mirror of
https://github.com/babalae/bettergi-scripts-list.git
synced 2026-03-30 05:49:51 +08:00
445 lines
19 KiB
JavaScript
445 lines
19 KiB
JavaScript
(async function () {
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/**
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* 封装函数,执行图片识别及点击操作(测试中,未封装完成,后续会优化逻辑)
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* @param {string} imagefilePath - 模板图片路径
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* @param {number} timeout - 超时时间(秒)
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* @param {number} afterBehavior - 识别后行为(0:无,1:点击,2:按F键)
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* @param {number} debugmodel - 调试模式(0:关闭,1:详细日志)
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* @param {number} xa - 识别区域X坐标
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* @param {number} ya - 识别区域Y坐标
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* @param {number} wa - 识别区域宽度
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* @param {number} ha - 识别区域高度
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* @param {boolean} clickCenter - 是否点击目标中心
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* @param {number} clickOffsetX - 点击位置X轴偏移量
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* @param {number} clickOffsetY - 点击位置Y轴偏移量
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* @param {number} tt - 匹配阈值(0-1)
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*/
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async function imageRecognitionEnhanced(
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imagefilePath = "空参数",
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timeout = 10,
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afterBehavior = 0,
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debugmodel = 0,
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xa = 0,
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ya = 0,
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wa = 1920,
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ha = 1080,
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clickCenter = false,
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clickOffsetX = 0,
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clickOffsetY = 0,
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tt = 0.8
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) {
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// 参数验证
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if (xa + wa > 1920 || ya + ha > 1080) {
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log.info("图片区域超出屏幕范围");
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return { found: false, error: "区域超出屏幕范围" };
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}
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const startTime = Date.now();
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let captureRegion = null;
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let result = { found: false };
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try {
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// 读取模板图像
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const templateImage = file.ReadImageMatSync(imagefilePath);
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if (!templateImage) {
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throw new Error("无法读取模板图像");
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}
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const Imagidentify = RecognitionObject.TemplateMatch(templateImage, true);
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if (tt !== 0.8) {
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Imagidentify.Threshold = tt;
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Imagidentify.InitTemplate();
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}
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// 循环尝试识别
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for (let attempt = 0; attempt < 10; attempt++) {
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if (Date.now() - startTime > timeout * 1000) {
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if (debugmodel === 1) {
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log.info(`${timeout}秒超时退出,未找到图片`);
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}
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break;
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}
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captureRegion = captureGameRegion();
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if (!captureRegion) {
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await sleep(200);
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continue;
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}
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try {
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const croppedRegion = captureRegion.DeriveCrop(xa, ya, wa, ha);
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const res = croppedRegion.Find(Imagidentify);
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if (res.isEmpty()) {
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if (debugmodel === 1) {
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log.info("识别图片中...");
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}
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} else {
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// 计算基准点击位置(目标的左上角)
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let clickX = res.x + xa;
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let clickY = res.y + ya;
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// 如果要求点击中心,计算中心点坐标
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if (clickCenter) {
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clickX += Math.floor(res.width / 2);
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clickY += Math.floor(res.height / 2);
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}
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// 应用自定义偏移量
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clickX += clickOffsetX;
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clickY += clickOffsetY;
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if (debugmodel === 1) {
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log.info("计算后点击位置:({x},{y})", clickX, clickY);
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}
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// 执行识别后行为
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if (afterBehavior === 1) {
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await sleep(1000);
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click(clickX, clickY);
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} else if (afterBehavior === 2) {
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await sleep(1000);
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keyPress("F");
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}
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result = {
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x: clickX,
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y: clickY,
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w: res.width,
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h: res.height,
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found: true
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};
