Files
EPD-nRF5/html/js/dithering.js
2025-11-09 10:35:55 +08:00

717 lines
29 KiB
JavaScript

// Ported from: https://e-paper-display.cn/usb2epd.html
// 固定的六色调色板
const rgbPalette = [
{ name: "黄色", r: 255, g: 255, b: 0, value: 0xe2 },
{ name: "绿色", r: 41, g: 204, b: 20, value: 0x96 },
{ name: "蓝色", r: 0, g: 0, b: 255, value: 0x1d },
{ name: "红色", r: 255, g: 0, b: 0, value: 0x4c },
{ name: "黑色", r: 0, g: 0, b: 0, value: 0x00 },
{ name: "白色", r: 255, g: 255, b: 255, value: 0xff }
];
// 四色调色板
const fourColorPalette = [
{ name: "黑色", r: 0, g: 0, b: 0, value: 0x00 },
{ name: "白色", r: 255, g: 255, b: 255, value: 0x01 },
{ name: "红色", r: 255, g: 0, b: 0, value: 0x03 },
{ name: "黄色", r: 255, g: 255, b: 0, value: 0x02 }
];
// 三色调色板
const threeColorPalette = [
{ name: "黑色", r: 0, g: 0, b: 0, value: 0x00 },
{ name: "白色", r: 255, g: 255, b: 255, value: 0x01 },
{ name: "红色", r: 255, g: 0, b: 0, value: 0x02 }
];
function adjustContrast(imageData, factor) {
const data = imageData.data;
for (let i = 0; i < data.length; i += 4) {
data[i] = Math.min(255, Math.max(0, (data[i] - 128) * factor + 128));
data[i + 1] = Math.min(255, Math.max(0, (data[i + 1] - 128) * factor + 128));
data[i + 2] = Math.min(255, Math.max(0, (data[i + 2] - 128) * factor + 128));
}
return imageData;
}
function rgbToLab(r, g, b) {
r = r / 255;
g = g / 255;
b = b / 255;
r = r > 0.04045 ? Math.pow((r + 0.055) / 1.055, 2.4) : r / 12.92;
g = g > 0.04045 ? Math.pow((g + 0.055) / 1.055, 2.4) : g / 12.92;
b = b > 0.04045 ? Math.pow((b + 0.055) / 1.055, 2.4) : b / 12.92;
r *= 100;
g *= 100;
b *= 100;
let x = r * 0.4124 + g * 0.3576 + b * 0.1805;
let y = r * 0.2126 + g * 0.7152 + b * 0.0722;
let z = r * 0.0193 + g * 0.1192 + b * 0.9505;
x /= 95.047;
y /= 100.0;
z /= 108.883;
x = x > 0.008856 ? Math.pow(x, 1 / 3) : (7.787 * x) + (16 / 116);
y = y > 0.008856 ? Math.pow(y, 1 / 3) : (7.787 * y) + (16 / 116);
z = z > 0.008856 ? Math.pow(z, 1 / 3) : (7.787 * z) + (16 / 116);
const l = (116 * y) - 16;
const a = 500 * (x - y);
const bLab = 200 * (y - z);
return { l, a, b: bLab };
}
function labDistance(lab1, lab2) {
const dl = lab1.l - lab2.l;
const da = lab1.a - lab2.a;
const db = lab1.b - lab2.b;
return Math.sqrt(0.2 * dl * dl + 3 * da * da + 3 * db * db);
}
function findClosestColor(r, g, b, mode) {
let palette;
if (mode === 'fourColor') {
palette = fourColorPalette;
} else if (mode === 'threeColor') {
palette = threeColorPalette;
} else {
palette = rgbPalette;
}
// 蓝色特殊情况(仅限非三色、四色模式)
if (mode !== 'fourColor' && mode !== 'threeColor' && r < 50 && g < 150 && b > 100) {
return rgbPalette[2]; // 蓝色
}
// 三色模式下优先检测红色
if (mode === 'threeColor') {
// 如果红色通道显著高于绿色和蓝色,且强度足够
if (r > 120 && r > g * 1.5 && r > b * 1.5) {
return threeColorPalette[2]; // 红色
}
// 否则根据亮度选择黑或白
const luminance = 0.299 * r + 0.587 * g + 0.114 * b;
return luminance < 128 ? threeColorPalette[0] : threeColorPalette[1]; // 黑色或白色
}
const inputLab = rgbToLab(r, g, b);
let minDistance = Infinity;
let closestColor = palette[0];
for (const color of palette) {
const colorLab = rgbToLab(color.r, color.g, color.b);
const distance = labDistance(inputLab, colorLab);
if (distance < minDistance) {
minDistance = distance;
closestColor = color;
}
}
return closestColor;
}
