mirror of
https://github.com/babalae/bettergi-scripts-list.git
synced 2026-03-21 04:19:51 +08:00
457 lines
13 KiB
JavaScript
457 lines
13 KiB
JavaScript
/**
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* 对指定区域进行OCR文字识别
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* @param {number} x - 区域左上角x坐标,默认为0
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* @param {number} y - 区域左上角y坐标,默认为0
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* @param {number} w - 区域宽度,默认为1920
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* @param {number} h - 区域高度,默认为1080
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* @returns {Promise<string|null>} 返回识别到的文本内容,如果识别失败则返回null
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*/
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async function ocrRegion(x = 0,
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y = 0,
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w = 1920,
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h = 1080) {
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// 创建OCR识别对象,使用指定的坐标和尺寸
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let recognitionObjectOcr = RecognitionObject.Ocr(x, y, w, h);
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// 捕获游戏区域图像
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let region3 = captureGameRegion()
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try {
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// 在捕获的区域中查找OCR识别对象
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let res = region3.find(recognitionObjectOcr);
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// 返回识别到的文本内容,如果不存在则返回undefined
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return res?.text
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} catch (e) {
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// 捕获并记录错误信息
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log.error("识别异常:{1}", e.message)
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return null
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} finally {
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// 确保释放区域资源
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region3.dispose()
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}
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}
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/**
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* 获取当前日期的星期信息
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* @param {boolean} [calibrationGameRefreshTime=true] 是否进行游戏刷新时间校准
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* @returns {Object} 返回包含星期数字和星期名称的对象
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*/
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async function getDayOfWeek(calibrationGameRefreshTime = true) {
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// 获取当前日期对象
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let today = new Date();//4点刷新 所以要减去4小时
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if (calibrationGameRefreshTime) {
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today.setHours(today.getHours() - 4); // 减去 4 小
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}
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// 获取当前日期是星期几(0代表星期日,1代表星期一,以此类推)
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const day = today.getDay();
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// 创建包含星期名称的数组
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const weekDays = ['星期日', '星期一', '星期二', '星期三', '星期四', '星期五', '星期六'];
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let weekDay = `${weekDays[day]}`;
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log.debug(`今天是[{day}]`, day)
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log.debug(`今天是[{weekDays}]`, weekDay)
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// 返回包含星期数字和对应星期名称的对象
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return {
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day: day,
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dayOfWeek: weekDay
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}
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}
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const commonPath = 'assets/'
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const commonMap = new Map([
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['main_ui', {
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path: `${commonPath}`,
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name: 'paimon_menu',
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type: '.png',
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}],
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['yue', {
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path: `${commonPath}`,
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name: 'yue',
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type: '.png',
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}],
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['200', {
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path: `${commonPath}`,
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name: '200',
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type: '.png',
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}],
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['add_button', {
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path: `${commonPath}`,
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name: 'add_button',
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type: '.jpg',
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}],
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['out_domain', {
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path: `${commonPath}`,
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name: 'out_domain',
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type: '.jpg',
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}],
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])
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const genshinJson = {
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width: 1920,//genshin.width,
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height: 1080,//genshin.height,
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}
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/**
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* 根据键值获取JSON路径
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* @param {string} key - 要查找的键值
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* @returns {any} 返回与键值对应的JSON路径值
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*/
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function getJsonPath(key) {
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return commonMap.get(key); // 通过commonMap的get方法获取指定键对应的值
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}
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// 判断是否在主界面的函数
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const isInMainUI = () => {
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// let name = '主界面'
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let main_ui = getJsonPath('main_ui');
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// 定义识别对象
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let paimonMenuRo = RecognitionObject.TemplateMatch(
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file.ReadImageMatSync(`${main_ui.path}${main_ui.name}${main_ui.type}`),
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0,
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0,
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genshinJson.width / 3.0,
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genshinJson.width / 5.0
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);
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let captureRegion = captureGameRegion();
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try {
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let res = captureRegion.find(paimonMenuRo);
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return !res.isEmpty();
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} finally {
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captureRegion.dispose()
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}
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};
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async function toMainUi() {
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let ms = 300
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let index = 1
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await sleep(ms);
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while (!isInMainUI()) {
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await sleep(ms);
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await genshin.returnMainUi(); // 如果未启用,则返回游戏主界面
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await sleep(ms);
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if (index > 3) {
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throwError(`多次尝试返回主界面失败`);
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}
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index += 1
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}
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}
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const isInOutDomainUI = async () => {
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// // let name = '主界面'
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// let main_ui = getJsonPath('out_domain');
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// // 定义识别对象
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// let paimonMenuRo = RecognitionObject.TemplateMatch(
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// file.ReadImageMatSync(`${main_ui.path}${main_ui.name}${main_ui.type}`),
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// 0,
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// 0,
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// genshinJson.width / 3.0,
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// genshinJson.width / 5.0
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// );
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// let captureRegion = captureGameRegion();
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// try {
