mirror of
https://github.com/babalae/bettergi-scripts-list.git
synced 2026-03-15 03:23:22 +08:00
1791 lines
71 KiB
JavaScript
1791 lines
71 KiB
JavaScript
//当前js版本1.15.0
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let timeMoveUp;
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let timeMoveDown;
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const accountName = settings.accountName || "默认账户";
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let pickup_Mode;
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let dumpers;
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let gameRegion;
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let targetItemPath = "assets/targetItems";
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let itemFullTemplate = file.ReadImageMatSync("assets/itemFull.png");
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let frozenTemplate = file.ReadImageMatSync("assets/解除冰冻.png");
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const frozenRo = RecognitionObject.TemplateMatch(frozenTemplate, 1379, 574, 1463 - 1379, 613 - 574);
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let cookingTemplate = file.ReadImageMatSync("assets/烹饪界面.png");
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const cookingRo = RecognitionObject.TemplateMatch(cookingTemplate, 1547, 965, 1815 - 1547, 1059 - 965);
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cookingRo.Threshold = 0.95;
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cookingRo.InitTemplate();
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let whiteFurinaTemplate = file.ReadImageMatSync("assets/白芙图标.png");
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let whiteFurinaRo = RecognitionObject.TemplateMatch(whiteFurinaTemplate, 1634, 967, 1750 - 1634, 1070 - 967);
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whiteFurinaRo.Threshold = 0.99;
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whiteFurinaRo.InitTemplate();
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let fIcontemplate = file.ReadImageMatSync('assets/F_Dialogue.png');
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let fIconRo = RecognitionObject.TemplateMatch(fIcontemplate, 1102, 335, 34, 400);
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fIconRo.Threshold = 0.95;
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fIconRo.InitTemplate();
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let mainUITemplate = file.ReadImageMatSync("assets/MainUI.png");
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const mainUIRo = RecognitionObject.TemplateMatch(mainUITemplate, 0, 0, 150, 150);
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let targetItems;
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let doFurinaSwitch = false;
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let findFInterval;
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let lastRoll = new Date();
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let checkDelay = Math.round(findFInterval / 2);
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let rollingDelay = (+settings.rollingDelay || 32);
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const pickupDelay = (+settings.pickupDelay || 100);
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const timeMove = (+settings.timeMove || 1000);
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let warnMessage = [];
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let blacklist = [];
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let blacklistSet = new Set();
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let state;
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let pathings;
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let localeWorks;
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let priorityTags;
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let excludeTags;
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let runningFailCount = 0;
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(async function () {
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if (settings.groupIndex === "路径组一") {
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const cfg = {
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tagsForGroup1: settings.tagsForGroup1 || "",
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tagsForGroup2: settings.tagsForGroup2 || "",
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tagsForGroup3: settings.tagsForGroup3 || "",
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tagsForGroup4: settings.tagsForGroup4 || "",
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tagsForGroup5: settings.tagsForGroup5 || "",
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tagsForGroup6: settings.tagsForGroup6 || "",
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tagsForGroup7: settings.tagsForGroup7 || "",
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tagsForGroup8: settings.tagsForGroup8 || "",
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tagsForGroup9: settings.tagsForGroup9 || "",
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tagsForGroup10: settings.tagsForGroup10 || "",
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disableSelfOptimization: settings.disableSelfOptimization ?? false,
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eEfficiencyIndex: settings.eEfficiencyIndex ?? 2.5,
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mEfficiencyIndex: settings.mEfficiencyIndex ?? 0.5,
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splitFactor: settings.splitFactor ?? 0,
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targetEliteNum: settings.targetEliteNum ?? 400,
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targetMonsterNum: settings.targetMonsterNum ?? 2000,
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priorityTags: settings.priorityTags ?? "",
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excludeTags: settings.excludeTags ?? ""
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};
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const cfgStr = JSON.stringify(cfg, null, 2);
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if (cfgStr.includes("莫酱") || cfgStr.includes("汐酱")) {
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log.error("路线选择与分组配置中包含关键词(莫酱/汐酱),强制终止!");
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return;
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}
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/* 校验通过,正常写文件 */
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const filePath = `settings/${accountName}.json`;
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file.writeText(filePath, cfgStr, false);
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} else {
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let cfg;
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try {
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const raw = await file.readText(`settings/${accountName}.json`);
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cfg = JSON.parse(raw);
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} catch (error) {
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log.error(`配置文件settings/${accountName}.json不存在,请先在路径组一的配置组运行一次`);
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await sleep(10000);
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return;
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}
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settings.tagsForGroup1 = cfg.tagsForGroup1 ?? "";
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settings.tagsForGroup2 = cfg.tagsForGroup2 ?? "";
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settings.tagsForGroup3 = cfg.tagsForGroup3 ?? "";
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settings.tagsForGroup4 = cfg.tagsForGroup4 ?? "";
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settings.tagsForGroup5 = cfg.tagsForGroup5 ?? "";
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settings.tagsForGroup6 = cfg.tagsForGroup6 ?? "";
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settings.tagsForGroup7 = cfg.tagsForGroup7 ?? "";
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settings.tagsForGroup8 = cfg.tagsForGroup8 ?? "";
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settings.tagsForGroup9 = cfg.tagsForGroup9 ?? "";
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settings.tagsForGroup10 = cfg.tagsForGroup10 ?? "";
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settings.disableSelfOptimization = cfg.disableSelfOptimization ?? false;
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settings.eEfficiencyIndex = cfg.eEfficiencyIndex ?? 2.5;
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settings.mEfficiencyIndex = cfg.mEfficiencyIndex ?? 0.5;
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settings.splitFactor = cfg.splitFactor ?? 0;
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settings.targetEliteNum = cfg.targetEliteNum ?? 400;