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break;
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}
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} finally {
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if (captureRegion) {
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captureRegion.dispose();
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captureRegion = null;
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}
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}
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await sleep(200);
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}
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} catch (error) {
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log.info(`图像识别错误: ${error.message}`);
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result.error = error.message;
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}
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return result;
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}
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/**
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* 文字OCR识别封装函数(测试中,未封装完成,后续会优化逻辑)
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* @param text 要识别的文字,默认为"空参数"
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* @param timeout 超时时间,单位为秒,默认为10秒
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* @param afterBehavior 点击模式,0表示不点击,1表示点击识别到文字的位置,2表示输出模式,默认为0
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* @param debugmodel 调试代码,0表示输入判断模式,1表示输出位置信息,2表示输出判断模式,默认为0
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* @param x OCR识别区域的起始X坐标,默认为0
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* @param y OCR识别区域的起始Y坐标,默认为0
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* @param w OCR识别区域的宽度,默认为1920
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* @param h OCR识别区域的高度,默认为1080
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* @returns 包含识别结果的对象,包括识别的文字、坐标和是否找到的结果
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*/
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async function textOCR(text = "空参数", timeout = 10, afterBehavior = 0, debugmodel = 0, x = 0, y = 0, w = 1920, h = 1080) {
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const startTime = new Date();
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var Outcheak = 0
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for (var ii = 0; ii < 10; ii++) {
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// 获取一张截图
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var captureRegion = captureGameRegion();
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var res1
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var res2
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var conuntcottimecot = 1;
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var conuntcottimecomp = 1;
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// 对整个区域进行 OCR
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var resList = captureRegion.findMulti(RecognitionObject.ocr(x, y, w, h));
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//log.info("OCR 全区域识别结果数量 {len}", resList.count);
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if (resList.count !== 0) {
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for (let i = 0; i < resList.count; i++) { // 遍历的是 C# 的 List 对象,所以要用 count,而不是 length
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let res = resList[i];
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res1 = res.text
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conuntcottimecomp++;
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if (res.text.includes(text) && debugmodel == 3) { return result = { text: res.text, x: res.x, y: res.y, found: true }; }
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if (res.text.includes(text) && debugmodel !== 2) {
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conuntcottimecot++;
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if (debugmodel === 1 & x === 0 & y === 0) { log.info("全图代码位置:({x},{y},{h},{w})", res.x - 10, res.y - 10, res.width + 10, res.Height + 10); }
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if (afterBehavior === 1) { await sleep(1000); click(res.x, res.y); } else { if (debugmodel === 1 & x === 0 & y === 0) { log.info("点击模式:关") } }
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if (afterBehavior === 2) { await sleep(100); keyPress("F"); } else { if (debugmodel === 1 & x === 0 & y === 0) { log.info("F模式:关"); } }
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if (conuntcottimecot >= conuntcottimecomp / 2) { return result = { text: res.text, x: res.x, y: res.y, found: true }; } else { return result = { found: false }; }
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}
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if (debugmodel === 2) {
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if (res1 === res2) { conuntcottimecot++; res2 = res1; }
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//log.info("输出模式:全图代码位置:({x},{y},{h},{w},{string})", res.x-10, res.y-10, res.width+10, res.Height+10, res.text);
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if (Outcheak === 1) { if (conuntcottimecot >= conuntcottimecomp / 2) { return result = { text: res.text, x: res.x, y: res.y, found: true }; } else { return result = { found: false }; } }
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}
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}
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}
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const NowTime = new Date();
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if ((NowTime - startTime) > timeout * 1000) { if (debugmodel === 2) { if (resList.count === 0) { return result = { found: false }; } else { Outcheak = 1; ii = 2; } } else { Outcheak = 0; if (debugmodel === 1 & x === 0 & y === 0) { log.info(`${timeout}秒超时退出,"${text}"未找到`) }; return result = { found: false }; } }
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else { ii = 2; if (debugmodel === 1 & x === 0 & y === 0) { log.info(`"${text}"识别中……`); } }
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await sleep(100);
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}
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}
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//判断队内角色
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async function includes(characterName) {
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var avatars = getAvatars();
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for (let i = 0; i < avatars.length; i++) {
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if (avatars[i] === characterName) {
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await keyPress(String(i + 1));
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await sleep(1500);
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return true;
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}
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}
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return false;
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}
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//切换队伍
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async function switchPartyIfNeeded(partyName) {
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try {
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let switched = await genshin.switchParty(partyName);