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// let res = captureRegion.find(paimonMenuRo);
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// return !res.isEmpty();
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// }finally {
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// captureRegion.dispose()
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// }
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//509, 259, 901, 563
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const text = "退出秘境";
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const ocrRegion = {
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x: 509,
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y: 259,
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w: 901,
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h: 563
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}
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const find = await findText(text, ocrRegion.x, ocrRegion.y, ocrRegion.w, ocrRegion.h)
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log.debug("识别结果:{1}", find)
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return find && find.includes(text)
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};
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/**
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* 退出秘境的UI处理函数
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* 该函数用于处理退出秘境界面的相关操作,包括点击确认按钮和检测界面状态
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*/
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async function outDomainUI() {
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log.info(`{0}`,"退出秘境");
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const ocrRegion = {
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x: 509,
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y: 259,
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w: 901,
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h: 563
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}
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let ms = 300
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let index = 1
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let tryMax = false
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let inMainUI = false
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await sleep(ms);
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//点击确认按钮
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await findTextAndClick('地脉异常')
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await sleep(ms);
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while (!await isInOutDomainUI()) {
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if (isInMainUI()) {
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inMainUI = true
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break
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}
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await sleep(ms);
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await keyPress("ESCAPE");
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await sleep(ms * 2);
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if (index > 3) {
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log.error(`多次尝试匹配退出秘境界面失败 假定已经退出处理`);
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tryMax = true
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break
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}
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index += 1
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}
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if ((!tryMax) && (!inMainUI) && await isInOutDomainUI()) {
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try {
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//点击确认按钮
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await findTextAndClick('确认', ocrRegion.x, ocrRegion.y, ocrRegion.w, ocrRegion.h)
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} catch (e) {
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// log.error(`多次尝试点击确认失败 假定已经退出处理`);
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}
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}
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}
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const isInOutStygianOnslaughtUI = async () =>{
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const text = "退出挑战";
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const ocrRegion = {
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x: 509,
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y: 259,
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w: 901,
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h: 563
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}
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const find = await findText(text, ocrRegion.x, ocrRegion.y, ocrRegion.w, ocrRegion.h)
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log.debug("识别结果:{1}", find)
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return find && find.includes(text)
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}
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async function outStygianOnslaughtUI() {
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log.info(`{0}`,"退出挑战");
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const ocrRegion = {
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x: 509,
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y: 259,
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w: 901,
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h: 563
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}
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let ms = 300
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let index = 1
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let tryMax = false
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let inMainUI = false
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await sleep(ms);
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while (!await isInOutStygianOnslaughtUI()) {
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if (isInMainUI()) {
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inMainUI = true
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break
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}
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await sleep(ms);
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await keyPress("ESCAPE");
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await sleep(ms * 2);
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if (index > 3) {
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log.error(`多次尝试匹配退出秘境界面失败 假定已经退出处理`);
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tryMax = true
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break
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}
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index += 1
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}
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if ((!tryMax) && (!inMainUI) && await isInOutStygianOnslaughtUI()) {
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try {
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//点击确认按钮
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await findTextAndClick('退出挑战', ocrRegion.x, ocrRegion.y, ocrRegion.w, ocrRegion.h)
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} catch (e) {
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// log.error(`多次尝试点击确认失败 假定已经退出处理`);
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}
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}
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}
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/**
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* 在指定区域内查找文本内容
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* @param {string} text - 要查找的文本内容
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* @param {number} x - 查找区域的左上角x坐标,默认为0
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* @param {number} y - 查找区域的左上角y坐标,默认为0
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* @param {number} w - 查找区域的宽度,默认为1920
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* @param {number} h - 查找区域的高度,默认为1080
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* @param {number} attempts - 尝试查找的次数,默认为5
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* @param {number} interval - 每次尝试之间的间隔时间(毫秒),默认为50
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* @returns {Promise<string>} 返回找到的文本内容,如果未找到则返回空字符串
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*/
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async function findText(
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text,
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x = 0,
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y = 0,
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w = 1920,
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h = 1080,
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attempts = 5,
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interval = 50,
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) {
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const keyword = text.toLowerCase(); // 将搜索关键字转换为小写,实现不区分大小写的搜索
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for (let i = 0; i < attempts; i++) { // 循环尝试查找文本,最多尝试attempts次
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const gameRegion = captureGameRegion(); // 捕获游戏区域图像
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try {
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const ro = RecognitionObject.Ocr(x, y, w, h); // 创建OCR识别对象,指定识别区域
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const results = gameRegion.findMulti(ro); // 在区域内查找所有匹配的文本
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// 遍历查找结果
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for (let j = 0; j < results.count; j++) {
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const res = results[j];
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// 检查结果是否存在、包含文本内容,并且文本包含搜索关键字
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if (
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res.isExist() &&
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res.text &&