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settings.targetMonsterNum = cfg.targetMonsterNum ?? 2000;
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settings.priorityTags = cfg.priorityTags ?? "";
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settings.excludeTags = cfg.excludeTags ?? "";
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}
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//自定义配置处理
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const operationMode = settings.operationMode || "运行锄地路线";
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pickup_Mode = settings.pickup_Mode || "模板匹配拾取,拾取狗粮和怪物材料";
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targetItems = await loadTargetItems();
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if (settings.activeDumperMode) { //处理泥头车信息
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dumpers = settings.activeDumperMode.split(',').map(Number).filter(num => num === 1 || num === 2 || num === 3 || num === 4);
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} else {
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dumpers = [];
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}
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let findFInterval = (+settings.findFInterval || 100);
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if (findFInterval < 16) {
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findFInterval = 16;
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}
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if (findFInterval > 200) {
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findFInterval = 200;
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}
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priorityTags = (settings.priorityTags || "").split(",").map(tag => tag.trim()).filter(tag => tag.length > 0);
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excludeTags = (settings.excludeTags || "").split(",").map(tag => tag.trim()).filter(tag => tag.length > 0);
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localeWorks = !isNaN(Date.parse(new Date().toLocaleString()));
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if (!localeWorks) {
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log.warn('[WARN] 当前设备本地时间格式无法解析');
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log.warn('[WARN] 建议不要使用12小时时间制');
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log.warn('[WARN] 已将记录改为使用utc时间');
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await sleep(5000);
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}
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let k1 = +settings.eEfficiencyIndex || 2.5;
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// 空字符串、null、undefined 或非数字 → 2.5
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if (k1 === '' || k1 == null || Number.isNaN(Number(k1))) {
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k1 = 2.5;
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} else {
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k1 = Number(k1);
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if (k1 < 0) k1 = 0;
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else if (k1 > 10) k1 = 10;
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}
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let k2 = +settings.mEfficiencyIndex || 0.5;
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// 空字符串、null、undefined 或非数字 → 0.5
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if (k2 === '' || k2 == null || Number.isNaN(Number(k2))) {
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k2 = 0.5;
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} else {
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k2 = Number(k2);
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if (k2 < 0) k2 = 0;
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else if (k2 > 4) k2 = 4;
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}
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let targetEliteNum = (+settings.targetEliteNum || 400);
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targetEliteNum += 5;//预留漏怪
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let targetMonsterNum = (+settings.targetMonsterNum + 1 || 2000);
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targetMonsterNum += 25;//预留漏怪
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const partyName = settings.partyName || "";
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//读取 settings(没有时用默认值)
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const groupSettings = Array.from({ length: 10 }, (_, i) =>
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settings[`tagsForGroup${i + 1}`] || (i === 0 ? '蕈兽' : '') // 第 0 组默认“蕈兽”,其余默认空串
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);
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const groupTags = groupSettings.map(str => str.split(',').filter(Boolean));
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groupTags[0] = [...new Set(groupTags.flat())];
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if (pickup_Mode != "模板匹配拾取,拾取狗粮和怪物材料" && pickup_Mode != "模板匹配拾取,只拾取狗粮") {
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excludeTags.push("沙暴");
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log.warn("拾取模式不是模板匹配,无法处理沙暴路线,自动排除所有沙暴路线");
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}
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await loadBlacklist(true);
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timeMoveUp = Math.round(timeMove * 0.45);
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timeMoveDown = Math.round(timeMove * 0.55);
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if (!settings.accountName) {
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warnMessage.push("请先阅读js文件夹中的【README.md】后使用");
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for (let i = 0; i < 5; i++) {
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// 原始文本
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let originalMessage = " 请先阅读js文件夹中的【README.md】后使用";
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// 计算轮替的偏移量,每次循环偏移一位
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let offset = i % originalMessage.length; // 每次循环偏移一位
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// 构造轮替后的文本
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let message = originalMessage.slice(-offset) + originalMessage.slice(0, -offset);
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// 输出内容
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log.error(message);
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await sleep(500);
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}
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}
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//预处理路线并建立对象
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pathings = await processPathings(groupTags);
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//按照用户配置标记路线
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await markPathings(pathings, groupTags, priorityTags, excludeTags);
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//找出最优组合
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await findBestRouteGroups(pathings, k1, k2, targetEliteNum, targetMonsterNum);
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//分配到不同路径组
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await assignGroups(pathings, groupTags);
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//根据操作模式选择不同的处理方式
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if (operationMode === "调试路线分配") {
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log.info("开始复制并输出地图追踪文件\n请前往js文件夹查看");
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await copyPathingsByGroup(pathings);
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await updateRecords(pathings, accountName);
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} else if (operationMode === "运行锄地路线") {
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await switchPartyIfNeeded(partyName);
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const avatars = Array.from(getAvatars?.() || []);
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// 拼接队伍字符串,放在 switch 之前
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let teamStr = '';
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for (let k = 0; k < avatars.length; k++) {
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teamStr += avatars[k];
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if (k < avatars.length - 1) teamStr += '、';
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}
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log.info('当前队伍:' + teamStr);
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switch (true) {
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case targetEliteNum <= 350 && targetMonsterNum >= 100:
