mirror of
https://github.com/babalae/bettergi-scripts-list.git
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369 lines
14 KiB
JavaScript
369 lines
14 KiB
JavaScript
const ocrRegionConfig = {
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activity: {x: 267, y: 197, width: 226, height: 616},//活动识别区域坐标和尺寸
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remainingTime: {x: 497, y: 202, width: 1417, height: 670},//剩余时间识别区域坐标和尺寸
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}
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const xyConfig = {
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top: {x: 344, y: 273},
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bottom: {x: 342, y: 791},
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}
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/**
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* 滚动页面的异步函数
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* @param {number} totalDistance - 总滚动距离
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* @param {boolean} [isUp=false] - 是否向上滚动,默认为false(向下滚动)
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* @param {number} [waitCount=6] - 每隔多少步等待一次
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* @param {number} [stepDistance=30] - 每步滚动的距离
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* @param {number} [delayMs=1] - 等待的延迟时间(毫秒)
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*/
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async function scrollPage(totalDistance, isUp = false, waitCount = 6, stepDistance = 30, delayMs = 1000) {
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let ms = 600
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await sleep(ms);
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leftButtonDown(); // 按下左键
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await sleep(ms);
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// 计算总步数
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let steps = Math.floor(totalDistance / stepDistance);
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// 开始循环滚动
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for (let j = 0; j < steps; j++) {
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// 计算剩余距离
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let remainingDistance = totalDistance - j * stepDistance;
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// 确定本次移动距离
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let moveDistance = remainingDistance < stepDistance ? remainingDistance : stepDistance;
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// 如果是向上滚动,则移动距离取反
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if (isUp) {
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//向上活动
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moveDistance = -moveDistance
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}
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// 执行鼠标移动
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moveMouseBy(0, -moveDistance);
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// 取消注释后会在每一步后等待
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// await sleep(delayMs);
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// 每隔waitCount步等待一次
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if (j % waitCount === 0) {
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await sleep(delayMs);
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}
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}
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// 滚动完成后释放左键
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await sleep(ms);
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leftButtonUp();
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await sleep(ms);
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}
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/**
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* 根据活动页面进行滚动操作
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* @param {boolean} isUp - 滚动方向,true表示向上滚动,false表示向下滚动
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* @param {number} total - 滚动总量
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* @param {number} waitCount - 等待次数
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* @param {number} stepDistance - 每次滚动的步长距离
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* @param {number} scrollPageCount - 滚动页面次数,默认从config中获取
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*/
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async function scrollPagesByActivity(isUp = false, total = 90, waitCount = 6, stepDistance = 30, scrollPageCount = config.scrollPageCount) {
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// 根据滚动方向设置坐标位置
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// 如果是向上滚动,使用顶部坐标;否则使用底部坐标
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let x = isUp ? xyConfig.top.x : xyConfig.bottom.x; // 根据滚动方向获取x坐标
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let y = isUp ? xyConfig.top.y : xyConfig.bottom.y; // 根据滚动方向获取y坐标
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// 记录滑动方向
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log.info(`活动页面-${isUp ? '向上' : '向下'}滑动`);
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// 注释:坐标信息已注释掉,避免日志过多
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// log.info(`坐标:${x},${y}`);
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// 根据配置的滑动次数执行循环
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for (let i = 0; i < scrollPageCount; i++) {
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// 移动到坐标位置
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await moveMouseTo(x, y)
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//80 18次滑动偏移量 46次测试未发现偏移
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await scrollPage(total, isUp, waitCount, stepDistance)
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}
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}
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/**
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* 滚动到活动页面最顶部(优化版)
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* 通过连续检测顶部活动名称相同来确认已到顶,更加健壮
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* @param {Object} ocrRegion - OCR识别区域,默认为活动列表区域
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* @throws {Error} 如果超过最大尝试次数仍未检测到稳定顶部,则抛出错误
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*/
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async function scrollPagesByActivityToTop(ocrRegion = ocrRegionConfig.activity) {
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let ms = 800; // 等待时间,单位毫秒
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let topActivityName = null; // 上一次检测到的顶部活动名称
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let sameTopCount = 0; // 连续出现相同顶部名称的次数
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const requiredSameCount = 1; // 需要连续几次相同才确认到顶(推荐 2~3)
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let attemptIndex = 0; // 总尝试次数计数器
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const maxAttempts = config.toTopCount; // 可配置,默认为15次
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log.info("开始滚动到活动页面顶部...");
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while (attemptIndex < maxAttempts) {
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attemptIndex++;
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log.info(`第 {attemptIndex} 次尝试回顶`, attemptIndex);
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// 移动鼠标到安全位置,避免干扰截图
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await moveMouseTo(0, 20);