function floydSteinbergDither(imageData, strength, mode) {
const width = imageData.width;
const height = imageData.height;
const data = imageData.data;
const tempData = new Uint8ClampedArray(data);
for (let y = 0; y < height; y++) {
for (let x = 0; x < width; x++) {
const idx = (y * width + x) * 4;
const r = tempData[idx];
const g = tempData[idx + 1];
const b = tempData[idx + 2];
const closest = findClosestColor(r, g, b, mode);
const errR = (r - closest.r) * strength;
const errG = (g - closest.g) * strength;
const errB = (b - closest.b) * strength;
if (x + 1 < width) {
const idxRight = idx + 4;
tempData[idxRight] = Math.min(255, Math.max(0, tempData[idxRight] + errR * 7 / 16));
tempData[idxRight + 1] = Math.min(255, Math.max(0, tempData[idxRight + 1] + errG * 7 / 16));
tempData[idxRight + 2] = Math.min(255, Math.max(0, tempData[idxRight + 2] + errB * 7 / 16));
}
if (y + 1 < height) {
if (x > 0) {
const idxDownLeft = idx + width * 4 - 4;
tempData[idxDownLeft] = Math.min(255, Math.max(0, tempData[idxDownLeft] + errR * 3 / 16));
tempData[idxDownLeft + 1] = Math.min(255, Math.max(0, tempData[idxDownLeft + 1] + errG * 3 / 16));
tempData[idxDownLeft + 2] = Math.min(255, Math.max(0, tempData[idxDownLeft + 2] + errB * 3 / 16));
}
const idxDown = idx + width * 4;
tempData[idxDown] = Math.min(255, Math.max(0, tempData[idxDown] + errR * 5 / 16));
tempData[idxDown + 1] = Math.min(255, Math.max(0, tempData[idxDown + 1] + errG * 5 / 16));
tempData[idxDown + 2] = Math.min(255, Math.max(0, tempData[idxDown + 2] + errB * 5 / 16));
if (x + 1 < width) {
const idxDownRight = idx + width * 4 + 4;
tempData[idxDownRight] = Math.min(255, Math.max(0, tempData[idxDownRight] + errR * 1 / 16));
tempData[idxDownRight + 1] = Math.min(255, Math.max(0, tempData[idxDownRight + 1] + errG * 1 / 16));
tempData[idxDownRight + 2] = Math.min(255, Math.max(0, tempData[idxDownRight + 2] + errB * 1 / 16));
}
}
}
}
for (let y = 0; y < height; y++) {
for (let x = 0; x < width; x++) {
const idx = (y * width + x) * 4;
const r = tempData[idx];
const g = tempData[idx + 1];
const b = tempData[idx + 2];
const closest = findClosestColor(r, g, b, mode);
data[idx] = closest.r;
data[idx + 1] = closest.g;
data[idx + 2] = closest.b;
}
}
return imageData;
}
function atkinsonDither(imageData, strength, mode) {
const width = imageData.width;
const height = imageData.height;
const data = imageData.data;
const tempData = new Uint8ClampedArray(data);
for (let y = 0; y < height; y++) {
for (let x = 0; x < width; x++) {
const idx = (y * width + x) * 4;
const r = tempData[idx];
const g = tempData[idx + 1];
const b = tempData[idx + 2];
const closest = findClosestColor(r, g, b, mode);
data[idx] = closest.r;
data[idx + 1] = closest.g;
data[idx + 2] = closest.b;
const errR = (r - closest.r) * strength;
const errG = (g - closest.g) * strength;
const errB = (b - closest.b) * strength;
const fraction = 1 / 8;
if (x + 1 < width) {
const idxRight = idx + 4;
tempData[idxRight] = Math.min(255, Math.max(0, tempData[idxRight] + errR * fraction));
tempData[idxRight + 1] = Math.min(255, Math.max(0, tempData[idxRight + 1] + errG * fraction));
tempData[idxRight + 2] = Math.min(255, Math.max(0, tempData[idxRight + 2] + errB * fraction));
}
if (x + 2 < width) {
const idxRight2 = idx + 8;