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log.warn("目标怪物数量配置不合理,建议重新阅读 readme 相关部分");
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await sleep(5000);
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log.warn("目标怪物数量配置不合理,建议重新阅读 readme 相关部分");
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await sleep(5000);
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log.warn("目标怪物数量配置不合理,建议重新阅读 readme 相关部分");
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await sleep(5000);
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log.warn("目标怪物数量配置不合理,建议重新阅读 readme 相关部分");
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await sleep(5000);
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break;
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case genshin.width !== 1920 || genshin.height !== 1080:
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log.warn("游戏窗口非 1920×1080,可能导致图像识别失败,如果执意使用可能造成拾取等行为异常,后果自负");
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await sleep(5000);
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log.warn("游戏窗口非 1920×1080,可能导致图像识别失败,如果执意使用可能造成拾取等行为异常,后果自负");
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await sleep(5000);
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log.warn("游戏窗口非 1920×1080,可能导致图像识别失败,如果执意使用可能造成拾取等行为异常,后果自负");
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await sleep(5000);
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log.warn("游戏窗口非 1920×1080,可能导致图像识别失败,如果执意使用可能造成拾取等行为异常,后果自负");
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await sleep(5000);
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break;
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case ['钟离', '芙宁娜', '纳西妲', '雷电将军'].every(n => avatars.includes(n)):
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log.warn("四神队不适合锄地,建议重新阅读 readme 相关部分");
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await sleep(10000);
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return;
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case avatars.includes('钟离'):
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log.warn("当前队伍包含钟离,不适合锄地,建议重新阅读 readme 相关部分");
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await sleep(5000);
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break;
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case !['芙宁娜', '爱可菲', '玛薇卡'].some(n => avatars.includes(n)):
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log.warn("未携带合适的输出角色(芙宁娜/爱可菲/玛薇卡),建议重新阅读 readme 相关部分");
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await sleep(5000);
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break;
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case !['茜特菈莉', '伊涅芙', '莱依拉', '蓝砚', '白术', '琦良良', '迪希雅', '迪奥娜']
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.some(n => avatars.includes(n)):
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log.warn("未携带合适的抗打断角色(茜特菈莉/伊涅芙/莱依拉/蓝砚/白术/琦良良/迪希雅/迪奥娜)");
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await sleep(5000);
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break;
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}
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log.info("开始运行锄地路线");
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await updateRecords(pathings, accountName);
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await processPathingsByGroup(pathings, accountName);
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} else {
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log.info("强制刷新所有运行记录");
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await initializeCdTime(pathings, "");
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await updateRecords(pathings, accountName);
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}
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})();
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//预处理路线,建立对象
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async function processPathings(groupTags) {
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// 读取怪物信息
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const monsterInfoContent = await file.readText("assets/monsterInfo.json");
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const monsterInfoObject = JSON.parse(monsterInfoContent);
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// 读取路径文件夹中的所有文件
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let pathings = await readFolder("pathing", true);
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//加载路线cd信息
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await initializeCdTime(pathings, accountName);
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// 定义解析 description 的函数
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function parseDescription(desc) {
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const routeInfo = {
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time: 60, // 预计用时初始化为60秒
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monsterInfo: {}
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};
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// 正则表达式匹配预计用时
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const timeMatch = desc.match(/预计用时([\d\.]+)秒/);
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if (timeMatch) {
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routeInfo.time = parseFloat(timeMatch[1]);
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}
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// 正则表达式匹配怪物信息
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const monsterMatch = desc.match(/包含以下怪物:(.*?)。/);
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if (monsterMatch) {
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const monsterList = monsterMatch[1].split('、');
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monsterList.forEach(monsterStr => {
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const [countStr, monsterName] = monsterStr.split('只');
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const count = Math.ceil(parseFloat(countStr.trim()) || 0);
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routeInfo.monsterInfo[monsterName.trim()] = count;
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});
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}
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return routeInfo;
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}
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let index = 0
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// 遍历每个路径文件并处理
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for (const pathing of pathings) {
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index++;
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pathing.index = index;
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const pathingContent = await file.readText(pathing.fullPath);
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const parsedContent = JSON.parse(pathingContent);
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const description = parsedContent.info?.description || "";
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pathing.tags = parsedContent.info?.tags || [];
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// 解析 description 获取预计用时和怪物信息
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const routeInfo = parseDescription(description);
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//pathing 对象的属性
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pathing.t = routeInfo.time; // description 中有值则覆盖
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pathing.monsterInfo = routeInfo.monsterInfo;
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pathing.m = 0; // 普通怪物数量
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pathing.e = 0; // 精英怪物数量
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pathing.mora_m = 0; // 普通怪物摩拉值
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pathing.mora_e = 0; // 精英怪物摩拉值
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// 处理怪物信息
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for (const [monsterName, count] of Object.entries(routeInfo.monsterInfo)) {
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const monster = monsterInfoObject.find(m => m.name === monsterName);
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if (monster) {
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if (monster.type === "普通") {
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pathing.m += count; // 增加普通怪物数量
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pathing.mora_m += count * 40.5 * monster.moraRate; // 增加普通怪物摩拉值
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} else if (monster.type === "精英") {
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pathing.e += count; // 增加精英怪物数量
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pathing.mora_e += count * 200 * monster.moraRate; // 增加精英怪物摩拉值
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}
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// 添加标签