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// 截图 + OCR 识别活动列表区域
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let captureRegion = null;
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try {
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captureRegion = captureGameRegion();
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const ocrObject = RecognitionObject.Ocr(
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ocrRegion.x,
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ocrRegion.y,
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ocrRegion.width,
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ocrRegion.height
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);
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// 可选:提升识别率
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// ocrObject.threshold = 0.8;
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let resList = captureRegion.findMulti(ocrObject);
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// captureRegion.dispose();
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// 如果完全没识别到任何活动,可能是页面异常或已在顶(极少情况)
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if (resList.length === 0) {
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log.warn("顶部OCR未识别到任何活动条目,可能是页面为空或识别失败");
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// 再尝试一次向上滚大距离
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// await scrollPagesByActivity(true); // true = 向上
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await scrollPagesByActivity(true, 80 * 4, 6, 60, 1);
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await sleep(ms);
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continue;
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}
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// 取当前识别到的最顶部活动名称(resList[0] 通常是列表最上面的)
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const currentTopName = resList[0].text.trim();
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log.info(`当前检测到的顶部活动: {currentTopName}`, currentTopName);
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// 判断是否与上一次相同
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if (currentTopName === topActivityName) {
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sameTopCount++;
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log.debug(`顶部活动连续相同 ${sameTopCount} 次`);
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if (sameTopCount >= requiredSameCount) {
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log.info(`已连续 {sameTopCount} 次检测到相同顶部活动,确认回到页面最顶部!`, sameTopCount);
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return; // 成功回到顶部
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}
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} else {
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// 顶部名称变了,说明还在向上滚动,重置计数
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topActivityName = currentTopName;
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sameTopCount = 1; // 这次算第一次
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}
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// 未达到稳定状态,继续向上滚动一页(可根据实际情况调整滚动距离)
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// 这里使用更大滚动距离确保能快速回顶
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// await scrollPagesByActivity(true); // true = 向上
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await scrollPagesByActivity(true, 80 * 4, 6, 60, 1);
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await sleep(ms); // 给页面滚动和渲染留时间
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} finally {
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// 确保资源被正确释放
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if (captureRegion) {
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captureRegion.dispose();
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}
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}
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}
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// 超过最大尝试次数仍未稳定
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throw new Error(`回到活动页面顶部失败:尝试 ${attemptIndex} 次后仍未检测到稳定顶部活动`);
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}
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/**
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* OCR识别活动剩余时间的函数
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* @param {Object} ocrRegion - OCR识别的区域坐标和尺寸
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* @param {string} activityName - 活动名称
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* @param {string} key - 要识别的关键词,默认为
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* @returns {string|null} 返回识别到的剩余时间文本,若未识别到则返回null
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*/
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async function OcrKey(activityName, key, ocrRegion = ocrRegionConfig.remainingTime) {
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if (!key) {
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return null
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}
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let captureRegion = captureGameRegion(); // 获取游戏区域截图
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try {
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let list = new Array()
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const ocrObject = RecognitionObject.Ocr(ocrRegion.x, ocrRegion.y, ocrRegion.width, ocrRegion.height); // 创建OCR识别对象
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// ocrObject.threshold = 1.0;
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let resList = captureRegion.findMulti(ocrObject); // 在指定区域进行OCR识别
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for (let res of resList) {
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log.debug(`[info][{key}]{activityName}--{time}`, key, activityName, res.text); // 记录日志
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if (res.text.includes(key)) { // 检查识别结果是否包含关键词
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log.debug(`[{key}][命中]{activityName}--{time}`, key, activityName, res.text); // 记录日志
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list.push(res.text.trim())
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// return res.text // 返回识别到的文本
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}
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}
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if (list.length > 0) {
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return list.join('<-->')
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}
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// 没有识别到剩余时间
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return null;
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} finally {
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captureRegion.dispose(); // 释放截图资源
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}
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}
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// ... existing code ...
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async function scrollFindActivity(name, key, value,activityKey = "F5") {
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const ms = 1000;
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// 1. 打开活动页面(默认 F5)
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await keyPress(activityKey);
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await sleep(ms * 2);
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// 2. 先强制滚动到最顶部(非常重要!)
