mirror of
https://github.com/babalae/bettergi-scripts-list.git
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* feat(SwitchAccountMultipleMode): 新增账号UID校验功能 - 引入 UID 校验逻辑,避免重复切换相同账号 - 添加 OCR 识别 UID 功能,自动读取界面 UID 信息 - 实现主界面判断与自动返回主界面功能 - 增加设置项 uid,用于配置目标账号 UID - 更新版本号至 1.5,并新增贡献者信息 - 引入 utils/uid.js 工具文件支持 UID 相关操作 * fix(utils): 修复uid工具函数中的字符串处理和异常捕获语法 - 修正saveOnlyNumber函数中空值处理逻辑 - 标准化check函数中的catch语法格式 - 提高代码健壮性和可读性 * fix(ocr): 添加OCR识别UID异常处理 - 在OCR识别UID时增加try-catch异常捕获 - 当识别失败时记录警告日志并返回默认值0 - 避免因OCR识别异常导致程序崩溃 - 优化日志记录格式,使用模板字符串替换原有拼接方式 * fix(ocr): 添加OCR识别UID异常处理 - 在OCR识别UID时增加try-catch异常捕获 - 当识别失败时记录警告日志并返回默认值0 - 避免因OCR识别异常导致程序崩溃 - 优化日志记录格式,使用模板字符串替换原有拼接方式 * fix(uid): 添加UID设置异常处理 - 在compareUid函数中增加try-catch块处理saveOnlyNumber可能的异常 - 当UID未设置或解析失败时避免程序中断 - 添加注释说明异常情况的日志记录逻辑 - 保持原有OCR识别和比较逻辑不变 * refactor(uid): 优化 UID 检查逻辑并修复语法错误 - 修复 catch 语句前缺少空格的语法问题 - 重构 check 函数,仅在启用 UID 设置时执行检查逻辑 - 提取并封装 UID 检查结果,提高代码可读性 - 避免在未设置 UID 时进行不必要的界面跳转操作 * chore(manifest): 更新版本号至1.6 - 将扩展版本从1.5更新到1.6 - 保持其他配置项不变
141 lines
3.5 KiB
JavaScript
141 lines
3.5 KiB
JavaScript
const commonPath = 'Assets/RecognitionObject/'
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const commonMap = new Map([
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['main_ui', {
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path: `${commonPath}`,
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name: 'paimon_menu',
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type: '.png',
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}],
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])
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const genshinJson = {
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width: 1920,//genshin.width,
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height: 1080,//genshin.height,
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}
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/**
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* 根据键值获取JSON路径
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* @param {string} key - 要查找的键值
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* @returns {any} 返回与键值对应的JSON路径值
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*/
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function getJsonPath(key) {
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return commonMap.get(key); // 通过commonMap的get方法获取指定键对应的值
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}
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function saveOnlyNumber(str) {
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str = str ? str : '';
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// 使用正则表达式匹配字符串中的所有数字
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// \d+ 匹配一个或多个数字
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// .join('') 将匹配到的数字数组连接成一个字符串
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// parseInt 将连接后的字符串转换为整数
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return parseInt(str.match(/\d+/g).join(''));
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}
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async function ocrUID() {
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let uid_json = {
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x: 1683,
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y: 1051,
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width: 234,
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height: 28,
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}
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let recognitionObjectOcr = RecognitionObject.Ocr(uid_json.x, uid_json.y, uid_json.width, uid_json.height);
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let region3 = captureGameRegion()
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let res = region3.find(recognitionObjectOcr);
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log.info(`[OCR识别UID]识别结果: ${res.text}, 原始坐标: x=${res.x}, y=${res.y},width:${res.width},height:${res.height}`);
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//只保留数字
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let uid
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try {
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uid = saveOnlyNumber(res.text)
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} catch (e) {
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log.warn(`UID未设置`)
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uid = 0
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}
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log.info(`[OCR识别UID]识别结果: {uid}`, uid);
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region3.dispose()
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return uid
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}
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// 判断是否在主界面的函数
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const isInMainUI = () => {
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// let name = '主界面'
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let main_ui = getJsonPath('main_ui');
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// 定义识别对象
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let paimonMenuRo = RecognitionObject.TemplateMatch(
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file.ReadImageMatSync(`${main_ui.path}${main_ui.name}${main_ui.type}`),
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0,
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0,
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genshinJson.width / 3.0,
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genshinJson.width / 5.0
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);
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let captureRegion = captureGameRegion();
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let res = captureRegion.find(paimonMenuRo);
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captureRegion.Dispose()
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return !res.isEmpty();
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};
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async function toMainUi() {
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let ms = 1000
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let index = 1
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await sleep(ms);
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while (!isInMainUI()) {
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await sleep(ms);
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await genshin.returnMainUi(); // 如果未启用,则返回游戏主界面
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await sleep(ms);
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if (index > 3) {
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throw new Error(`多次尝试返回主界面失败`);
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}
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index += 1
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}
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}
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async function compareUid(UID = settings.uid) {
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let uid = await ocrUID()
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let setUid = 0
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try {
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setUid = saveOnlyNumber(UID)
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} catch (e) {
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// log.warn(`UID未设置`)
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}
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let compare = uid === setUid
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if (compare) {
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log.info(`[OCR识别UID]识别结果: {uid} 与设置UID相同`, uid);
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}
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return compare
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}
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async function checkUid() {
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let reJson = {
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inMainUI: false,
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isUid: false
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}
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if (isInMainUI()) {
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reJson.isUid = await compareUid()
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}
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return reJson
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}
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async function check() {
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let check = false
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if (settings.uid) {
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try {
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await toMainUi();
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} catch (e) {
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log.warn("多次尝试返回主界面失败")
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}
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let checkJson = await checkUid()
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if ((!checkJson.inMainUI) && (!checkJson.isUid)) {
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//尝试直接识别
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checkJson.isUid = await compareUid()
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}
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check = checkJson.isUid
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}
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return check
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}
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this.uidUtil = {
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toMainUi,
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isInMainUI,
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checkUid,
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ocrUID,
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check,
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compareUid,
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} |