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if (monster.tags && monster.tags.length > 0) {
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pathing.tags.push(...monster.tags);
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}
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}
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}
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const allTags = groupTags[0]; // 已经是 [...new Set(...)] 的结果
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// 2. 待匹配文本:路径名 + 描述
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const textToMatch = (pathing.fullPath + " " + (description || ""));
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// 3. 反查补 tag
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allTags.forEach(tag => {
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if (textToMatch.includes(tag)) {
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pathing.tags.push(tag);
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}
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});
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// 去除重复标签
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pathing.tags = [...new Set(pathing.tags)];
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// 处理 map_name 属性
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pathing.map_name = parsedContent.info?.map_name || "Teyvat"; // 如果有 map_name,则使用其值,否则默认为 "Teyvat"
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}
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for (const pathing of pathings) {
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if (!settings.disableSelfOptimization && pathing.records) {
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//如果用户没有禁用自动优化,则参考运行记录更改预期用时
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const history = pathing.records.filter(v => v > 0);
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if (history.length) {
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const max = Math.max(...history);
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const min = Math.min(...history);
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let maxRemoved = false;
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let minRemoved = false;
|
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|
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// 就地修改 history:先去掉一个最大值,再去掉一个最小值
|
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for (let i = history.length - 1; i >= 0; i--) {
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const v = history[i];
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if (!maxRemoved && v === max) {
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history.splice(i, 1);
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maxRemoved = true;
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} else if (!minRemoved && v === min) {
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history.splice(i, 1);
|
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minRemoved = true;
|
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}
|
||
if (maxRemoved && minRemoved) break;
|
||
}
|
||
}
|
||
prevt = pathing.t;
|
||
//每一个有效的record占用0.2权重,剩余权重为原时间
|
||
pathing.t = pathing.t * (1 - history.length * 0.2) + history.reduce((a, b) => a + b, 0) * 0.2;
|
||
//log.info(`将路线${pathing.fileName}用时从${prevt}更新为${pathing.t}`)
|
||
}
|
||
}
|
||
return pathings; // 返回处理后的 pathings 数组
|
||
}
|
||
|
||
async function markPathings(pathings, groupTags, priorityTags, excludeTags) {
|
||
// 取出第 0 组并剔除与其他 9 组重复的标签
|
||
const uniqueTags = groupTags[0].filter(tag =>
|
||
!groupTags.slice(1).some(arr => arr.includes(tag))
|
||
);
|
||
|
||
pathings.forEach(pathing => {
|
||
pathing.tags = pathing.tags || [];
|
||
pathing.monsterInfo = pathing.monsterInfo || {};
|
||
pathing.prioritized = false;
|
||
|
||
const containsUniqueTag = uniqueTags.some(uniqueTag => pathing.tags.includes(uniqueTag));
|
||
|
||
const containsExcludeTag = excludeTags.some(excludeTag => {
|
||
const fullPathContainsExcludeTag = pathing.fullPath && pathing.fullPath.includes(excludeTag);
|
||
const tagsContainExcludeTag = pathing.tags.some(tag => tag.includes(excludeTag));
|
||
const monsterInfoContainsExcludeTag = Object.keys(pathing.monsterInfo).some(monsterName => monsterName.includes(excludeTag));
|
||
return fullPathContainsExcludeTag || tagsContainExcludeTag || monsterInfoContainsExcludeTag;
|
||
});
|
||
|
||
const containsPriorityTag = priorityTags.some(priorityTag => {
|
||
const fullPathContainsPriorityTag = pathing.fullPath && pathing.fullPath.includes(priorityTag);
|
||
const tagsContainPriorityTag = pathing.tags.some(tag => tag.includes(priorityTag));
|
||
const monsterInfoContainsPriorityTag = Object.keys(pathing.monsterInfo).some(monsterName => monsterName.includes(priorityTag));
|
||
return fullPathContainsPriorityTag || tagsContainPriorityTag || monsterInfoContainsPriorityTag;
|
||
});
|
||
|
||
pathing.available = !(containsUniqueTag || containsExcludeTag);
|
||
pathing.prioritized = containsPriorityTag;
|
||
});
|
||
}
|
||
|
||
async function findBestRouteGroups(pathings, k1, k2, targetEliteNum, targetMonsterNum) {
|
||
/* ========== 0. 原初始化不动 ========== */
|
||
let nextTargetEliteNum = targetEliteNum;
|
||
let iterationCount = 0;
|
||
|
||
let totalSelectedElites = 0;
|
||
let totalSelectedMonsters = 0;
|
||
let totalGainCombined = 0;
|
||
let totalTimeCombined = 0;
|
||
let monsterRouteElite = 0;
|
||
|
||
let maxE1 = 0, maxE2 = 0;
|
||
const ratio = targetEliteNum / Math.max(targetMonsterNum, 1); // 防 0
|
||
const f = (Number((1 - Math.exp(-ratio * ratio)).toFixed(3)) + 1) / 2;
|
||
|
||
pathings.forEach(p => {
|
||
p.selected = false;
|
||
const G1 = p.mora_e + p.mora_m, G2 = p.mora_m;
|
||
p.G1 = G1; p.G2 = G2;
|
||
|
||
/* 分离系数 0-1:0 无惩罚,1 最大惩罚 95 % */
|
||
const splitFactor = +(settings.splitFactor ?? 0);
|
||
|
||
/* 混合度:纯血 λ=0,最混合 λ=1 */
|
||
const λ = (p.e === 0 || p.m === 0) ? 0
|
||
: 1 - Math.min(p.e, p.m) / Math.max(p.e, p.m);
|
||
|
||
/* 仅 E2 惩罚,上限 95 %,线性 */
|
||
const penalty = 1 - 0.95 * splitFactor * λ;
|
||
|
||
/* 收益 */
|
||
const eliteGain = p.e === 0 ? 200 : (G1 - G2) / p.e;
|
||
const normalGain = p.m === 0 ? 40.5 : G2 / p.m;
|
||
|
||
/* 打分:E1 不惩罚,E2 带惩罚 */
|
||
p.E1 = (eliteGain ** k1) * (G1 / p.t);
|
||
if (p.e === 0) p.E1 = 0;
|
||
|
||
p.E2 = (normalGain ** k2) * (G2 / p.t) * penalty;
|
||
|
||
maxE1 = Math.max(maxE1, p.E1);
|
||
maxE2 = Math.max(maxE2, p.E2);
|
||
});
|
||
|
||
pathings.forEach(p => {
|
||
if (p.prioritized) { p.E1 += maxE1; p.E2 += maxE2; }
|
||
});
|
||
|
||
/* ========== 1. 原两轮选择逻辑照搬,只是去掉“提前 break” ========== */
|
||
function selectRoutesByEliteTarget(targetEliteNum) {
|
||
pathings.forEach(p => p.selected = false);
|
||
totalSelectedElites = 0; totalSelectedMonsters = 0;
|
||
totalGainCombined = 0; totalTimeCombined = 0;
|
||
|
||
pathings.sort((a, b) => b.E1 - a.E1);
|
||
for (const p of pathings) {
|
||
if (p.E1 > 0 && p.available &&
|
||
(totalSelectedElites + p.e <= targetEliteNum + 2)) { // 留一点余量
|
||
p.selected = true;
|
||
totalSelectedElites += p.e;
|
||
totalSelectedMonsters += p.m;
|
||
totalGainCombined += p.G1;
|
||
totalTimeCombined += p.t;
|
||
}
|
||
}
|
||
}
|
||
|
||
function selectRoutesByMonsterTarget(targetMonsterNum) {
|
||
monsterRouteElite = 0;
|
||
pathings.sort((a, b) => b.E2 - a.E2);
|
||
for (const p of pathings) {
|
||
if (p.E2 > 0 && p.available && !p.selected &&
|
||
(totalSelectedMonsters + p.m < targetMonsterNum + 5)) {
|
||
p.selected = true;
|
||
totalSelectedElites += p.e; monsterRouteElite += p.e;
|
||
totalSelectedMonsters += p.m;
|
||
totalGainCombined += p.G2;
|
||
totalTimeCombined += p.t;
|
||
}
|
||
}
|
||
}
|
||
|
||
/* ========== 2. 迭代:直到“双达标”才停 ========== */
|
||
while (iterationCount < 100) {
|
||
selectRoutesByEliteTarget(nextTargetEliteNum);
|
||
selectRoutesByMonsterTarget(targetMonsterNum);
|
||
|
||
// 新收敛条件:必须同时大于等于双目标
|
||
if (totalSelectedElites >= targetEliteNum &&
|
||
totalSelectedMonsters >= targetMonsterNum) {
|
||
break;
|
||
}
|
||
// 只要没达标,就加压:把精英目标向上推
|
||
const eliteShort = targetEliteNum - totalSelectedElites;
|
||
nextTargetEliteNum += Math.max(1, Math.round(0.1 * eliteShort));
|
||
iterationCount++;
|
||
}
|
||
|
||
/* ========== 3. 最小不可再减集合(贪心逆筛,不碰优先路线) ========== */
|
||
// 1. 只留非优先的已选路线,按性价比升序排
|
||
const selectedList = pathings
|
||
.filter(p => p.selected && !p.prioritized)
|
||
.sort((a, b) => {
|
||
const score = p => {
|
||
const eliteGain = p.e === 0 ? 200 : (p.G1 - p.G2) / p.e;
|
||
const normalGain = p.m === 0 ? 40.5 : p.G2 / p.m;
|
||
const perSec = p.t === 0 ? 0 : p.G1 / p.t;
|
||
return ((eliteGain / 200) ** k1 + (normalGain / 40.5) ** k2) * perSec;
|
||
};
|
||
return score(a) - score(b); // 升序:差的先删
|
||
});
|
||
|
||
// 2. 试删
|
||
for (const p of selectedList) {
|
||
const newE = totalSelectedElites - p.e;
|
||
const newM = totalSelectedMonsters - p.m;
|
||
if (newE >= targetEliteNum && newM >= targetMonsterNum) {
|
||
p.selected = false;
