mirror of
https://github.com/babalae/bettergi-scripts-list.git
synced 2026-03-16 03:33:25 +08:00
158 lines
6.4 KiB
JavaScript
158 lines
6.4 KiB
JavaScript
let username = settings.useename || "default";
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(async function () {
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setGameMetrics(1920, 1080, 1);
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// 1. 返回主界面
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await genshin.returnMainUi();
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await sleep(1000);
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// 2. 检验设置用户名
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function getUsername() {
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username = username.trim();
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// 只允许 中文 / 英文 / 数字,长度 1~20
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if (!username || !/^[\u4e00-\u9fa5A-Za-z0-9]{1,20}$/.test(username)) {
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log.error(`用户名${username}违规,暂时使用默认用户名,请查看readme后修改`)
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username = "default";
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}
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return username;
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}
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username = getUsername();
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const recordPath = `record/record_${username}.txt`;
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// 3. 读取已兑换记录
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let redeemedCodes = new Set();
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try {
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const recordContent = file.readTextSync(recordPath);
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if (recordContent) {
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redeemedCodes = new Set(recordContent.split("\n").map(l => l.trim()).filter(Boolean));
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}
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} catch (e) {
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log.warn(`未找到 ${recordPath},稍后会自动创建`);
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}
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// 4. 打开兑换界面
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keyPress("ESCAPE");
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await sleep(2000);
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const settingsRo = RecognitionObject.TemplateMatch(file.readImageMatSync("assets/settings.png"));
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const settingsRes = captureGameRegion().find(settingsRo);
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if (settingsRes.isExist()) settingsRes.click();
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await sleep(2000);
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const accountRo = RecognitionObject.TemplateMatch(file.readImageMatSync("assets/account.png"));
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const accountRes = captureGameRegion().find(accountRo);
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if (accountRes.isExist()) accountRes.click();
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await sleep(500);
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const goToRedeemRo = RecognitionObject.TemplateMatch(file.readImageMatSync("assets/go_to_redeem.png"));
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const goToRedeemRes = captureGameRegion().find(goToRedeemRo);
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if (goToRedeemRes.isExist()) goToRedeemRes.click();
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await sleep(500);
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// 5. 读取 codes.txt 进行兑换
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try {
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const content = file.readTextSync("codes.txt");
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const codes = content.split("\n");
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for (let i = 0; i < codes.length; i++) {
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const line = codes[i].trim();
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if (!line) continue;
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// 找到最后一个英文逗号
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const lastCommaIndex = line.lastIndexOf(',');
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let code, deadline;
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if (lastCommaIndex === -1) {
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// 没有逗号,则整个当作code
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code = line;
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deadline = '';
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} else {
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code = line.slice(0, lastCommaIndex).trim();
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deadline = line.slice(lastCommaIndex + 1).trim();
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}
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if (!code) continue;
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// 跳过已兑换的
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if (redeemedCodes.has(code)) {
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log.info(`检测到${redeemedCodes.size}个兑换码已兑换过,跳过`);
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continue;
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}
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// 时间检查
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const now = new Date();
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const currentTime = now.getFullYear() + '.' + String(now.getMonth() + 1).padStart(2, '0') + '.' + String(now.getDate()).padStart(2, '0') + ' ' + String(now.getHours()).padStart(2, '0') + ':' + String(now.getMinutes()).padStart(2, '0') + ':' + String(now.getSeconds()).padStart(2, '0');
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if (currentTime > deadline) {
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log.info(`兑换码【${code}】已超过截止时间,跳过`);
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continue;
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}
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// 输入兑换码
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const inputCodeRo = RecognitionObject.TemplateMatch(file.readImageMatSync("assets/input_code.png"));
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const inputCodeRes = captureGameRegion().find(inputCodeRo);
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if (inputCodeRes.isExist()) inputCodeRes.click();
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await sleep(300);
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await inputText(code);
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await sleep(500);
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// 点击兑换按钮
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const redeemRo = RecognitionObject.TemplateMatch(file.readImageMatSync("assets/redeem.png"));
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const redeemRes = captureGameRegion().find(redeemRo);
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if (redeemRes.isExist()) redeemRes.click();
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await sleep(1500);
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// 检测各种状态
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const invalidRes = captureGameRegion().find(RecognitionObject.TemplateMatch(file.readImageMatSync("assets/invalid.png")));
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if (invalidRes.isExist()) log.info(`兑换码【${code}】无效`);
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const usedRes = captureGameRegion().find(RecognitionObject.TemplateMatch(file.readImageMatSync("assets/used.png")));
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if (usedRes.isExist()) {
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// 写入记录
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const writeOk = file.writeTextSync(recordPath, code + "\n", true);
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if (writeOk) {
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log.info(`兑换码【${code}】已使用`);
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redeemedCodes.add(code);
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}
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}
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const expiredRes = captureGameRegion().find(RecognitionObject.TemplateMatch(file.readImageMatSync("assets/expired.png")));
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if (expiredRes.isExist()) {
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// 写入记录
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const writeOk = file.writeTextSync(recordPath, code + "\n", true);
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if (writeOk) {
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log.info(`兑换码【${code}】已过期`);
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redeemedCodes.add(code);
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}
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}
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const notopenRes = captureGameRegion().find(RecognitionObject.TemplateMatch(file.readImageMatSync("assets/not_open.png")));
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if (notopenRes.isExist()) log.info(`兑换码【${code}】未开启`);
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const confirmRes = captureGameRegion().find(RecognitionObject.TemplateMatch(file.readImageMatSync("assets/confirm.png")));
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if (confirmRes.isExist()) {
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log.info(`兑换码【${code}】成功兑换`);
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confirmRes.click();
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// 写入记录
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const writeOk = file.writeTextSync(recordPath, code + "\n", true);
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if (writeOk) {
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log.info(`已记录兑换码【${code}】到 ${recordPath}`);
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redeemedCodes.add(code);
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}
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}
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// 清除输入
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const clearRes = captureGameRegion().find(RecognitionObject.TemplateMatch(file.readImageMatSync("assets/clear.png")));
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if (clearRes.isExist()) clearRes.click();
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await sleep(4000);
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}
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} catch (error) {
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log.error(`读取兑换码文件失败: ${error}`);
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}
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// 6. 返回主界面
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await genshin.returnMainUi();
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})(); |