tempData[idxRight2] = Math.min(255, Math.max(0, tempData[idxRight2] + errR * fraction));
tempData[idxRight2 + 1] = Math.min(255, Math.max(0, tempData[idxRight2 + 1] + errG * fraction));
tempData[idxRight2 + 2] = Math.min(255, Math.max(0, tempData[idxRight2 + 2] + errB * fraction));
}
if (y + 1 < height) {
if (x > 0) {
const idxDownLeft = idx + width * 4 - 4;
tempData[idxDownLeft] = Math.min(255, Math.max(0, tempData[idxDownLeft] + errR * fraction));
tempData[idxDownLeft + 1] = Math.min(255, Math.max(0, tempData[idxDownLeft + 1] + errG * fraction));
tempData[idxDownLeft + 2] = Math.min(255, Math.max(0, tempData[idxDownLeft + 2] + errB * fraction));
}
const idxDown = idx + width * 4;
tempData[idxDown] = Math.min(255, Math.max(0, tempData[idxDown] + errR * fraction));
tempData[idxDown + 1] = Math.min(255, Math.max(0, tempData[idxDown + 1] + errG * fraction));
tempData[idxDown + 2] = Math.min(255, Math.max(0, tempData[idxDown + 2] + errB * fraction));
if (x + 1 < width) {
const idxDownRight = idx + width * 4 + 4;
tempData[idxDownRight] = Math.min(255, Math.max(0, tempData[idxDownRight] + errR * fraction));
tempData[idxDownRight + 1] = Math.min(255, Math.max(0, tempData[idxDownRight + 1] + errG * fraction));
tempData[idxDownRight + 2] = Math.min(255, Math.max(0, tempData[idxDownRight + 2] + errB * fraction));
}
}
if (y + 2 < height) {
const idxDown2 = idx + width * 8;
tempData[idxDown2] = Math.min(255, Math.max(0, tempData[idxDown2] + errR * fraction));
tempData[idxDown2 + 1] = Math.min(255, Math.max(0, tempData[idxDown2 + 1] + errG * fraction));
tempData[idxDown2 + 2] = Math.min(255, Math.max(0, tempData[idxDown2 + 2] + errB * fraction));
}
}
}
return imageData;
}
function stuckiDither(imageData, strength, mode) {
// 执行Stucki错误扩散算法以处理图像
const width = imageData.width;
const height = imageData.height;
const data = imageData.data;
const tempData = new Uint8ClampedArray(data);
for (let y = 0; y < height; y++) {
for (let x = 0; x < width; x++) {
const idx = (y * width + x) * 4;
const r = tempData[idx];
const g = tempData[idx + 1];
const b = tempData[idx + 2];
const closest = findClosestColor(r, g, b, mode);
const errR = (r - closest.r) * strength;
const errG = (g - closest.g) * strength;
const errB = (b - closest.b) * strength;
const divisor = 42;
if (x + 1 < width) {
const idxRight = idx + 4;
tempData[idxRight] = Math.min(255, Math.max(0, tempData[idxRight] + errR * 8 / divisor));
tempData[idxRight + 1] = Math.min(255, Math.max(0, tempData[idxRight + 1] + errG * 8 / divisor));
tempData[idxRight + 2] = Math.min(255, Math.max(0, tempData[idxRight + 2] + errB * 8 / divisor));
}
if (x + 2 < width) {
const idxRight2 = idx + 8;
tempData[idxRight2] = Math.min(255, Math.max(0, tempData[idxRight2] + errR * 4 / divisor));
tempData[idxRight2 + 1] = Math.min(255, Math.max(0, tempData[idxRight2 + 1] + errG * 4 / divisor));
tempData[idxRight2 + 2] = Math.min(255, Math.max(0, tempData[idxRight2 + 2] + errB * 4 / divisor));
}
if (y + 1 < height) {
if (x > 1) {
const idxDownLeft2 = idx + width * 4 - 8;
tempData[idxDownLeft2] = Math.min(255, Math.max(0, tempData[idxDownLeft2] + errR * 2 / divisor));
tempData[idxDownLeft2 + 1] = Math.min(255, Math.max(0, tempData[idxDownLeft2 + 1] + errG * 2 / divisor));
