Files
bettergi-scripts-list/repo/js/ActivitySwitchNotice/utils/uid.js

145 lines
3.6 KiB
JavaScript
Raw Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
const commonPath = 'assets/'
const commonMap = new Map([
['main_ui', {
path: `${commonPath}`,
name: 'paimon_menu',
type: '.png',
}],
])
const genshinJson = {
width: 1920,//genshin.width,
height: 1080,//genshin.height,
}
/**
* 根据键值获取JSON路径
* @param {string} key - 要查找的键值
* @returns {any} 返回与键值对应的JSON路径值
*/
function getJsonPath(key) {
return commonMap.get(key); // 通过commonMap的get方法获取指定键对应的值
}
function saveOnlyNumber(str) {
str = str ? str : '';
// 使用正则表达式匹配字符串中的所有数字
// \d+ 匹配一个或多个数字
// .join('') 将匹配到的数字数组连接成一个字符串
// parseInt 将连接后的字符串转换为整数
return parseInt(str.match(/\d+/g).join(''));
}
async function ocrUID() {
let uid_json = {
x: 1683,
y: 1051,
width: 234,
height: 28,
}
let recognitionObjectOcr = RecognitionObject.Ocr(uid_json.x, uid_json.y, uid_json.width, uid_json.height);
let region3 = captureGameRegion()
try {
let res = region3.find(recognitionObjectOcr);
log.debug(`[OCR识别UID]识别结果: ${res.text}, 原始坐标: x=${res.x}, y=${res.y},width:${res.width},height:${res.height}`);
//只保留数字
let uid
try {
uid = saveOnlyNumber(res.text)
} catch (e) {
log.warn(`识别uid异常{ket}`, e.message)
uid = 0
}
log.debug(`[OCR识别UID]识别结果: {uid}`, uid);
return uid
} finally {
region3.Dispose()
}
}
// 判断是否在主界面的函数
const isInMainUI = () => {
// let name = '主界面'
let main_ui = getJsonPath('main_ui');
// 定义识别对象
let paimonMenuRo = RecognitionObject.TemplateMatch(
file.ReadImageMatSync(`${main_ui.path}${main_ui.name}${main_ui.type}`),
0,
0,
genshinJson.width / 3.0,
genshinJson.width / 5.0
);
let captureRegion = captureGameRegion();
let res = captureRegion.find(paimonMenuRo);
captureRegion.Dispose()
return !res.isEmpty();
};
async function toMainUi() {
let ms = 1000
let index = 1
await sleep(ms);
while (!isInMainUI()) {
await sleep(ms);
await genshin.returnMainUi(); // 如果未启用,则返回游戏主界面
await sleep(ms);
if (index > 3) {
throw new Error(`多次尝试返回主界面失败`);
}
index += 1
}
}
async function compareUid(UID = settings.uid) {
let uid = await ocrUID()
let setUid = 0
try {
setUid = saveOnlyNumber(UID)
} catch (e) {
// log.warn(`UID未设置`)
}
let compare = uid === setUid
if (compare) {
log.debug(`[OCR识别UID]识别结果: {uid} 与设置UID相同`, uid);
}
return compare
}
async function checkUid() {
let reJson = {
inMainUI: false,
isUid: false
}
if (isInMainUI()) {
reJson.isUid = await compareUid()
}
return reJson
}
async function check() {
let check = false
if (settings.uid) {
try {
await toMainUi();
} catch (e) {
log.warn("多次尝试返回主界面失败")
}
let checkJson = await checkUid()
if ((!checkJson.inMainUI) && (!checkJson.isUid)) {
//尝试直接识别
checkJson.isUid = await compareUid()
}
check = checkJson.isUid
}
return check
}
this.uidUtil = {
toMainUi,
isInMainUI,
checkUid,
ocrUID,
check,
compareUid,
}