|
||
totalSelectedElites = newE;
|
||
totalSelectedMonsters = newM;
|
||
totalGainCombined -= p.G1;
|
||
totalTimeCombined -= p.t;
|
||
}
|
||
}
|
||
|
||
/* ========== 4. 小怪标签 & 排序 & 日志,保持原样 ========== */
|
||
pathings.forEach(p => {
|
||
if (p.selected && p.e === 0 &&
|
||
!p.tags.includes("传奇") && !p.tags.includes("高危")) {
|
||
p.tags.push("小怪");
|
||
}
|
||
});
|
||
if (settings.runByEfficiency) {
|
||
log.info("使用效率降序运行");
|
||
pathings.sort((a, b) => b.E1 - a.E1 || b.E2 - a.E2);
|
||
} else {
|
||
log.info("使用默认顺序运行");
|
||
pathings.sort((a, b) => a.index - b.index);
|
||
}
|
||
|
||
log.info(`总精英怪数量: ${totalSelectedElites.toFixed(0)}`);
|
||
log.info(`总普通怪数量: ${totalSelectedMonsters.toFixed(0)}`);
|
||
log.info(`总收益: ${totalGainCombined.toFixed(0)} 摩拉`);
|
||
const h = Math.floor(totalTimeCombined / 3600);
|
||
const m = Math.floor((totalTimeCombined % 3600) / 60);
|
||
const s = totalTimeCombined % 60;
|
||
log.info(`预计总用时: ${h} 时 ${m} 分 ${s.toFixed(0)} 秒`);
|
||
if (totalSelectedElites < targetEliteNum || totalSelectedMonsters < targetMonsterNum || totalSelectedElites > targetEliteNum * 1.1) {
|
||
log.warn("警告,可能条件填写不合理,分配结果与目标存在较大差异");
|
||
await sleep(5000);
|
||
}
|
||
}
|
||
|
||
async function assignGroups(pathings, groupTags) {
|
||
// 遍历 pathings 数组
|
||
pathings.forEach(pathing => {
|
||
if (pathing.selected) {
|
||
pathing.group = 0;
|
||
|
||
if (!groupTags[0].some(tag => pathing.tags.includes(tag))) {
|
||
pathing.group = 1;
|
||
} else {
|
||
// 依次判断 groupTags[1] ~ groupTags[9]
|
||
for (let i = 1; i <= 9; i++) {
|
||
if (groupTags[i].some(tag => pathing.tags.includes(tag))) {
|
||
pathing.group = i + 1;
|
||
break;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
});
|
||
}
|
||
|
||
async function runPath(fullPath, map_name) {
|
||
//当需要切换芙宁娜形态时,执行一次强制黑芙
|
||
if (doFurinaSwitch) {
|
||
log.info("上条路线识别到白芙,开始强制切换黑芙")
|
||
doFurinaSwitch = false;
|
||
await pathingScript.runFile("assets/强制黑芙.json");
|
||
}
|
||
/* ===== 1. 取得当前路线对象 ===== */
|
||
let currentPathing = null;
|
||
for (let i = 0; i < pathings.length; i++) {
|
||
if (pathings[i].fullPath === fullPath) {
|
||
currentPathing = pathings[i];
|
||
break;
|
||
}
|
||
}
|
||
|
||
/* ===== 2. 重排 targetItems:当前路线拾取过的提前 ===== */
|
||
if (targetItems && currentPathing && currentPathing.items && currentPathing.items.length) {
|
||
// 用对象当 Set 做 O(1) 查询
|
||
const history = {};
|
||
for (let i = 0; i < currentPathing.items.length; i++) {
|
||
history[currentPathing.items[i]] = true;
|
||
}
|
||
// 排序:命中历史 -> 提前,其余保持原序
|
||
targetItems.sort(function (a, b) {
|
||
const aHit = history[a.itemName] ? 1 : 0;
|
||
const bHit = history[b.itemName] ? 1 : 0;
|
||
return bHit - aHit; // 1 在前,0 在后
|
||
});
|
||
}
|
||
|
||
/* ===== 3. 原逻辑不变 ===== */
|
||
state = { running: true, currentPathing: currentPathing };
|
||
|
||
/* ---------- 主任务 ---------- */
|
||
const pathingTask = (async () => {
|
||
log.info(`开始执行路线: ${fullPath}`);
|
||
await fakeLog(`${fullPath}`, false, true, 0);
|
||
await pathingScript.runFile(fullPath);
|
||
await fakeLog(`${fullPath}`, false, false, 0);
|
||
state.running = false;
|
||
})();
|
||
|
||
/* ---------- 伴随任务 ---------- */
|
||
const pickupTask = (async () => {
|
||
if (pickup_Mode != "不拾取任何物品") {
|
||
await recognizeAndInteract();
|
||
}
|
||
})();
|
||
|
||
const errorProcessTask = (async () => {
|
||
let errorProcessCount = 0;
|
||
async function checkRo(recognitionObject) {
|
||
const maxAttempts = 1;
|
||
let attempts = 0;
|
||
let errorProcessGameRegion;
|
||
while (attempts < maxAttempts && state.running) {
|
||
try {
|
||
errorProcessGameRegion = captureGameRegion();
|
||
const result = errorProcessGameRegion.find(recognitionObject);
|
||
errorProcessGameRegion.dispose();
|
||
if (result.isExist()) {
|
||
return true;
|
||
}
|
||
} catch (error) {
|
||
log.error(`识别图像时发生异常: ${error.message}`);
|
||
if (!state.running) break;
|
||
return false;
|
||
}
|
||
attempts++;
|
||
}
|
||
return false;
|
||
}
|
||
while (state.running) {
|
||
if (errorProcessCount % 5 === 0) {
|
||
//每约250毫秒进行一次冻结检测和白芙检测
|
||
if (await checkRo(frozenRo)) {
|
||
log.info("检测到冻结,尝试挣脱");
|
||
for (let m = 0; m < 3; m++) {
|
||
keyPress("VK_SPACE");
|
||
await sleep(30);
|
||
}
|
||
continue;
|
||
}
|
||
if (!doFurinaSwitch) {
|
||
if (await checkRo(whiteFurinaRo)) {
|
||
log.info("检测到白芙,本路线运行结束后切换芙宁娜形态");
|
||
doFurinaSwitch = true;
|
||
continue;
|
||
}
|
||
}
|
||
}
|
||
if (errorProcessCount % 100 === 0) {
|
||
//每约5000毫秒进行一次烹饪检测
|
||
if (await checkRo(cookingRo)) {
|
||
log.info("检测到烹饪界面,尝试脱离");
|
||
keyPress("VK_ESCAPE");
|
||
await sleep(500);
|
||
continue;
|
||
}
|
||
}
|
||
errorProcessCount++;
|
||
await sleep(45);
|
||
}
|
||
})();
|
||
|
||
const blacklistTask = (async () => {
|
||
async function checkItemFull() {
|
||
const maxAttempts = 1;
|
||
let attempts = 0;
|
||
while (attempts < maxAttempts && state.running) {
|
||
try {
|
||
const recognitionObject = RecognitionObject.TemplateMatch(itemFullTemplate, 0, 0, 1920, 1080);
|
||
gameRegion.dispose();
|
||
gameRegion = captureGameRegion();
|
||
const result = gameRegion.find(recognitionObject);
|
||
if (result.isExist()) {
|
||
return true;
|
||
}
|
||
} catch (error) {
|
||
log.error(`识别图像时发生异常: ${error.message}`);
|
||
if (!state.running) break;
|
||
return false;
|
||
}
|
||
attempts++;
|
||
}
|
||
return false;
|
||
}
|
||
|
||
/**
|
||
* 计算匹配度:itemName中文部分在识别文本中出现的最长长度占总长度的比例
|
||
* @param {string} cnPart itemName的中文部分
|
||
* @param {string} ocrText OCR识别到的文本
|
||
* @returns {number} 0~1
|
||
*/
|
||
function calcMatchRatio(cnPart, ocrText) {
|
||
if (!cnPart || !ocrText) return 0;
|
||
const len = cnPart.length;
|
||
let maxMatch = 0;
|
||
// 滑动窗口找最长连续子串
|
||
for (let i = 0; i <= ocrText.length - len; i++) {
|
||
let match = 0;
|
||
for (let j = 0; j < len; j++) {
|
||
if (ocrText[i + j] === cnPart[j]) match++;
|
||
}
|
||
maxMatch = Math.max(maxMatch, match);
|
||
}
|
||
return maxMatch / len;
|
||
}
|
||
|
||
if (pickup_Mode === "模板匹配拾取,拾取狗粮和怪物材料" || pickup_Mode === "模板匹配拾取,只拾取狗粮") {
|
||
while (state.running) {
|
||
await sleep(1500);
|
||
if (await checkItemFull()) {
|
||
const TEXT_X = 560, TEXT_Y = 450, TEXT_W = 1360 - 560, TEXT_H = 620 - 450;
|
||
let ocrText = null;
|
||
try {
|
||
const resList = gameRegion.findMulti(
|
||
RecognitionObject.ocr(TEXT_X, TEXT_Y, TEXT_W, TEXT_H)
|
||
);
|
||
if (resList.count) {
|
||
let longest = resList[0];
|
||
for (let i = 1; i < resList.count; i++) {
|
||
if (resList[i].text.length > longest.text.length) longest = resList[i];
|
||
}
|
||
ocrText = longest.text.replace(/[^\u4e00-\u9fa5]/g, '');
|
||
}
|
||
} catch (e) {
|
||
log.error(`OCR异常: ${e.message}`);
|
||
}
|
||
|
||
if (ocrText) {
|
||
log.info(`识别到背包已满,识别到文本:${ocrText}`);
|
||
const ratioMap = new Map(); // itemName -> ratio
|
||
|
||
for (const targetItem of targetItems) {
|
||
const cnPart = targetItem.itemName.replace(/[^\u4e00-\u9fa5]/g, '');
|
||
const ratio = calcMatchRatio(cnPart, ocrText);
|
||
if (ratio > 0.75) {
|
||
ratioMap.set(targetItem.itemName, ratio);
|
||
}
|
||
}
|
||
|
||
if (ratioMap.size > 0) {
|
||
// 找出最大匹配度
|
||
const maxRatio = Math.max(...ratioMap.values());
|
||
// 所有等于最大匹配度的项
|
||
const names = Array.from(ratioMap.entries())
|
||
.filter(([, r]) => r === maxRatio)
|
||
.map(([n]) => n)
|
||
.sort(); // 排序方便日志
|
||
|
||
log.warn(`以下物品匹配度最高且≥75%(${(maxRatio * 100).toFixed(1)}%),加入黑名单:${names.join('、')}`);
|
||
for (const nm of names) {
|
||
if (!blacklistSet.has(nm)) {
|
||
blacklistSet.add(nm);
|
||
blacklist.push(nm);
|
||
}
|
||
}
|
||
await loadBlacklist(false);
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
})();
|
||
|
||
/* ---------- 泥头车任务 ---------- */
|
||
let dumperTask = null;
|
||
if (dumpers.length > 0) {
|
||
dumperTask = dumper(fullPath, map_name);
|
||
}
|
||
|
||
/* ---------- 并发等待 ---------- */
|
||
await Promise.allSettled([
|
||
pathingTask,
|
||
pickupTask,
|
||
errorProcessTask,
|
||
blacklistTask,
|
||
dumperTask
|
||
].filter(Boolean));
|
||
}
|
||
|
||
// 定义一个函数用于拾取
|
||
async function recognizeAndInteract() {
|
||
//log.info("调试-开始执行图像识别与拾取任务");
|
||
let lastcenterYF = 0;
|
||
let lastItemName = "";
|
||
let thisMoveUpTime = 0;
|
||
let lastMoveDown = 0;
|
||
gameRegion = captureGameRegion();
|
||
let itemName;
|
||
//主循环
|
||
while (state.running) {
|
||
gameRegion.dispose();
|
||
gameRegion = captureGameRegion();
|
||
let centerYF = await findFIcon();
|
||
|
||
if (!centerYF) {
|
||
if (await isMainUI()) {
|
||
if (new Date() - lastRoll >= 200) {
|
||
await keyMouseScript.runFile(`assets/滚轮下翻.json`);
|
||
lastRoll = new Date();
|
||
}
|
||
}
|
||
continue;
|
||
}
|
||
/*
|
||
await sleep(160);
|
||
centerYF = await findFIcon();
|
||
*/
|
||
//log.info(`调试-成功找到f图标,centerYF为${centerYF}`);
|
||
|
||
let foundTarget = false;
|
||
if (pickup_Mode === "模板匹配拾取,拾取狗粮和怪物材料" || pickup_Mode === "模板匹配拾取,只拾取狗粮") {
|
||
let time1 = new Date();
|
||
itemName = await performTemplateMatch(centerYF);
|
||
let time2 = new Date();
|
||
//log.info(`调试-本次识别用时${time2 - time1}毫秒`);
|
||
}
|
||
if (itemName) {
|
||
//log.info(`调试-识别到物品${itemName}`);