tempData[idxDownLeft2 + 2] = Math.min(255, Math.max(0, tempData[idxDownLeft2 + 2] + errB * 2 / divisor));
}
if (x > 0) {
const idxDownLeft = idx + width * 4 - 4;
tempData[idxDownLeft] = Math.min(255, Math.max(0, tempData[idxDownLeft] + errR * 4 / divisor));
tempData[idxDownLeft + 1] = Math.min(255, Math.max(0, tempData[idxDownLeft + 1] + errG * 4 / divisor));
tempData[idxDownLeft + 2] = Math.min(255, Math.max(0, tempData[idxDownLeft + 2] + errB * 4 / divisor));
}
const idxDown = idx + width * 4;
tempData[idxDown] = Math.min(255, Math.max(0, tempData[idxDown] + errR * 8 / divisor));
tempData[idxDown + 1] = Math.min(255, Math.max(0, tempData[idxDown + 1] + errG * 8 / divisor));
tempData[idxDown + 2] = Math.min(255, Math.max(0, tempData[idxDown + 2] + errB * 8 / divisor));
if (x + 1 < width) {
const idxDownRight1 = idx + width * 4 + 4;
tempData[idxDownRight1] = Math.min(255, Math.max(0, tempData[idxDownRight1] + errR * 4 / divisor));
tempData[idxDownRight1 + 1] = Math.min(255, Math.max(0, tempData[idxDownRight1 + 1] + errG * 4 / divisor));
tempData[idxDownRight1 + 2] = Math.min(255, Math.max(0, tempData[idxDownRight1 + 2] + errB * 4 / divisor));
}
if (x + 2 < width) {
const idxDownRight2 = idx + width * 4 + 8;
tempData[idxDownRight2] = Math.min(255, Math.max(0, tempData[idxDownRight2] + errR * 2 / divisor));
tempData[idxDownRight2 + 1] = Math.min(255, Math.max(0, tempData[idxDownRight2 + 1] + errG * 2 / divisor));
tempData[idxDownRight2 + 2] = Math.min(255, Math.max(0, tempData[idxDownRight2 + 2] + errB * 2 / divisor));
}
}
if (y + 2 < height) {
if (x > 1) {
const idxDown2Left2 = idx + width * 8 - 8;
tempData[idxDown2Left2] = Math.min(255, Math.max(0, tempData[idxDown2Left2] + errR * 1 / divisor));
tempData[idxDown2Left2 + 1] = Math.min(255, Math.max(0, tempData[idxDown2Left2 + 1] + errG * 1 / divisor));
tempData[idxDown2Left2 + 2] = Math.min(255, Math.max(0, tempData[idxDown2Left2 + 2] + errB * 1 / divisor));
}
if (x > 0) {
const idxDown2Left = idx + width * 8 - 4;
tempData[idxDown2Left] = Math.min(255, Math.max(0, tempData[idxDown2Left] + errR * 2 / divisor));
tempData[idxDown2Left + 1] = Math.min(255, Math.max(0, tempData[idxDown2Left + 1] + errG * 2 / divisor));
tempData[idxDown2Left + 2] = Math.min(255, Math.max(0, tempData[idxDown2Left + 2] + errB * 2 / divisor));
}
const idxDown2 = idx + width * 8;
tempData[idxDown2] = Math.min(255, Math.max(0, tempData[idxDown2] + errR * 4 / divisor));
tempData[idxDown2 + 1] = Math.min(255, Math.max(0, tempData[idxDown2 + 1] + errG * 4 / divisor));
tempData[idxDown2 + 2] = Math.min(255, Math.max(0, tempData[idxDown2 + 2] + errB * 4 / divisor));
if (x + 1 < width) {
const idxDown2Right = idx + width * 8 + 4;
tempData[idxDown2Right] = Math.min(255, Math.max(0, tempData[idxDown2Right] + errR * 2 / divisor));
tempData[idxDown2Right + 1] = Math.min(255, Math.max(0, tempData[idxDown2Right + 1] + errG * 2 / divisor));
tempData[idxDown2Right + 2] = Math.min(255, Math.max(0, tempData[idxDown2Right + 2] + errB * 2 / divisor));
}
if (x + 2 < width) {
const idxDown2Right2 = idx + width * 8 + 8;
tempData[idxDown2Right2] = Math.min(255, Math.max(0, tempData[idxDown2Right2] + errR * 1 / divisor));
tempData[idxDown2Right2 + 1] = Math.min(255, Math.max(0, tempData[idxDown2Right2 + 1] + errG * 1 / divisor));
