mirror of
https://github.com/babalae/bettergi-scripts-list.git
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351 lines
10 KiB
JavaScript
351 lines
10 KiB
JavaScript
/**
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* 通用找文本(OCR)
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* @param {string|string[]} text 目标文本(单个文本或文本列表,列表时需全部匹配)
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* @param {number} [x=0] OCR 区域左上角 X
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* @param {number} [y=0] OCR 区域左上角 Y
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* @param {number} [w=1920] OCR 区域宽度
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* @param {number} [h=1080] OCR 区域高度
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* @param {number} [attempts=5] OCR 尝试次数
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* @param {number} [interval=50] 每次 OCR 之间的等待间隔(毫秒)
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*
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* @returns
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* - RecognitionResult | null
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*/
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export async function findText(
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text,
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x = 0,
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y = 0,
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w = 1920,
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h = 1080,
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attempts = 5,
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interval = 50
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) {
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const keywords = (Array.isArray(text) ? text : [text])
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.map(t => t.toLowerCase());
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for (let i = 0; i < attempts; i++) {
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const gameRegion = captureGameRegion();
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try {
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const ro = RecognitionObject.Ocr(x, y, w, h);
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const results = gameRegion.findMulti(ro);
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for (let j = 0; j < results.count; j++) {
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const res = results[j];
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if (!res.isExist() || !res.text) continue;
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const ocrText = res.text.toLowerCase();
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const matched = keywords.every(k => ocrText.includes(k));
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if (matched) {
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return res;
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}
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}
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} finally {
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gameRegion.dispose();
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}
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await sleep(interval);
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}
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return null;
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}
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/**
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* 通用找文本并点击(OCR)
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* @param {string} text 目标文本(单个文本)
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* @param {number} [x=0] OCR 区域左上角 X
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* @param {number} [y=0] OCR 区域左上角 Y
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* @param {number} [w=1920] OCR 区域宽度
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* @param {number} [h=1080] OCR 区域高度
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* @param {number} [attempts=5] OCR 尝试次数
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* @param {number} [interval=50] 每次 OCR 之间的等待间隔(毫秒)
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* @param {number} [preClickDelay=50] 点击前等待时间(毫秒)
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* @param {number} [postClickDelay=50] 点击后等待时间(毫秒)
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*
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* @returns
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* - RecognitionResult | null
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*/
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export async function findTextAndClick(
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text,
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x = 0,
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y = 0,
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w = 1920,
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h = 1080,
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attempts = 5,
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interval = 50,
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preClickDelay = 50,
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postClickDelay = 50
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) {
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const keyword = text.toLowerCase();
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for (let i = 0; i < attempts; i++) {
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const gameRegion = captureGameRegion();
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try {
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const ro = RecognitionObject.Ocr(x, y, w, h);
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const results = gameRegion.findMulti(ro);
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for (let j = 0; j < results.count; j++) {
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const res = results[j];
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if (
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res.isExist() &&
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res.text &&
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res.text.toLowerCase().includes(keyword)
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) {
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await sleep(preClickDelay);
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res.click();
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await sleep(postClickDelay);
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return res;
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}
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}
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} finally {
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gameRegion.dispose();
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}
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await sleep(interval);
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}
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return null;
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}
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/**
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* 通用找图/找RO(支持图片文件路径、Mat)
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* @param {string|Mat} target 图片路径或已构造的 Mat
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* @param {number} [x=0] 识别区域左上角 X
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* @param {number} [y=0] 识别区域左上角 Y
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* @param {number} [w=1920] 识别区域宽度
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* @param {number} [h=1080] 识别区域高度
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* @param {number} [timeout=1000] 识别时间上限(毫秒)
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* @param {number} [interval=50] 每次识别之间的等待间隔(毫秒)
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*
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* @returns
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* - RecognitionResult | null
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*/
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export async function findImg(
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target,
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x = 0,
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y = 0,
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w = 1920,
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h = 1080,
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timeout = 1000,
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interval = 50
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) {
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const ro =
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typeof target === 'string'
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? RecognitionObject.TemplateMatch(
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file.readImageMatSync(target),
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x, y, w, h
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)
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: RecognitionObject.TemplateMatch(
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target,
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x, y, w, h
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);
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const start = Date.now();
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while (Date.now() - start <= timeout) {
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const gameRegion = captureGameRegion();
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try {
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const res = gameRegion.find(ro);
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if (!res.isEmpty()) {
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return res;
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}
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} catch (e) {
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log.error(e.toString());
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} finally {
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gameRegion.dispose();
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}
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await sleep(interval);
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}
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return null;
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}
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/**
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* 通用找图并点击(支持图片文件路径、Mat)
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* @param {string|Mat} target 图片路径或已构造的 Mat
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* @param {number} [x=0] 识别区域左上角 X
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* @param {number} [y=0] 识别区域左上角 Y
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* @param {number} [w=1920] 识别区域宽度
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* @param {number} [h=1080] 识别区域高度
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* @param {number} [timeout=1000] 识别时间上限(毫秒)
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* @param {number} [interval=50] 每次识别之间的等待间隔(毫秒)
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* @param {number} [preClickDelay=50] 点击前等待时间(毫秒)
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* @param {number} [postClickDelay=50] 点击后等待时间(毫秒)
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*
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* @returns