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if (!switched) {
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log.warn("切换队伍失败,正在重试……");
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switched = await genshin.switchParty(partyName);
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if (!switched) {
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throw new Error("未找到指定队伍");
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} // 在神像切换两次都失败,大概率是没有找到哦队伍
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}
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return true;
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} catch (e) {
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log.error("队伍切换失败,可能处于联机模式或其他不可切换状态:" + e.message);
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notification.error(`队伍切换失败,可能处于联机模式或其他不可切换状态`);
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await genshin.returnMainUi();
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return false;
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}
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}
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// 传送并进入副本
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async function fuben() {
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await genshin.tp(-887.193359375, 1679.44287109375);//识别成功直接传送
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keyDown("w");
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await sleep(2000);
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keyUp("w");
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keyPress("F");
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await textOCR("单人挑战", 8, 1, 1, 1615, 990, 220, 50);//等待“单人挑战”出现
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await textOCR("开始挑战", 8, 1, 1, 1615, 990, 220, 50);//等待“开始挑战”出现
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await textOCR("地脉异常", 15, 1, 1, 840, 405, 180, 55);//等待“地脉异常”出现
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await sleep(1000);
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return true;
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}
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/**
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* 返回秘境界面
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* @returns {Promise<boolean>} 返回是否成功回到秘境界面
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*/
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async function returnMijingUi() {
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let ifDm = await imageRecognitionEnhanced(Dm, 0.8, 0, 0, 15, 96, 47, 53);
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if (ifDm.found) {
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return true;
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} else {
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for (let i = 0; i < 3; i++) {
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keyPress("VK_ESCAPE");
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ifDm = await imageRecognitionEnhanced(Dm, 1.5, 0, 0, 15, 96, 47, 53);
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if (ifDm.found) {
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return true;
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}
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await sleep(100);
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}
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}
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return false;
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}
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// 伊涅芙跳楼机
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async function doit() {
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const randomNumber = Math.floor(Math.random() * 3) + 1;
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if (randomNumber == 1) { log.info("即使分离,我们的心始终相连"); }
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if (randomNumber == 2) { log.info("再见了伊涅芙,希望你喜欢这几分钟的戏份"); }
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if (randomNumber == 3) { log.info("离别不是结束,而是为了更好的重逢"); }
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keyDown("A");
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await sleep(3500);
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keyUp("A");
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await sleep(2500);
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let FH = await returnMijingUi();
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if (!FH) {
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for (let i = 0; i < 8; i++) {
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FH = await returnMijingUi();
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if (FH) {
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break;
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}
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await sleep(1000);
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}
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}
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await keyPress("B");
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await handleExpiredItems(); //处理过期物品弹窗
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await sleep(1000);
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await click(860, 50);
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await sleep(800);
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let ifshiwu = await imageRecognitionEnhanced(foodbag, 3, 0, 0, 126, 17, 99, 53);//确认在食物界面
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if (!ifshiwu.found) {
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log.warn("未打开'食物'页面,正在尝试重新打开……");
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let attempts = 0;
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const maxAttempts = 3;
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let foundInRetry = false;
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while (attempts < maxAttempts) {
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log.info(`第${attempts + 1}次尝试打开'食物'页面`);
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await returnMijingUi();
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await sleep(1000);
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await keyPress("B");
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await handleExpiredItems();
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await sleep(1000);
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await click(860, 50);
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await sleep(1000);
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ifshiwu = await imageRecognitionEnhanced(foodbag, 3, 0, 0, 126, 17, 99, 53);
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if (ifshiwu.found) {
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foundInRetry = true;
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break;
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} else {
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attempts++;
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await sleep(500);
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}
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}
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if (!foundInRetry) {
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throw new Error("未打开'食物'页面,请确保背包已正确打开并切换到食物标签页");