tempData[idxDown2Right2 + 2] = Math.min(255, Math.max(0, tempData[idxDown2Right2 + 2] + errB * 1 / divisor));
}
}
}
}
for (let y = 0; y < height; y++) {
for (let x = 0; x < width; x++) {
const idx = (y * width + x) * 4;
const r = tempData[idx];
const g = tempData[idx + 1];
const b = tempData[idx + 2];
const closest = findClosestColor(r, g, b, mode);
data[idx] = closest.r;
data[idx + 1] = closest.g;
data[idx + 2] = closest.b;
}
}
return imageData;
}
function jarvisDither(imageData, strength, mode) {
const width = imageData.width;
const height = imageData.height;
const data = imageData.data;
const tempData = new Uint8ClampedArray(data);
for (let y = 0; y < height; y++) {
for (let x = 0; x < width; x++) {
const idx = (y * width + x) * 4;
const r = tempData[idx];
const g = tempData[idx + 1];
const b = tempData[idx + 2];
const closest = findClosestColor(r, g, b, mode);
data[idx] = closest.r;
data[idx + 1] = closest.g;
data[idx + 2] = closest.b;
const errR = (r - closest.r) * strength;
const errG = (g - closest.g) * strength;
const errB = (b - closest.b) * strength;
const divisor = 48;
if (x + 1 < width) {
const idxRight = idx + 4;
tempData[idxRight] = Math.min(255, Math.max(0, tempData[idxRight] + errR * 7 / divisor));
tempData[idxRight + 1] = Math.min(255, Math.max(0, tempData[idxRight + 1] + errG * 7 / divisor));
tempData[idxRight + 2] = Math.min(255, Math.max(0, tempData[idxRight + 2] + errB * 7 / divisor));
}
if (x + 2 < width) {
const idxRight2 = idx + 8;
tempData[idxRight2] = Math.min(255, Math.max(0, tempData[idxRight2] + errR * 5 / divisor));
tempData[idxRight2 + 1] = Math.min(255, Math.max(0, tempData[idxRight2 + 1] + errG * 5 / divisor));
tempData[idxRight2 + 2] = Math.min(255, Math.max(0, tempData[idxRight2 + 2] + errB * 5 / divisor));
}
if (y + 1 < height) {
if (x > 1) {
const idxDownLeft2 = idx + width * 4 - 8;
tempData[idxDownLeft2] = Math.min(255, Math.max(0, tempData[idxDownLeft2] + errR * 3 / divisor));
tempData[idxDownLeft2 + 1] = Math.min(255, Math.max(0, tempData[idxDownLeft2 + 1] + errG * 3 / divisor));
tempData[idxDownLeft2 + 2] = Math.min(255, Math.max(0, tempData[idxDownLeft2 + 2] + errB * 3 / divisor));
}
if (x > 0) {
const idxDownLeft = idx + width * 4 - 4;
tempData[idxDownLeft] = Math.min(255, Math.max(0, tempData[idxDownLeft] + errR * 5 / divisor));
tempData[idxDownLeft + 1] = Math.min(255, Math.max(0, tempData[idxDownLeft + 1] + errG * 5 / divisor));
tempData[idxDownLeft + 2] = Math.min(255, Math.max(0, tempData[idxDownLeft + 2] + errB * 5 / divisor));
}
const idxDown = idx + width * 4;
tempData[idxDown] = Math.min(255, Math.max(0, tempData[idxDown] + errR * 7 / divisor));
tempData[idxDown + 1] = Math.min(255, Math.max(0, tempData[idxDown + 1] + errG * 7 / divisor));
tempData[idxDown + 2] = Math.min(255, Math.max(0, tempData[idxDown + 2] + errB * 7 / divisor));
if (x + 1 < width) {
const idxDownRight = idx + width * 4 + 4;
tempData[idxDownRight] = Math.min(255, Math.max(0, tempData[idxDownRight] + errR * 5 / divisor));
tempData[idxDownRight + 1] = Math.min(255, Math.max(0, tempData[idxDownRight + 1] + errG * 5 / divisor));
tempData[idxDownRight + 2] = Math.min(255, Math.max(0, tempData[idxDownRight + 2] + errB * 5 / divisor));