|
||
if (Math.abs(lastcenterYF - centerYF) <= 20 && lastItemName === itemName) {
|
||
//log.info("调试-相同物品名和相近y坐标,本次不拾取");
|
||
await sleep(160);
|
||
lastcenterYF = -20;
|
||
lastItemName = null;
|
||
} else {
|
||
if (blacklistSet.has(itemName)) {
|
||
//log.warn(`识别到黑名单物品${itemName},不拾取`);
|
||
} else {
|
||
keyPress("F");
|
||
log.info(`交互或拾取:"${itemName}"`);
|
||
// 把本次拾取加入当前路线名单,保持最多 20 个
|
||
if (state.currentPathing) {
|
||
state.currentPathing.items.push(itemName);
|
||
// 去重 + 保留最后 20 个
|
||
state.currentPathing.items = [...new Set(state.currentPathing.items)].slice(-20);
|
||
}
|
||
lastcenterYF = centerYF;
|
||
lastItemName = itemName;
|
||
await sleep(pickupDelay);
|
||
//foundTarget = true;
|
||
}
|
||
}
|
||
} else {
|
||
//log.warn("未识别到结果");
|
||
//await refreshTargetItems(centerYF);
|
||
lastItemName = "";
|
||
}
|
||
if (!foundTarget) {
|
||
//log.info(`调试-执行滚轮动作`);
|
||
const currentTime = new Date().getTime();
|
||
if (currentTime - lastMoveDown > timeMoveUp) {
|
||
await keyMouseScript.runFile(`assets/滚轮下翻.json`);
|
||
if (thisMoveUpTime === 0) thisMoveUpTime = currentTime;
|
||
if (currentTime - thisMoveUpTime >= timeMoveDown) {
|
||
lastMoveDown = currentTime;
|
||
thisMoveUpTime = 0;
|
||
}
|
||
} else {
|
||
await keyMouseScript.runFile(`assets/滚轮上翻.json`);
|
||
}
|
||
await sleep(rollingDelay);
|
||
}
|
||
}
|
||
|
||
async function performTemplateMatch(centerYF) {
|
||
/* 一次性切 6 种宽度(0-5 汉字) */
|
||
const regions = [];
|
||
for (let cn = 0; cn <= 5; cn++) { // 0~5 共 6 档
|
||
const w = 12 + 28 * Math.min(cn, 5) + 2;
|
||
regions[cn] = gameRegion.DeriveCrop(1219, centerYF - 15, w, 30);
|
||
}
|
||
|
||
try {
|
||
for (const it of targetItems) {
|
||
const cnLen = Math.min(
|
||
[...it.itemName].filter(c => c >= '\u4e00' && c <= '\u9fff').length,
|
||
5
|
||
); // 0-5
|
||
|
||
if (regions[cnLen].find(it.roi).isExist()) {
|
||
return it.itemName;
|
||
}
|
||
}
|
||
} catch (e) {
|
||
log.error(`performTemplateMatch: ${e.message}`);
|
||
} finally {
|
||
regions.forEach(r => r.dispose());
|
||
}
|
||
return null;
|
||
}
|
||
|
||
async function findFIcon() {
|
||
try {
|
||
let result = gameRegion.find(fIconRo);
|
||
if (result.isExist()) {
|
||
return Math.round(result.y + result.height / 2);
|
||
}
|
||
} catch (error) {
|
||
log.error(`识别图像时发生异常: ${error.message}`);
|
||
if (!state.running)
|
||
return null;
|
||
}
|
||
await sleep(checkDelay);
|
||
return null;
|
||
}
|
||
|
||
}
|
||
|
||
/**
|
||
* 加载黑名单
|
||
* @param {boolean} merge 是否先读取文件与现有 blacklist 合并再去重
|
||
*/
|
||
async function loadBlacklist(merge = false) {
|
||
try {
|
||
if (merge) {
|
||
const raw = await file.readText(`blacklists/${accountName}.json`);
|
||
const arr = JSON.parse(raw);
|
||
blacklist = [...new Set([...blacklist, ...arr])];
|
||
}
|
||
blacklistSet.clear();
|
||
blacklist.forEach(item => blacklistSet.add(item));
|
||
} catch (err) {
|
||
log.error(`读取黑名单失败: ${err.message}`);
|
||
blacklist = [];
|
||
blacklistSet.clear();
|
||
}
|
||
await file.writeText(`blacklists/${accountName}.json`, JSON.stringify(blacklist, null, 2), false);
|
||
}
|
||
|
||
async function isMainUI() {
|
||
const maxAttempts = 1;
|
||
let attempts = 0;
|
||
let dodispose = false;
|
||
while (attempts < maxAttempts && state.running) {
|
||
if (!gameRegion) {
|
||
gameRegion = captureGameRegion();
|
||
dodispose = true;
|
||
}
|
||
try {
|
||
const result = gameRegion.find(mainUIRo);
|
||
if (result.isExist()) return true;
|
||
} catch (error) {
|
||
log.error(`识别图像时发生异常: ${error.message}`);
|
||
if (!state.running) break;
|
||
return false;
|
||
}
|
||
attempts++;
|
||
await sleep(checkDelay);
|
||
if (dodispose) {
|
||
gameRegion.dispose();
|
||
}
|
||
}
|
||
return false;
|
||
}
|
||
|
||
// 加载拾取物图片
|
||
async function loadTargetItems() {
|
||
|
||
let targetItemPath;
|
||
if (pickup_Mode === "模板匹配拾取,拾取狗粮和怪物材料") {
|
||
targetItemPath = "assets/targetItems/";
|
||
} else if (pickup_Mode === "模板匹配拾取,只拾取狗粮") {
|
||
targetItemPath = "assets/targetItems/00狗粮(0.8)/";
|
||
} else {
|
||
return null;
|
||
}
|
||
log.info("开始加载模板图片");
|
||
const items = await readFolder(targetItemPath, false);
|
||
|
||
// 统一预加载模板
|
||
for (const it of items) {
|
||
try {
|
||
it.template = file.ReadImageMatSync(it.fullPath);
|
||
it.itemName = it.fileName.replace(/\.png$/i, '');
|
||
it.roi = RecognitionObject.TemplateMatch(it.template);
|
||
|
||
// 新增:解析括号中的阈值
|
||
const match = it.fullPath.match(/[((](.*?)[))]/); // 匹配英文或中文括号
|
||
let itsThreshold;
|
||
if (match) {
|
||
const val = parseFloat(match[1]);
|
||
itsThreshold = (!isNaN(val) && val >= 0 && val <= 1) ? val : 0.9;
|
||
} else {
|
||
itsThreshold = 0.9;
|
||
}
|
||
it.roi.Threshold = itsThreshold;
|
||
it.roi.InitTemplate();
|
||
|
||
} catch (error) { }
|
||
}
|
||
log.info("模板图片加载完成");
|
||
return items;
|
||
}
|
||
|
||
async function performOcr(centerYF) {
|
||
const TEXT_X = 1210, TEXT_W = 250; // 1210 ~ 1460
|
||
const TEXT_Y = centerYF - 30, TEXT_H = 60;
|
||
|
||
try {
|
||
const resList = gameRegion.findMulti(
|
||
RecognitionObject.ocr(TEXT_X, TEXT_Y, TEXT_W, TEXT_H)
|
||
);
|
||
if (!resList.count) return null;
|
||
|
||
// 取最长串
|
||
let longest = resList[0];
|
||
for (let i = 1; i < resList.count; i++) {
|
||
if (resList[i].text.length > longest.text.length) longest = resList[i];
|
||
}
|
||
// 只要中文
|
||
return longest.text.replace(/[^\u4e00-\u9fa5]/g, '');
|
||
} catch (e) {
|
||
log.error(`OCR异常: ${e.message}`);
|
||
return null;
|
||
}
|
||
}
|
||
|
||
/* ========== 主流程(只用 let 和基础循环) ========== */
|
||
async function refreshTargetItems(centerYF) {
|
||
const TARGET_DIR = 'assets/targetItems';
|
||
|
||
/* 1. 一次截屏 */
|
||
const rawText = await performOcr(centerYF);
|
||
if (!rawText) { log.warn('未识别到文字'); return; }
|
||
|
||
const itemName = rawText.replace(/[^\u4e00-\u9fa5a-zA-Z0-9]/g, '');
|
||
if (!itemName) { log.warn('未提取到有效物品名'); return; }
|
||
|
||
const CAP_X = 1220; // 左侧固定
|
||
let CAP_W = 12 + 28 * (itemName.length); // 动态宽度
|
||
if (itemName.length > 4) {
|
||
CAP_W = 32 + 30 * 4;//过长时只取前五个字的区域
|
||
}
|
||
const CAP_Y = centerYF - 14;
|
||
const CAP_H = 28;
|
||
|
||
const mat = gameRegion.DeriveCrop(CAP_X, CAP_Y, CAP_W, CAP_H).SrcMat;
|
||
|
||
/* 2. 纯 for 循环重名检测 */
|
||
let finalName = itemName;
|
||
let seq = 1;
|
||
while (true) {
|
||
let hit = false;
|
||
for (let i = 0; i < targetItems.length; i++) {
|
||
if (targetItems[i].itemName === finalName) {
|
||
hit = true;
|
||
break;
|
||
}
|
||
}
|
||
if (!hit) break; // 没找到重名,可用
|
||
finalName = itemName + '(' + seq + ')';
|
||
seq++;
|
||
}
|
||
|
||
/* 3. 保存 & 入库 */
|
||
const fullPath = TARGET_DIR + '/' + finalName + '.png';
|
||
file.WriteImageSync(fullPath, mat);
|
||
targetItems.push({
|
||
fullPath: fullPath,
|
||
fileName: finalName + '.png',
|
||
itemName: finalName,
|
||
template: file.ReadImageMatSync(fullPath)
|
||
});
|
||
|
||
log.info('已新增拾取物:' + finalName);
|
||
}
|
||
|
||
//处理泥头车模式
|
||
async function dumper(pathFilePath, map_name) {
|
||
//log.info("开始泥头车");
|
||
let lastDumperTimer = 0;
|
||
const dumperCD = 10000;
|
||
try {
|
||
const pathingContent = await file.readText(pathFilePath);
|
||
const parsedContent = JSON.parse(pathingContent);
|
||
const positions = parsedContent.positions;
|
||
// 初始化 hasT 为 false
|
||
let hasT = false;
|
||
|
||
// 初始化 fightPositions 数组
|
||
let fightPositions = [];
|
||
|
||
// 遍历 positions 数组
|
||
for (const pos of positions) {
|
||
// 检查 action_params 是否包含 keypress(T)
|
||
if (pos.action_params && pos.action_params.includes('keypress(T)')) {
|
||
hasT = true;
|
||
}
|
||
|
||
// 如果 action 是 "fight",则添加到 fightPositions
|
||
if (pos.action === "fight") {
|
||
fightPositions.push({
|
||
x: pos.x,
|
||
y: pos.y,
|
||
used: false
|
||
});
|
||
}
|
||
}
|
||
if (!hasT) {
|
||
while (state.running) {
|
||
//log.info("调试-泥头车循环");
|
||
await sleep(501);
|
||
if (await isMainUI()) {
|
||
//log.info("调试-获取坐标");
|
||
//在主界面才尝试获取坐标
|
||
let dumperDistance = 0;
|
||
try {
|
||
let shouldPressKeys = false;
|
||
const currentPosition = await genshin.getPositionFromMap(map_name);
|
||
for (let i = 0; i < fightPositions.length; i++) {
|
||
const fightPos = fightPositions[i];
|
||
|
||
if (fightPos.used) {
|
||
continue;
|
||
}
|
||
|
||
const distance = Math.sqrt(
|
||
Math.pow(currentPosition.x - fightPos.x, 2) +
|
||
Math.pow(currentPosition.y - fightPos.y, 2)
|
||
);
|
||
|
||
if (distance <= 30) {
|
||
fightPositions[i].used = true;
|
||
}
|
||
|
||
if (distance > 5 && distance <= 30) {
|
||
if ((new Date() - lastDumperTimer) > dumperCD) {
|
||
shouldPressKeys = true;
|
||
lastDumperTimer = new Date();
|
||
dumperDistance = distance;
|
||
}
|
||
}
|
||
}
|
||
|
||
if (shouldPressKeys) {
|
||
log.info(`距离下个战斗地点距离${dumperDistance.toFixed(2)},启用泥头车`);
|
||
for (const key of dumpers) {
|
||
log.info(`[泥头车]:尝试切换${key}号角色施放e技能`)
|
||
keyPress(String(key));
|
||
await sleep(400);
|
||
keyPress('e');
|
||
await sleep(400);
|
||
keyPress('e');
|
||
await sleep(400);
|
||
keyPress('e');
|
||
await sleep(400);
|
||
}
|
||
|
||
for (let i = 0; i < 10; i++) {
|
||
if (await isRevivalUI()) {
|