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}
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}
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//滚轮预操作
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await moveMouseTo(1287, 131);
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await sleep(100);
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await leftButtonDown();
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await sleep(100);
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await moveMouseTo(1287, 161);
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let YOffset = 0; // Y轴偏移量,根据需要调整
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const maxRetries = 20; // 最大重试次数
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let retries = 0; // 当前重试次数
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while (retries < maxRetries) {
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const ifpingguo = await imageRecognitionEnhanced(pingguo, 1, 0, 0, 115, 120, 1150, 880);//识别"苹果"图片
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if (ifpingguo.found) {
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await leftButtonUp();
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await sleep(500);
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await click(ifpingguo.x + 45, ifpingguo.y + 50);
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await sleep(1000);
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await click(1700, 1020);//点击使用
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await imageRecognitionEnhanced(zjz, 3, 1, 0, 625, 290, 700, 360, true);//点击伊涅芙证件照,确保吃食物的是伊涅芙
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await sleep(500);
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for (let i = 0; i < foodCount; i++) {
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click(1251, 630);
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await sleep(150);
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}
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await click(1180, 770);//点击确认
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await sleep(500);
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log.info("看我一口气吃掉" + settings.foodNumber + "个" + food + "!");
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await returnMijingUi();
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await sleep(10);
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return;
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}
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retries++; // 重试次数加1
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//滚轮操作
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YOffset += 50;
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await sleep(500);
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if (retries === maxRetries || 161 + YOffset > 1080) {
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await leftButtonUp();
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await sleep(100);
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await moveMouseTo(1287, 131);
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await genshin.returnMainUi();
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throw new Error("没有找到指定的食物:" + food + ",请检查背包中该食材数量是否足够!");
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}
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await moveMouseTo(1287, 161 + YOffset);
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await sleep(300);
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}
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}
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// 背包过期物品识别,需要在背包界面,并且是1920x1080分辨率下使用
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async function handleExpiredItems() {
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const ifGuoqi = await textOCR("物品过期", 1.5, 0, 0, 870, 280, 170, 40);
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if (ifGuoqi.found) {
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log.info("检测到过期物品,正在处理...");
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await sleep(500);
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await click(980, 750); // 点击确认按钮,关闭提示
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}
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// else { log.info("未检测到过期物品"); }//频繁开关背包,不需要每次都提示
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}
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// ===== MAIN EXECUTION =====
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// 预处理
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const party = settings.n;//设置好要切换的队伍
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const food = settings.food;//设置要吃的食物
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const foodCount = settings.foodNumber - 1;//点击“+”的次数,比食物数量少1
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const n = settings.runNumber;//运行次数
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const Dm = `assets/地脉.png`
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const pingguo = `assets/${food}.png`;//食物图片路径
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const zjz = `assets/zhengjianzhao.png`;//伊涅芙证件照
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const foodbag = `assets/foodbag.png`;//背包的“食物”界面
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const eater = "伊涅芙";//客官一位~
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// 添加验证
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if (!party) { log.error("队伍名为空,请仔细阅读readme并进行设置后再使用此脚本!"); return; }// 利用队伍是否为空判断用户有没有进行设置
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if (foodCount > 98 || foodCount < 0) { log.error("食材数量请填写1-99之间的数字!"); return; }//确保食材数量1~99
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if (n <= 0) { log.error("不是哥们,运行次数还能小于0???"); return; }//确保运行次数合法
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//设置分辨率和缩放
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setGameMetrics(1920, 1080, 1);
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await genshin.returnMainUi();//回到主界面,在秘境中可能会卡几秒
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log.warn("使用前请仔细阅读readme并进行相关设置!");
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log.warn("请确保食材充足!");
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await genshin.tpToStatueOfTheSeven();
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// 先判断一次,队伍里有伊涅芙就直接开始运行,没有的话就切换指定队伍
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if (!await includes(eater)) {
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if (!await switchPartyIfNeeded(party)) { log.error("未识别到指定队伍,请检查队伍名是否正确!"); return false; }//找不到指定队伍就直接报错停止
|
||
if (!await includes(eater)) { log.error(`未识别到` + eater + `,请检查队伍名是否正确!`); return false; }// 切换成功后判断队伍中是否有伊涅芙
|
||
}
|
||
|
||
log.info(`已识别到` + eater + `,即将开始后续动作……`);
|
||
await sleep(5000);
|
||
|
||
try {
|
||
await fuben();//进入副本
|
||
|
||
let dieCount = 0;
|
||
// 循环控制运行次数
|
||
for (let i = 0; i < n; i++) {
|
||
await doit();
|
||
dieCount++;
|
||
if (dieCount % 8 === 0 && dieCount != n) { //每8次回一次神像
|
||
log.info("队友们的血量好像有点不太健康欸……先回去补一补!");
|
||
await genshin.tpToStatueOfTheSeven();
|
||
await sleep(500);
|
||
await fuben();
|
||
}
|
||
}
|
||
} catch (error) {
|
||
await returnMijingUi();
|
||
log.error(`脚本运行中断: ${error.message}`);
|
||
return;
|
||
}
|
||
log.info("运行结束!今天的" + food + "味道不错哦~");
|
||
|
||
await genshin.tpToStatueOfTheSeven();
|
||
})();
|