}
if (x + 2 < width) {
const idxDownRight2 = idx + width * 4 + 8;
tempData[idxDownRight2] = Math.min(255, Math.max(0, tempData[idxDownRight2] + errR * 3 / divisor));
tempData[idxDownRight2 + 1] = Math.min(255, Math.max(0, tempData[idxDownRight2 + 1] + errG * 3 / divisor));
tempData[idxDownRight2 + 2] = Math.min(255, Math.max(0, tempData[idxDownRight2 + 2] + errB * 3 / divisor));
}
}
if (y + 2 < height) {
if (x > 1) {
const idxDown2Left2 = idx + width * 8 - 8;
tempData[idxDown2Left2] = Math.min(255, Math.max(0, tempData[idxDown2Left2] + errR * 1 / divisor));
tempData[idxDown2Left2 + 1] = Math.min(255, Math.max(0, tempData[idxDown2Left2 + 1] + errG * 1 / divisor));
tempData[idxDown2Left2 + 2] = Math.min(255, Math.max(0, tempData[idxDown2Left2 + 2] + errB * 1 / divisor));
}
if (x > 0) {
const idxDown2Left = idx + width * 8 - 4;
tempData[idxDown2Left] = Math.min(255, Math.max(0, tempData[idxDown2Left] + errR * 3 / divisor));
tempData[idxDown2Left + 1] = Math.min(255, Math.max(0, tempData[idxDown2Left + 1] + errG * 3 / divisor));
tempData[idxDown2Left + 2] = Math.min(255, Math.max(0, tempData[idxDown2Left + 2] + errB * 3 / divisor));
}
const idxDown2 = idx + width * 8;
tempData[idxDown2] = Math.min(255, Math.max(0, tempData[idxDown2] + errR * 5 / divisor));
tempData[idxDown2 + 1] = Math.min(255, Math.max(0, tempData[idxDown2 + 1] + errG * 5 / divisor));
tempData[idxDown2 + 2] = Math.min(255, Math.max(0, tempData[idxDown2 + 2] + errB * 5 / divisor));
if (x + 1 < width) {
const idxDown2Right = idx + width * 8 + 4;
tempData[idxDown2Right] = Math.min(255, Math.max(0, tempData[idxDown2Right] + errR * 3 / divisor));
tempData[idxDown2Right + 1] = Math.min(255, Math.max(0, tempData[idxDown2Right + 1] + errG * 3 / divisor));
tempData[idxDown2Right + 2] = Math.min(255, Math.max(0, tempData[idxDown2Right + 2] + errB * 3 / divisor));
}
if (x + 2 < width) {
const idxDown2Right2 = idx + width * 8 + 8;
tempData[idxDown2Right2] = Math.min(255, Math.max(0, tempData[idxDown2Right2] + errR * 1 / divisor));
tempData[idxDown2Right2 + 1] = Math.min(255, Math.max(0, tempData[idxDown2Right2 + 1] + errG * 1 / divisor));
tempData[idxDown2Right2 + 2] = Math.min(255, Math.max(0, tempData[idxDown2Right2 + 2] + errB * 1 / divisor));
}
}
}
}
return imageData;
}
function bayerDither(imageData, strength, mode) {
const width = imageData.width;
const height = imageData.height;
const data = imageData.data;
// 8x8 Bayer matrix (normalized to 0-1 range)
const bayerMatrix = [
[0, 32, 8, 40, 2, 34, 10, 42],
[48, 16, 56, 24, 50, 18, 58, 26],
[12, 44, 4, 36, 14, 46, 6, 38],
[60, 28, 52, 20, 62, 30, 54, 22],
[3, 35, 11, 43, 1, 33, 9, 41],
[51, 19, 59, 27, 49, 17, 57, 25],
[15, 47, 7, 39, 13, 45, 5, 37],
[63, 31, 55, 23, 61, 29, 53, 21]
];
const matrixSize = 8;
const maxThreshold = 64;
for (let y = 0; y < height; y++) {
for (let x = 0; x < width; x++) {
const idx = (y * width + x) * 4;
const r = data[idx];
const g = data[idx + 1];
const b = data[idx + 2];
// Get threshold from Bayer matrix
const matrixX = x % matrixSize;
const matrixY = y % matrixSize;
const threshold = (bayerMatrix[matrixY][matrixX] / maxThreshold) * 255;
// Apply dithering with strength factor
const adjustedR = r + (threshold - 127.5) * strength;