||
//检测到复苏界面时,退出复苏界面
|
||
keyPress("VK_ESCAPE");
|
||
await sleep(500);
|
||
await genshin.returnMainUi();
|
||
} else {
|
||
break;
|
||
}
|
||
|
||
}
|
||
|
||
}
|
||
} catch (error) {
|
||
}
|
||
}
|
||
}
|
||
} else {
|
||
log.info("当前路线含有按键T,不启用泥头车");
|
||
}
|
||
} catch (error) {
|
||
log.error(`执行泥头车时出现异常: ${error.message}`);
|
||
}
|
||
//检查是否在复活界面
|
||
async function isRevivalUI() {
|
||
// 修改后的图像路径
|
||
const imagePath = "assets/RevivalUI.png";
|
||
|
||
// 修改后的识别区域(左上角区域)
|
||
const xMin = 450;
|
||
const yMin = 200;
|
||
const width = 1000; // 识别区域宽度
|
||
const height = 250; // 识别区域高度
|
||
let template = file.ReadImageMatSync(imagePath);
|
||
let recognitionObject = RecognitionObject.TemplateMatch(template, xMin, yMin, width, height);
|
||
// 尝试次数设置为 10 次
|
||
const maxAttempts = 10;
|
||
|
||
let attempts = 0;
|
||
let dodispose = false;
|
||
while (attempts < maxAttempts && state.running) {
|
||
try {
|
||
if (!gameRegion) {
|
||
gameRegion = captureGameRegion();
|
||
dodispose = true;
|
||
}
|
||
let result = gameRegion.find(recognitionObject);
|
||
if (result.isExist()) {
|
||
return true; // 如果找到图标,返回 true
|
||
}
|
||
} catch (error) {
|
||
log.error(`识别图像时发生异常: ${error.message}`);
|
||
return false; // 发生异常时返回 false
|
||
}
|
||
attempts++; // 增加尝试次数
|
||
await sleep(200); // 每次检测间隔 200 毫秒
|
||
if (dodispose) {
|
||
gameRegion.dispose();
|
||
}
|
||
}
|
||
return false; // 如果尝试次数达到上限或取消,返回 false
|
||
}
|
||
}
|
||
|
||
// 定义 readFolder 函数
|
||
async function readFolder(folderPath, onlyJson) {
|
||
// 新增一个堆栈,初始时包含 folderPath
|
||
const folderStack = [folderPath];
|
||
|
||
// 新增一个数组,用于存储文件信息对象
|
||
const files = [];
|
||
|
||
// 当堆栈不为空时,继续处理
|
||
while (folderStack.length > 0) {
|
||
// 从堆栈中弹出一个路径
|
||
const currentPath = folderStack.pop();
|
||
|
||
// 读取当前路径下的所有文件和子文件夹路径
|
||
const filesInSubFolder = file.ReadPathSync(currentPath);
|
||
|
||
// 临时数组,用于存储子文件夹路径
|
||
const subFolders = [];
|
||
for (const filePath of filesInSubFolder) {
|
||
if (file.IsFolder(filePath)) {
|
||
// 如果是文件夹,先存储到临时数组中
|
||
subFolders.push(filePath);
|
||
} else {
|
||
if (filePath.endsWith(".js")) {
|
||
//跳过js结尾的文件
|
||
continue;
|
||
}
|
||
// 如果是文件,根据 onlyJson 判断是否存储
|
||
if (onlyJson) {
|
||
if (filePath.endsWith(".json")) {
|
||
const fileName = filePath.split('\\').pop(); // 提取文件名
|
||
const folderPathArray = filePath.split('\\').slice(0, -1); // 提取文件夹路径数组
|
||
files.push({
|
||
fullPath: filePath,
|
||
fileName: fileName,
|
||
folderPathArray: folderPathArray
|
||
});
|
||
//log.info(`找到 JSON 文件:${filePath}`);
|
||
}
|
||
} else {
|
||
const fileName = filePath.split('\\').pop(); // 提取文件名
|
||
const folderPathArray = filePath.split('\\').slice(0, -1); // 提取文件夹路径数组
|
||
files.push({
|
||
fullPath: filePath,
|
||
fileName: fileName,
|
||
folderPathArray: folderPathArray
|
||
});
|
||
//log.info(`找到文件:${filePath}`);
|
||
}
|
||
}
|
||
}
|
||
// 将临时数组中的子文件夹路径按原顺序压入堆栈
|
||
folderStack.push(...subFolders.reverse()); // 反转子文件夹路径
|
||
}
|
||
|
||
return files;
|
||
}
|
||
|
||
async function copyPathingsByGroup(pathings) {
|
||
// 遍历 pathings 数组
|
||
for (const pathing of pathings) {
|
||
// 只处理 selected 为 true 的项
|
||
if (pathing.selected) {
|
||
// 读取文件内容
|
||
const content = await file.readText(pathing.fullPath);
|
||
// 构造目标路径
|
||
const groupFolder = `pathingOut/group${pathing.group}`;
|
||
const targetPath = `${groupFolder}/${pathing.fullPath}`;
|
||
// 写入文件内容
|
||
await file.writeText(targetPath, content, false);
|
||
}
|
||
}
|
||
}
|
||
|
||
async function processPathingsByGroup(pathings, accountName) {
|
||
let lastX = 0;
|
||
let lastY = 0;
|
||
|
||
// 定义路径组名称到组号的映射(10 个)
|
||
const groupMapping = {
|
||
"路径组一": 1,
|
||
"路径组二": 2,
|
||
"路径组三": 3,
|
||
"路径组四": 4,
|
||
"路径组五": 5,
|
||
"路径组六": 6,
|
||
"路径组七": 7,
|
||
"路径组八": 8,
|
||
"路径组九": 9,
|
||
"路径组十": 10
|
||
};
|
||
|
||
// 从全局 settings 中获取用户选择的路径组名称
|
||
const selectedGroupName = settings.groupIndex || "路径组一"; // 默认值为 "路径组一"
|
||
|
||
// 将路径组名称映射到组号
|
||
const targetGroup = groupMapping[selectedGroupName];
|
||
|
||
// 初始化变量,用于标记当前路径是该组的第几个
|
||
let groupPathCount = 0;
|
||
|
||
// 获取该组的总路径数
|
||
const totalPathsInGroup = pathings.filter(pathing => pathing.group === targetGroup).length;
|
||
|
||
if (pickup_Mode === "bgi原版拾取") {
|
||
dispatcher.addTimer(new RealtimeTimer("AutoPick"));
|
||
rollingDelay = 160;
|
||
}
|
||
|
||
// 初始化统计变量
|
||
let totalElites = 0; // 总精英怪数量
|
||
let totalMonsters = 0; // 总小怪数量
|
||
let totalGain = 0; // 总收益
|
||
let totalEstimatedTime = 0; // 预计总时间
|
||
|
||
// 遍历 pathings 数组,计算当前组的总计精英怪数量、小怪数量、总计收益和预计总时间
|
||
for (const pathing of pathings) {
|
||
if (pathing.group === targetGroup) {
|
||
totalElites += pathing.e || 0; // 精英怪数量
|
||
totalMonsters += pathing.m || 0; // 小怪数量
|
||
totalGain += pathing.G1 || 0; // 收益
|
||
totalEstimatedTime += pathing.t || 0; // 预计时间
|
||
}
|
||
}
|
||
|
||
// 输出当前组的总计信息
|
||
log.info(`当前组 ${selectedGroupName} 的总计信息:`);
|
||
log.info(`精英怪数量: ${totalElites.toFixed(0)}`);
|
||
log.info(`小怪数量: ${totalMonsters.toFixed(0)}`);
|
||
log.info(`预计收益: ${totalGain.toFixed(0)} 摩拉`);
|
||
|
||
// 将预计总时间转换为时、分、秒表示
|
||
const hours = Math.floor(totalEstimatedTime / 3600);
|
||
const minutes = Math.floor((totalEstimatedTime % 3600) / 60);
|
||
const seconds = totalEstimatedTime % 60;
|
||
log.info(`预计用时: ${hours} 时 ${minutes} 分 ${seconds.toFixed(0)} 秒`);
|
||
|
||
const groupStartTime = new Date();
|
||
let remainingEstimatedTime = totalEstimatedTime;
|
||
let skippedTime = 0;
|
||
//移除不必要的属性
|
||
{
|
||
const keysToDelete = ['monsterInfo', 'm', 'e', 'mora_m', 'mora_e', 'available', 'prioritized', 'G1', 'G2', 'index', 'folderPathArray', 'tags', 'E1', 'E2']; // 删除的字段列表
|
||
pathings.forEach(p => {
|
||
keysToDelete.forEach(k => delete p[k]);
|
||
});
|
||
}
|
||
// 遍历 pathings 数组
|
||
for (const pathing of pathings) {
|
||
// 检查路径是否属于指定的组
|
||
if (pathing.group === targetGroup) {
|
||
// 增加路径计数
|
||
groupPathCount++;
|
||
|
||
if (await isTimeRestricted(settings.timeRule, Math.ceil(pathing.t / 40))) {
|
||
break;
|
||
}
|
||
|
||
// 输出当前路径的序号信息
|
||
log.info(`开始处理第 ${targetGroup} 组第 ${groupPathCount}/${totalPathsInGroup} 个${pathing.fileName}`);
|
||
|
||
// 获取当前时间
|
||
const now = new Date();
|
||
|
||
// 检查 cdTime 是否晚于当前时间
|
||
const cdTime = new Date(pathing.cdTime);
|
||
if (cdTime > now) {
|
||
log.info(`该路线未刷新,跳过。`);
|
||
skippedTime += pathing.t;
|
||
remainingEstimatedTime -= pathing.t;
|
||
continue;
|
||
}
|
||
|
||
// 输出路径已刷新并开始处理的信息
|
||
log.info(`该路线已刷新,开始处理。`);
|
||
try {
|
||
await genshin.returnMainUi();
|
||
const miniMapPosition = await genshin.getPositionFromMap(pathing.map_name);
|
||
// 更新坐标
|
||
lastX = miniMapPosition.X;
|
||
lastY = miniMapPosition.Y;
|
||
//log.info(`当前位于${pathing.map_name}地图的(${miniMapPosition.X},${miniMapPosition.Y},距离上次距离${(diffX + diffY)}`);
|
||
} catch (error) {
|
||
log.error(`获取坐标时发生错误:${error.message}`);
|
||
runningFailCount++;
|
||
}
|
||
// 调用 runPath 函数处理路径
|
||
await runPath(pathing.fullPath, pathing.map_name);
|
||
try {
|
||
await sleep(1);
|
||
} catch (error) {
|
||
break;
|
||
}
|
||
await fakeLog(`${pathing.fileName}`, false, false, 0);
|
||
|
||
let fileEndX = 0, fileEndY = 0;
|
||
try {
|
||
const raw = file.readTextSync(pathing.fullPath);
|
||
const json = JSON.parse(raw);
|
||
if (Array.isArray(json.positions)) {
|
||
for (let i = json.positions.length - 1; i >= 0; i--) {
|
||
const p = json.positions[i];
|
||
if (p.type !== 'orientation' &&
|
||
typeof p.x === 'number' &&
|
||
typeof p.y === 'number') {
|
||
fileEndX = p.x;
|
||
fileEndY = p.y;
|
||
break;
|
||
}
|
||
}
|
||
}
|
||
} catch (e) { /* 读文件失败就留 0,0 继续走后面逻辑 */ }
|
||
|
||
try {
|
||
await genshin.returnMainUi();
|
||
const miniMapPosition = await genshin.getPositionFromMap(pathing.map_name);
|
||
const diffX = Math.abs(lastX - miniMapPosition.X);
|
||
const diffY = Math.abs(lastY - miniMapPosition.Y);
|
||
const endDiffX = Math.abs(fileEndX - miniMapPosition.X);
|
||
const endDiffY = Math.abs(fileEndY - miniMapPosition.Y);
|
||
|
||
lastX = miniMapPosition.X;
|
||
lastY = miniMapPosition.Y;
|
||
|
||
if ((diffX + diffY) < 5 || (endDiffX + endDiffY) > 30) {
|
||
runningFailCount++;
|
||
} else {
|
||
runningFailCount = 0;
|
||
}
|
||
} catch (error) {
|
||
log.error(`获取坐标时发生错误:${error.message}`);
|
||
runningFailCount++;
|
||
}
|
||
|
||
if (runningFailCount >= 1) {
|
||
log.error("出发点与终点过于接近,终点偏差大于30,或坐标获取异常,不记录运行数据");
|
||
continue;
|
||
}
|
||
|
||
// 计算下一个 UTC 时间的晚上 8 点(即北京时间凌晨四点)
|
||
const nextEightClock = new Date(now);
|
||
nextEightClock.setUTCHours(20, 0, 0, 0); // 设置为 UTC 时间的 20:00
|
||
if (nextEightClock <= now) {
|
||
// 如果设置的时间小于等于当前时间,说明需要取下一个晚上 8 点
|
||
nextEightClock.setUTCHours(20 + 24, 0, 0, 0); // 设置为下一个 UTC 时间的 20:00
|
||
}
|
||
|
||
const pathTime = new Date() - now;
|
||
pathing.records = [...pathing.records, pathTime / 1000].slice(-7);
|
||
|
||
// 更新路径的 cdTime
|
||
pathing.cdTime = nextEightClock.toLocaleString();
|
||
if (!localeWorks) pathing.cdTime = nextEightClock.toISOString();
|
||
|
||
remainingEstimatedTime -= pathing.t;
|
||
const actualUsedTime = (new Date() - groupStartTime) / 1000;
