen refresh; x and w should be multiple of 8
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void drawImage(const uint8_t bitmap[], int16_t x, int16_t y, int16_t w, int16_t h, bool invert = false, bool mirror_y = false, bool pgm = false);
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void drawImagePart(const uint8_t bitmap[], int16_t x_part, int16_t y_part, int16_t w_bitmap, int16_t h_bitmap,
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int16_t x, int16_t y, int16_t w, int16_t h, bool invert = false, bool mirror_y = false, bool pgm = false);
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void drawImage(const uint8_t* black, const uint8_t* color, int16_t x, int16_t y, int16_t w, int16_t h, bool invert = false, bool mirror_y = false, bool pgm = false);
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void drawImagePart(const uint8_t* black, const uint8_t* color, int16_t x_part, int16_t y_part, int16_t w_bitmap, int16_t h_bitmap,
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int16_t x, int16_t y, int16_t w, int16_t h, bool invert = false, bool mirror_y = false, bool pgm = false);
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// write sprite of native data to controller memory, with screen refresh; x and w should be multiple of 8
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void drawNative(const uint8_t* data1, const uint8_t* data2, int16_t x, int16_t y, int16_t w, int16_t h, bool invert = false, bool mirror_y = false, bool pgm = false);
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void refresh(bool partial_update_mode = false); // screen refresh from controller memory to full screen
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void refresh(int16_t x, int16_t y, int16_t w, int16_t h); // screen refresh from controller memory, partial screen
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void refresh_bw(int16_t x, int16_t y, int16_t w, int16_t h); // screen refresh from controller memory, partial screen, bw differential
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void powerOff();
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void hibernate(); // turns powerOff() and sets controller to deep sleep for minimum power use, ONLY if wakeable by RST (rst >= 0)
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private:
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void _writeScreenBuffer(uint8_t value);
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void _writeImage(uint8_t command, const uint8_t* bitmap, int16_t x, int16_t y, int16_t w, int16_t h, bool invert, bool mirror_y, bool pgm);
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void _writeImagePartFresh(uint8_t command, const uint8_t* bitmap, int16_t x, int16_t y, int16_t w, int16_t h, bool invert, bool mirror_y, bool pgm);
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void _writeImageRedFix(uint8_t command, const uint8_t* bitmap, int16_t x, int16_t y, int16_t w, int16_t h, bool invert, bool mirror_y, bool pgm);
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void _writeImagePart(uint8_t command, const uint8_t* bitmap, int16_t x_part, int16_t y_part, int16_t w_bitmap, int16_t h_bitmap,
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int16_t x, int16_t y, int16_t w, int16_t h, bool invert, bool mirror_y, bool pgm);
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void _setPartialRamArea(uint16_t x, uint16_t y, uint16_t w, uint16_t h);
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void _PowerOn();
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void _PowerOff();
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void _InitDisplay();
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void _Init_Full();
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void _Init_Part();
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//void _Init_Part2();
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void _Update_Full();
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void _Update_Part();
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private:
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static const unsigned char lut_20_LUTC_partial[];
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static const unsigned char lut_21_LUTWW_partial[];
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static const unsigned char lut_22_LUTKW_partial[];
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static const unsigned char lut_23_LUTWK_partial[];
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static const unsigned char lut_24_LUTKK_partial[];
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static const unsigned char lut_25_LUTBD_partial[];
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};
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#endif
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