const adjustedG = g + (threshold - 127.5) * strength;
const adjustedB = b + (threshold - 127.5) * strength;
// Clamp values
const clampedR = Math.min(255, Math.max(0, adjustedR));
const clampedG = Math.min(255, Math.max(0, adjustedG));
const clampedB = Math.min(255, Math.max(0, adjustedB));
// Find closest color in palette
const closest = findClosestColor(clampedR, clampedG, clampedB, mode);
data[idx] = closest.r;
data[idx + 1] = closest.g;
data[idx + 2] = closest.b;
}
}
return imageData;
}
function ditherImage(imageData, alg, strength, mode) {
switch (alg) {
case 'floydSteinberg':
return floydSteinbergDither(imageData, strength, mode);
case 'atkinson':
return atkinsonDither(imageData, strength, mode);
case 'stucki':
return stuckiDither(imageData, strength, mode);
case 'jarvis':
return jarvisDither(imageData, strength, mode);
case 'bayer':
return bayerDither(imageData, strength, mode);
case 'none':
default:
return imageData;
}
}
function decodeProcessedData(processedData, width, height, mode) {
const imageData = new ImageData(width, height);
const data = imageData.data;
if (mode === 'sixColor') {
for (let y = 0; y < height; y++) {
for (let x = 0; x < width; x++) {
const newIndex = (x * height) + (height - 1 - y);
const value = processedData[newIndex];
const color = rgbPalette.find(c => c.value === value) || rgbPalette[5]; // 默认白色
const index = (y * width + x) * 4;
data[index] = color.r;
data[index + 1] = color.g;
data[index + 2] = color.b;
data[index + 3] = 255; // Alpha 透明度
}
}
} else if (mode === 'fourColor') {
const fourColorValues = [
{ value: 0x00, r: 0, g: 0, b: 0 }, // 黑色
{ value: 0x01, r: 255, g: 255, b: 255 }, // 白色
{ value: 0x03, r: 255, g: 0, b: 0 }, // 红色
{ value: 0x02, r: 255, g: 255, b: 0 } // 黄色
];
for (let y = 0; y < height; y++) {
for (let x = 0; x < width; x++) {
const newIndex = (y * width + x) / 4 | 0;
const shift = 6 - ((x % 4) * 2);
const value = (processedData[newIndex] >> shift) & 0x03;
const color = fourColorValues.find(c => c.value === value) || fourColorValues[1]; // 默认白色
const index = (y * width + x) * 4;
data[index] = color.r;
data[index + 1] = color.g;
data[index + 2] = color.b;
data[index + 3] = 255;
}
}
} else if (mode === 'blackWhiteColor') {
const byteWidth = Math.ceil(width / 8);
for (let y = 0; y < height; y++) {
for (let x = 0; x < width; x++) {
const byteIndex = y * byteWidth + Math.floor(x / 8);
const bitIndex = 7 - (x % 8);
const bit = (processedData[byteIndex] >> bitIndex) & 1;
const index = (y * width + x) * 4;
data[index] = bit ? 255 : 0; // 白或黑
data[index + 1] = bit ? 255 : 0;
data[index + 2] = bit ? 255 : 0;
data[index + 3] = 255;
}
}
} else if (mode === 'threeColor') {
const byteWidth = Math.ceil(width / 8);
const blackWhiteData = processedData.slice(0, byteWidth * height);
const redWhiteData = processedData.slice(byteWidth * height);
for (let y = 0; y < height; y++) {
for (let x = 0; x < width; x++) {
const byteIndex = y * byteWidth + Math.floor(x / 8);
const bitIndex = 7 - (x % 8);
const blackWhiteBit = (blackWhiteData[byteIndex] >> bitIndex) & 1;
const redWhiteBit = (redWhiteData[byteIndex] >> bitIndex) & 1;
const index = (y * width + x) * 4;
if (!redWhiteBit) {
// 红色
data[index] = 255;
data[index + 1] = 0;
data[index + 2] = 0;