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* - RecognitionResult | null
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*/
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export async function findImgAndClick(
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target,
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x = 0,
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y = 0,
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w = 1920,
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h = 1080,
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timeout = 1000,
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interval = 50,
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preClickDelay = 50,
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postClickDelay = 50
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) {
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const ro =
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typeof target === 'string'
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? RecognitionObject.TemplateMatch(
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file.readImageMatSync(target),
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x, y, w, h
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)
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: RecognitionObject.TemplateMatch(
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target,
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x, y, w, h
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);
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const start = Date.now();
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while (Date.now() - start <= timeout) {
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const gameRegion = captureGameRegion();
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try {
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const res = gameRegion.find(ro);
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if (!res.isEmpty()) {
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await sleep(preClickDelay);
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res.click();
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await sleep(postClickDelay);
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return res;
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}
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} finally {
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gameRegion.dispose();
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}
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await sleep(interval);
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}
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return null;
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}
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/**
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* 使用OCR技术在指定区域内查找文本
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* @param {number} x - 区域左上角x坐标
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* @param {number} y - 区域左上角y坐标
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* @param {number} width - 区域宽度
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* @param {number} height - 区域高度
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* @returns {Promise<Region|null>} 返回找到的文本,如果没有找到则返回null
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*/
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export async function OcrFind(x, y, width, height) {
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let captureRegion = captureGameRegion(); // 获取游戏区域截图
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try {
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// 创建OCR识别对象,指定识别区域
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const recognitionObject = RecognitionObject.Ocr(x, y, width, height);
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// 在截图上执行OCR识别
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const result = captureRegion.find(recognitionObject);
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// 返回识别到的文本,如果未识别到则返回undefined
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return result
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} finally {
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// 确保截图资源被正确释放,防止内存泄漏
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if (captureRegion) {
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captureRegion.dispose(); // 释放截图资源
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}
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}
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}
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/**
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* 使用OCR技术在指定区域内查找文本内容
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* @param {number} x - 区域左上角x坐标
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* @param {number} y - 区域左上角y坐标
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* @param {number} width - 区域宽度
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* @param {number} height - 区域高度
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* @returns {Promise<Region[]>} 返回找到的文本内容数组
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*/
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export async function OcrFindList(x, y, width, height) {
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let captureRegion = captureGameRegion(); // 获取游戏区域截图
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try {
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// 创建OCR识别对象,指定识别区域
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const recognitionObject = RecognitionObject.Ocr(x, y, width, height);
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// 在截图区域中查找多个匹配项
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const resList = captureRegion.findMulti(recognitionObject);
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return resList // 返回找到的文本列表
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} finally {
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// 确保释放截图资源,防止内存泄漏
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if (captureRegion) {
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captureRegion.dispose(); // 释放截图资源
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}
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}
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}
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/**
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* 获取当前日期的星期信息
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* @param {boolean} [calibrationGameRefreshTime=true] 是否进行游戏刷新时间校准
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* @returns {Object} 返回包含星期数字和星期名称的对象
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*/
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export async function getDayOfWeek(calibrationGameRefreshTime = true) {
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// 获取当前日期对象
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let today = new Date();//4点刷新 所以要减去4小时
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if (calibrationGameRefreshTime) {
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today.setHours(today.getHours() - 4); // 减去 4 小
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}
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// 获取当前日期是星期几(0代表星期日,1代表星期一,以此类推)
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const day = today.getDay();
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// 创建包含星期名称的数组
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const weekDays = ['周日', '周一', '周二', '周三', '周四', '周五', '周六'];
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let weekDay = `${weekDays[day]}`;
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log.debug(`今天是[{day}]`, day)
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log.debug(`今天是[{weekDays}]`, weekDay)
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// 返回包含星期数字和对应星期名称的对象
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return {
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day: day,
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dayOfWeek: weekDay
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}
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}
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// 判断是否在主界面的函数
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export const isInMainUI = () => {
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let captureRegion = captureGameRegion();
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try {
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const res = captureRegion.Find(RecognitionObject.TemplateMatch(
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file.ReadImageMatSync("assets/paimon_menu.png"),
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0,
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0,
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640,
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216
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));
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return !res.isEmpty();
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} finally {
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if (captureRegion) {
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captureRegion.dispose();
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}
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}
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};
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export async function toMainUi() {
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let ms = 300
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let index = 1
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await sleep(ms);
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while (!isInMainUI()) {
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await sleep(ms);
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await genshin.returnMainUi(); // 如果未启用,则返回游戏主界面
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await sleep(ms);
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if (index > 3) {
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throw new Error(`多次尝试返回主界面失败`);
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}
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index += 1
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}
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}
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/**
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* 打开背包(检测过期物品)
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*/
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export async function openBag() {
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const openBagKey = settings.openBagKey || "B";
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await toMainUi();
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await keyPress(openBagKey);
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await sleep(500);
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const expiredText = await findText("物品过期", 870, 280, 170, 40, 2);
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if (expiredText) {
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log.info("检测到过期物品,关闭弹窗");
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await sleep(500);
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await click(980, 750);
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}
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await sleep(50);
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}
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