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try {
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await scrollPagesByActivityToTop();
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await sleep(ms);
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} catch (e) {
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log.warn("回到顶部失败,但继续尝试执行");
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}
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let findActivity = {
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name: false,
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key: false,
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value: false
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};
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if (!name) {
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log.warn("未指定活动名称,无法查找");
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return findActivity;
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}
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let lastPageBottomName = null;
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let sameBottomCount = 0;
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const sameBottomCountMax = 1;
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let scannedPages = 0;
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const maxPages = 25;
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let previousPageActivities = new Set();
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// 4. 主循环:逐页向下扫描
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while (scannedPages < maxPages) {
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scannedPages++;
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log.info(`正在扫描第 ${scannedPages} 页`);
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await moveMouseTo(0, 20);
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let captureRegion = null;
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try {
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captureRegion = captureGameRegion();
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const ocrObject = RecognitionObject.Ocr(
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ocrRegionConfig.activity.x,
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ocrRegionConfig.activity.y,
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ocrRegionConfig.activity.width,
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ocrRegionConfig.activity.height
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);
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let resList = captureRegion.findMulti(ocrObject);
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if (resList.length === 0) {
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log.info("当前页未识别到任何活动,视为已到页面底部");
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break;
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}
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// ============ 重复页检测 ============
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const currentPageNames = new Set();
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for (let res of resList) {
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currentPageNames.add(res.text.trim());
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}
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if (previousPageActivities.size > 0) {
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let overlapCount = 0;
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for (let actName of currentPageNames) {
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if (previousPageActivities.has(actName)) overlapCount++;
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}
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const overlapRatio = overlapCount / previousPageActivities.size;
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if (overlapRatio >= 0.7) {
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log.info(`检测到当前页与上一页高度重复(重合率 ${Math.round(overlapRatio * 100)}%),已到达底部,停止扫描`);
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break;
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}
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}
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previousPageActivities = currentPageNames;
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// ===================================
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let currentPageBottomName = null;
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let foundTarget = false;
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// 遍历当前页所有识别到的活动条目
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for (let res of resList) {
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const activityName = res.text.trim();
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currentPageBottomName = activityName; // 更新底部活动名
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// 【关键修改】检查是否是目标活动名称(精确匹配)
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if (activityName.includes(name)) {
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findActivity.name = true;
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log.info(`找到目标活动:${activityName}`);
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await click(res.x, res.y);
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await sleep(ms);
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foundTarget = true;
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// 如果没有指定 key,找到活动名称就直接返回成功
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if (!key) {
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log.info(`已找到指定活动 [${activityName}],无需匹配关键字`);
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findActivity.key = true;
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break;
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}
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// 如果指定了 key,进行关键字匹配
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const text = await OcrKey(activityName, key);
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if (text && text.includes(key)) {
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log.info(`已找到指定活动 [${activityName}] 且包含关键字 [${key}]`);
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findActivity.key = true;
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if (value) {
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findActivity.value = text.includes(value)
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}
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if (findActivity.value) {
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log.info(`已找到指定活动 [${activityName}] 且包含关键字 [${key}] 和值 [${value}]`);
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}
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} else {
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log.info(`活动 [${activityName}] 不包含关键字 [${key}],继续查找`);
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}
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break;
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}
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}
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// 如果找到目标活动,直接退出主循环
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if (foundTarget) {
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break;
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}
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// 5. 判断是否已到达页面底部(单一判断逻辑)
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if (currentPageBottomName && currentPageBottomName === lastPageBottomName) {
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sameBottomCount++;
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if (sameBottomCount >= sameBottomCountMax) {
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log.info(`连续 ${sameBottomCountMax} 次检测到相同底部活动,已确认到达页面最底部,扫描结束`);
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break;
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}
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} else {
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sameBottomCount = 0;
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}
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lastPageBottomName = currentPageBottomName;
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// 6. 向下滑动一页,继续下一轮
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await scrollPagesByActivity(false);
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await sleep(ms);
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} finally {
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if (captureRegion) {
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captureRegion.dispose();
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}
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}
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}
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return findActivity;
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}
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async function findStygianOnslaught() {
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const findActivity = {
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name: "幽境危战",
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key: "紊乱爆发期",
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value: "已结束",
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}
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const findResult = await scrollFindActivity(findActivity.name, findActivity.key, findActivity.value);
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if (findResult.name && findResult.key && findResult.value) {
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// 幽境危战 紊乱爆发期 已结束
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return false
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}
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//正常模式
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return true
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}
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export {
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findStygianOnslaught
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} |