package config import ( "fmt" "gopkg.in/ini.v1" "path" ) const ( ProgramName = "卡西米尔唱片机" Version = "alpha 0.8.6" ) const ( ConfigPath = "./config.ini" AssetsPath = "./assets" ) func GetAssetPath(name string) string { return path.Join(AssetsPath, name) } type Config interface { Name() string } var ConfigFile *ini.File var Configs = make([]Config, 0) func LoadConfig(cfg Config) { sec, err := ConfigFile.GetSection(cfg.Name()) if err == nil { _ = sec.MapTo(cfg) } Configs = append(Configs, cfg) return } func init() { var err error ConfigFile, err = ini.Load(ConfigPath) if err != nil { fmt.Println("config not found, using default config") ConfigFile = ini.Empty() } for _, cfg := range []Config{Log, LiveRoom, Player, Provider, General} { LoadConfig(cfg) } } func SaveToConfigFile(filename string) error { cfgFile := ini.Empty() for _, cfg := range Configs { if err := cfgFile.Section(cfg.Name()).ReflectFrom(cfg); err != nil { fmt.Println(err) } } return cfgFile.SaveTo(filename) }