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res.text.toLowerCase().includes(keyword)
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) {
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return res.text; // 找到匹配文本,直接返回
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}
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}
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} finally {
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gameRegion.dispose(); // 确保释放游戏区域资源
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}
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await sleep(interval); // 等待指定的时间后进行下一次尝试
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}
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return ""; // 未找到匹配文本,返回空字符串
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}
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/**
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* 通用找文本并点击(OCR)
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* @param {string} text 目标文本(单个文本)
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* @param {number} [x=0] OCR 区域左上角 X
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* @param {number} [y=0] OCR 区域左上角 Y
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* @param {number} [w=1920] OCR 区域宽度
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* @param {number} [h=1080] OCR 区域高度
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* @param {number} [attempts=5] OCR 尝试次数
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* @param {number} [interval=50] 每次 OCR 之间的等待间隔(毫秒)
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* @param {number} [preClickDelay=50] 点击前等待时间(毫秒)
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* @param {number} [postClickDelay=50] 点击后等待时间(毫秒)
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*
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* @returns
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* - RecognitionResult | null
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*/
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async function findTextAndClick(
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text,
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x = 0,
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y = 0,
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w = 1920,
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h = 1080,
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attempts = 5,
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interval = 50,
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preClickDelay = 50,
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postClickDelay = 50
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) {
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const keyword = text.toLowerCase();
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for (let i = 0; i < attempts; i++) {
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const gameRegion = captureGameRegion();
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try {
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const ro = RecognitionObject.Ocr(x, y, w, h);
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const results = gameRegion.findMulti(ro);
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for (let j = 0; j < results.count; j++) {
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const res = results[j];
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if (
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res.isExist() &&
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res.text &&
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res.text.toLowerCase().includes(keyword)
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) {
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await sleep(preClickDelay);
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res.click();
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await sleep(postClickDelay);
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return res;
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}
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}
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} finally {
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gameRegion.dispose();
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}
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await sleep(interval);
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}
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return null;
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}
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/**
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* 通用找图并点击(支持图片文件路径、Mat)
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* @param {string|Mat} target 图片路径或已构造的 Mat
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* @param {number} [x=0] 识别区域左上角 X
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* @param {number} [y=0] 识别区域左上角 Y
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* @param {number} [w=1920] 识别区域宽度
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* @param {number} [h=1080] 识别区域高度
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* @param {number} [timeout=1000] 识别时间上限(毫秒)
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* @param {number} [interval=50] 每次识别之间的等待间隔(毫秒)
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* @param {number} [preClickDelay=50] 点击前等待时间(毫秒)
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* @param {number} [postClickDelay=50] 点击后等待时间(毫秒)
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*
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* @returns
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* - RecognitionResult | null
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*/
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async function findImgAndClick(
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target,
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x = 0,
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y = 0,
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w = 1920,
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h = 1080,
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timeout = 1000,
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interval = 50,
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preClickDelay = 50,
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postClickDelay = 50
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) {
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const ro =
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typeof target === 'string'
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? RecognitionObject.TemplateMatch(
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file.readImageMatSync(target),
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x, y, w, h
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)
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: RecognitionObject.TemplateMatch(
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target,
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x, y, w, h
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);
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const start = Date.now();
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while (Date.now() - start <= timeout) {
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const gameRegion = captureGameRegion();
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try {
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const res = gameRegion.find(ro);
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if (!res.isEmpty()) {
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await sleep(preClickDelay);
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res.click();
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await sleep(postClickDelay);
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return res;
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}
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} finally {
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gameRegion.dispose();
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}
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await sleep(interval);
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}
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return null;
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}
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/**
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* 抛出错误函数
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* 该函数用于显示错误通知并抛出错误对象
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* @param {string} msg - 错误信息,将用于通知和错误对象
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*/
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function throwError(msg, isNotification = false) {
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// 使用notification组件显示错误通知
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// notification.error(`${msg}`);
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if (isNotification) {
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notification.error(`${msg}`);
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}
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// 抛出一个包含错误信息的Error对象
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throw new Error(`${msg}`);
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}
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export {
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ocrRegion,
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getDayOfWeek,
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getJsonPath,
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isInMainUI,
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toMainUi,
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isInOutDomainUI,
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outDomainUI,
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isInOutStygianOnslaughtUI,
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outStygianOnslaughtUI,
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findTextAndClick,
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findImgAndClick,
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throwError,
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} |