} else {
// 黑或白
data[index] = blackWhiteBit ? 255 : 0;
data[index + 1] = blackWhiteBit ? 255 : 0;
data[index + 2] = blackWhiteBit ? 255 : 0;
}
data[index + 3] = 255;
}
}
}
return imageData;
}
function processImageData(imageData, mode) {
const width = imageData.width;
const height = imageData.height;
const data = imageData.data;
let processedData;
if (mode === 'sixColor') {
processedData = new Uint8Array(width * height);
for (let y = 0; y < height; y++) {
for (let x = 0; x < width; x++) {
const index = (y * width + x) * 4;
const r = data[index];
const g = data[index + 1];
const b = data[index + 2];
const closest = findClosestColor(r, g, b, mode);
const newIndex = (x * height) + (height - 1 - y);
processedData[newIndex] = closest.value;
}
}
} else if (mode === 'fourColor') {
processedData = new Uint8Array(Math.ceil((width * height) / 4));
for (let y = 0; y < height; y++) {
for (let x = 0; x < width; x++) {
const index = (y * width + x) * 4;
const r = data[index];
const g = data[index + 1];
const b = data[index + 2];
const closest = findClosestColor(r, g, b, mode); // 使用 fourColorPalette
const colorValue = closest.value; // 0x00 (黑), 0x01 (白), 0x02 (红), 0x03 (黄)
const newIndex = (y * width + x) / 4 | 0;
const shift = 6 - ((x % 4) * 2);
processedData[newIndex] |= (colorValue << shift);
}
}
} else if (mode === 'blackWhiteColor') {
const byteWidth = Math.ceil(width / 8);
processedData = new Uint8Array(byteWidth * height);
const threshold = 140;
for (let y = 0; y < height; y++) {
for (let x = 0; x < width; x++) {
const index = (y * width + x) * 4;
const r = data[index];
const g = data[index + 1];
const b = data[index + 2];
const grayscale = Math.round(0.299 * r + 0.587 * g + 0.114 * b);
const bit = grayscale >= threshold ? 1 : 0;
const byteIndex = y * byteWidth + Math.floor(x / 8);
const bitIndex = 7 - (x % 8);
processedData[byteIndex] |= (bit << bitIndex);
}
}
} else if (mode === 'threeColor') {
const byteWidth = Math.ceil(width / 8);
const blackWhiteThreshold = 140;
const redThreshold = 160;
const blackWhiteData = new Uint8Array(height * byteWidth);
const redWhiteData = new Uint8Array(height * byteWidth);
for (let y = 0; y < height; y++) {
for (let x = 0; x < width; x++) {
const index = (y * width + x) * 4;
const r = data[index];
const g = data[index + 1];
const b = data[index + 2];
const grayscale = Math.round(0.299 * r + 0.587 * g + 0.114 * b);
const blackWhiteBit = grayscale >= blackWhiteThreshold ? 1 : 0;
const blackWhiteByteIndex = y * byteWidth + Math.floor(x / 8);
const blackWhiteBitIndex = 7 - (x % 8);
if (blackWhiteBit) {
blackWhiteData[blackWhiteByteIndex] |= (0x01 << blackWhiteBitIndex);
} else {
blackWhiteData[blackWhiteByteIndex] &= ~(0x01 << blackWhiteBitIndex);
}
const redWhiteBit = (r > redThreshold && r > g && r > b) ? 0 : 1;
const redWhiteByteIndex = y * byteWidth + Math.floor(x / 8);
const redWhiteBitIndex = 7 - (x % 8);
if (redWhiteBit) {
redWhiteData[redWhiteByteIndex] |= (0x01 << redWhiteBitIndex);
} else {
redWhiteData[redWhiteByteIndex] &= ~(0x01 << redWhiteBitIndex);
}
}
}
processedData = new Uint8Array(blackWhiteData.length + redWhiteData.length);
processedData.set(blackWhiteData, 0);
processedData.set(redWhiteData, blackWhiteData.length);
}
return processedData;
}