|
||
const predictRemainingTime = remainingEstimatedTime * actualUsedTime / (totalEstimatedTime - remainingEstimatedTime - skippedTime);
|
||
// 将预计剩余时间转换为时、分、秒表示
|
||
const remaininghours = Math.floor(predictRemainingTime / 3600);
|
||
const remainingminutes = Math.floor((predictRemainingTime % 3600) / 60);
|
||
const remainingseconds = predictRemainingTime % 60;
|
||
log.info(`当前进度:第 ${targetGroup} 组第 ${groupPathCount}/${totalPathsInGroup} 个 ${pathing.fileName}已完成,该组预计剩余: ${remaininghours} 时 ${remainingminutes} 分 ${remainingseconds.toFixed(0)} 秒`);
|
||
|
||
await updateRecords(pathings, accountName);
|
||
}
|
||
}
|
||
}
|
||
|
||
async function initializeCdTime(pathings, accountName) {
|
||
try {
|
||
const filePath = `records/${accountName}.json`;
|
||
const fileContent = await file.readText(filePath);
|
||
const cdTimeData = JSON.parse(fileContent);
|
||
|
||
pathings.forEach(pathing => {
|
||
let entry = null;
|
||
for (let i = 0; i < cdTimeData.length; i++) {
|
||
if (cdTimeData[i].fileName === pathing.fileName) {
|
||
entry = cdTimeData[i];
|
||
break;
|
||
}
|
||
}
|
||
// 读取 cdTime
|
||
pathing.cdTime = entry
|
||
? new Date(entry.cdTime).toLocaleString()
|
||
: new Date(0).toLocaleString();
|
||
|
||
if (!localeWorks) pathing.cdTime = entry
|
||
? new Date(entry.cdTime).toISOString()
|
||
: new Date(0).toISOString();
|
||
// 确保当前 records 是数组
|
||
const current = Array.isArray(pathing.records) ? pathing.records : new Array(7).fill(-1);
|
||
|
||
// 读取文件中的 records(若缺失则为空数组)
|
||
const loaded = (entry && Array.isArray(entry.records)) ? entry.records : [];
|
||
|
||
// 合并:文件中的 records(倒序最新在前)→ 追加到当前数组末尾
|
||
// 再整体倒序恢复正确顺序,截取最新 7 项
|
||
pathing.records = [...current, ...loaded.reverse()].slice(-7);
|
||
// 读取历史拾取名单,只保留最后 20 个不重复
|
||
const rawItems = (entry && Array.isArray(entry.items)) ? entry.items : [];
|
||
pathing.items = [...new Set(rawItems)].slice(-20); // 去重 + 截断
|
||
});
|
||
} catch (error) {
|
||
// 文件不存在或解析错误,初始化为 6 个 -1
|
||
pathings.forEach(pathing => {
|
||
pathing.cdTime = new Date(0).toLocaleString();
|
||
pathing.records = new Array(7).fill(-1);
|
||
});
|
||
if (!localeWorks) pathings.forEach(pathing => {
|
||
pathing.cdTime = new Date(0).toISOString();
|
||
pathing.records = new Array(7).fill(-1);
|
||
});
|
||
}
|
||
}
|
||
|
||
async function updateRecords(pathings, accountName) {
|
||
try {
|
||
const filePath = `records/${accountName}.json`;
|
||
|
||
const cdTimeData = pathings.map(pathing => ({
|
||
fileName: pathing.fileName,
|
||
标签: pathing.tags,
|
||
预计用时: pathing.t.toFixed(2),
|
||
cdTime: pathing.cdTime,
|
||
records: [...pathing.records]
|
||
.reverse()
|
||
.filter(v => v > 0)
|
||
.map(v => Number(v.toFixed(2))),
|
||
items: pathing.items
|
||
}));
|
||
await file.writeText(filePath, JSON.stringify(cdTimeData, null, 2), false);
|
||
} catch (error) {
|
||
log.error(`更新 cdTime 时出错: ${error.message}`);
|
||
}
|
||
}
|
||
|
||
// fakeLog 函数,使用方法:将本函数放在主函数前,调用时请务必使用await,否则可能出现v8白框报错
|
||
//在js开头处伪造该js结束运行的日志信息,如 await fakeLog("js脚本", true, true, 0);
|
||
//在js结尾处伪造该js开始运行的日志信息,如 await fakeLog("js脚本", true, false, 2333);
|
||
//duration项目仅在伪造结束信息时有效,且无实际作用,可以任意填写,当你需要在日志中输出特定值时才需要,单位为毫秒
|
||
//在调用地图追踪前伪造该地图追踪开始运行的日志信息,如 await fakeLog(`地图追踪.json`, false, true, 0);
|
||
//在调用地图追踪后伪造该地图追踪结束运行的日志信息,如 await fakeLog(`地图追踪.json`, false, false, 0);
|
||
//如此便可以在js运行过程中伪造地图追踪的日志信息,可以在日志分析等中查看
|
||
|
||
async function fakeLog(name, isJs, isStart, duration) {
|
||
await sleep(10);
|
||
const currentTime = Date.now();
|
||
// 参数检查
|
||
if (typeof name !== 'string') {
|
||
log.error("参数 'name' 必须是字符串类型!");
|
||
return;
|
||
}
|
||
if (typeof isJs !== 'boolean') {
|
||
log.error("参数 'isJs' 必须是布尔型!");
|
||
return;
|
||
}
|
||
if (typeof isStart !== 'boolean') {
|
||
log.error("参数 'isStart' 必须是布尔型!");
|
||
return;
|
||
}
|
||
if (typeof currentTime !== 'number' || !Number.isInteger(currentTime)) {
|
||
log.error("参数 'currentTime' 必须是整数!");
|
||
return;
|
||
}
|
||
if (typeof duration !== 'number' || !Number.isInteger(duration)) {
|
||
log.error("参数 'duration' 必须是整数!");
|
||
return;
|
||
}
|
||
|
||
// 将 currentTime 转换为 Date 对象并格式化为 HH:mm:ss.sss
|
||
const date = new Date(currentTime);
|
||
const hours = String(date.getHours()).padStart(2, '0');
|
||
const minutes = String(date.getMinutes()).padStart(2, '0');
|
||
const seconds = String(date.getSeconds()).padStart(2, '0');
|
||
const milliseconds = String(date.getMilliseconds()).padStart(3, '0');
|
||
const formattedTime = `${hours}:${minutes}:${seconds}.${milliseconds}`;
|
||
|
||
// 将 duration 转换为分钟和秒,并保留三位小数
|
||
const durationInSeconds = duration / 1000; // 转换为秒
|
||
const durationMinutes = Math.floor(durationInSeconds / 60);
|
||
const durationSeconds = (durationInSeconds % 60).toFixed(3); // 保留三位小数
|
||
|
||
// 使用四个独立的 if 语句处理四种情况
|
||
if (isJs && isStart) {
|
||
// 处理 isJs = true 且 isStart = true 的情况
|
||
const logMessage = `正在伪造js开始的日志记录\n\n` +
|
||
`[${formattedTime}] [INF] BetterGenshinImpact.Service.ScriptService\n` +
|
||
`------------------------------\n\n` +
|
||
`[${formattedTime}] [INF] BetterGenshinImpact.Service.ScriptService\n` +
|
||
`→ 开始执行JS脚本: "${name}"`;
|
||
log.debug(logMessage);
|
||
}
|
||
if (isJs && !isStart) {
|
||
// 处理 isJs = true 且 isStart = false 的情况
|
||
const logMessage = `正在伪造js结束的日志记录\n\n` +
|
||
`[${formattedTime}] [INF] BetterGenshinImpact.Service.ScriptService\n` +
|
||
`→ 脚本执行结束: "${name}", 耗时: ${durationMinutes}分${durationSeconds}秒\n\n` +
|
||
`[${formattedTime}] [INF] BetterGenshinImpact.Service.ScriptService\n` +
|
||
`------------------------------`;
|
||
log.debug(logMessage);
|
||
}
|
||
if (!isJs && isStart) {
|
||
// 处理 isJs = false 且 isStart = true 的情况
|
||
const logMessage = `正在伪造地图追踪开始的日志记录\n\n` +
|
||
`[${formattedTime}] [INF] BetterGenshinImpact.Service.ScriptService\n` +
|
||
`------------------------------\n\n` +
|
||
`[${formattedTime}] [INF] BetterGenshinImpact.Service.ScriptService\n` +
|
||
`→ 开始执行地图追踪任务: "${name}"`;
|
||
log.debug(logMessage);
|
||
}
|
||
if (!isJs && !isStart) {
|
||
// 处理 isJs = false 且 isStart = false 的情况
|
||
const logMessage = `正在伪造地图追踪结束的日志记录\n\n` +
|
||
`[${formattedTime}] [INF] BetterGenshinImpact.Service.ScriptService\n` +
|
||
`→ 脚本执行结束: "${name}", 耗时: ${durationMinutes}分${durationSeconds}秒\n\n` +
|
||
`[${formattedTime}] [INF] BetterGenshinImpact.Service.ScriptService\n` +
|
||
`------------------------------`;
|
||
log.debug(logMessage);
|
||
}
|
||
}
|
||
|
||
//切换队伍
|
||
async function switchPartyIfNeeded(partyName) {
|
||
if (!partyName) {
|
||
await genshin.returnMainUi();
|
||
return;
|
||
}
|
||
try {
|
||
log.info("正在尝试切换至" + partyName);
|
||
if (!await genshin.switchParty(partyName)) {
|
||
log.info("切换队伍失败,前往七天神像重试");
|
||
await genshin.tpToStatueOfTheSeven();
|
||
await genshin.switchParty(partyName);
|
||
}
|
||
} catch {
|
||
log.error("队伍切换失败,可能处于联机模式或其他不可切换状态");
|
||
notification.error(`队伍切换失败,可能处于联机模式或其他不可切换状态`);
|
||
await genshin.returnMainUi();
|
||
}
|
||
}
|
||
|
||
/**
|
||
* 检查当前时间是否处于限制时间内或即将进入限制时间
|
||
* @param {string} timeRule - 时间规则字符串,格式如 "8, 8-11, 23:11-23:55"
|
||
* @param {number} [threshold=5] - 接近限制时间的阈值(分钟)
|
||
* @returns {Promise<boolean>} - 如果处于限制时间内或即将进入限制时间,则返回 true,否则返回 false
|
||
*/
|
||
async function isTimeRestricted(timeRule, threshold = 5) {
|
||
if (!timeRule) return false;
|
||
|
||
// 兼容中英文逗号、冒号
|
||
const ruleClean = timeRule
|
||
.replace(/,/g, ',')
|
||
.replace(/:/g, ':');
|
||
|
||
const now = new Date();
|
||
const currentHour = now.getHours();
|
||
const currentMinute = now.getMinutes();
|
||
const currentTotal = currentHour * 60 + currentMinute;
|
||
|
||
for (const seg of ruleClean.split(',').map(s => s.trim())) {
|
||
if (!seg) continue;
|
||
|
||
let startStr, endStr;
|
||
if (seg.includes('-')) {
|
||
[startStr, endStr] = seg.split('-').map(s => s.trim());
|
||
} else {
|
||
startStr = endStr = seg.trim();
|
||
}
|
||
|
||
const parseTime = (str, isEnd) => {
|
||
if (str.includes(':')) {
|
||
const [h, m] = str.split(':').map(Number);
|
||
return { h, m };
|
||
}
|
||
// 单独小时:start 8→8:00,end 8→8:59
|
||
const h = Number(str);
|
||
return { h, m: isEnd ? 59 : 0 };
|
||
};
|
||
|
||
const start = parseTime(startStr, false);
|
||
const end = parseTime(endStr, true);
|
||
|
||
const startTotal = start.h * 60 + start.m;
|
||
const endTotal = end.h * 60 + end.m;
|
||
|
||
const effectiveEnd = endTotal >= startTotal ? endTotal : endTotal + 24 * 60;
|
||
|
||
if (
|
||
(currentTotal >= startTotal && currentTotal < effectiveEnd) ||
|
||
(currentTotal + 24 * 60 >= startTotal && currentTotal + 24 * 60 < effectiveEnd)
|
||
) {
|
||
log.warn("处于限制时间内");
|
||
return true;
|
||
}
|
||
|
||
let nextStartTotal = startTotal;
|
||
if (nextStartTotal <= currentTotal) nextStartTotal += 24 * 60;
|
||
const waitMin = nextStartTotal - currentTotal;
|
||
if (waitMin > 0 && waitMin <= threshold) {
|
||
log.warn(`接近限制时间,等待 ${waitMin} 分钟`);
|
||
await genshin.tpToStatueOfTheSeven();
|
||
await sleep(waitMin * 60 * 1000);
|
||
return true;
|
||
}
|
||
}
|
||
|
||
log.info("不处于限制时间");
|
||
return false;
|
||
}
|