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* js:千星奇域循环 用于循环进入指定千星奇域关卡刷经验/完成纪行(氨气艾草) * Delete 狗粮.zip * Update repo/js/1000StarsLoop/main.js Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> --------- Co-authored-by: 躁动的氨气 <131591012+zaodonganqi@users.noreply.github.com> Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>
86 lines
2.7 KiB
JavaScript
86 lines
2.7 KiB
JavaScript
// 主逻辑
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let content = settings.content || "7108700065";
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let maxAttempts = (+settings.maxAttempts) || 15;
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let delay = (+settings.delay) || 250;
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let attempts = 0;
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let entered = false;
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(async function () {
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//循环指定次数
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while (attempts < maxAttempts) {
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await genshin.returnMainUi();
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attempts++;
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log.info(`开始第${attempts}次循环`);
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await sleep(2000);
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keyPress("F6");
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await sleep(250);
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if (!await ClickPNG("全部奇域")) {
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await sleep(250);
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await genshin.returnMainUi();
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keyPress("F6");
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if (!await ClickPNG("全部奇域")) {
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continue;
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}
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}
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await sleep(250);
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if (!await ClickPNG("搜索奇域")) continue;
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await sleep(250);
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log.info(`搜索${content}`);
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await sleep(1000);
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inputText(content);
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await sleep(500);
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if (!await ClickPNG("搜索")) continue;
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await sleep(250);
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const result = await ClickPNG("进入");
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await sleep(250);
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//log.info(`结果是${result}`);
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if (!result) {
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log.warn("未找到标识,尝试点击固定位置");
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click(400, 300);
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}
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await sleep(250);
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if (!entered) {
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entered = await ClickPNG("前往大厅");
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if (!await ClickPNG("开始游戏", 600)) {
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continue;
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} else {
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entered = true;
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}
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} else {
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await sleep(250);
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await ClickPNG("开始游戏")
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}
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await sleep(250);
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if (!await ClickPNG("返回大厅", 600)) continue;
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await sleep(250);
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}
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if (settings.returnGenshin) {
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log.info("勾选了返回提瓦特,开始返回");
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await genshin.returnMainUi();
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await sleep(1000);
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keyPress("F2");
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await ClickPNG("返回提瓦特");
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await ClickPNG("确认返回");
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}
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})();
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async function ClickPNG(png, maxAttempts = 40) {
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log.info(`尝试找到并点击${png},等待至多${maxAttempts * 50}毫秒`);
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moveMouseTo(1920, 1080);
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const pngRo = RecognitionObject.TemplateMatch(file.ReadImageMatSync(`assets/RecognitionObject/${png}.png`));
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pngRo.Threshold = 0.95;
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pngRo.InitTemplate();
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return await findAndClick(pngRo, maxAttempts);
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}
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async function findAndClick(target, maxAttempts = 5) {
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for (let i = 0; i < maxAttempts; i++) {
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const rg = captureGameRegion();
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try {
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const res = rg.find(target);
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if (res.isExist()) { await sleep(delay); res.click(); return true; }
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} finally { rg.dispose(); }
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if (i < maxAttempts - 1) await sleep(50);
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}
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return false;
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} |